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Chunyu Wang

Publications and source records attributed to Chunyu Wang.

At least 55 records · Page 3Linked to original sources

ART$\boldsymbol{\cdot}$V: Auto-Regressive Text-to-Video Generation with Diffusion Models

We present ART$\boldsymbol{\cdot}$V, an efficient framework for auto-regressive video generation with diffusion models. Unlike existing methods that generate entire videos in one-shot, ART$\boldsymbol{\cdot}$V generates a single frame at a time, conditioned on the previous ones. The framework offers three distinct advantages. First, it only learns simple continual motions between adjacent frames, therefore avoiding modeling complex long-range motions that require huge training data. Second, it preserves the high-fidelity generation ability of the pre-trained image diffusion models by making only minimal network modifications. Third, it can generate arbitrarily long videos conditioned on a variety of prompts such as text, image or their combinations, making it highly versatile and flexible. To combat the common drifting issue in AR models, we propose masked diffusion model which implicitly learns which information can be drawn from reference images rather than network predictions, in order to reduce the risk of generating inconsistent appearances that cause drifting. Moreover, we further enhance generation coherence by conditioning it on the initial frame, which typically contains minimal noise. This is particularly useful for long video generation. When trained for only two weeks on four GPUs, ART$\boldsymbol{\cdot}$V already can generate videos with natural motions, rich details and a high level of aesthetic quality. Besides, it enables various appealing applications, e.g., composing a long video from multiple text prompts.

cs.CV↗

Multiple View Geometry Transformers for 3D Human Pose Estimation

In this work, we aim to improve the 3D reasoning ability of Transformers in multi-view 3D human pose estimation. Recent works have focused on end-to-end learning-based transformer designs, which struggle to resolve geometric information accurately, particularly during occlusion. Instead, we propose a novel hybrid model, MVGFormer, which has a series of geometric and appearance modules organized in an iterative manner. The geometry modules are learning-free and handle all viewpoint-dependent 3D tasks geometrically which notably improves the model's generalization ability. The appearance modules are learnable and are dedicated to estimating 2D poses from image signals end-to-end which enables them to achieve accurate estimates even when occlusion occurs, leading to a model that is both accurate and generalizable to new cameras and geometries. We evaluate our approach for both in-domain and out-of-domain settings, where our model consistently outperforms state-of-the-art methods, and especially does so by a significant margin in the out-of-domain setting. We will release the code and models: https://github.com/XunshanMan/MVGFormer.

cs.CV↗

V-DETR: DETR with Vertex Relative Position Encoding for 3D Object Detection

We introduce a highly performant 3D object detector for point clouds using the DETR framework. The prior attempts all end up with suboptimal results because they fail to learn accurate inductive biases from the limited scale of training data. In particular, the queries often attend to points that are far away from the target objects, violating the locality principle in object detection. To address the limitation, we introduce a novel 3D Vertex Relative Position Encoding (3DV-RPE) method which computes position encoding for each point based on its relative position to the 3D boxes predicted by the queries in each decoder layer, thus providing clear information to guide the model to focus on points near the objects, in accordance with the principle of locality. In addition, we systematically improve the pipeline from various aspects such as data normalization based on our understanding of the task. We show exceptional results on the challenging ScanNetV2 benchmark, achieving significant improvements over the previous 3DETR in $\rm{AP}_{25}$/$\rm{AP}_{50}$ from 65.0\%/47.0\% to 77.8\%/66.0\%, respectively. In addition, our method sets a new record on ScanNetV2 and SUN RGB-D datasets.Code will be released at http://github.com/yichaoshen-MS/V-DETR.

cs.CV↗

Human Pose as Compositional Tokens

Human pose is typically represented by a coordinate vector of body joints or their heatmap embeddings. While easy for data processing, unrealistic pose estimates are admitted due to the lack of dependency modeling between the body joints. In this paper, we present a structured representation, named Pose as Compositional Tokens (PCT), to explore the joint dependency. It represents a pose by M discrete tokens with each characterizing a sub-structure with several interdependent joints. The compositional design enables it to achieve a small reconstruction error at a low cost. Then we cast pose estimation as a classification task. In particular, we learn a classifier to predict the categories of the M tokens from an image. A pre-learned decoder network is used to recover the pose from the tokens without further post-processing. We show that it achieves better or comparable pose estimation results as the existing methods in general scenarios, yet continues to work well when occlusion occurs, which is ubiquitous in practice. The code and models are publicly available at https://github.com/Gengzigang/PCT.

