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Chuang Wang

Publications and source records attributed to Chuang Wang.

At least 19 recordsLinked to original sources

Time-Frequency Geometric Cross-Attention for Chunked Vision-Language-Action Models

Modern vision-language-action (VLA) policies predict a whole chunk of actions: one to two seconds of coordinated motion emitted in a single forward pass. Yet an action chunk is essentially a short multivariate trajectory, but inside these models it is a sequence of generic per-timestep hidden tokens decoded by a linear head. This under-serves two motion structures. First, frequency: a chunk superimposes a smooth global trend and fine corrective motion across time scales, and a single token entangles them. Second, cross-phase geometry: motions of different phases (reach, contact, grasp adjustment, settling) unfold along very different, near-orthogonal directions in representation space, yet are tightly related for the task and arise across the time axis. Dot-product attention scores alignment by an inner product, so it favors aligned tokens and is least sensitive near orthogonality, leaving such relationships for the network to recover through a detour. We introduce Time-Frequency Geometric Cross-Attention (TFGCA), a drop-in module repairing both blind spots. TFGCA uses a per-dimension learnable stationary wavelet transform to decompose the action chunk into time-frequency tokens, and each time token retrieves information from them via a cross-attention that fuses the dot product (similarity) with the wedge-product magnitude (sensitive to near-orthogonality) through a learnable weight. A zero-initialized residual reproduces the base behavior at initialization, so it can be dropped onto a pretrained VLA and fine-tuned jointly. Relative to the same-source base, TFGCA improves in-distribution LIBERO by +1.5 on average, the OOD LIBERO-Plus by +6.3, the randomized average under RoboTwin domain randomization by +28.5, and the overall success rate on three real-robot AgiBot A2 tasks by +11.67 points, with larger gains out of distribution.

cs.AI

FOCUS: Foot Observation Confidence for Robust Humanoid Proprioceptive Odometry

Foot forward kinematics (FK) is widely used to improve proprioceptive legged odometry by providing reliable velocity constraints during foot support. Existing contact-aided estimators generally rely on binary contact decisions to determine whether the FK measurements of an entire foot should be trusted. However, contact does not necessarily imply FK reliability. Dynamic locomotion often involves partial support, toe dragging, and foot slip, causing binary contact decisions to accumulate significant drift over long trajectories. To address this limitation, we propose FOCUS (Foot Observation Confidence from Unannotated Simulation), which predicts a continuous FK reliability weight for each foot instead of estimating binary foot contact. Rather than replacing the model-based estimator, the predicted reliability weights are used to blend FK velocity observations with IMU-propagated body velocity and to adapt the observation covariance of an extended Kalman filter (EKF), enabling smooth reliability-aware fusion without hard contact switching. The network is trained from automatically generated simulation signals using an FK-weighted velocity consistency loss with lightweight simulator-contact regularization, without manually annotated continuous FK-reliability labels. The deployed model relies only on IMU and joint kinematic measurements, making it suitable for hardware platforms with unreliable torque sensing. Experiments demonstrate that FOCUS reduces absolute trajectory error (ATE) by 83.7% on simulated walking episodes, preserves simulated dynamic-motion fidelity in motion scale and spectral energy, reduces ATE by 70.8% across 19 real walking segments, and reduces mean ATE by 42.7% across four real dynamic-motion routines.

