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Chun Yu

Publications and source records attributed to Chun Yu.

At least 19 recordsLinked to original sources

LiveVVT: High-Fidelity Video Virtual Try-On in Real Time

Diffusion-based Video Virtual Try-On (VVT) achieves high visual fidelity through bidirectional spatio-temporal modeling, but complete-clip dependence incurs prohibitive latency and computational overhead in practical continuous deployment. Naively enforcing causality disrupts pretrained bidirectional priors and substantially degrades synthesis quality. We introduce LiveVVT, a rolling streaming diffusion framework that preserves bounded bidirectional modeling within causal recurrent generation. Within a fixed-size window, LiveVVT jointly denoises multiple video chunks under bounded look-ahead, preserving local bidirectional interactions while emitting one clean chunk per iteration. Beyond the window, two complementary memories sustain long-term consistency: a bounded temporal memory propagates recent dynamics and occlusion context, whereas a persistent global appearance memory, constructed once from the target garment and a frontal try-on keyframe, anchors garment details and dressed appearance throughout the stream. We further introduce a progressive distillation framework integrating bidirectional VVT learning, teacher-trajectory regression for causal few-step adaptation, and Collaborative Matching Distillation, which couples teacher-distribution matching with rolling flow matching on real videos to align optimization with recurrent inference. Experiments on paired and unpaired long-sequence benchmarks demonstrate superior generation quality over similarly sized models, with $26\times$ lower latency and $11\times$ higher throughput, enabling high-fidelity real-time streaming VVT.

cs.CV

Position: Robot Privacy as Embodied Boundary Work. Connecting Capabilities, Contexts, and Design Responses in Everyday Robotics

Robots are increasingly entering everyday environments where privacy is shaped not only by data practices, but also by spatial, bodily, social, and relational boundaries. Their embodied capabilities allow them to reshape these boundaries through situated action, challenging privacy framings centered on data flows, interface settings, or one-time consent. Prior work has examined robot privacy through sensing, data collection, telepresence, transparency, consent, bystander awareness, and multi-stakeholder governance. Building on this work, we propose embodied boundary privacy as a capability-by-context framing for examining how physically present robots may reshape privacy boundaries in situated interaction. Specifically, this framing organizes privacy risks across seven robot capabilities and five deployment contexts, asking how embodied capabilities enable boundary crossings and how situated contexts shape who is affected, how these crossings are interpreted, and when they become contested. We use this perspective to outline design and research implications for embodied privacy mechanisms, including boundary checkpoints, viewpoint-aware sensing control, remote-presence disclosure, object- and body-level access rules, constraints on socially persuasive privacy influence, and local interruption rights. We encourage HRI research, design, and governance to treat robot movement, orientation, proximity, object access, remote presence, and social expression as privacy-relevant actions whose meaning depends on context.

cs.RO

UniVVT: A Unified End-to-End Framework for High-Fidelity Video Virtual Try-on

Video Virtual Try-On (VVT) synthesizes a video of a person wearing a target garment while preserving identity, motion, and scene dynamics. Dominant approaches cast VVT as mask-conditioned video inpainting and rely on separate modules for human parsing, pose estimation, and garment warping. This multi-stage design complicates deployment and, more critically, allows errors in explicit geometric priors to propagate irreversibly into the generated video. We present UniVVT, a unified end-to-end framework that reframes VVT as semantically conditioned video generation, eliminating mask, pose, and warping modules at inference. At its core, a scene-task perceiver built on a Multimodal Large Language Model jointly encodes the source video, target garment, and task instruction into compact, task-aware latent tokens, implicitly capturing what to transfer and where and how to transfer it. A lightweight semantic bridge then aligns these tokens with the conditioning space of a diffusion-based video generator, enabling coherent garment transfer. To robustly couple the heterogeneous components, we devise a three-stage progressive training strategy comprising semantic alignment, joint task adaptation, and flexible-resolution refinement. Extensive experiments demonstrate that UniVVT achieves state-of-the-art performance across multiple benchmarks, validating implicit semantic guidance as a simple and effective alternative to fragile geometric preprocessing for end-to-end virtual try-on.

