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Christopher Kanan

Publications and source records attributed to Christopher Kanan.

At least 37 records · Page 2Linked to original sources

Can Kans (re)discover predictive models for Direct-Drive Laser Fusion?

The domain of laser fusion presents a unique and challenging predictive modeling application landscape for machine learning methods due to high problem complexity and limited training data. Data-driven approaches utilizing prescribed functional forms, inductive biases and physics-informed learning (PIL) schemes have been successful in the past for achieving desired generalization ability and model interpretation that aligns with physics expectations. In complex multi-physics application domains, however, it is not always obvious how architectural biases or discriminative penalties can be formulated. In this work, focusing on nuclear fusion energy using high powered lasers, we present the use of Kolmogorov-Arnold Networks (KANs) as an alternative to PIL for developing a new type of data-driven predictive model which is able to achieve high prediction accuracy and physics interpretability. A KAN based model, a MLP with PIL, and a baseline MLP model are compared in generalization ability and interpretation with a domain expert-derived symbolic regression model. Through empirical studies in this high physics complexity domain, we show that KANs can potentially provide benefits when developing predictive models for data-starved physics applications.

cs.LG↗

Revisiting Multi-Modal LLM Evaluation

With the advent of multi-modal large language models (MLLMs), datasets used for visual question answering (VQA) and referring expression comprehension have seen a resurgence. However, the most popular datasets used to evaluate MLLMs are some of the earliest ones created, and they have many known problems, including extreme bias, spurious correlations, and an inability to permit fine-grained analysis. In this paper, we pioneer evaluating recent MLLMs (LLaVA 1.5, LLaVA-NeXT, BLIP2, InstructBLIP, GPT-4V, and GPT-4o) on datasets designed to address weaknesses in earlier ones. We assess three VQA datasets: 1) TDIUC, which permits fine-grained analysis on 12 question types; 2) TallyQA, which has simple and complex counting questions; and 3) DVQA, which requires optical character recognition for chart understanding. We also study VQDv1, a dataset that requires identifying all image regions that satisfy a given query. Our experiments reveal the weaknesses of many MLLMs that have not previously been reported. Our code is integrated into the widely used LAVIS framework for MLLM evaluation, enabling the rapid assessment of future MLLMs. Project webpage: https://kevinlujian.github.io/MLLM_Evaluations/

cs.AI↗

BloomVQA: Assessing Hierarchical Multi-modal Comprehension

We propose a novel VQA dataset, BloomVQA, to facilitate comprehensive evaluation of large vision-language models on comprehension tasks. Unlike current benchmarks that often focus on fact-based memorization and simple reasoning tasks without theoretical grounding, we collect multiple-choice samples based on picture stories that reflect different levels of comprehension, as laid out in Bloom's Taxonomy, a classic framework for learning assessment widely adopted in education research. Our data maps to a novel hierarchical graph representation which enables automatic data augmentation and novel measures characterizing model consistency. We perform graded evaluation and reliability analysis on recent multi-modal models. In comparison to low-level tasks, we observe decreased performance on tasks requiring advanced comprehension and cognitive skills with up to 38.0\% drop in VQA accuracy. In comparison to earlier models, GPT-4V demonstrates improved accuracy over all comprehension levels and shows a tendency of bypassing visual inputs especially for higher-level tasks. Current models also show consistency patterns misaligned with human comprehension in various scenarios, demonstrating the need for improvement based on theoretically-grounded criteria.

cs.CV↗

Holistic Visual-Textual Sentiment Analysis with Prior Models

Visual-textual sentiment analysis aims to predict sentiment with the input of a pair of image and text, which poses a challenge in learning effective features for diverse input images. To address this, we propose a holistic method that achieves robust visual-textual sentiment analysis by exploiting a rich set of powerful pre-trained visual and textual prior models. The proposed method consists of four parts: (1) a visual-textual branch to learn features directly from data for sentiment analysis, (2) a visual expert branch with a set of pre-trained "expert" encoders to extract selected semantic visual features, (3) a CLIP branch to implicitly model visual-textual correspondence, and (4) a multimodal feature fusion network based on BERT to fuse multimodal features and make sentiment predictions. Extensive experiments on three datasets show that our method produces better visual-textual sentiment analysis performance than existing methods.

