Searcharxiv⌕ Search

arXiv subjects

Christopher Liaw

Publications and source records attributed to Christopher Liaw.

34 records · Page 2Linked to original sources

Improved Online Learning Algorithms for CTR Prediction in Ad Auctions

In this work, we investigate the online learning problem of revenue maximization in ad auctions, where the seller needs to learn the click-through rates (CTRs) of each ad candidate and charge the price of the winner through a pay-per-click manner. We focus on two models of the advertisers' strategic behaviors. First, we assume that the advertiser is completely myopic; i.e.~in each round, they aim to maximize their utility only for the current round. In this setting, we develop an online mechanism based on upper-confidence bounds that achieves a tight $O(\sqrt{T})$ regret in the worst-case and negative regret when the values are static across all the auctions and there is a gap between the highest expected value (i.e.~value multiplied by their CTR) and second highest expected value ad. Next, we assume that the advertiser is non-myopic and cares about their long term utility. This setting is much more complex since an advertiser is incentivized to influence the mechanism by bidding strategically in earlier rounds. In this setting, we provide an algorithm to achieve negative regret for the static valuation setting (with a positive gap), which is in sharp contrast with the prior work that shows $O(T^{2/3})$ regret when the valuation is generated by adversary.

cs.IR↗

Polynomial Time and Private Learning of Unbounded Gaussian Mixture Models

We study the problem of privately estimating the parameters of $d$-dimensional Gaussian Mixture Models (GMMs) with $k$ components. For this, we develop a technique to reduce the problem to its non-private counterpart. This allows us to privatize existing non-private algorithms in a blackbox manner, while incurring only a small overhead in the sample complexity and running time. As the main application of our framework, we develop an $(\varepsilon, δ)$-differentially private algorithm to learn GMMs using the non-private algorithm of Moitra and Valiant [MV10] as a blackbox. Consequently, this gives the first sample complexity upper bound and first polynomial time algorithm for privately learning GMMs without any boundedness assumptions on the parameters. As part of our analysis, we prove a tight (up to a constant factor) lower bound on the total variation distance of high-dimensional Gaussians which can be of independent interest.

stat.ML↗

Continuous Prediction with Experts' Advice

Prediction with experts' advice is one of the most fundamental problems in online learning and captures many of its technical challenges. A recent line of work has looked at online learning through the lens of differential equations and continuous-time analysis. This viewpoint has yielded optimal results for several problems in online learning. In this paper, we employ continuous-time stochastic calculus in order to study the discrete-time experts' problem. We use these tools to design a continuous-time, parameter-free algorithm with improved guarantees for the quantile regret. We then develop an analogous discrete-time algorithm with a very similar analysis and identical quantile regret bounds. Finally, we design an anytime continuous-time algorithm with regret matching the optimal fixed-time rate when the gains are independent Brownian Motions; in many settings, this is the most difficult case. This gives some evidence that, even with adversarial gains, the optimal anytime and fixed-time regrets may coincide.

cs.LG↗

Efficiency of non-truthful auctions under auto-bidding

Auto-bidding is now widely adopted as an interface between advertisers and internet advertising as it allows advertisers to specify high-level goals, such as maximizing value subject to a value-per-spend constraint. Prior research has mostly focused on auctions which are truthful (such as SPA) since uniform bidding is optimal in such auctions, which makes it manageable to reason about equilibria. A tantalizing question is whether one can obtain more efficient outcomes by leaving the realm of truthful auctions. This is the first paper to study non-truthful auctions in the prior-free auto-bidding setting. Our first result is that non-truthfulness provides no benefit when one considers deterministic auctions. Any deterministic mechanism has a price of anarchy (PoA) of at least $2$, even for $2$ bidders; this matches what can be achieved by deterministic truthful mechanisms. In particular, we prove that the first price auction has PoA of exactly $2$. For our second result, we construct a randomized non-truthful auction that achieves a PoA of $1.8$ for $2$ bidders. This is the best-known PoA for this problem. The previously best-known PoA for this problem was $1.9$ and was achieved with a truthful mechanism. Moreover, we demonstrate the benefit of non-truthfulness in this setting by showing that the truthful version of this randomized auction also has a PoA of $1.9$. Finally, we show that no auction (even randomized, non-truthful) can improve upon a PoA bound of $2$ as the number of advertisers grow to infinity.