cs.CV

U-Lens: Supporting User Uncertainty Management in Long-Form LLM Responses

Large language models (LLMs) are increasingly used to generate long-form answers for knowledge-intensive tasks, but users often struggle to decide which parts of a response deserve scrutiny, why they may be unreliable, and what to do next. Prior work on uncertainty communication has largely focused on making uncertainty visible through cues such as confidence scores, leaving less support for the broader process of managing uncertainty distributed across a long response. Through a formative study, we examine how users manage such uncertainty across three stages: interpretation, evaluation, and decision. Based on these insights, we derive design guidelines that address both stage-specific and cross-stage needs: uncertainty target representation, evaluative explanation, response guidance, and interactive presentation. We instantiate these guidelines in U-Lens, an uncertainty-management support system that organizes uncertain information in long-form responses into contextual inspection targets, prioritizes them for attention, and connects each target with evaluative context and response options. We evaluated U-Lens in a controlled within-subjects study with 18 participants, comparing it against a confidence-cue baseline. Our results show that U-Lens improved verification efficiency and effort allocation, lowered perceived workload, and strengthened perceived support across interpretation, evaluation, and decision stages. This work reframes uncertainty support for generative AI from presenting isolated, text-centered cues toward supporting the user-centered process of interpreting, evaluating, and acting on uncertain information.

cs.HC

PAGE: Towards Practical Human-level Gaze Target Estimation

Gaze target estimation, the task of predicting where a person is looking in a scene, is crucial to understanding human attention and intent. It is a challenging task that combines high-level understanding of global scene semantics and precise spatial reasoning using human appearance (e.g. pose, eye orientation). As a result, human-level performance remains elusive for existing models, limiting their practical application. To this end, we propose PaGE (Practical Gaze Estimator), a gaze estimation model that explicitly models the complex interaction between scene and head features. Using a PaGE model with a large ViT-H+ backbone as the teacher, we further distill student models with lighter backbones on a much larger and more diverse unlabeled dataset. The architectural improvements and novel training recipe allow PaGE to achieve state-of-the-art performance on several gaze estimation tasks, outperforming humans in 7 out of 9 metrics while reducing the human-AI gap by at least 60% in the remaining 2. The distilled student models retain most of the teacher's performance while being lightweight enough for practical deployment on robots and consumer devices. The code and model checkpoints are available at our project page.

cs.CV

AA: A Multi-view Multimodal Dataset for Screen-based Gaze Estimation

We present AA, a multi-view multimodal dataset for screen-based gaze estimation. The dataset captures synchronized facial observations from eight fixed screen-mounted cameras and two additional side-view cameras, paired with precise screen-space gaze targets collected under controlled fixation conditions. Each sample contains multi-view face observations together with structured facial region crops, enabling multimodal learning from both global and local visual cues. Unlike existing single-view gaze datasets, AA provides multi-view coverage from both screen-mounted and side-mounted perspectives, enabling more robust modeling under viewpoint variation and occlusion. The dataset includes subject-independent evaluation splits and a standardized data processing pipeline to support reproducible research in gaze estimation.

cs.CV

PAPEL: A Collaborative System for Parental Guidance during Preschool Play-Based English Learning

Play-based parent-child interaction offers preschoolers rich opportunities for everyday foreign language learning, yet many parents struggle to turn open-ended play into effective English-as-a-Foreign-Language (EFL) learning experiences at home. To explore how AI might support this process, we conducted formative studies through interviews and a Wizard-of-Oz study. We identified four key challenges: content selection, language expression, balancing instruction and play, and problem solving. To address these challenges, we present PAPEL, a parent-AI collaborative system that grounds suggestions in the ongoing play scene and organizes support into four core modules: content generation, language adaptation, balance assessment, and extended response. In a counterbalanced within-subjects study with 16 parent-child dyads, PAPEL was associated with more integrated parent utterances that combined playful and instructional content, as well as more parent-child conversational turns, than the lightweight chatbot baseline used in our study.