cs.CV↗

Learning to Evaluate the Artness of AI-generated Images

Assessing the artness of AI-generated images continues to be a challenge within the realm of image generation. Most existing metrics cannot be used to perform instance-level and reference-free artness evaluation. This paper presents ArtScore, a metric designed to evaluate the degree to which an image resembles authentic artworks by artists (or conversely photographs), thereby offering a novel approach to artness assessment. We first blend pre-trained models for photo and artwork generation, resulting in a series of mixed models. Subsequently, we utilize these mixed models to generate images exhibiting varying degrees of artness with pseudo-annotations. Each photorealistic image has a corresponding artistic counterpart and a series of interpolated images that range from realistic to artistic. This dataset is then employed to train a neural network that learns to estimate quantized artness levels of arbitrary images. Extensive experiments reveal that the artness levels predicted by ArtScore align more closely with human artistic evaluation than existing evaluation metrics, such as Gram loss and ArtFID.

cs.CV↗

PRISM: A Multi-Modal Generative Foundation Model for Slide-Level Histopathology

Foundation models in computational pathology promise to unlock the development of new clinical decision support systems and models for precision medicine. However, there is a mismatch between most clinical analysis, which is defined at the level of one or more whole slide images, and foundation models to date, which process the thousands of image tiles contained in a whole slide image separately. The requirement to train a network to aggregate information across a large number of tiles in multiple whole slide images limits these models' impact. In this work, we present a slide-level foundation model for H&E-stained histopathology, PRISM, that builds on Virchow tile embeddings and leverages clinical report text for pre-training. Using the tile embeddings, PRISM produces slide-level embeddings with the ability to generate clinical reports, resulting in several modes of use. Using text prompts, PRISM achieves zero-shot cancer detection and sub-typing performance approaching and surpassing that of a supervised aggregator model. Using the slide embeddings with linear classifiers, PRISM surpasses supervised aggregator models. Furthermore, we demonstrate that fine-tuning of the PRISM slide encoder yields label-efficient training for biomarker prediction, a task that typically suffers from low availability of training data; an aggregator initialized with PRISM and trained on as little as 10% of the training data can outperform a supervised baseline that uses all of the data.

eess.IV↗

GRASP: A Rehearsal Policy for Efficient Online Continual Learning

Continual learning (CL) in deep neural networks (DNNs) involves incrementally accumulating knowledge in a DNN from a growing data stream. A major challenge in CL is that non-stationary data streams cause catastrophic forgetting of previously learned abilities. A popular solution is rehearsal: storing past observations in a buffer and then sampling the buffer to update the DNN. Uniform sampling in a class-balanced manner is highly effective, and better sample selection policies have been elusive. Here, we propose a new sample selection policy called GRASP that selects the most prototypical (easy) samples first and then gradually selects less prototypical (harder) examples. GRASP has little additional compute or memory overhead compared to uniform selection, enabling it to scale to large datasets. Compared to 17 other rehearsal policies, GRASP achieves higher accuracy in CL experiments on ImageNet. Compared to uniform balanced sampling, GRASP achieves the same performance with 40% fewer updates. We also show that GRASP is effective for CL on five text classification datasets.

cs.LG↗

Visual Grounding Methods for VQA are Working for the Wrong Reasons!

Existing Visual Question Answering (VQA) methods tend to exploit dataset biases and spurious statistical correlations, instead of producing right answers for the right reasons. To address this issue, recent bias mitigation methods for VQA propose to incorporate visual cues (e.g., human attention maps) to better ground the VQA models, showcasing impressive gains. However, we show that the performance improvements are not a result of improved visual grounding, but a regularization effect which prevents over-fitting to linguistic priors. For instance, we find that it is not actually necessary to provide proper, human-based cues; random, insensible cues also result in similar improvements. Based on this observation, we propose a simpler regularization scheme that does not require any external annotations and yet achieves near state-of-the-art performance on VQA-CPv2.

cs.CV↗

Are Bias Mitigation Techniques for Deep Learning Effective?

A critical problem in deep learning is that systems learn inappropriate biases, resulting in their inability to perform well on minority groups. This has led to the creation of multiple algorithms that endeavor to mitigate bias. However, it is not clear how effective these methods are. This is because study protocols differ among papers, systems are tested on datasets that fail to test many forms of bias, and systems have access to hidden knowledge or are tuned specifically to the test set. To address this, we introduce an improved evaluation protocol, sensible metrics, and a new dataset, which enables us to ask and answer critical questions about bias mitigation algorithms. We evaluate seven state-of-the-art algorithms using the same network architecture and hyperparameter selection policy across three benchmark datasets. We introduce a new dataset called Biased MNIST that enables assessment of robustness to multiple bias sources. We use Biased MNIST and a visual question answering (VQA) benchmark to assess robustness to hidden biases. Rather than only tuning to the test set distribution, we study robustness across different tuning distributions, which is critical because for many applications the test distribution may not be known during development. We find that algorithms exploit hidden biases, are unable to scale to multiple forms of bias, and are highly sensitive to the choice of tuning set. Based on our findings, we implore the community to adopt more rigorous assessment of future bias mitigation methods. All data, code, and results are publicly available at: https://github.com/erobic/bias-mitigators.

