Searcharxiv⌕ Search

arXiv subjects

Chunyu Wang

Publications and source records attributed to Chunyu Wang.

63 records · Page 4Linked to original sources

A Multi-task Joint Framework for Real-time Person Search

Person search generally involves three important parts: person detection, feature extraction and identity comparison. However, person search integrating detection, extraction and comparison has the following drawbacks. Firstly, the accuracy of detection will affect the accuracy of comparison. Secondly, it is difficult to achieve real-time in real-world applications. To solve these problems, we propose a Multi-task Joint Framework for real-time person search (MJF), which optimizes the person detection, feature extraction and identity comparison respectively. For the person detection module, we proposed the YOLOv5-GS model, which is trained with person dataset. It combines the advantages of the Ghostnet and the Squeeze-and-Excitation (SE) block, and improves the speed and accuracy. For the feature extraction module, we design the Model Adaptation Architecture (MAA), which could select different network according to the number of people. It could balance the relationship between accuracy and speed. For identity comparison, we propose a Three Dimension (3D) Pooled Table and a matching strategy to improve identification accuracy. On the condition of 1920*1080 resolution video and 500 IDs table, the identification rate (IR) and frames per second (FPS) achieved by our method could reach 93.6% and 25.7,

cs.CV↗

AdaFuse: Adaptive Multiview Fusion for Accurate Human Pose Estimation in the Wild

Occlusion is probably the biggest challenge for human pose estimation in the wild. Typical solutions often rely on intrusive sensors such as IMUs to detect occluded joints. To make the task truly unconstrained, we present AdaFuse, an adaptive multiview fusion method, which can enhance the features in occluded views by leveraging those in visible views. The core of AdaFuse is to determine the point-point correspondence between two views which we solve effectively by exploring the sparsity of the heatmap representation. We also learn an adaptive fusion weight for each camera view to reflect its feature quality in order to reduce the chance that good features are undesirably corrupted by ``bad'' views. The fusion model is trained end-to-end with the pose estimation network, and can be directly applied to new camera configurations without additional adaptation. We extensively evaluate the approach on three public datasets including Human3.6M, Total Capture and CMU Panoptic. It outperforms the state-of-the-arts on all of them. We also create a large scale synthetic dataset Occlusion-Person, which allows us to perform numerical evaluation on the occluded joints, as it provides occlusion labels for every joint in the images. The dataset and code are released at https://github.com/zhezh/adafuse-3d-human-pose.

cs.CV↗

VoxelPose: Towards Multi-Camera 3D Human Pose Estimation in Wild Environment

We present an approach to estimate 3D poses of multiple people from multiple camera views. In contrast to the previous efforts which require to establish cross-view correspondence based on noisy and incomplete 2D pose estimations, we present an end-to-end solution which directly operates in the $3$D space, therefore avoids making incorrect decisions in the 2D space. To achieve this goal, the features in all camera views are warped and aggregated in a common 3D space, and fed into Cuboid Proposal Network (CPN) to coarsely localize all people. Then we propose Pose Regression Network (PRN) to estimate a detailed 3D pose for each proposal. The approach is robust to occlusion which occurs frequently in practice. Without bells and whistles, it outperforms the state-of-the-arts on the public datasets. Code will be released at https://github.com/microsoft/multiperson-pose-estimation-pytorch.

cs.CV↗

Fusing Wearable IMUs with Multi-View Images for Human Pose Estimation: A Geometric Approach

We propose to estimate 3D human pose from multi-view images and a few IMUs attached at person's limbs. It operates by firstly detecting 2D poses from the two signals, and then lifting them to the 3D space. We present a geometric approach to reinforce the visual features of each pair of joints based on the IMUs. This notably improves 2D pose estimation accuracy especially when one joint is occluded. We call this approach Orientation Regularized Network (ORN). Then we lift the multi-view 2D poses to the 3D space by an Orientation Regularized Pictorial Structure Model (ORPSM) which jointly minimizes the projection error between the 3D and 2D poses, along with the discrepancy between the 3D pose and IMU orientations. The simple two-step approach reduces the error of the state-of-the-art by a large margin on a public dataset. Our code will be released at https://github.com/CHUNYUWANG/imu-human-pose-pytorch.