cs.HC

Twitch Third-Party Developers' Support Seeking and Provision Practices on Discord

Third-party developers (TPDs) often turn to online communities for support when they can't get immediate responses from the platform. Twitch, as a leading live streaming platform, attracted many TPDs and formed an online support community on Discord. This study explores TPDs' support practices via mixed method (a topic modeling to identify topics related to support seeking and provision first and a follow-up in-depth qualitative analysis with these topics) and found that: (1) TPDs' support-seeking practices around social, technical, and policy matters are highly dependent on Twitch, and this dependence acts as a form of platform labor; (2) TPDs need to switch between Discord and Twitch regarding seeking and provision, exacerbating TPDs' platform labor; (3) TPDs' flexible role practices reflect the community's flourishing on Discord but require roles to bridge the two platforms and transfer informal support seeking to possible formal support from Twitch. We propose implications for effectively managing support seeking and provision between formal and informal spaces to improve the development of TPDs. We also contribute to community support practice and to platform ecology work in CSCW.

cs.HC

Adapting AI to the Moment: Understanding the Dynamics of Parent-AI Collaboration Modes in Real-Time Conversations with Children

Parent-AI collaboration to support real-time conversations with children is challenging due to the sensitivity and open-ended nature of such interactions. Existing systems often simplify collaboration into static modes, providing limited support for adapting AI to continuously evolving conversational contexts. To address this gap, we systematically investigate the dynamics of parent-AI collaboration modes in real-time conversations with children. We conducted a co-design study with eight parents and developed COMPASS, a research probe that enables flexible combinations of parental support functions during conversations. Using COMPASS, we conducted a lab-based study with 21 parent-child pairs. We show that parent-AI collaboration unfolds through evolving modes that adapt systematically to contextual factors. We further identify three types of parental strategies--parent-oriented, child-oriented, and relationship-oriented--that shape how parents engage with AI. These findings advance the understanding of dynamic human-AI collaboration in relational, high-stakes settings and inform the design of flexible, context-adaptive parental support systems.

cs.HC

HiSync: Spatio-Temporally Aligning Hand Motion from Wearable IMU and On-Robot Camera for Command Source Identification in Long-Range HRI

Long-range Human-Robot Interaction (HRI) remains underexplored. Within it, Command Source Identification (CSI) - determining who issued a command - is especially challenging due to multi-user and distance-induced sensor ambiguity. We introduce HiSync, an optical-inertial fusion framework that treats hand motion as binding cues by aligning robot-mounted camera optical flow with hand-worn IMU signals. We first elicit a user-defined (N=12) gesture set and collect a multimodal command gesture dataset (N=38) in long-range multi-user HRI scenarios. Next, HiSync extracts frequency-domain hand motion features from both camera and IMU data, and a learned CSINet denoises IMU readings, temporally aligns modalities, and performs distance-aware multi-window fusion to compute cross-modal similarity of subtle, natural gestures, enabling robust CSI. In three-person scenes up to 34m, HiSync achieves 92.32% CSI accuracy, outperforming the prior SOTA by 48.44%. HiSync is also validated on real-robot deployment. By making CSI reliable and natural, HiSync provides a practical primitive and design guidance for public-space HRI. https://github.com/OctopusWen/HiSync

cs.HC

KeySense: LLM-Powered Hands-Down, Ten-Finger Typing on Commodity Touchscreens

Existing touchscreen software keyboards prevent users from resting their hands, forcing slow and fatiguing index-finger tapping ("chicken typing") instead of familiar hands-down ten-finger typing. We present KeySense, a purely software solution that preserves physical keyboard motor skills. KeySense isolates intentional taps from resting-finger noise using cognitive-motor timing patterns, and then uses a fine-tuned LLM decoder to convert the resulting noisy letter sequence into the intended word. In controlled component tests, the decoder substantially outperforms two statistical baselines (top-1 accuracy 84.8% vs 75.7% and 79.3%). A 12-participant study shows clear ergonomic and performance benefits: compared with the conventional hover-style keyboard, users rated KeySense as markedly less physically demanding (NASA-TLX median 1.5 vs 4.0), and after brief practice typed significantly faster (WPM 28.3 vs 26.2, p < 0.01). These results indicate that KeySense enables accurate, efficient, and comfortable ten-finger text entry on commodity touchscreens without any extra hardware.