cs.LG↗

OccamNets: Mitigating Dataset Bias by Favoring Simpler Hypotheses

Dataset bias and spurious correlations can significantly impair generalization in deep neural networks. Many prior efforts have addressed this problem using either alternative loss functions or sampling strategies that focus on rare patterns. We propose a new direction: modifying the network architecture to impose inductive biases that make the network robust to dataset bias. Specifically, we propose OccamNets, which are biased to favor simpler solutions by design. OccamNets have two inductive biases. First, they are biased to use as little network depth as needed for an individual example. Second, they are biased toward using fewer image locations for prediction. While OccamNets are biased toward simpler hypotheses, they can learn more complex hypotheses if necessary. In experiments, OccamNets outperform or rival state-of-the-art methods run on architectures that do not incorporate these inductive biases. Furthermore, we demonstrate that when the state-of-the-art debiasing methods are combined with OccamNets results further improve.

cs.LG↗

Continual Learning: Applications and the Road Forward

Continual learning is a subfield of machine learning, which aims to allow machine learning models to continuously learn on new data, by accumulating knowledge without forgetting what was learned in the past. In this work, we take a step back, and ask: "Why should one care about continual learning in the first place?". We set the stage by examining recent continual learning papers published at four major machine learning conferences, and show that memory-constrained settings dominate the field. Then, we discuss five open problems in machine learning, and even though they might seem unrelated to continual learning at first sight, we show that continual learning will inevitably be part of their solution. These problems are model editing, personalization and specialization, on-device learning, faster (re-)training and reinforcement learning. Finally, by comparing the desiderata from these unsolved problems and the current assumptions in continual learning, we highlight and discuss four future directions for continual learning research. We hope that this work offers an interesting perspective on the future of continual learning, while displaying its potential value and the paths we have to pursue in order to make it successful. This work is the result of the many discussions the authors had at the Dagstuhl seminar on Deep Continual Learning, in March 2023.

cs.LG↗

DMC4ML: Data Movement Complexity for Machine Learning

The greatest demand for today's computing is machine learning. This paper analyzes three machine learning algorithms: transformers, spatial convolution, and FFT. The analysis is novel in three aspects. First, it measures the cost of memory access on an abstract memory hierarchy, instead of traditional time or space complexity. Second, the analysis is asymptotic and identifies the primary sources of the memory cost. Finally, the result is symbolic, which can be used to select algorithmic parameters such as the group size in grouped query attention for any dimension size and number of heads and the batch size for batched convolution for any image size and kernel size.

eess.SY↗

SIESTA: Efficient Online Continual Learning with Sleep

In supervised continual learning, a deep neural network (DNN) is updated with an ever-growing data stream. Unlike the offline setting where data is shuffled, we cannot make any distributional assumptions about the data stream. Ideally, only one pass through the dataset is needed for computational efficiency. However, existing methods are inadequate and make many assumptions that cannot be made for real-world applications, while simultaneously failing to improve computational efficiency. In this paper, we propose a novel continual learning method, SIESTA based on wake/sleep framework for training, which is well aligned to the needs of on-device learning. The major goal of SIESTA is to advance compute efficient continual learning so that DNNs can be updated efficiently using far less time and energy. The principal innovations of SIESTA are: 1) rapid online updates using a rehearsal-free, backpropagation-free, and data-driven network update rule during its wake phase, and 2) expedited memory consolidation using a compute-restricted rehearsal policy during its sleep phase. For memory efficiency, SIESTA adapts latent rehearsal using memory indexing from REMIND. Compared to REMIND and prior arts, SIESTA is far more computationally efficient, enabling continual learning on ImageNet-1K in under 2 hours on a single GPU; moreover, in the augmentation-free setting it matches the performance of the offline learner, a milestone critical to driving adoption of continual learning in real-world applications.

cs.CV↗

Spatial and Temporal Attention-based emotion estimation on HRI-AVC dataset

Many attempts have been made at estimating discrete emotions (calmness, anxiety, boredom, surprise, anger) and continuous emotional measures commonly used in psychology, namely `valence' (The pleasantness of the emotion being displayed) and `arousal' (The intensity of the emotion being displayed). Existing methods to estimate arousal and valence rely on learning from data sets, where an expert annotator labels every image frame. Access to an expert annotator is not always possible, and the annotation can also be tedious. Hence it is more practical to obtain self-reported arousal and valence values directly from the human in a real-time Human-Robot collaborative setting. Hence this paper provides an emotion data set (HRI-AVC) obtained while conducting a human-robot interaction (HRI) task. The self-reported pair of labels in this data set is associated with a set of image frames. This paper also proposes a spatial and temporal attention-based network to estimate arousal and valence from this set of image frames. The results show that an attention-based network can estimate valence and arousal on the HRI-AVC data set even when Arousal and Valence values are unavailable per frame.