cs.CV↗

MetaFuse: A Pre-trained Fusion Model for Human Pose Estimation

Cross view feature fusion is the key to address the occlusion problem in human pose estimation. The current fusion methods need to train a separate model for every pair of cameras making them difficult to scale. In this work, we introduce MetaFuse, a pre-trained fusion model learned from a large number of cameras in the Panoptic dataset. The model can be efficiently adapted or finetuned for a new pair of cameras using a small number of labeled images. The strong adaptation power of MetaFuse is due in large part to the proposed factorization of the original fusion model into two parts (1) a generic fusion model shared by all cameras, and (2) lightweight camera-dependent transformations. Furthermore, the generic model is learned from many cameras by a meta-learning style algorithm to maximize its adaptation capability to various camera poses. We observe in experiments that MetaFuse finetuned on the public datasets outperforms the state-of-the-arts by a large margin which validates its value in practice.

cs.CV↗

Cross View Fusion for 3D Human Pose Estimation

We present an approach to recover absolute 3D human poses from multi-view images by incorporating multi-view geometric priors in our model. It consists of two separate steps: (1) estimating the 2D poses in multi-view images and (2) recovering the 3D poses from the multi-view 2D poses. First, we introduce a cross-view fusion scheme into CNN to jointly estimate 2D poses for multiple views. Consequently, the 2D pose estimation for each view already benefits from other views. Second, we present a recursive Pictorial Structure Model to recover the 3D pose from the multi-view 2D poses. It gradually improves the accuracy of 3D pose with affordable computational cost. We test our method on two public datasets H36M and Total Capture. The Mean Per Joint Position Errors on the two datasets are 26mm and 29mm, which outperforms the state-of-the-arts remarkably (26mm vs 52mm, 29mm vs 35mm). Our code is released at \url{https://github.com/microsoft/multiview-human-pose-estimation-pytorch}.

cs.CV↗

Object Detection in Videos by High Quality Object Linking

Compared with object detection in static images, object detection in videos is more challenging due to degraded image qualities. An effective way to address this problem is to exploit temporal contexts by linking the same object across video to form tubelets and aggregating classification scores in the tubelets. In this paper, we focus on obtaining high quality object linking results for better classification. Unlike previous methods that link objects by checking boxes between neighboring frames, we propose to link in the same frame. To achieve this goal, we extend prior methods in following aspects: (1) a cuboid proposal network that extracts spatio-temporal candidate cuboids which bound the movement of objects; (2) a short tubelet detection network that detects short tubelets in short video segments; (3) a short tubelet linking algorithm that links temporally-overlapping short tubelets to form long tubelets. Experiments on the ImageNet VID dataset show that our method outperforms both the static image detector and the previous state of the art. In particular, our method improves results by 8.8% over the static image detector for fast moving objects.

cs.CV↗

Representing Data by a Mixture of Activated Simplices

We present a new model which represents data as a mixture of simplices. Simplices are geometric structures that generalize triangles. We give a simple geometric understanding that allows us to learn a simplicial structure efficiently. Our method requires that the data are unit normalized (and thus lie on the unit sphere). We show that under this restriction, building a model with simplices amounts to constructing a convex hull inside the sphere whose boundary facets is close to the data. We call the boundary facets of the convex hull that are close to the data Activated Simplices. While the total number of bases used to build the simplices is a parameter of the model, the dimensions of the individual activated simplices are learned from the data. Simplices can have different dimensions, which facilitates modeling of inhomogeneous data sources. The simplicial structure is bounded --- this is appropriate for modeling data with constraints, such as human elbows can not bend more than 180 degrees. The simplices are easy to interpret and extremes within the data can be discovered among the vertices. The method provides good reconstruction and regularization. It supports good nearest neighbor classification and it allows realistic generative models to be constructed. It achieves state-of-the-art results on benchmark datasets, including 3D poses and digits.

cs.CV↗

Robust Estimation of 3D Human Poses from a Single Image

Human pose estimation is a key step to action recognition. We propose a method of estimating 3D human poses from a single image, which works in conjunction with an existing 2D pose/joint detector. 3D pose estimation is challenging because multiple 3D poses may correspond to the same 2D pose after projection due to the lack of depth information. Moreover, current 2D pose estimators are usually inaccurate which may cause errors in the 3D estimation. We address the challenges in three ways: (i) We represent a 3D pose as a linear combination of a sparse set of bases learned from 3D human skeletons. (ii) We enforce limb length constraints to eliminate anthropomorphically implausible skeletons. (iii) We estimate a 3D pose by minimizing the $L_1$-norm error between the projection of the 3D pose and the corresponding 2D detection. The $L_1$-norm loss term is robust to inaccurate 2D joint estimations. We use the alternating direction method (ADM) to solve the optimization problem efficiently. Our approach outperforms the state-of-the-arts on three benchmark datasets.

cs.CV↗