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Christos Papadimitriou

Publications and source records attributed to Christos Papadimitriou.

45 records · Page 3Linked to original sources

Satisfiability and Evolution

We show that, if truth assignments on $n$ variables reproduce through recombination so that satisfaction of a particular Boolean function confers a small evolutionary advantage, then a polynomially large population over polynomially many generations (polynomial in $n$ and the inverse of the initial satisfaction probability) will end up almost certainly consisting exclusively of satisfying truth assignments. We argue that this theorem sheds light on the problem of novelty in Evolution.

cs.CC↗

On Simplex Pivoting Rules and Complexity Theory

We show that there are simplex pivoting rules for which it is PSPACE-complete to tell if a particular basis will appear on the algorithm's path. Such rules cannot be the basis of a strongly polynomial algorithm, unless P = PSPACE. We conjecture that the same can be shown for most known variants of the simplex method. However, we also point out that Dantzig's shadow vertex algorithm has a polynomial path problem. Finally, we discuss in the same context randomized pivoting rules.

cs.CC↗

Learning and Verifying Quantified Boolean Queries by Example

To help a user specify and verify quantified queries --- a class of database queries known to be very challenging for all but the most expert users --- one can question the user on whether certain data objects are answers or non-answers to her intended query. In this paper, we analyze the number of questions needed to learn or verify qhorn queries, a special class of Boolean quantified queries whose underlying form is conjunctions of quantified Horn expressions. We provide optimal polynomial-question and polynomial-time learning and verification algorithms for two subclasses of the class qhorn with upper constant limits on a query's causal density.

cs.DB↗

Multiplicative Updates in Coordination Games and the Theory of Evolution

We study the population genetics of Evolution in the important special case of weak selection, in which all fitness values are assumed to be close to one another. We show that in this regime natural selection is tantamount to the multiplicative updates game dynamics in a coordination game between genes. Importantly, the utility maximized in this game, as well as the amount by which each allele is boosted, is precisely the allele's mixability, or average fitness, a quantity recently proposed in [1] as a novel concept that is crucial in understanding natural selection under sex, thus providing a rigorous demonstration of that insight. We also prove that the equilibria in two-person coordination games can have large supports, and thus genetic diversity does not suffer much at equilibrium. Establishing large supports involves answering through a novel technique the following question: what is the probability that for a random square matrix A both systems Ax = 1 and A^T y = 1 have positive solutions? Both the question and the technique may be of broader interest. [1] A. Livnat, C. Papadimitriou, J. Dushoff, and M.W. Feldman. A mixability theory for the role of sex in evolution. Proceedings of the National Academy of Sciences, 105(50):19803-19808, 2008.

cs.GT↗

Optimal Deterministic Auctions with Correlated Priors

We revisit the problem of designing the profit-maximizing single-item auction, solved by Myerson in his seminal paper for the case in which bidder valuations are independently distributed. We focus on general joint distributions, seeking the optimal deterministic incentive compatible auction. We give a geometric characterization of the optimal auction, resulting in a duality theorem and an efficient algorithm for finding the optimal deterministic auction in the two-bidder case and an NP-completeness result for three or more bidders.

cs.GT↗

Efficiency-Revenue Trade-offs in Auctions

When agents with independent priors bid for a single item, Myerson's optimal auction maximizes expected revenue, whereas Vickrey's second-price auction optimizes social welfare. We address the natural question of trade-offs between the two criteria, that is, auctions that optimize, say, revenue under the constraint that the welfare is above a given level. If one allows for randomized mechanisms, it is easy to see that there are polynomial-time mechanisms that achieve any point in the trade-off (the Pareto curve) between revenue and welfare. We investigate whether one can achieve the same guarantees using deterministic mechanisms. We provide a negative answer to this question by showing that this is a (weakly) NP-hard problem. On the positive side, we provide polynomial-time deterministic mechanisms that approximate with arbitrary precision any point of the trade-off between these two fundamental objectives for the case of two bidders, even when the valuations are correlated arbitrarily. The major problem left open by our work is whether there is such an algorithm for three or more bidders with independent valuation distributions.

cs.GT↗

VC v. VCG: Inapproximability of Combinatorial Auctions via Generalizations of the VC Dimension

The existence of incentive-compatible computationally-efficient protocols for combinatorial auctions with decent approximation ratios is the paradigmatic problem in computational mechanism design. It is believed that in many cases good approximations for combinatorial auctions may be unattainable due to an inherent clash between truthfulness and computational efficiency. However, to date, researchers lack the machinery to prove such results. In this paper, we present a new approach that we believe holds great promise for making progress on this important problem. We take the first steps towards the development of new technologies for lower bounding the VC dimension of k-tuples of disjoint sets. We apply this machinery to prove the first computational-complexity inapproximability results for incentive-compatible mechanisms for combinatorial auctions. These results hold for the important class of VCG-based mechanisms, and are based on the complexity assumption that NP has no polynomial-size circuits.

cs.GT↗

Computing Equilibria in Anonymous Games

We present efficient approximation algorithms for finding Nash equilibria in anonymous games, that is, games in which the players utilities, though different, do not differentiate between other players. Our results pertain to such games with many players but few strategies. We show that any such game has an approximate pure Nash equilibrium, computable in polynomial time, with approximation O(s^2 L), where s is the number of strategies and L is the Lipschitz constant of the utilities. Finally, we show that there is a PTAS for finding an epsilon

cs.GT↗

Map Graphs

We consider a modified notion of planarity, in which two nations of a map are considered adjacent when they share any point of their boundaries (not necessarily an edge, as planarity requires). Such adjacencies define a map graph. We give an NP characterization for such graphs, and a cubic time recognition algorithm for a restricted version: given a graph, decide whether it is realized by adjacencies in a map without holes, in which at most four nations meet at any point.

cs.DM↗