cs.GT↗

Private and polynomial time algorithms for learning Gaussians and beyond

We present a fairly general framework for reducing $(\varepsilon, δ)$ differentially private (DP) statistical estimation to its non-private counterpart. As the main application of this framework, we give a polynomial time and $(\varepsilon,δ)$-DP algorithm for learning (unrestricted) Gaussian distributions in $\mathbb{R}^d$. The sample complexity of our approach for learning the Gaussian up to total variation distance $α$ is $\widetilde{O}(d^2/α^2 + d^2\sqrt{\ln(1/δ)}/α\varepsilon + d\ln(1/δ) / α\varepsilon)$ matching (up to logarithmic factors) the best known information-theoretic (non-efficient) sample complexity upper bound due to Aden-Ali, Ashtiani, and Kamath (ALT'21). In an independent work, Kamath, Mouzakis, Singhal, Steinke, and Ullman (arXiv:2111.04609) proved a similar result using a different approach and with $O(d^{5/2})$ sample complexity dependence on $d$. As another application of our framework, we provide the first polynomial time $(\varepsilon, δ)$-DP algorithm for robust learning of (unrestricted) Gaussians with sample complexity $\widetilde{O}(d^{3.5})$. In another independent work, Kothari, Manurangsi, and Velingker (arXiv:2112.03548) also provided a polynomial time $(\varepsilon, δ)$-DP algorithm for robust learning of Gaussians with sample complexity $\widetilde{O}(d^8)$.

stat.ML↗

Optimal anytime regret with two experts

We consider the classical problem of prediction with expert advice. In the fixed-time setting, where the time horizon is known in advance, algorithms that achieve the optimal regret are known when there are two, three, or four experts or when the number of experts is large. Much less is known about the problem in the anytime setting, where the time horizon is not known in advance. No minimax optimal algorithm was previously known in the anytime setting, regardless of the number of experts. Even for the case of two experts, Luo and Schapire have left open the problem of determining the optimal algorithm. We design the first minimax optimal algorithm for minimizing regret in the anytime setting. We consider the case of two experts, and prove that the optimal regret is $γ\sqrt{t} / 2$ at all time steps $t$, where $γ$ is a natural constant that arose 35 years ago in studying fundamental properties of Brownian motion. The algorithm is designed by considering a continuous analogue of the regret problem, which is solved using ideas from stochastic calculus.

cs.LG↗

Privately Learning Mixtures of Axis-Aligned Gaussians

We consider the problem of learning mixtures of Gaussians under the constraint of approximate differential privacy. We prove that $\widetilde{O}(k^2 d \log^{3/2}(1/δ) / α^2 \varepsilon)$ samples are sufficient to learn a mixture of $k$ axis-aligned Gaussians in $\mathbb{R}^d$ to within total variation distance $α$ while satisfying $(\varepsilon, δ)$-differential privacy. This is the first result for privately learning mixtures of unbounded axis-aligned (or even unbounded univariate) Gaussians. If the covariance matrices of each of the Gaussians is the identity matrix, we show that $\widetilde{O}(kd/α^2 + kd \log(1/δ) / α\varepsilon)$ samples are sufficient. Recently, the "local covering" technique of Bun, Kamath, Steinke, and Wu has been successfully used for privately learning high-dimensional Gaussians with a known covariance matrix and extended to privately learning general high-dimensional Gaussians by Aden-Ali, Ashtiani, and Kamath. Given these positive results, this approach has been proposed as a promising direction for privately learning mixtures of Gaussians. Unfortunately, we show that this is not possible. We design a new technique for privately learning mixture distributions. A class of distributions $\mathcal{F}$ is said to be list-decodable if there is an algorithm that, given "heavily corrupted" samples from $f\in \mathcal{F}$, outputs a list of distributions, $\widehat{\mathcal{F}}$, such that one of the distributions in $\widehat{\mathcal{F}}$ approximates $f$. We show that if $\mathcal{F}$ is privately list-decodable, then we can privately learn mixtures of distributions in $\mathcal{F}$. Finally, we show axis-aligned Gaussian distributions are privately list-decodable, thereby proving mixtures of such distributions are privately learnable.