cs.RO

Contact-Constrained Lower-Limb Joint-Offset Calibration for Humanoid Robots

Accurate joint encoder offsets are essential for kinematic consistency in humanoid lower limbs, yet existing calibration methods typically require external motion-capture systems or fiducial targets. We present a self-contained calibration framework exploiting only onboard joint encoders and a pelvis-mounted IMU during static double-support contact. The inter-foot transform from forward kinematics must stay constant when both feet are fixed; minimizing its posture-dependent dispersion yields a nonlinear least-squares problem over the 12-dimensional offset vector. A Hessian eigenstructure analysis shows that parallel pitch axes induce a rotational coupling. Orientation residuals then observe only the pitch-offset sum, while translation and posture diversity set the remaining numerical observability. For the A3 pitch-to-roll-to-yaw ordering, hip-roll and hip-yaw excitation reduce hip-pitch coupling. A standing-posture knee prior then anchors the remaining weak pitch-chain decomposition. Simulation and real-machine injection tests show consistent recovery, and on held-out recordings calibration reduces foot-height RMS residuals from 4.26 to 2.20 mm on A3 and from 8.03 to 1.43 mm on A2. An independent LiDAR-inertial reference checks the pitch-coupled channel. Removing an injected pitch offset moves the leg-odometry vertical drift back toward the LiDAR trajectory. A few static double-support stances thus provide contact-consistent corrections for well-excited directions. Individual offsets in the weak pitch chain remain prior-dependent.

cs.RO

CoCoBench: A Cooperative Coordination Benchmark for Embodied Multi-Agent Task Planning

Agent systems powered by multimodal large language models (MLLMs) have advanced rapidly in recent years, yet existing embodied-agent benchmarks still lack fine-grained diagnostics for multi-agent coordination. Most benchmarks either focus on single-agent task completion or summarize multi-agent behavior with overall task success rates, which can obscure coordination failures such as duplicated work, violations of ordering constraints, resource contention, and desynchronized handoffs. In this paper, we introduce CoCoBench, a construct-level benchmark for evaluating multi-agent embodied coordination in executable household tasks. CoCoBench contains 897 oracle-validated instances organized around four recurring coordination constructs: task allocation, sequential ordering, mutual exclusion, and handoff coordination. In addition to task success rate, CoCoBench provides construct-level scores that measure whether agents coordinate effectively. We evaluate 11 leading MLLMs across different coordination modes, observation inputs, and numbers of agents. The results show that coordination ability is highly construct-specific: strong overall performance does not imply balanced competence across different coordination types. These findings point to new directions for designing targeted model architectures and improving multi-agent coordination ability.

cs.RO

TemporalFlow-VLA: Learning Physically Grounded Execution History for Long-Horizon Robot Manipulation

Vision-language-action (VLA) models leverage pretrained vision-language representations for robot control, yet simply adding historical frames does not reliably capture recent physical change. This is especially problematic in multi-stage manipulation, where visually similar states may require different actions depending on prior execution. To address this challenge, we present TemporalFlow-VLA, which learns compact execution history through physically grounded temporal supervision. Using recorded robot states, robot geometry, and calibrated cameras, we construct robot-surface temporal flow as a training-only target and supervise two execution-aligned temporal queries that provide structured history to the action expert. The geometric supervision path is not evaluated at deployment. TemporalFlow-VLA achieves 97.63 +/- 0.26% average success on LIBERO, including 96.60 +/- 0.87% on LIBERO Long, and 85.5%/84.2% Clean/Randomized success across 12 RoboTwin tasks. It shows its clearest advantage over prior methods on longer-horizon, multi-stage manipulation. Controlled history interventions show that action prediction depends on both historical content and temporal order. With asynchronous feature caching, temporal conditioning maintains single-frame-level server-side sampling latency without additional historical-encoding overhead. Overall, TemporalFlow-VLA provides a compact, physically grounded interface for exploiting ordered execution history without explicit motion estimation or geometric processing at deployment.

cs.RO

V-Link: Recovering Lost Visual Representations in Action DiT for Vision-Language-Action Models