cs.HC

Understand Then Memory: A Cognitive Gist-Driven RAG Framework with Global Semantic Diffusion

Retrieval-Augmented Generation (RAG) effectively mitigates hallucinations in LLMs by incorporating external knowledge. However, the inherent discrete representation of text in existing frameworks often results in a loss of semantic integrity, leading to retrieval deviations. Inspired by the human episodic memory mechanism, we propose CogitoRAG, a RAG framework that simulates human cognitive memory processes. The core of this framework lies in the extraction and evolution of the Semantic Gist. During the offline indexing stage, CogitoRAG first deduces unstructured corpora into gist memory corpora, which are then transformed into a multi-dimensional knowledge graph integrating entities, relational facts, and memory nodes. In the online retrieval stage, the framework handles complex queries via Query Decomposition Module that breaks them into comprehensive sub-queries, mimicking the cognitive decomposition humans employ for complex information. Subsequently, Entity Diffusion Module performs associative retrieval across the graph, guided by structural relevance and an entity-frequency reward mechanism. Furthermore, we propose the CogniRank algorithm, which precisely reranks candidate passages by fusing diffusion-derived scores with semantic similarity. The final evidence is delivered to the generator in a passage-memory pairing format, providing high-density information support. Experimental results across five mainstream QA benchmarks and multi-task generation on GraphBench demonstrate that CogitoRAG significantly outperforms state-of-the-art RAG methods, showcasing superior capabilities in complex knowledge integration and reasoning.

cs.CL

Division of Labor and Collaboration Between Parents in Family Education

Homework tutoring work is a demanding and often conflict-prone practice in family life, and parents often lack targeted support for managing its cognitive and emotional burdens. Through interviews with 18 parents of children in grades 1-3, we examine how homework-related labor is divided and coordinated between parents, and where AI might meaningfully intervene. We found three key insights: (1) Homework labor encompasses distinct dimensions: physical, cognitive, and emotional, with the latter two often remaining invisible. (2) We identified father-mother-child triadic dynamics in labor division, with children's feedback as the primary factor shaping parental labor adjustments. (3) Building on prior HCI research, we propose an AI design that prioritizes relationship maintenance over task automation or broad labor mitigation. By employing labor as a lens that integrates care work, we explore the complexities of labor within family contexts, contributing to feminist and care-oriented HCI and to the development of context-sensitive coparenting practices.

cs.HC

PACEE: Parent-Centered AI Scaffolding for Emotion Education in Early Childhood Conversations

Emotion education is critical for children aged 3 to 6. However, existing technologies largely focus on children's direct interaction with AI, overlooking the central role of parents in guiding early emotional development at home. To address this gap, we conducted co-design sessions with five kindergarten teachers and five parents to identify key parental challenges and opportunities for AI support in family emotion education. Based on these insights, we developed PACEE, an LLM-based assistant designed to support parents in guiding children's emotional development through conversations, rather than directly interacting with children. PACEE provides parent-centered AI scaffolding that supports parents in real-time conversation through personalized guidance, post-hoc reflection through trackable feedback, and understanding children's emotional states through modeling. We evaluated PACEE with 16 families. Results show that PACEE enhances parent-child engagement, fosters deeper emotional communication, and improves parents' expertise and overall experience in guiding their children. Our findings extend emotion coaching practices to the context of generative AI and offer design insights for building AI systems that support parent-centered family education.

cs.HC

Multivariate Diffusion Transformer with Decoupled Attention for High-Fidelity Mask-Text Collaborative Facial Generation

