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Claire Le Goues

Publications and source records attributed to Claire Le Goues.

At least 37 records · Page 2Linked to original sources

MELT: Mining Effective Lightweight Transformations from Pull Requests

Software developers often struggle to update APIs, leading to manual, time-consuming, and error-prone processes. We introduce MELT, a new approach that generates lightweight API migration rules directly from pull requests in popular library repositories. Our key insight is that pull requests merged into open-source libraries are a rich source of information sufficient to mine API migration rules. By leveraging code examples mined from the library source and automatically generated code examples based on the pull requests, we infer transformation rules in \comby, a language for structural code search and replace. Since inferred rules from single code examples may be too specific, we propose a generalization procedure to make the rules more applicable to client projects. MELT rules are syntax-driven, interpretable, and easily adaptable. Moreover, unlike previous work, our approach enables rule inference to seamlessly integrate into the library workflow, removing the need to wait for client code migrations. We evaluated MELT on pull requests from four popular libraries, successfully mining 461 migration rules from code examples in pull requests and 114 rules from auto-generated code examples. Our generalization procedure increases the number of matches for mined rules by 9x. We applied these rules to client projects and ran their tests, which led to an overall decrease in the number of warnings and fixing some test cases demonstrating MELT's effectiveness in real-world scenarios.

cs.SE↗

STRIDE: Simple Type Recognition In Decompiled Executables

Decompilers are widely used by security researchers and developers to reverse engineer executable code. While modern decompilers are adept at recovering instructions, control flow, and function boundaries, some useful information from the original source code, such as variable types and names, is lost during the compilation process. Our work aims to predict these variable types and names from the remaining information. We propose STRIDE, a lightweight technique that predicts variable names and types by matching sequences of decompiler tokens to those found in training data. We evaluate it on three benchmark datasets and find that STRIDE achieves comparable performance to state-of-the-art machine learning models for both variable retyping and renaming while being much simpler and faster. We perform a detailed comparison with two recent SOTA transformer-based models in order to understand the specific factors that make our technique effective. We implemented STRIDE in fewer than 1000 lines of Python and have open-sourced it under a permissive license at https://github.com/hgarrereyn/STRIDE.

cs.CR↗

Security Vulnerability Detection with Multitask Self-Instructed Fine-Tuning of Large Language Models

Software security vulnerabilities allow attackers to perform malicious activities to disrupt software operations. Recent Transformer-based language models have significantly advanced vulnerability detection, surpassing the capabilities of static analysis based deep learning models. However, language models trained solely on code tokens do not capture either the explanation of vulnerability type or the data flow structure information of code, both of which are crucial for vulnerability detection. We propose a novel technique that integrates a multitask sequence-to-sequence LLM with pro-gram control flow graphs encoded as a graph neural network to achieve sequence-to-classification vulnerability detection. We introduce MSIVD, multitask self-instructed fine-tuning for vulnerability detection, inspired by chain-of-thought prompting and LLM self-instruction. Our experiments demonstrate that MSIVD achieves superior performance, outperforming the highest LLM-based vulnerability detector baseline (LineVul), with a F1 score of 0.92 on the BigVul dataset, and 0.48 on the PreciseBugs dataset. By training LLMs and GNNs simultaneously using a combination of code and explanatory metrics of a vulnerable program, MSIVD represents a promising direction for advancing LLM-based vulnerability detection that generalizes to unseen data. Based on our findings, we further discuss the necessity for new labelled security vulnerability datasets, as recent LLMs have seen or memorized prior datasets' held-out evaluation data.

cs.CR↗

Revisiting Unnaturalness for Automated Program Repair in the Era of Large Language Models

Language models have improved by orders of magnitude with the recent emergence of Transformer-based Large Language Models (LLMs). LLMs have demonstrated their ability to generate natural code that is highly similar to code written by professional developers. One intermediate value an LLM can emit is entropy, which measures the naturalness of a token of code. We hypothesize that entropy can be used to improve the performance of Automated Program Repair (APR) tasks. While much progress has been made in Automated Program Repair (APR), fault localization techniques suffer from a lack of diversity in ranking scores, patch generation tools tend to be inefficient as all tests need to run before determining if a patch is likely to be correct, and patch ranking often suffers from the test-suite over-fitting problem. However, using an LLM directly for APR introduces concerns for training data leakage. In this work, we introduce a novel way of using the entropy of LLMs in combination with prior APR tools to improve all stages of APR. We show that entropy is highly complementary with prior fault localization tools. Our proposed re-ranking method achieves a 50% Top-5 score improvement over SBFL. We propose a patch-naturalness measurement, entropy-delta, to improve the efficiency of template-based repair techniques by ranking plausible patches before undergoing testing. When using entropy-delta for patch ranking and classification, our proposed method can rank correct patches more effectively than state-of-the-art machine learning tools with an 49% improvement in Top-1. Our work suggests that LLMs can be an effective addition to compliment prior APR tasks while minimizing both the test-suite overfitting problem and the LLM data leakage problem.

