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Chuang Wang

Publications and source records attributed to Chuang Wang.

At least 37 records · Page 2Linked to original sources

DiffSketcher: Text Guided Vector Sketch Synthesis through Latent Diffusion Models

We demonstrate that pre-trained text-to-image diffusion models, despite being trained on raster images, possess a remarkable capacity to guide vector sketch synthesis. In this paper, we introduce DiffSketcher, a novel algorithm for generating vectorized free-hand sketches directly from natural language prompts. Our method optimizes a set of Bézier curves via an extended Score Distillation Sampling (SDS) loss, successfully bridging a raster-level diffusion prior with a parametric vector generator. To further accelerate the generation process, we propose a stroke initialization strategy driven by the diffusion model's intrinsic attention maps. Results show that DiffSketcher produces sketches across varying levels of abstraction while maintaining the structural integrity and essential visual details of the subject. Experiments confirm that our approach yields superior perceptual quality and controllability over existing methods. The code and demo are available at https://ximinng.github.io/DiffSketcher-project/

cs.CV↗

Molecular Identifier Visual Prompt and Verifiable Reinforcement Learning for Chemical Reaction Diagram Parsing

Reaction diagram parsing (RxnDP) is critical for extracting chemical synthesis information from literature. Although recent Vision-Language Models (VLMs) have emerged as a promising paradigm to automate this complex visual reasoning task, their application is fundamentally bottlenecked by the inability to align visual chemical entities with pre-trained knowledge, alongside the inherent discrepancy between token-level training and reaction-level evaluation. To address these dual challenges, this work enhances VLM-based RxnDP from two complementary perspectives: prompting representation and learning paradigms. First, we propose Identifier as Visual Prompting (IdtVP), which leverages naturally occurring molecule identifiers (e.g., bold numerals like 1a) to activate the chemical knowledge acquired during VLM pre-training. IdtVP enables powerful zero-shot and out-of-distribution capabilities, outperforming existing prompting strategies. Second, to further optimize performance within fine-tuning paradigms, we introduce Re3-DAPO, a reinforcement learning algorithm that leverages verifiable rewards to directly optimize reaction-level metrics, thereby achieving consistent gains over standard supervised fine-tuning. Additionally, we release the ScannedRxn benchmark, comprising scanned historical reaction diagrams with real-world artifacts, to rigorously assess model robustness and out-of-distribution ability. Our contributions advance the accuracy and generalization of VLM-based reaction diagram parsing. We will release data, models, and code on GitHub.

cs.CV↗

MANSION: Multi-floor lANguage-to-3D Scene generatIOn for loNg-horizon tasks

Real-world robotic tasks are long-horizon and often span multiple floors, demanding rich spatial reasoning. However, existing embodied benchmarks are largely confined to single-floor in-house environments, failing to reflect the complexity of real-world tasks. We introduce MANSION, the first language-driven framework for generating building-scale, multi-floor 3D environments. Being aware of vertical structural constraints, MANSION generates realistic, navigable whole-building structures with diverse, human-friendly scenes, enabling the development and evaluation of cross-floor long-horizon tasks. Building on this framework, we release MansionWorld, a dataset of over 1,000 diverse buildings ranging from hospitals to offices, alongside a Task-Semantic Scene Editing Agent that customizes these environments using open-vocabulary commands to meet specific user needs. Benchmarking reveals that state-of-the-art agents degrade sharply in our settings, establishing MANSION as a critical testbed for the next generation of spatial reasoning and planning.

cs.CV↗

MNO: Multiscale Neural Operator for 3D Computational Fluid Dynamics

Neural operators have emerged as a powerful data-driven paradigm for solving partial differential equations (PDEs), while their accuracy and scalability are still limited, particularly on irregular domains where fluid flows exhibit rich multiscale structures. In this work, we introduce the Multiscale Neural Operator (MNO), a new architecture for computational fluid dynamics (CFD) on 3D unstructured point clouds. MNO explicitly decomposes information across three scales: a global dimension-shrinkage attention module for long-range dependencies, a local graph attention module for neighborhood-level interactions, and a micro point-wise attention module for fine-grained details. This design preserves multiscale inductive biases while remaining computationally efficient. We evaluate MNO on diverse benchmarks, covering steady-state and unsteady flow scenarios with up to 300k points. Across all tasks, MNO consistently outperforms state-of-the-art baselines, reducing prediction errors by 5% to 50%. The results highlight the importance of explicit multiscale design for neural operators and establish MNO as a scalable framework for learning complex fluid dynamics on irregular domains.