Vision-language-action (VLA) models provide a scalable path toward generalist robotic manipulation by integrating visual perception, language understanding, and continuous action control. However, we reveal a critical limitation of VLA architectures: the action expert has limited access to the 3D geometric and 2D semantic information available in VLM features. This accessibility gap weakens perceptual grounding and limits performance on fine-grained robotic manipulation. To address this issue, we propose V-Link, which explicitly recovers visual representations during the vision-language (VL) to action (A) feature transfer. Specifically, V-Link learns complementary Spatial and Semantic Query representations within the VLM and injects them into Action DiT through asymmetric pathways. Semantic Queries complement the original VLM image tokens, whereas Spatial Queries provide dedicated geometric conditioning for spatially grounded action generation. Across LIBERO, LIBERO-Plus, and RoboTwin 2.0, our V-Link improves the average success rate over base model GR00T N1.6 by +1.9%, +31.2%, and +18.8%, respectively. On the AGIBOT A3 Ultra, V-Link further achieves gains of +20% and +24% on two real-world humanoid tasks.

cs.CV

EditFlow3D: Automated Local Editing of 3D Assets with Trajectory Preservation

Controllable local editing of 3D assets requires precise target localization and appropriate visual guidance. However, existing methods lack a simple yet accurate way to obtain 3D masks and struggle to achieve the desired edit while faithfully preserving the structure and appearance of non-target regions. To address these challenges, we present EditFlow3D, a training-free framework for local 3D editing. Given a source asset and an edit instruction, a VLM-driven workflow interprets the editing intent and automatically constructs a visual guidance image and a refined 3D editing mask, enabling localized editing in the native representation space of a pretrained 3D generative model. Specifically, mask-guided differential flow focuses the edit on the target region, while step-wise trajectory preservation maintains consistency between non-target regions and the source asset without directly replacing intermediate features. Since the existing Edit3D-Bench covers only a limited range of local editing categories, we further introduce EditFlow-Bench as a complementary benchmark encompassing a broader variety of structural and appearance edits, and evaluate EditFlow3D on both benchmarks. Quantitative results, qualitative comparisons, and a user study demonstrate that EditFlow3D achieves more accurate target-region editing and better preserves non-target regions than existing 3D editing methods.

cs.CV

MinerU.Chem: A High-Precision System for Optical Chemical Structure and Reaction Recognition

In organic chemistry papers and patents, molecular structures, reaction schemes, and experimental conditions are often presented as molecular structure depictions, reaction diagrams, and complex tables or figures. Such information is difficult for general-purpose document parsing systems to directly convert into machine-readable data. This limits data production for organic chemistry knowledge base construction and for AI for Chemistry tasks such as reaction prediction, retrosynthesis, condition recommendation, molecular property prediction, and drug molecule design. This report introduces MinerU-Chem, a document parsing system for organic chemistry literature integrated into the MinerU online platform. Built on top of MinerU's general document parsing pipeline, MinerU-Chem adds five chemistry-specific modules: chemistry relevance filtering, molecular structure detection, molecule identifier extraction, molecular structure recognition, and reaction scheme parsing. Together, these modules convert organic-chemistry-related image regions in documents into a Molecule Summary List and a Reaction Summary List. For molecular structure recognition, MinerU-Chem uses CARBON (Complex Atomic Representation and Bonding Object Notation) as its core representation. CARBON enables recognition results to preserve both the visual layout of the original image and complex chemical semantics, while supporting the export of standard downstream formats such as MolFile and SMILES. On the SMILES-evaluable subset of MolRecBench-Wild (N=2,392), MinerU-Chem's molecular structure recognition module achieves a SMILES exact-match accuracy of 93.02%, outperforming the best evaluated comparison system, GPT-5.6-Sol (74.87%), by 18.15 percentage points. The system has been integrated into the MinerU online platform and is available at https://mineru.net/OpenSourceTools/Extractor .

cs.CV

Multi-View Unified Camera Fields: Geometry-Shaped Action-Facing Representations for RGB-Only Multi-Camera VLA Policies