cs.SE↗

PreciseBugCollector: Extensible, Executable and Precise Bug-fix Collection

Bug datasets are vital for enabling deep learning techniques to address software maintenance tasks related to bugs. However, existing bug datasets suffer from precise and scale limitations: they are either small-scale but precise with manual validation or large-scale but imprecise with simple commit message processing. In this paper, we introduce PreciseBugCollector, a precise, multi-language bug collection approach that overcomes these two limitations. PreciseBugCollector is based on two novel components: a) A bug tracker to map the codebase repositories with external bug repositories to trace bug type information, and b) A bug injector to generate project-specific bugs by injecting noise into the correct codebases and then executing them against their test suites to obtain test failure messages. We implement PreciseBugCollector against three sources: 1) A bug tracker that links to the national vulnerability data set (NVD) to collect general-wise vulnerabilities, 2) A bug tracker that links to OSS-Fuzz to collect general-wise bugs, and 3) A bug injector based on 16 injection rules to generate project-wise bugs. To date, PreciseBugCollector comprises 1057818 bugs extracted from 2968 open-source projects. Of these, 12602 bugs are sourced from bug repositories (NVD and OSS-Fuzz), while the remaining 1045216 project-specific bugs are generated by the bug injector. Considering the challenge objectives, we argue that a bug injection approach is highly valuable for the industrial setting, since project-specific bugs align with domain knowledge, share the same codebase, and adhere to the coding style employed in industrial projects.

cs.SE↗

What is a "bug"? On subjectivity, epistemic power, and implications for software research

Considerable effort in software research and practice is spent on bugs. Finding, reporting, tracking, triaging, attempting to fix them automatically, detecting "bug smells" -these comprise a substantial portion of large projects' time and development cost, and are of significant interest to researchers in Software Engineering, Programming Languages, and beyond. But, what is a bug, exactly? While segmentation faults rarely spark joy, most bugs are not so clear cut. Per the Oxford English Dictionary, the word "bug" has been a colloquialism for an engineering "defect" at least since the 1870s. Most modern software-oriented definitions speak to a disconnect between what a developer intended and what a program actually does. Formal verification, from its inception, has developed means to identify deviations from a formal specification, expected to more or less fully encode desired behavior. However, software is rarely accompanied by full and formal specifications, and this intention is instead treated as implicit or partially-documented at best. The International Software Testing Qualifications board writes: "A human being can make an error (mistake), which produces a defect (fault, bug) in the program code, or in a document. If a defect in code is executed, the system may fail to do what it should do (or do something it shouldn't), causing a failure. Defects may result in failures, but not all [do]". Most sources forsake this precision. The influential paper "Finding bugs is easy" begins by saying "bug patterns are code idioms that are often errors"-with no particular elaboration. Other work relies on imperfect practical proxies for specifications. For example, in automatic program repair research, a bug corresponds to a failing test case: when the test passes, the bug is considered fixed. However, when we interrogate fairly straightforward definitions, they start to break down...

cs.SE↗

Software Engineering for Robotics: Future Research Directions; Report from the 2023 Workshop on Software Engineering for Robotics