cs.LG↗

RxnCaption: Reformulating Reaction Diagram Parsing as Visual Prompt Guided Captioning

Large-scale chemical reaction datasets are crucial for AI research in chemistry. However, existing chemical reaction data often exist as images within papers, making them not machine-readable and unusable for training machine learning models. In response to this challenge, we propose the RxnCaption framework for the task of chemical Reaction Diagram Parsing (RxnDP). Our framework reformulates the traditional coordinate prediction driven parsing process into an image captioning problem, which Large Vision Language Models (LVLMs) handle naturally. We introduce a strategy termed BBox and Index as Visual Prompt (BIVP), which uses our state-of-the-art molecular detector, MolYOLO, to pre-draw molecular bounding boxes and indices directly onto the input image. This turns the downstream parsing into a natural-language description problem. Extensive experiments show that the BIVP strategy significantly improves structural extraction quality while simplifying model design. We further construct the RxnCaption-15k dataset, an order of magnitude larger than prior real-world literature benchmarks, with a balanced test subset across four layout archetypes. Experiments demonstrate that RxnCaption-VL achieves state-of-the-art performance on multiple metrics. We believe our method, dataset, and models will advance structured information extraction from chemical literature and catalyze broader AI applications in chemistry. We will release data, models, and code on GitHub.

cs.CV↗

WholeBodyVLA: Towards Unified Latent VLA for Whole-Body Loco-Manipulation Control

Humanoid robots require precise locomotion and dexterous manipulation to perform challenging loco-manipulation tasks. Yet existing approaches, modular or end-to-end, are deficient in manipulation-aware locomotion. This confines the robot to a limited workspace, preventing it from performing large-space loco-manipulation. We attribute this to: (1) the challenge of acquiring loco-manipulation knowledge due to the scarcity of humanoid teleoperation data, and (2) the difficulty of faithfully and reliably executing locomotion commands, stemming from the limited precision and stability of existing RL controllers. To acquire richer loco-manipulation knowledge, we propose a unified latent learning framework that enables Vision-Language-Action (VLA) system to learn from low-cost action-free egocentric videos. Moreover, an efficient human data collection pipeline is devised to augment the dataset and scale the benefits. To execute the desired locomotion commands more precisely, we present a loco-manipulation-oriented (LMO) RL policy specifically tailored for accurate and stable core loco-manipulation movements, such as advancing, turning, and squatting. Building on these components, we introduce WholeBodyVLA, a unified framework for humanoid loco-manipulation. To the best of our knowledge, WholeBodyVLA is one of its kind enabling large-space humanoid loco-manipulation. It is verified via comprehensive experiments on the AgiBot X2 humanoid, outperforming prior baseline by 21.3%. It also demonstrates strong generalization and high extensibility across a broad range of tasks.

cs.RO↗

Interpreting Convolutional Neural Network Activation Maps with Hand-crafted Radiomics Features on Progression of Pediatric Craniopharyngioma after Irradiation Therapy

Purpose: Convolutional neural networks (CNNs) are promising in predicting treatment outcome for pediatric craniopharyngioma while the decision mechanisms are difficult to interpret. We compared the activation maps of CNN with hand crafted radiomics features of a densely connected artificial neural network (ANN) to correlate with clinical decisions. Methods: A cohort of 100 pediatric craniopharyngioma patients were included. Binary tumor progression was classified by an ANN and CNN with input of T1w, T2w, and FLAIR MRI. Hand-crafted radiomic features were calculated from the MRI using the LifeX software and key features were selected by Group lasso regularization, comparing to the activation maps of CNN. We evaluated the radiomics models by accuracy, area under receiver operational curve (AUC), and confusion matrices. Results: The average accuracy of T1w, T2w, and FLAIR MRI was 0.85, 0.92, and 0.86 (ANOVA, F = 1.96, P = 0.18) with ANN; 0.83, 0.81, and 0.70 (ANOVA, F = 10.11, P = 0.003) with CNN. The average AUC of ANN was 0.91, 0.97, and 0.90; 0.86, 0.88, and 0.75 of CNN for the 3 MRI, respectively. The activation maps were correlated with tumor shape, min and max intensity, and texture features. Conclusions: The tumor progression for pediatric patients with craniopharyngioma achieved promising accuracy with ANN and CNN model. The activation maps extracted from different levels were interpreted with hand-crafted key features of ANN.