cs.LG↗

Convergence Analysis of No-Regret Bidding Algorithms in Repeated Auctions

The connection between games and no-regret algorithms has been widely studied in the literature. A fundamental result is that when all players play no-regret strategies, this produces a sequence of actions whose time-average is a coarse-correlated equilibrium of the game. However, much less is known about equilibrium selection in the case that multiple equilibria exist. In this work, we study the convergence of no-regret bidding algorithms in auctions. Besides being of theoretical interest, bidding dynamics in auctions is an important question from a practical viewpoint as well. We study repeated game between bidders in which a single item is sold at each time step and the bidder's value is drawn from an unknown distribution. We show that if the bidders use any mean-based learning rule then the bidders converge with high probability to the truthful pure Nash Equilibrium in a second price auction, in VCG auction in the multi-slot setting and to the Bayesian Nash equilibrium in a first price auction. We note mean-based algorithms cover a wide variety of known no-regret algorithms such as Exp3, UCB, $ε$-Greedy etc. Also, we analyze the convergence of the individual iterates produced by such learning algorithms, as opposed to the time-average of the sequence. Our experiments corroborate our theoretical findings and also find a similar convergence when we use other strategies such as Deep Q-Learning.

cs.GT↗

Near-optimal Sample Complexity Bounds for Robust Learning of Gaussians Mixtures via Compression Schemes

We prove that $\tildeΘ(k d^2 / \varepsilon^2)$ samples are necessary and sufficient for learning a mixture of $k$ Gaussians in $\mathbb{R}^d$, up to error $\varepsilon$ in total variation distance. This improves both the known upper bounds and lower bounds for this problem. For mixtures of axis-aligned Gaussians, we show that $\tilde{O}(k d / \varepsilon^2)$ samples suffice, matching a known lower bound. Moreover, these results hold in the agnostic-learning/robust-estimation setting as well, where the target distribution is only approximately a mixture of Gaussians. The upper bound is shown using a novel technique for distribution learning based on a notion of `compression.' Any class of distributions that allows such a compression scheme can also be learned with few samples. Moreover, if a class of distributions has such a compression scheme, then so do the classes of products and mixtures of those distributions. The core of our main result is showing that the class of Gaussians in $\mathbb{R}^d$ admits a small-sized compression scheme.

cs.LG↗

Simple and optimal high-probability bounds for strongly-convex stochastic gradient descent

We consider stochastic gradient descent algorithms for minimizing a non-smooth, strongly-convex function. Several forms of this algorithm, including suffix averaging, are known to achieve the optimal $O(1/T)$ convergence rate in expectation. We consider a simple, non-uniform averaging strategy of Lacoste-Julien et al. (2011) and prove that it achieves the optimal $O(1/T)$ convergence rate with high probability. Our proof uses a recently developed generalization of Freedman's inequality. Finally, we compare several of these algorithms experimentally and show that this non-uniform averaging strategy outperforms many standard techniques, and with smaller variance.

cs.LG↗

The Vickrey Auction with a Single Duplicate Bidder Approximates the Optimal Revenue

Bulow and Klemperer's well-known result states that, in a single-item auction where the $n$ bidders' values are independently and identically drawn from a regular distribution, the Vickrey auction with one additional bidder (a duplicate) extracts at least as much revenue as the optimal auction without the duplicate. Hartline and Roughgarden, in their influential 2009 paper, removed the requirement that the distributions be identical, at the cost of allowing the Vickrey auction to recruit $n$ duplicates, one from each distribution, and relaxing its revenue advantage to a $2$-approximation. In this work we restore Bulow and Klemperer's number of duplicates in Hartline and Roughgarden's more general setting with a worse approximation ratio. We show that recruiting a duplicate from one of the distributions suffices for the Vickrey auction to $10$-approximate the optimal revenue. We also show that in a $k$-items unit demand auction, recruiting $k$ duplicates suffices for the VCG auction to $O(1)$-approximate the optimal revenue. As another result, we tighten the analysis for Hartline and Roughgarden's Vickrey auction with $n$ duplicates for the case with two bidders in the auction. We show that in this case the Vickrey auction with two duplicates obtains at least $3/4$ of the optimal revenue. This is tight by meeting a lower bound by Hartline and Roughgarden. En route, we obtain a transparent analysis of their $2$-approximation for $n$~bidders, via a natural connection to Ronen's lookahead auction.