Robots are experiencing a revolution as they permeate many aspects of our daily lives, from performing house maintenance to infrastructure inspection, from efficiently warehousing goods to autonomous vehicles, and more. This technical progress and its impact are astounding. This revolution, however, is outstripping the capabilities of existing software development processes, techniques, and tools, which largely have remained unchanged for decades. These capabilities are ill-suited to handling the challenges unique to robotics software such as dealing with a wide diversity of domains, heterogeneous hardware, programmed and learned components, complex physical environments captured and modeled with uncertainty, emergent behaviors that include human interactions, and scalability demands that span across multiple dimensions. Looking ahead to the need to develop software for robots that are ever more ubiquitous, autonomous, and reliant on complex adaptive components, hardware, and data, motivated an NSF-sponsored community workshop on the subject of Software Engineering for Robotics, held in Detroit, Michigan in October 2023. The goal of the workshop was to bring together thought leaders across robotics and software engineering to coalesce a community, and identify key problems in the area of SE for robotics that that community should aim to solve over the next 5 years. This report serves to summarize the motivation, activities, and findings of that workshop, in particular by articulating the challenges unique to robot software, and identifying a vision for fruitful near-term research directions to tackle them.

cs.RO↗

Large Language Models for Test-Free Fault Localization

Fault Localization (FL) aims to automatically localize buggy lines of code, a key first step in many manual and automatic debugging tasks. Previous FL techniques assume the provision of input tests, and often require extensive program analysis, program instrumentation, or data preprocessing. Prior work on deep learning for APR struggles to learn from small datasets and produces limited results on real-world programs. Inspired by the ability of large language models (LLMs) of code to adapt to new tasks based on very few examples, we investigate the applicability of LLMs to line level fault localization. Specifically, we propose to overcome the left-to-right nature of LLMs by fine-tuning a small set of bidirectional adapter layers on top of the representations learned by LLMs to produce LLMAO, the first language model based fault localization approach that locates buggy lines of code without any test coverage information. We fine-tune LLMs with 350 million, 6 billion, and 16 billion parameters on small, manually curated corpora of buggy programs such as the Defects4J corpus. We observe that our technique achieves substantially more confidence in fault localization when built on the larger models, with bug localization performance scaling consistently with the LLM size. Our empirical evaluation shows that LLMAO improves the Top-1 results over the state-of-the-art machine learning fault localization (MLFL) baselines by 2.3%-54.4%, and Top-5 results by 14.4%-35.6%. LLMAO is also the first FL technique trained using a language model architecture that can detect security vulnerabilities down to the code line level.

cs.SE↗

CAT-LM: Training Language Models on Aligned Code And Tests

Testing is an integral part of the software development process. Yet, writing tests is time-consuming and therefore often neglected. Classical test generation tools such as EvoSuite generate behavioral test suites by optimizing for coverage, but tend to produce tests that are hard to understand. Language models trained on code can generate code that is highly similar to that written by humans, but current models are trained to generate each file separately, as is standard practice in natural language processing, and thus fail to consider the code-under-test context when producing a test file. In this work, we propose the Aligned Code And Tests Language Model (CAT-LM), a GPT-style language model with 2.7 Billion parameters, trained on a corpus of Python and Java projects. We utilize a novel pretraining signal that explicitly considers the mapping between code and test files when available. We also drastically increase the maximum sequence length of inputs to 8,192 tokens, 4x more than typical code generation models, to ensure that the code context is available to the model when generating test code. We analyze its usefulness for realistic applications, showing that sampling with filtering (e.g., by compilability, coverage) allows it to efficiently produce tests that achieve coverage similar to ones written by developers while resembling their writing style. By utilizing the code context, CAT-LM generates more valid tests than even much larger language models trained with more data (CodeGen 16B and StarCoder) and substantially outperforms a recent test-specific model (TeCo) at test completion. Overall, our work highlights the importance of incorporating software-specific insights when training language models for code and paves the way to more powerful automated test generation.

cs.SE↗

Contextual Predictive Mutation Testing

Mutation testing is a powerful technique for assessing and improving test suite quality that artificially introduces bugs and checks whether the test suites catch them. However, it is also computationally expensive and thus does not scale to large systems and projects. One promising recent approach to tackling this scalability problem uses machine learning to predict whether the tests will detect the synthetic bugs, without actually running those tests. However, existing predictive mutation testing approaches still misclassify 33% of detection outcomes on a randomly sampled set of mutant-test suite pairs. We introduce MutationBERT, an approach for predictive mutation testing that simultaneously encodes the source method mutation and test method, capturing key context in the input representation. Thanks to its higher precision, MutationBERT saves 33% of the time spent by a prior approach on checking/verifying live mutants. MutationBERT, also outperforms the state-of-the-art in both same project and cross project settings, with meaningful improvements in precision, recall, and F1 score. We validate our input representation, and aggregation approaches for lifting predictions from the test matrix level to the test suite level, finding similar improvements in performance. MutationBERT not only enhances the state-of-the-art in predictive mutation testing, but also presents practical benefits for real-world applications, both in saving developer time and finding hard to detect mutants.