physics.med-ph↗

Achieving binary weight and activation for LLMs using Post-Training Quantization

Quantizing large language models (LLMs) to 1-bit precision significantly reduces computational costs, but existing quantization techniques suffer from noticeable performance degradation when using weight and activation precisions below 4 bits (W4A4). In this paper, we propose a post-training quantization framework with W(1+1)A(1*4) configuration, where weights are quantized to 1 bit with an additional 1 bit for fine-grain grouping and activations are quantized to 1 bit with a 4-fold increase in the number of channels. For weight quantization, we propose utilizing Hessian-aware fine-grained grouping along with an EM-based quantization scheme. For activation quantization, we decompose INT4-quantized activations into a 4 * INT1 format equivalently and simultaneously smooth the scaling factors based on quantization errors, which further reduces the quantization errors in activations. Our method surpasses state-of-the-art (SOTA) LLM quantization baselines on W2A4 across multiple tasks, pushing the boundaries of existing LLM quantization methods toward fully binarized models. Code is available at https://github.com/JimmyCrave/LLM-PTQ-binarization.

cs.LG↗

ViewCraft3D: High-Fidelity and View-Consistent 3D Vector Graphics Synthesis

3D vector graphics play a crucial role in various applications including 3D shape retrieval, conceptual design, and virtual reality interactions due to their ability to capture essential structural information with minimal representation. While recent approaches have shown promise in generating 3D vector graphics, they often suffer from lengthy processing times and struggle to maintain view consistency. To address these limitations, we propose ViewCraft3D (VC3D), an efficient method that leverages 3D priors to generate 3D vector graphics. Specifically, our approach begins with 3D object analysis, employs a geometric extraction algorithm to fit 3D vector graphics to the underlying structure, and applies view-consistent refinement process to enhance visual quality. Our comprehensive experiments demonstrate that VC3D outperforms previous methods in both qualitative and quantitative evaluations, while significantly reducing computational overhead. The resulting 3D sketches maintain view consistency and effectively capture the essential characteristics of the original objects.

cs.CV↗

TrackGo: A Flexible and Efficient Method for Controllable Video Generation

Recent years have seen substantial progress in diffusion-based controllable video generation. However, achieving precise control in complex scenarios, including fine-grained object parts, sophisticated motion trajectories, and coherent background movement, remains a challenge. In this paper, we introduce TrackGo, a novel approach that leverages free-form masks and arrows for conditional video generation. This method offers users with a flexible and precise mechanism for manipulating video content. We also propose the TrackAdapter for control implementation, an efficient and lightweight adapter designed to be seamlessly integrated into the temporal self-attention layers of a pretrained video generation model. This design leverages our observation that the attention map of these layers can accurately activate regions corresponding to motion in videos. Our experimental results demonstrate that our new approach, enhanced by the TrackAdapter, achieves state-of-the-art performance on key metrics such as FVD, FID, and ObjMC scores.

cs.CV↗

Latent Neural Operator for Solving Forward and Inverse PDE Problems

Neural operators effectively solve PDE problems from data without knowing the explicit equations, which learn the map from the input sequences of observed samples to the predicted values. Most existing works build the model in the original geometric space, leading to high computational costs when the number of sample points is large. We present the Latent Neural Operator (LNO) solving PDEs in the latent space. In particular, we first propose Physics-Cross-Attention (PhCA) transforming representation from the geometric space to the latent space, then learn the operator in the latent space, and finally recover the real-world geometric space via the inverse PhCA map. Our model retains flexibility that can decode values in any position not limited to locations defined in the training set, and therefore can naturally perform interpolation and extrapolation tasks particularly useful for inverse problems. Moreover, the proposed LNO improves both prediction accuracy and computational efficiency. Experiments show that LNO reduces the GPU memory by 50%, speeds up training 1.8 times, and reaches state-of-the-art accuracy on four out of six benchmarks for forward problems and a benchmark for inverse problem. Code is available at https://github.com/L-I-M-I-T/LatentNeuralOperator.