Vision-Language-Action (VLA) models have shown strong generalization in robotic manipulation, yet complex contact-rich tasks often benefit from multi-camera observations that jointly capture the end effector, objects, and targets under occlusion. Existing multi-camera VLAs usually concatenate view tokens, leaving action representations weak in metric depth and inconsistent across cameras. We introduce Multi-View Unified Camera Fields (MVUCF), a training-only framework that forms a shared action-facing latent field across views. A coordinate-query depth objective makes metric depth recoverable, while a preprocessing-aware correspondence objective aligns tokens observing the same physical point from different cameras. Both directly shape the hidden states consumed by the action module. After geometry injection, depth, camera calibration, and auxiliary heads are removed, so deployment uses the original RGB-only graph with no extra inference FLOPs. Held-out probes confirm stronger depth recovery and cross-view matching. Under matched GR00T-N1.6 settings, MVUCF reaches 98.9% on LIBERO, improves LIBERO-Plus by 22.4 points, and raises success by 23.3 points across six RoboTwin tasks spanning three action families: touch, move-and-place, and contact interaction. Real-world humanoid experiments further provide evidence of its practical effectiveness under RGB-only deployment.

cs.RO

VAnim: Rendering-Aware Sparse State Modeling for Structure-Preserving Vector Animation

Scalable Vector Graphics (SVG) animation generation is pivotal for professional design due to their structural editability and resolution independence. However, this task remains challenging as it requires bridging discrete code representations with continuous visual dynamics. Existing optimization-based methods often destroy topological consistency, while general-purpose LLMs rely on rigid CSS/SMIL transformations, failing to model geometry-level non-rigid deformations. To address these limitations, we present VAnim, the first LLM-based framework for open-domain text-to-SVG animation. We reconceptualize animation not as sequence generation, but as Sparse State Updates (SSU) on a persistent SVG DOM tree. This paradigm compresses sequence length by over 9.8x while preserving the SVG DOM structure and non-participating elements by construction. To enable precise control, we propose an Identification-First Motion Planning mechanism that grounds textual instructions in explicit visual entities. Furthermore, to overcome the non-differentiable nature of SVG rendering, we employ Rendering-Aware Reinforcement Learning via Group Relative Policy Optimization (GRPO). By leveraging a hybrid reward from a state-of-the-art video perception encoder, we align discrete code updates with high-fidelity visual feedback. We also introduce SVGAnim-134k, the first benchmark for vector animation. Extensive experiments demonstrate that VAnim significantly outperforms state-of-the-art baselines in semantic alignment and structural validity, with additional appendix metrics further validating motion quality and identity preservation.

cs.CV

LBLLM: Lightweight Binarization of Large Language Models via Three-Stage Distillation

Deploying large language models (LLMs) in resource-constrained environments is hindered by heavy computational and memory requirements. We present LBLLM, a lightweight binarization framework that achieves effective W(1+1)A4 quantization through a novel three-stage quantization strategy. The framework proceeds as follows: (1) initialize a high-quality quantized model via PTQ; (2) quantize binarized weights, group-wise bitmaps, and quantization parameters through layer-wise distillation while keeping activations in full precision; and (3) training learnable activation quantization factors to dynamically quantize activations to 4 bits. This decoupled design mitigates interference between weight and activation quantization, yielding greater training stability and better inference accuracy. LBLLM, trained only using 0.016B tokens with a single GPU, surpasses existing state-of-the-art binarization methods on W2A4 quantization settings across tasks of language modeling, commonsense QA, and language understanding. These results demonstrate that extreme low-bit quantization of LLMs can be both practical and highly effective without introducing any extra high-precision channels or rotational matrices commonly used in recent PTQ-based works, offering a promising path toward efficient LLM deployment in resource-limited situations.