cs.SE↗

Mind the Gap: The Difference Between Coverage and Mutation Score Can Guide Testing Efforts

An "adequate" test suite should effectively find all inconsistencies between a system's requirements/specifications and its implementation. Practitioners frequently use code coverage to approximate adequacy, while academics argue that mutation score may better approximate true (oracular) adequacy coverage. High code coverage is increasingly attainable even on large systems via automatic test generation, including fuzzing. In light of all of these options for measuring and improving testing effort, how should a QA engineer spend their time? We propose a new framework for reasoning about the extent, limits, and nature of a given testing effort based on an idea we call the oracle gap, or the difference between source code coverage and mutation score for a given software element. We conduct (1) a large-scale observational study of the oracle gap across popular Maven projects, (2) a study that varies testing and oracle quality across several of those projects and (3) a small-scale observational study of highly critical, well-tested code across comparable blockchain projects. We show that the oracle gap surfaces important information about the extent and quality of a test effort beyond either adequacy metric alone. In particular, it provides a way for practitioners to identify source files where it is likely a weak oracle tests important code.

cs.SE↗

Learning to Superoptimize Real-world Programs

Program optimization is the process of modifying software to execute more efficiently. Superoptimizers attempt to find the optimal program by employing significantly more expensive search and constraint solving techniques. Generally, these methods do not scale well to programs in real development scenarios, and as a result, superoptimization has largely been confined to small-scale, domain-specific, and/or synthetic program benchmarks. In this paper, we propose a framework to learn to superoptimize real-world programs by using neural sequence-to-sequence models. We created a dataset consisting of over 25K real-world x86-64 assembly functions mined from open-source projects and propose an approach, Self Imitation Learning for Optimization (SILO) that is easy to implement and outperforms a standard policy gradient learning approach on our dataset. Our method, SILO, superoptimizes 5.9% of our test set when compared with the gcc version 10.3 compiler's aggressive optimization level -O3. We also report that SILO's rate of superoptimization on our test set is over five times that of a standard policy gradient approach and a model pre-trained on compiler optimization demonstration.

cs.LG↗

Using Dynamic Binary Instrumentation to Detect Failures in Robotics Software

Autonomous and Robotics Systems (ARSs) are widespread, complex, and increasingly coming into contact with the public. Many of these systems are safety-critical, and it is vital to detect software errors to protect against harm. We propose a family of novel techniques to detect unusual program executions and incorrect program behavior. We model execution behavior by collecting low-level signals at run time and using those signals to build machine learning models. These models can identify previously-unseen executions that are more likely to exhibit errors. We describe a tractable approach for collecting dynamic binary runtime signals on ARSs, allowing the systems to absorb most of the overhead from dynamic instrumentation. The architecture of ARSs is particularly well-adapted to hiding the overhead from instrumentation. We demonstrate the efficiency of these approaches on ARDUPILOT -- a popular open-source autopilot software system -- and HUSKY -- an unmanned ground vehicle -- in simulation. We instrument executions to gather data from which we build supervised machine learning models of executions and evaluate the accuracy of these models. We also analyze the amount of training data needed to develop models with various degrees of accuracy, measure the overhead added to executions that use the analysis tool, and analyze which runtime signals are most useful for detecting unusual behavior on the program under test. In addition, we analyze the effects of timing delays on the functional behavior of ARSs.

cs.SE↗

VarCLR: Variable Semantic Representation Pre-training via Contrastive Learning

Variable names are critical for conveying intended program behavior. Machine learning-based program analysis methods use variable name representations for a wide range of tasks, such as suggesting new variable names and bug detection. Ideally, such methods could capture semantic relationships between names beyond syntactic similarity, e.g., the fact that the names average and mean are similar. Unfortunately, previous work has found that even the best of previous representation approaches primarily capture relatedness (whether two variables are linked at all), rather than similarity (whether they actually have the same meaning). We propose VarCLR, a new approach for learning semantic representations of variable names that effectively captures variable similarity in this stricter sense. We observe that this problem is an excellent fit for contrastive learning, which aims to minimize the distance between explicitly similar inputs, while maximizing the distance between dissimilar inputs. This requires labeled training data, and thus we construct a novel, weakly-supervised variable renaming dataset mined from GitHub edits. We show that VarCLR enables the effective application of sophisticated, general-purpose language models like BERT, to variable name representation and thus also to related downstream tasks like variable name similarity search or spelling correction. VarCLR produces models that significantly outperform the state-of-the-art on IdBench, an existing benchmark that explicitly captures variable similarity (as distinct from relatedness). Finally, we contribute a release of all data, code, and pre-trained models, aiming to provide a drop-in replacement for variable representations used in either existing or future program analyses that rely on variable names.