cs.GT↗

Tight Analyses for Non-Smooth Stochastic Gradient Descent

Consider the problem of minimizing functions that are Lipschitz and strongly convex, but not necessarily differentiable. We prove that after $T$ steps of stochastic gradient descent, the error of the final iterate is $O(\log(T)/T)$ with high probability. We also construct a function from this class for which the error of the final iterate of deterministic gradient descent is $Ω(\log(T)/T)$. This shows that the upper bound is tight and that, in this setting, the last iterate of stochastic gradient descent has the same general error rate (with high probability) as deterministic gradient descent. This resolves both open questions posed by Shamir (2012). An intermediate step of our analysis proves that the suffix averaging method achieves error $O(1/T)$ with high probability, which is optimal (for any first-order optimization method). This improves results of Rakhlin (2012) and Hazan and Kale (2014), both of which achieved error $O(1/T)$, but only in expectation, and achieved a high probability error bound of $O(\log \log(T)/T)$, which is suboptimal. We prove analogous results for functions that are Lipschitz and convex, but not necessarily strongly convex or differentiable. After $T$ steps of stochastic gradient descent, the error of the final iterate is $O(\log(T)/\sqrt{T})$ with high probability, and there exists a function for which the error of the final iterate of deterministic gradient descent is $Ω(\log(T)/\sqrt{T})$.

cs.LG↗

Greedy and Local Ratio Algorithms in the MapReduce Model

MapReduce has become the de facto standard model for designing distributed algorithms to process big data on a cluster. There has been considerable research on designing efficient MapReduce algorithms for clustering, graph optimization, and submodular optimization problems. We develop new techniques for designing greedy and local ratio algorithms in this setting. Our randomized local ratio technique gives $2$-approximations for weighted vertex cover and weighted matching, and an $f$-approximation for weighted set cover, all in a constant number of MapReduce rounds. Our randomized greedy technique gives algorithms for maximal independent set, maximal clique, and a $(1+ε)\ln Δ$-approximation for weighted set cover. We also give greedy algorithms for vertex colouring with $(1+o(1))Δ$ colours and edge colouring with $(1+o(1))Δ$ colours.

cs.DS↗

Tight Load Balancing via Randomized Local Search

We consider the following balls-into-bins process with $n$ bins and $m$ balls: each ball is equipped with a mutually independent exponential clock of rate 1. Whenever a ball's clock rings, the ball samples a random bin and moves there if the number of balls in the sampled bin is smaller than in its current bin. This simple process models a typical load balancing problem where users (balls) seek a selfish improvement of their assignment to resources (bins). From a game theoretic perspective, this is a randomized approach to the well-known Koutsoupias-Papadimitriou model, while it is known as randomized local search (RLS) in load balancing literature. Up to now, the best bound on the expected time to reach perfect balance was $O\left({(\ln n)}^2+\ln(n)\cdot n^2/m\right)$ due to Ganesh, Lilienthal, Manjunath, Proutiere, and Simatos (Load balancing via random local search in closed and open systems, Queueing Systems, 2012). We improve this to an asymptotically tight $O\left(\ln(n)+n^2/m\right)$. Our analysis is based on the crucial observation that performing "destructive moves" (reversals of RLS moves) cannot decrease the balancing time. This allows us to simplify problem instances and to ignore "inconvenient moves" in the analysis.

cs.DC↗

Approximation Schemes for Covering and Packing in the Streaming Model

The shifting strategy, introduced by Hochbaum and Maass, and independently by Baker, is a unified framework for devising polynomial approximation schemes to NP-Hard problems. This strategy has been used to great success within the computational geometry community in a plethora of different applications; most notably covering, packing, and clustering problems. In this paper, we revisit the shifting strategy in the context of the streaming model and develop a streaming-friendly shifting strategy. When combined with the shifting coreset method introduced by Fonseca et al., we obtain streaming algorithms for various graph properties of unit disc graphs. As a further application, we present novel approximation algorithms and lower bounds for the unit disc cover (UDC) problem in the streaming model, for which currently no algorithms are known.

cs.CG↗

A simple tool for bounding the deviation of random matrices on geometric sets

Let $A$ be an isotropic, sub-gaussian $m \times n$ matrix. We prove that the process $Z_x := \|Ax\|_2 - \sqrt m \|x\|_2$ has sub-gaussian increments. Using this, we show that for any bounded set $T \subseteq \mathbb{R}^n$, the deviation of $\|Ax\|_2$ around its mean is uniformly bounded by the Gaussian complexity of $T$. We also prove a local version of this theorem, which allows for unbounded sets. These theorems have various applications, some of which are reviewed in this paper. In particular, we give a new result regarding model selection in the constrained linear model.

math.PR↗