cs.HC↗

Understanding the Benefits of Image Augmentations

Image Augmentations are widely used to reduce overfitting in neural networks. However, the explainability of their benefits largely remains a mystery. We study which layers of residual neural networks (ResNets) are most affected by augmentations using Centered Kernel Alignment (CKA). We do so by analyzing models of varying widths and depths, as well as whether their weights are initialized randomly or through transfer learning. We find that the pattern of how the layers are affected depends on the model's depth, and that networks trained with augmentation that use information from two images affect the learned weights significantly more than augmentations that operate on a single image. Deeper layers of ResNets initialized with ImageNet-1K weights and fine-tuned receive more impact from the augmentations than early layers. Understanding the effects of image augmentations on CNNs will have a variety of applications, such as determining how far back one needs to fine-tune a network and which layers should be frozen when implementing layer freezing algorithms.

cs.CV↗

How Efficient Are Today's Continual Learning Algorithms?

Supervised Continual learning involves updating a deep neural network (DNN) from an ever-growing stream of labeled data. While most work has focused on overcoming catastrophic forgetting, one of the major motivations behind continual learning is being able to efficiently update a network with new information, rather than retraining from scratch on the training dataset as it grows over time. Despite recent continual learning methods largely solving the catastrophic forgetting problem, there has been little attention paid to the efficiency of these algorithms. Here, we study recent methods for incremental class learning and illustrate that many are highly inefficient in terms of compute, memory, and storage. Some methods even require more compute than training from scratch! We argue that for continual learning to have real-world applicability, the research community cannot ignore the resources used by these algorithms. There is more to continual learning than mitigating catastrophic forgetting.

cs.CV↗

System Design for an Integrated Lifelong Reinforcement Learning Agent for Real-Time Strategy Games

As Artificial and Robotic Systems are increasingly deployed and relied upon for real-world applications, it is important that they exhibit the ability to continually learn and adapt in dynamically-changing environments, becoming Lifelong Learning Machines. Continual/lifelong learning (LL) involves minimizing catastrophic forgetting of old tasks while maximizing a model's capability to learn new tasks. This paper addresses the challenging lifelong reinforcement learning (L2RL) setting. Pushing the state-of-the-art forward in L2RL and making L2RL useful for practical applications requires more than developing individual L2RL algorithms; it requires making progress at the systems-level, especially research into the non-trivial problem of how to integrate multiple L2RL algorithms into a common framework. In this paper, we introduce the Lifelong Reinforcement Learning Components Framework (L2RLCF), which standardizes L2RL systems and assimilates different continual learning components (each addressing different aspects of the lifelong learning problem) into a unified system. As an instantiation of L2RLCF, we develop a standard API allowing easy integration of novel lifelong learning components. We describe a case study that demonstrates how multiple independently-developed LL components can be integrated into a single realized system. We also introduce an evaluation environment in order to measure the effect of combining various system components. Our evaluation environment employs different LL scenarios (sequences of tasks) consisting of Starcraft-2 minigames and allows for the fair, comprehensive, and quantitative comparison of different combinations of components within a challenging common evaluation environment.

cs.LG↗

Semantic Segmentation with Active Semi-Supervised Learning

Using deep learning, we now have the ability to create exceptionally good semantic segmentation systems; however, collecting the prerequisite pixel-wise annotations for training images remains expensive and time-consuming. Therefore, it would be ideal to minimize the number of human annotations needed when creating a new dataset. Here, we address this problem by proposing a novel algorithm that combines active learning and semi-supervised learning. Active learning is an approach for identifying the best unlabeled samples to annotate. While there has been work on active learning for segmentation, most methods require annotating all pixel objects in each image, rather than only the most informative regions. We argue that this is inefficient. Instead, our active learning approach aims to minimize the number of annotations per-image. Our method is enriched with semi-supervised learning, where we use pseudo labels generated with a teacher-student framework to identify image regions that help disambiguate confused classes. We also integrate mechanisms that enable better performance on imbalanced label distributions, which have not been studied previously for active learning in semantic segmentation. In experiments on the CamVid and CityScapes datasets, our method obtains over 95% of the network's performance on the full-training set using less than 17% of the training data, whereas the previous state of the art required 40% of the training data.

cs.CV↗