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Robust Multi-Object Tracking by Marginal Inference

Multi-object tracking in videos requires to solve a fundamental problem of one-to-one assignment between objects in adjacent frames. Most methods address the problem by first discarding impossible pairs whose feature distances are larger than a threshold, followed by linking objects using Hungarian algorithm to minimize the overall distance. However, we find that the distribution of the distances computed from Re-ID features may vary significantly for different videos. So there isn't a single optimal threshold which allows us to safely discard impossible pairs. To address the problem, we present an efficient approach to compute a marginal probability for each pair of objects in real time. The marginal probability can be regarded as a normalized distance which is significantly more stable than the original feature distance. As a result, we can use a single threshold for all videos. The approach is general and can be applied to the existing trackers to obtain about one point improvement in terms of IDF1 metric. It achieves competitive results on MOT17 and MOT20 benchmarks. In addition, the computed probability is more interpretable which facilitates subsequent post-processing operations.

cs.CV↗

One-Shot Medical Landmark Localization by Edge-Guided Transform and Noisy Landmark Refinement

As an important upstream task for many medical applications, supervised landmark localization still requires non-negligible annotation costs to achieve desirable performance. Besides, due to cumbersome collection procedures, the limited size of medical landmark datasets impacts the effectiveness of large-scale self-supervised pre-training methods. To address these challenges, we propose a two-stage framework for one-shot medical landmark localization, which first infers landmarks by unsupervised registration from the labeled exemplar to unlabeled targets, and then utilizes these noisy pseudo labels to train robust detectors. To handle the significant structure variations, we learn an end-to-end cascade of global alignment and local deformations, under the guidance of novel loss functions which incorporate edge information. In stage II, we explore self-consistency for selecting reliable pseudo labels and cross-consistency for semi-supervised learning. Our method achieves state-of-the-art performances on public datasets of different body parts, which demonstrates its general applicability.

cs.CV↗

Faster VoxelPose: Real-time 3D Human Pose Estimation by Orthographic Projection

While the voxel-based methods have achieved promising results for multi-person 3D pose estimation from multi-cameras, they suffer from heavy computation burdens, especially for large scenes. We present Faster VoxelPose to address the challenge by re-projecting the feature volume to the three two-dimensional coordinate planes and estimating X, Y, Z coordinates from them separately. To that end, we first localize each person by a 3D bounding box by estimating a 2D box and its height based on the volume features projected to the xy-plane and z-axis, respectively. Then for each person, we estimate partial joint coordinates from the three coordinate planes separately which are then fused to obtain the final 3D pose. The method is free from costly 3D-CNNs and improves the speed of VoxelPose by ten times and meanwhile achieves competitive accuracy as the state-of-the-art methods, proving its potential in real-time applications.

cs.CV↗

VirtualPose: Learning Generalizable 3D Human Pose Models from Virtual Data

While monocular 3D pose estimation seems to have achieved very accurate results on the public datasets, their generalization ability is largely overlooked. In this work, we perform a systematic evaluation of the existing methods and find that they get notably larger errors when tested on different cameras, human poses and appearance. To address the problem, we introduce VirtualPose, a two-stage learning framework to exploit the hidden "free lunch" specific to this task, i.e. generating infinite number of poses and cameras for training models at no cost. To that end, the first stage transforms images to abstract geometry representations (AGR), and then the second maps them to 3D poses. It addresses the generalization issue from two aspects: (1) the first stage can be trained on diverse 2D datasets to reduce the risk of over-fitting to limited appearance; (2) the second stage can be trained on diverse AGR synthesized from a large number of virtual cameras and poses. It outperforms the SOTA methods without using any paired images and 3D poses from the benchmarks, which paves the way for practical applications. Code is available at https://github.com/wkom/VirtualPose.

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Correlation-Aware Deep Tracking

Robustness and discrimination power are two fundamental requirements in visual object tracking. In most tracking paradigms, we find that the features extracted by the popular Siamese-like networks cannot fully discriminatively model the tracked targets and distractor objects, hindering them from simultaneously meeting these two requirements. While most methods focus on designing robust correlation operations, we propose a novel target-dependent feature network inspired by the self-/cross-attention scheme. In contrast to the Siamese-like feature extraction, our network deeply embeds cross-image feature correlation in multiple layers of the feature network. By extensively matching the features of the two images through multiple layers, it is able to suppress non-target features, resulting in instance-varying feature extraction. The output features of the search image can be directly used for predicting target locations without extra correlation step. Moreover, our model can be flexibly pre-trained on abundant unpaired images, leading to notably faster convergence than the existing methods. Extensive experiments show our method achieves the state-of-the-art results while running at real-time. Our feature networks also can be applied to existing tracking pipelines seamlessly to raise the tracking performance. Code will be available.