cs.LG↗

SVGDreamer++: Advancing Editability and Diversity in Text-Guided SVG Generation

Recently, text-guided scalable vector graphics (SVG) synthesis has demonstrated significant potential in domains such as iconography and sketching. However, SVGs generated from existing Text-to-SVG methods often lack editability and exhibit deficiencies in visual quality and diversity. In this paper, we propose a novel text-guided vector graphics synthesis method to address these limitations. To enhance the editability of output SVGs, we introduce a Hierarchical Image VEctorization (HIVE) framework that operates at the semantic object level and supervises the optimization of components within the vector object. This approach facilitates the decoupling of vector graphics into distinct objects and component levels. Our proposed HIVE algorithm, informed by image segmentation priors, not only ensures a more precise representation of vector graphics but also enables fine-grained editing capabilities within vector objects. To improve the diversity of output SVGs, we present a Vectorized Particle-based Score Distillation (VPSD) approach. VPSD addresses over-saturation issues in existing methods and enhances sample diversity. A pre-trained reward model is incorporated to re-weight vector particles, improving aesthetic appeal and enabling faster convergence. Additionally, we design a novel adaptive vector primitives control strategy, which allows for the dynamic adjustment of the number of primitives, thereby enhancing the presentation of graphic details. Extensive experiments validate the effectiveness of the proposed method, demonstrating its superiority over baseline methods in terms of editability, visual quality, and diversity. We also show that our new method supports up to six distinct vector styles, capable of generating high-quality vector assets suitable for stylized vector design and poster design. Code and demo will be released at: http://ximinng.github.io/SVGDreamerV2Project/

cs.CV↗

Latent Neural Operator Pretraining for Solving Time-Dependent PDEs

Pretraining methods gain increasing attraction recently for solving PDEs with neural operators. It alleviates the data scarcity problem encountered by neural operator learning when solving single PDE via training on large-scale datasets consisting of various PDEs and utilizing shared patterns among different PDEs to improve the solution precision. In this work, we propose the Latent Neural Operator Pretraining (LNOP) framework based on the Latent Neural Operator (LNO) backbone. We achieve universal transformation through pretraining on hybrid time-dependent PDE dataset to extract representations of different physical systems and solve various time-dependent PDEs in the latent space through finetuning on single PDE dataset. Our proposed LNOP framework reduces the solution error by 31.7% on four problems and can be further improved to 57.1% after finetuning. On out-of-distribution dataset, our LNOP model achieves roughly 50% lower error and 3$\times$ data efficiency on average across different dataset sizes. These results show that our method is more competitive in terms of solution precision, transfer capability and data efficiency compared to non-pretrained neural operators.

cs.LG↗

Training Dynamics of Nonlinear Contrastive Learning Model in the High Dimensional Limit

This letter presents a high-dimensional analysis of the training dynamics for a single-layer nonlinear contrastive learning model. The empirical distribution of the model weights converges to a deterministic measure governed by a McKean-Vlasov nonlinear partial differential equation (PDE). Under L2 regularization, this PDE reduces to a closed set of low-dimensional ordinary differential equations (ODEs), reflecting the evolution of the model performance during the training process. We analyze the fixed point locations and their stability of the ODEs unveiling several interesting findings. First, only the hidden variable's second moment affects feature learnability at the state with uninformative initialization. Second, higher moments influence the probability of feature selection by controlling the attraction region, rather than affecting local stability. Finally, independent noises added in the data argumentation degrade performance but negatively correlated noise can reduces the variance of gradient estimation yielding better performance. Despite of the simplicity of the analyzed model, it exhibits a rich phenomena of training dynamics, paving a way to understand more complex mechanism behind practical large models.

cs.LG↗

Cognitive Manipulation: Semi-supervised Visual Representation and Classroom-to-real Reinforcement Learning for Assembly in Semi-structured Environments

