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Christiane Schmidt

Publications and source records attributed to Christiane Schmidt.

24 records · Page 2Linked to original sources

Combinatorics and complexity of guarding polygons with edge and point 2-transmitters

We consider a generalization of the classical Art Gallery Problem, where instead of a light source, the guards, called $k$-transmitters, model a wireless device with a signal that can pass through at most $k$ walls. We show it is NP-hard to compute a minimum cover of point 2-transmitters, point $k$-transmitters, and edge 2-transmitters in a simple polygon. The point 2-transmitter result extends to orthogonal polygons. In addition, we give necessity and sufficiency results for the number of edge 2-transmitters in general, monotone, orthogonal monotone, and orthogonal polygons.

cs.CG↗

Facets for Art Gallery Problems

The Art Gallery Problem (AGP) asks for placing a minimum number of stationary guards in a polygonal region P, such that all points in P are guarded. The problem is known to be NP-hard, and its inherent continuous structure (with both the set of points that need to be guarded and the set of points that can be used for guarding being uncountably infinite) makes it difficult to apply a straightforward formulation as an Integer Linear Program. We use an iterative primal-dual relaxation approach for solving AGP instances to optimality. At each stage, a pair of LP relaxations for a finite candidate subset of primal covering and dual packing constraints and variables is considered; these correspond to possible guard positions and points that are to be guarded. Particularly useful are cutting planes for eliminating fractional solutions. We identify two classes of facets, based on Edge Cover and Set Cover (SC) inequalities. Solving the separation problem for the latter is NP-complete, but exploiting the underlying geometric structure, we show that large subclasses of fractional SC solutions cannot occur for the AGP. This allows us to separate the relevant subset of facets in polynomial time. We also characterize all facets for finite AGP relaxations with coefficients in {0, 1, 2}. Finally, we demonstrate the practical usefulness of our approach. Our cutting plane technique yields a significant improvement in terms of speed and solution quality due to considerably reduced integrality gaps as compared to the approach by Kröller et al.

cs.CG↗

A PTAS for the continuous 1.5D Terrain Guarding Problem

In the continuous 1.5-dimensional terrain guarding problem we are given an $x$-monotone chain (the \emph{terrain} $T$) and ask for the minimum number of point guards (located anywhere on $T$), such that all points of $T$ are covered by at least one guard. It has been shown that the 1.5-dimensional terrain guarding problem is \NP-hard. The currently best known approximation algorithm achieves a factor of $4$. For the discrete problem version with a finite set of guard candidates and a finite set of points on the terrain that need to be monitored, a polynomial time approximation scheme (PTAS) has been presented [10]. We show that for the general problem we can construct finite guard and witness sets, $G$ and $W$, such that there exists an optimal guard cover $G^* \subseteq G$ that covers $T$, and when these guards monitor all points in $W$ the entire terrain is guarded. This leads to a PTAS as well as an (exact) IP formulation for the continuous terrain guarding problem.

cs.CG↗

Minimum Covering with Travel Cost

Given a polygon and a visibility range, the Myopic Watchman Problem with Discrete Vision (MWPDV) asks for a closed path P and a set of scan points S, such that (i) every point of the polygon is within visibility range of a scan point; and (ii) path length plus weighted sum of scan number along the tour is minimized. Alternatively, the bicriteria problem (ii') aims at minimizing both scan number and tour length. We consider both lawn mowing (in which tour and scan points may leave P) and milling (in which tour, scan points and visibility must stay within P) variants for the MWPDV; even for simple special cases, these problems are NP-hard. We show that this problem is NP-hard, even for the special cases of rectilinear polygons and L_\infty scan range 1, and negligible small travel cost or negligible travel cost. For rectilinear MWPDV milling in grid polygons we present a 2.5-approximation with unit scan range; this holds for the bicriteria version, thus for any linear combination of travel cost and scan cost. For grid polygons and circular unit scan range, we describe a bicriteria 4-approximation. These results serve as stepping stones for the general case of circular scans with scan radius r and arbitrary polygons of feature size a, for which we extend the underlying ideas to a pi(r/a}+(r+1)/2) bicriteria approximation algorithm. Finally, we describe approximation schemes for MWPDV lawn mowing and milling of grid polygons, for fixed ratio between scan cost and travel cost.

cs.DS↗

Polygon Exploration with Time-Discrete Vision

With the advent of autonomous robots with two- and three-dimensional scanning capabilities, classical visibility-based exploration methods from computational geometry have gained in practical importance. However, real-life laser scanning of useful accuracy does not allow the robot to scan continuously while in motion; instead, it has to stop each time it surveys its environment. This requirement was studied by Fekete, Klein and Nuechter for the subproblem of looking around a corner, but until now has not been considered in an online setting for whole polygonal regions. We give the first algorithmic results for this important algorithmic problem that combines stationary art gallery-type aspects with watchman-type issues in an online scenario: We demonstrate that even for orthoconvex polygons, a competitive strategy can be achieved only for limited aspect ratio A (the ratio of the maximum and minimum edge length of the polygon), i.e., for a given lower bound on the size of an edge; we give a matching upper bound by providing an O(log A)-competitive strategy for simple rectilinear polygons, using the assumption that each edge of the polygon has to be fully visible from some scan point.

cs.CG↗

Empowered by Wireless Communication: Self-Organizing Traffic Collectives

In recent years, tremendous progress has been made in understanding the dynamics of vehicle traffic flow and traffic congestion by interpreting traffic as a multi-particle system. This helps to explain the onset and persistence of many undesired phenomena, e.g., traffic jams. It also reflects the apparent helplessness of drivers in traffic, who feel like passive particles that are pushed around by exterior forces; one of the crucial aspects is the inability to communicate and coordinate with other traffic participants. We present distributed methods for solving these fundamental problems, employing modern wireless, ad-hoc, multi-hop networks. The underlying idea is to use these capabilities as the basis for self-organizing methods for coordinating data collection and processing, recognizing traffic phenomena, and changing their structure by coordinated behavior. The overall objective is a multi-level approach that reaches from protocols for local wireless communication, data dissemination, pattern recognition, over hierarchical structuring and coordinated behavior, all the way to large-scale traffic regulation. In this article we describe three types of results: (i) self-organizing and distributed methods for maintaining and collecting data (using our concept of Hovering Data Clouds); (ii) adaptive data dissemination for traffic information systems; (iii) methods for self-recognition of traffic jams. We conclude by describing higher-level aspects of our work.

cs.NI↗