cs.CV↗

Learning Tracking Representations via Dual-Branch Fully Transformer Networks

We present a Siamese-like Dual-branch network based on solely Transformers for tracking. Given a template and a search image, we divide them into non-overlapping patches and extract a feature vector for each patch based on its matching results with others within an attention window. For each token, we estimate whether it contains the target object and the corresponding size. The advantage of the approach is that the features are learned from matching, and ultimately, for matching. So the features are aligned with the object tracking task. The method achieves better or comparable results as the best-performing methods which first use CNN to extract features and then use Transformer to fuse them. It outperforms the state-of-the-art methods on the GOT-10k and VOT2020 benchmarks. In addition, the method achieves real-time inference speed (about $40$ fps) on one GPU. The code and models will be released.

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MMPTRACK: Large-scale Densely Annotated Multi-camera Multiple People Tracking Benchmark

Multi-camera tracking systems are gaining popularity in applications that demand high-quality tracking results, such as frictionless checkout because monocular multi-object tracking (MOT) systems often fail in cluttered and crowded environments due to occlusion. Multiple highly overlapped cameras can significantly alleviate the problem by recovering partial 3D information. However, the cost of creating a high-quality multi-camera tracking dataset with diverse camera settings and backgrounds has limited the dataset scale in this domain. In this paper, we provide a large-scale densely-labeled multi-camera tracking dataset in five different environments with the help of an auto-annotation system. The system uses overlapped and calibrated depth and RGB cameras to build a high-performance 3D tracker that automatically generates the 3D tracking results. The 3D tracking results are projected to each RGB camera view using camera parameters to create 2D tracking results. Then, we manually check and correct the 3D tracking results to ensure the label quality, which is much cheaper than fully manual annotation. We have conducted extensive experiments using two real-time multi-camera trackers and a person re-identification (ReID) model with different settings. This dataset provides a more reliable benchmark of multi-camera, multi-object tracking systems in cluttered and crowded environments. Also, our results demonstrate that adapting the trackers and ReID models on this dataset significantly improves their performance. Our dataset will be publicly released upon the acceptance of this work.

cs.CV↗

Relational Self-Attention: What's Missing in Attention for Video Understanding

Convolution has been arguably the most important feature transform for modern neural networks, leading to the advance of deep learning. Recent emergence of Transformer networks, which replace convolution layers with self-attention blocks, has revealed the limitation of stationary convolution kernels and opened the door to the era of dynamic feature transforms. The existing dynamic transforms, including self-attention, however, are all limited for video understanding where correspondence relations in space and time, i.e., motion information, are crucial for effective representation. In this work, we introduce a relational feature transform, dubbed the relational self-attention (RSA), that leverages rich structures of spatio-temporal relations in videos by dynamically generating relational kernels and aggregating relational contexts. Our experiments and ablation studies show that the RSA network substantially outperforms convolution and self-attention counterparts, achieving the state of the art on the standard motion-centric benchmarks for video action recognition, such as Something-Something-V1 & V2, Diving48, and FineGym.

cs.CV↗

FairMOT: On the Fairness of Detection and Re-Identification in Multiple Object Tracking

Multi-object tracking (MOT) is an important problem in computer vision which has a wide range of applications. Formulating MOT as multi-task learning of object detection and re-ID in a single network is appealing since it allows joint optimization of the two tasks and enjoys high computation efficiency. However, we find that the two tasks tend to compete with each other which need to be carefully addressed. In particular, previous works usually treat re-ID as a secondary task whose accuracy is heavily affected by the primary detection task. As a result, the network is biased to the primary detection task which is not fair to the re-ID task. To solve the problem, we present a simple yet effective approach termed as FairMOT based on the anchor-free object detection architecture CenterNet. Note that it is not a naive combination of CenterNet and re-ID. Instead, we present a bunch of detailed designs which are critical to achieve good tracking results by thorough empirical studies. The resulting approach achieves high accuracy for both detection and tracking. The approach outperforms the state-of-the-art methods by a large margin on several public datasets. The source code and pre-trained models are released at https://github.com/ifzhang/FairMOT.