cs.SE↗

Augmenting Decompiler Output with Learned Variable Names and Types

A common tool used by security professionals for reverse-engineering binaries found in the wild is the decompiler. A decompiler attempts to reverse compilation, transforming a binary to a higher-level language such as C. High-level languages ease reasoning about programs by providing useful abstractions such as loops, typed variables, and comments, but these abstractions are lost during compilation. Decompilers are able to deterministically reconstruct structural properties of code, but comments, variable names, and custom variable types are technically impossible to recover. In this paper we present DIRTY (DecompIled variable ReTYper), a novel technique for improving the quality of decompiler output that automatically generates meaningful variable names and types. Empirical evaluation on a novel dataset of C code mined from GitHub shows that DIRTY outperforms prior work approaches by a sizable margin, recovering the original names written by developers 66.4% of the time and the original types 75.8% of the time.

cs.SE↗

Empirical Study of Restarted and Flaky Builds on Travis CI

Continuous Integration (CI) is a development practice where developers frequently integrate code into a common codebase. After the code is integrated, the CI server runs a test suite and other tools to produce a set of reports (e.g., output of linters and tests). If the result of a CI test run is unexpected, developers have the option to manually restart the build, re-running the same test suite on the same code; this can reveal build flakiness, if the restarted build outcome differs from the original build. In this study, we analyze restarted builds, flaky builds, and their impact on the development workflow. We observe that developers restart at least 1.72% of builds, amounting to 56,522 restarted builds in our Travis CI dataset. We observe that more mature and more complex projects are more likely to include restarted builds. The restarted builds are mostly builds that are initially failing due to a test, network problem, or a Travis CI limitations such as execution timeout. Finally, we observe that restarted builds have a major impact on development workflow. Indeed, in 54.42% of the restarted builds, the developers analyze and restart a build within an hour of the initial failure. This suggests that developers wait for CI results, interrupting their workflow to address the issue. Restarted builds also slow down the merging of pull requests by a factor of three, bringing median merging time from 16h to 48h.

cs.SE↗

Understanding and Improving Artifact Sharing in Software Engineering Research

In recent years, many software engineering researchers have begun to include artifacts alongside their research papers. Ideally, artifacts, including tools, benchmarks, and data, support the dissemination of ideas, provide evidence for research claims, and serve as a starting point for future research. However, in practice, artifacts suffer from a variety of issues that prevent the realization of their full potential. To help the software engineering community realize the full potential of artifacts, we seek to understand the challenges involved in the creation, sharing, and use of artifacts. To that end, we perform a mixed-methods study including a survey of artifacts in software engineering publications, and an online survey of 153 software engineering researchers. By analyzing the perspectives of artifact creators, users, and reviewers, we identify several high-level challenges that affect the quality of artifacts including mismatched expectations between these groups, and a lack of sufficient reward for both creators and reviewers. Using Diffusion of Innovations as an analytical framework, we examine how these challenges relate to one another, and build an understanding of the factors that affect the sharing and success of artifacts. Finally, we make recommendations to improve the quality of artifacts based on our results and existing best practices.

cs.SE↗

GzScenic: Automatic Scene Generation for Gazebo Simulator

Testing robotic and cyberphysical systems in simulation require specifications of the simulated environments (i.e., scenes). The Scenic domain-specific language provides a high-level probabilistic programming language that allows users to specify scenarios for simulation. Scenic automatically generates concrete scenes that can be rendered by simulators. However, Scenic is mainly designed for autonomous vehicle simulation and does not support the most popular general-purpose simulator: Gazebo. In this work, we present GzScenic; a tool that automatically generates scenes for simulation in Gazebo. GzScenic automatically generates both the models required for running Scenic on the scenarios, and the models that Gazebo requires for running the simulation.

cs.RO↗