cs.LG

SVGDreamer: Text Guided SVG Generation with Diffusion Model

Text-guided scalable vector graphics (SVG) synthesis has broad applications in icon and sketch generation. However, existing text-to-SVG methods often suffer from limited editability, suboptimal visual quality, and low sample diversity. To address these challenges, we propose \textbf{SVGDreamer}, a novel framework for text-guided vector graphics synthesis. Our method introduces a \textbf{semantic-driven image vectorization (SIVE)} process, which decomposes the generation procedure into foreground objects and background elements, thereby improving structural controllability and editability. In particular, SIVE incorporates attention-based primitive control and an attention-mask loss to facilitate fine-grained manipulation of individual vector elements. To further improve generation quality and diversity, we propose \textbf{Vectorized Particle-based Score Distillation (VPSD)}, which models SVGs as distributions over control points and colors. Compared with existing text-to-SVG optimization methods, VPSD alleviates over-smoothed shapes, over-saturated colors, limited diversity, and slow convergence. Moreover, VPSD leverages a reward model to reweight vector particles, leading to better visual aesthetics and faster convergence. Extensive experiments demonstrate that SVGDreamer consistently outperforms existing baselines in editability, visual quality, and diversity. Project page: https://ximinng.github.io/SVGDreamer-project/

cs.CV

DiffSketcher: Text Guided Vector Sketch Synthesis through Latent Diffusion Models

We demonstrate that pre-trained text-to-image diffusion models, despite being trained on raster images, possess a remarkable capacity to guide vector sketch synthesis. In this paper, we introduce DiffSketcher, a novel algorithm for generating vectorized free-hand sketches directly from natural language prompts. Our method optimizes a set of Bézier curves via an extended Score Distillation Sampling (SDS) loss, successfully bridging a raster-level diffusion prior with a parametric vector generator. To further accelerate the generation process, we propose a stroke initialization strategy driven by the diffusion model's intrinsic attention maps. Results show that DiffSketcher produces sketches across varying levels of abstraction while maintaining the structural integrity and essential visual details of the subject. Experiments confirm that our approach yields superior perceptual quality and controllability over existing methods. The code and demo are available at https://ximinng.github.io/DiffSketcher-project/

cs.CV

Molecular Identifier Visual Prompt and Verifiable Reinforcement Learning for Chemical Reaction Diagram Parsing

Reaction diagram parsing (RxnDP) is critical for extracting chemical synthesis information from literature. Although recent Vision-Language Models (VLMs) have emerged as a promising paradigm to automate this complex visual reasoning task, their application is fundamentally bottlenecked by the inability to align visual chemical entities with pre-trained knowledge, alongside the inherent discrepancy between token-level training and reaction-level evaluation. To address these dual challenges, this work enhances VLM-based RxnDP from two complementary perspectives: prompting representation and learning paradigms. First, we propose Identifier as Visual Prompting (IdtVP), which leverages naturally occurring molecule identifiers (e.g., bold numerals like 1a) to activate the chemical knowledge acquired during VLM pre-training. IdtVP enables powerful zero-shot and out-of-distribution capabilities, outperforming existing prompting strategies. Second, to further optimize performance within fine-tuning paradigms, we introduce Re3-DAPO, a reinforcement learning algorithm that leverages verifiable rewards to directly optimize reaction-level metrics, thereby achieving consistent gains over standard supervised fine-tuning. Additionally, we release the ScannedRxn benchmark, comprising scanned historical reaction diagrams with real-world artifacts, to rigorously assess model robustness and out-of-distribution ability. Our contributions advance the accuracy and generalization of VLM-based reaction diagram parsing. We will release data, models, and code on GitHub.

cs.CV

MANSION: Multi-floor lANguage-to-3D Scene generatIOn for loNg-horizon tasks

Real-world robotic tasks are long-horizon and often span multiple floors, demanding rich spatial reasoning. However, existing embodied benchmarks are largely confined to single-floor in-house environments, failing to reflect the complexity of real-world tasks. We introduce MANSION, the first language-driven framework for generating building-scale, multi-floor 3D environments. Being aware of vertical structural constraints, MANSION generates realistic, navigable whole-building structures with diverse, human-friendly scenes, enabling the development and evaluation of cross-floor long-horizon tasks. Building on this framework, we release MansionWorld, a dataset of over 1,000 diverse buildings ranging from hospitals to offices, alongside a Task-Semantic Scene Editing Agent that customizes these environments using open-vocabulary commands to meet specific user needs. Benchmarking reveals that state-of-the-art agents degrade sharply in our settings, establishing MANSION as a critical testbed for the next generation of spatial reasoning and planning.