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An Empirical Study of the Collapsing Problem in Semi-Supervised 2D Human Pose Estimation

Semi-supervised learning aims to boost the accuracy of a model by exploring unlabeled images. The state-of-the-art methods are consistency-based which learn about unlabeled images by encouraging the model to give consistent predictions for images under different augmentations. However, when applied to pose estimation, the methods degenerate and predict every pixel in unlabeled images as background. This is because contradictory predictions are gradually pushed to the background class due to highly imbalanced class distribution. But this is not an issue in supervised learning because it has accurate labels. This inspires us to stabilize the training by obtaining reliable pseudo labels. Specifically, we learn two networks to mutually teach each other. In particular, for each image, we compose an easy-hard pair by applying different augmentations and feed them to both networks. The more reliable predictions on easy images in each network are used to teach the other network to learn about the corresponding hard images. The approach successfully avoids degeneration and achieves promising results on public datasets. The source code and pretrained models have been released at https://github.com/xierc/Semi_Human_Pose.

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Bayesian optimization for the spanwise oscillation of a gliding flat-plate

The kinematics of a gliding flat-plate with spanwise oscillation has been optimized to enhance the power efficiency by using Bayesian optimization method, in which the portfolio allocation framework consists of a Gaussian process probabilistic surrogate and a hybrid acquisition strategy. We tune three types of acquisition function in the optimization framework and assign three different balance parameters to each acquisition function. The design variables are set as the dimensionless oscillating amplitude and reduced frequency of the spanwise oscillation. The object function is to maximize the power factor to support a unit weight. The optimization results in a maximal power factor of 1.65 when the dimensionless oscillating amplitude and reduced frequency vary from 0 to 1. The features of the probabilistic response surface are also examined. There exists an optimal reduced frequency for the power efficiency at the oscillating amplitudes above 0.40. In addition, the higher power efficiency may be obtained by increasing the amplitude beyond 1.00.

physics.flu-dyn↗

VoxelTrack: Multi-Person 3D Human Pose Estimation and Tracking in the Wild

We present VoxelTrack for multi-person 3D pose estimation and tracking from a few cameras which are separated by wide baselines. It employs a multi-branch network to jointly estimate 3D poses and re-identification (Re-ID) features for all people in the environment. In contrast to previous efforts which require to establish cross-view correspondence based on noisy 2D pose estimates, it directly estimates and tracks 3D poses from a 3D voxel-based representation constructed from multi-view images. We first discretize the 3D space by regular voxels and compute a feature vector for each voxel by averaging the body joint heatmaps that are inversely projected from all views. We estimate 3D poses from the voxel representation by predicting whether each voxel contains a particular body joint. Similarly, a Re-ID feature is computed for each voxel which is used to track the estimated 3D poses over time. The main advantage of the approach is that it avoids making any hard decisions based on individual images. The approach can robustly estimate and track 3D poses even when people are severely occluded in some cameras. It outperforms the state-of-the-art methods by a large margin on three public datasets including Shelf, Campus and CMU Panoptic.

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Application of Artificial Neural Network in the Control and Optimization of Distillation Tower

Distillation is a unit operation with multiple input parameters and multiple output parameters. It is characterized by multiple variables, coupling between input parameters, and non-linear relationship with output parameters. Therefore, it is very difficult to use traditional methods to control and optimize the distillation column. Artificial Neural Network (ANN) uses the interconnection between a large number of neurons to establish the functional relationship between input and output, thereby achieving the approximation of any non-linear mapping. ANN is used for the control and optimization of distillation tower, with short response time, good dynamic performance, strong robustness, and strong ability to adapt to changes in the control environment. This article will mainly introduce the research progress of ANN and its application in the modeling, control and optimization of distillation towers.

physics.chem-ph↗

Context Modeling in 3D Human Pose Estimation: A Unified Perspective

Estimating 3D human pose from a single image suffers from severe ambiguity since multiple 3D joint configurations may have the same 2D projection. The state-of-the-art methods often rely on context modeling methods such as pictorial structure model (PSM) or graph neural network (GNN) to reduce ambiguity. However, there is no study that rigorously compares them side by side. So we first present a general formula for context modeling in which both PSM and GNN are its special cases. By comparing the two methods, we found that the end-to-end training scheme in GNN and the limb length constraints in PSM are two complementary factors to improve results. To combine their advantages, we propose ContextPose based on attention mechanism that allows enforcing soft limb length constraints in a deep network. The approach effectively reduces the chance of getting absurd 3D pose estimates with incorrect limb lengths and achieves state-of-the-art results on two benchmark datasets. More importantly, the introduction of limb length constraints into deep networks enables the approach to achieve much better generalization performance.

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