Assembling a slave object into a fixture-free master object represents a critical challenge in flexible manufacturing. Existing deep reinforcement learning-based methods, while benefiting from visual or operational priors, often struggle with small-batch precise assembly tasks due to their reliance on insufficient priors and high-costed model development. To address these limitations, this paper introduces a cognitive manipulation and learning approach that utilizes skill graphs to integrate learning-based object detection with fine manipulation models into a cohesive modular policy. This approach enables the detection of the master object from both global and local perspectives to accommodate positional uncertainties and variable backgrounds, and parametric residual policy to handle pose error and intricate contact dynamics effectively. Leveraging the skill graph, our method supports knowledge-informed learning of semi-supervised learning for object detection and classroom-to-real reinforcement learning for fine manipulation. Simulation experiments on a gear-assembly task have demonstrated that the skill-graph-enabled coarse-operation planning and visual attention are essential for efficient learning and robust manipulation, showing substantial improvements of 13$\%$ in success rate and 15.4$\%$ in number of completion steps over competing methods. Real-world experiments further validate that our system is highly effective for robotic assembly in semi-structured environments.

cs.RO↗

Differentiable Proximal Graph Matching

Graph matching is a fundamental tool in computer vision and pattern recognition. In this paper, we introduce an algorithm for graph matching based on the proximal operator, referred to as differentiable proximal graph matching (DPGM). Specifically, we relax and decompose the quadratic assignment problem for the graph matching into a sequence of convex optimization problems. The whole algorithm can be considered as a differentiable map from the graph affinity matrix to the prediction of node correspondence. Therefore, the proposed method can be organically integrated into an end-to-end deep learning framework to jointly learn both the deep feature representation and the graph affinity matrix. In addition, we provide a theoretical guarantee to ensure the proposed method converges to a stable point with a reasonable number of iterations. Numerical experiments show that PGM outperforms existing graph matching algorithms on diverse datasets such as synthetic data, and CMU House. Meanwhile, PGM can fully harness the capability of deep feature extractors and achieve state-of-art performance on PASCAL VOC keypoints.

cs.CV↗

CACA Agent: Capability Collaboration based AI Agent

As AI Agents based on Large Language Models (LLMs) have shown potential in practical applications across various fields, how to quickly deploy an AI agent and how to conveniently expand the application scenario of AI agents has become a challenge. Previous studies mainly focused on implementing all the reasoning capabilities of AI agents within a single LLM, which often makes the model more complex and also reduces the extensibility of AI agent functionality. In this paper, we propose CACA Agent (Capability Collaboration based AI Agent), using an open architecture inspired by service computing. CACA Agent integrates a set of collaborative capabilities to implement AI Agents, not only reducing the dependence on a single LLM, but also enhancing the extensibility of both the planning abilities and the tools available to AI agents. Utilizing the proposed system, we present a demo to illustrate the operation and the application scenario extension of CACA Agent.

cs.AI↗

Ensemble Quadratic Assignment Network for Graph Matching

Graph matching is a commonly used technique in computer vision and pattern recognition. Recent data-driven approaches have improved the graph matching accuracy remarkably, whereas some traditional algorithm-based methods are more robust to feature noises, outlier nodes, and global transformation (e.g.~rotation). In this paper, we propose a graph neural network (GNN) based approach to combine the advantages of data-driven and traditional methods. In the GNN framework, we transform traditional graph-matching solvers as single-channel GNNs on the association graph and extend the single-channel architecture to the multi-channel network. The proposed model can be seen as an ensemble method that fuses multiple algorithms at every iteration. Instead of averaging the estimates at the end of the ensemble, in our approach, the independent iterations of the ensembled algorithms exchange their information after each iteration via a 1x1 channel-wise convolution layer. Experiments show that our model improves the performance of traditional algorithms significantly. In addition, we propose a random sampling strategy to reduce the computational complexity and GPU memory usage, so the model applies to matching graphs with thousands of nodes. We evaluate the performance of our method on three tasks: geometric graph matching, semantic feature matching, and few-shot 3D shape classification. The proposed model performs comparably or outperforms the best existing GNN-based methods.

cs.CV↗