cs.CV

MNO: Multiscale Neural Operator for 3D Computational Fluid Dynamics

Neural operators have emerged as a powerful data-driven paradigm for solving partial differential equations (PDEs), while their accuracy and scalability are still limited, particularly on irregular domains where fluid flows exhibit rich multiscale structures. In this work, we introduce the Multiscale Neural Operator (MNO), a new architecture for computational fluid dynamics (CFD) on 3D unstructured point clouds. MNO explicitly decomposes information across three scales: a global dimension-shrinkage attention module for long-range dependencies, a local graph attention module for neighborhood-level interactions, and a micro point-wise attention module for fine-grained details. This design preserves multiscale inductive biases while remaining computationally efficient. We evaluate MNO on diverse benchmarks, covering steady-state and unsteady flow scenarios with up to 300k points. Across all tasks, MNO consistently outperforms state-of-the-art baselines, reducing prediction errors by 5% to 50%. The results highlight the importance of explicit multiscale design for neural operators and establish MNO as a scalable framework for learning complex fluid dynamics on irregular domains.

cs.LG

RxnCaption: Reformulating Reaction Diagram Parsing as Visual Prompt Guided Captioning

Large-scale chemical reaction datasets are crucial for AI research in chemistry. However, existing chemical reaction data often exist as images within papers, making them not machine-readable and unusable for training machine learning models. In response to this challenge, we propose the RxnCaption framework for the task of chemical Reaction Diagram Parsing (RxnDP). Our framework reformulates the traditional coordinate prediction driven parsing process into an image captioning problem, which Large Vision Language Models (LVLMs) handle naturally. We introduce a strategy termed BBox and Index as Visual Prompt (BIVP), which uses our state-of-the-art molecular detector, MolYOLO, to pre-draw molecular bounding boxes and indices directly onto the input image. This turns the downstream parsing into a natural-language description problem. Extensive experiments show that the BIVP strategy significantly improves structural extraction quality while simplifying model design. We further construct the RxnCaption-15k dataset, an order of magnitude larger than prior real-world literature benchmarks, with a balanced test subset across four layout archetypes. Experiments demonstrate that RxnCaption-VL achieves state-of-the-art performance on multiple metrics. We believe our method, dataset, and models will advance structured information extraction from chemical literature and catalyze broader AI applications in chemistry. We will release data, models, and code on GitHub.

cs.CV

WholeBodyVLA: Towards Unified Latent VLA for Whole-Body Loco-Manipulation Control

Humanoid robots require precise locomotion and dexterous manipulation to perform challenging loco-manipulation tasks. Yet existing approaches, modular or end-to-end, are deficient in manipulation-aware locomotion. This confines the robot to a limited workspace, preventing it from performing large-space loco-manipulation. We attribute this to: (1) the challenge of acquiring loco-manipulation knowledge due to the scarcity of humanoid teleoperation data, and (2) the difficulty of faithfully and reliably executing locomotion commands, stemming from the limited precision and stability of existing RL controllers. To acquire richer loco-manipulation knowledge, we propose a unified latent learning framework that enables Vision-Language-Action (VLA) system to learn from low-cost action-free egocentric videos. Moreover, an efficient human data collection pipeline is devised to augment the dataset and scale the benefits. To execute the desired locomotion commands more precisely, we present a loco-manipulation-oriented (LMO) RL policy specifically tailored for accurate and stable core loco-manipulation movements, such as advancing, turning, and squatting. Building on these components, we introduce WholeBodyVLA, a unified framework for humanoid loco-manipulation. To the best of our knowledge, WholeBodyVLA is one of its kind enabling large-space humanoid loco-manipulation. It is verified via comprehensive experiments on the AgiBot X2 humanoid, outperforming prior baseline by 21.3%. It also demonstrates strong generalization and high extensibility across a broad range of tasks.

cs.RO