While significant progress has been achieved in multimodal facial generation using semantic masks and textual descriptions, conventional feature fusion approaches often fail to enable effective cross-modal interactions, thereby leading to suboptimal generation outcomes. To address this challenge, we introduce MDiTFace--a customized diffusion transformer framework that employs a unified tokenization strategy to process semantic mask and text inputs, eliminating discrepancies between heterogeneous modality representations. The framework facilitates comprehensive multimodal feature interaction through stacked, newly designed multivariate transformer blocks that process all conditions synchronously. Additionally, we design a novel decoupled attention mechanism by dissociating implicit dependencies between mask tokens and temporal embeddings. This mechanism segregates internal computations into dynamic and static pathways, enabling caching and reuse of features computed in static pathways after initial calculation, thereby reducing additional computational overhead introduced by mask condition by over 94% while maintaining performance. Extensive experiments demonstrate that MDiTFace significantly outperforms other competing methods in terms of both facial fidelity and conditional consistency.

cs.CV

TaskSense: Cognitive Chain Modeling and Difficulty Estimation for GUI Tasks

Measuring GUI task difficulty is crucial for user behavior analysis and agent capability evaluation. Yet, existing benchmarks typically quantify difficulty based on motor actions (e.g., step counts), overlooking the cognitive demands underlying task completion. In this work, we propose Cognitive Chain, a novel framework that models task difficulty from a cognitive perspective. A cognitive chain decomposes the cognitive processes preceding a motor action into a sequence of cognitive steps (e.g., finding, deciding, computing), each with a difficulty index grounded in information theories. We develop an LLM-based method to automatically extract cognitive chains from task execution traces. Validation with linear regression shows that our estimated cognitive difficulty correlates well with user completion time (step-level R-square=0.46 after annotation). Assessment of state-of-the-art GUI agents shows reduced success on cognitively demanding tasks, revealing capability gaps and Human-AI consistency patterns. We conclude by discussing potential applications in agent training, capability assessment, and human-agent delegation optimization.

cs.HC

LLMartini: Seamless and Interactive Leveraging of Multiple LLMs through Comparison and Composition

The growing diversity of large language models (LLMs) means users often need to compare and combine outputs from different models to obtain higher-quality or more comprehensive responses. However, switching between separate interfaces and manually integrating outputs is inherently inefficient, leading to a high cognitive burden and fragmented workflows. To address this, we present LLMartini, a novel interactive system that supports seamless comparison, selection, and intuitive cross-model composition tools. The system decomposes responses into semantically aligned segments based on task-specific criteria, automatically merges consensus content, and highlights model differences through color coding while preserving unique contributions. In a user study (N=18), LLMartini significantly outperformed conventional manual methods across all measured metrics, including task completion time, cognitive load, and user satisfaction. Our work highlights the importance of human-centered design in enhancing the efficiency and creativity of multi-LLM interactions and offers practical implications for leveraging the complementary strengths of various language models.

cs.HC

TextOnly: A Unified Function Portal for Text-Related Functions on Smartphones

Text boxes serve as portals to diverse functionalities in today's smartphone applications. However, when it comes to specific functionalities, users always need to navigate through multiple steps to access particular text boxes for input. We propose TextOnly, a unified function portal that enables users to access text-related functions from various applications by simply inputting text into a sole text box. For instance, entering a restaurant name could trigger a Google Maps search, while a greeting could initiate a conversation in WhatsApp. Despite their brevity, TextOnly maximizes the utilization of these raw text inputs, which contain rich information, to interpret user intentions effectively. TextOnly integrates large language models(LLM) and a BERT model. The LLM consistently provides general knowledge, while the BERT model can continuously learn user-specific preferences and enable quicker predictions. Real-world user studies demonstrated TextOnly's effectiveness with a top-1 accuracy of 71.35%, and its ability to continuously improve both its accuracy and inference speed. Participants perceived TextOnly as having satisfactory usability and expressed a preference for TextOnly over manual executions. Compared with voice assistants, TextOnly supports a greater range of text-related functions and allows for more concise inputs.

cs.HC