Searcharxiv⌕ Search

arXiv subjects

Cong Shen

Publications and source records attributed to Cong Shen.

At least 73 records · Page 4Linked to original sources

Differentially Private Wireless Federated Learning Using Orthogonal Sequences

We propose a privacy-preserving uplink over-the-air computation (AirComp) method, termed FLORAS, for single-input single-output (SISO) wireless federated learning (FL) systems. From the perspective of communication designs, FLORAS eliminates the requirement of channel state information at the transmitters (CSIT) by leveraging the properties of orthogonal sequences. From the privacy perspective, we prove that FLORAS offers both item-level and client-level differential privacy (DP) guarantees. Moreover, by properly adjusting the system parameters, FLORAS can flexibly achieve different DP levels at no additional cost. A new FL convergence bound is derived which, combined with the privacy guarantees, allows for a smooth tradeoff between the achieved convergence rate and differential privacy levels. Experimental results demonstrate the advantages of FLORAS compared with the baseline AirComp method, and validate that the analytical results can guide the design of privacy-preserving FL with different tradeoff requirements on the model convergence and privacy levels.

cs.IT↗

Reward Teaching for Federated Multi-armed Bandits

Most of the existing federated multi-armed bandits (FMAB) designs are based on the presumption that clients will implement the specified design to collaborate with the server. In reality, however, it may not be possible to modify the clients' existing protocols. To address this challenge, this work focuses on clients who always maximize their individual cumulative rewards, and introduces a novel idea of ``reward teaching'', where the server guides the clients towards global optimality through implicit local reward adjustments. Under this framework, the server faces two tightly coupled tasks of bandit learning and target teaching, whose combination is non-trivial and challenging. A phased approach, called Teaching-After-Learning (TAL), is first designed to encourage and discourage clients' explorations separately. General performance analyses of TAL are established when the clients' strategies satisfy certain mild requirements. With novel technical approaches developed to analyze the warm-start behaviors of bandit algorithms, particularized guarantees of TAL with clients running UCB or epsilon-greedy strategies are then obtained. These results demonstrate that TAL achieves logarithmic regrets while only incurring logarithmic adjustment costs, which is order-optimal w.r.t. a natural lower bound. As a further extension, the Teaching-While-Learning (TWL) algorithm is developed with the idea of successive arm elimination to break the non-adaptive phase separation in TAL. Rigorous analyses demonstrate that when facing clients with UCB1, TWL outperforms TAL in terms of the dependencies on sub-optimality gaps thanks to its adaptive design. Experimental results demonstrate the effectiveness and generality of the proposed algorithms.

stat.ML↗

Offline Reinforcement Learning for Wireless Network Optimization with Mixture Datasets

The recent development of reinforcement learning (RL) has boosted the adoption of online RL for wireless radio resource management (RRM). However, online RL algorithms require direct interactions with the environment, which may be undesirable given the potential performance loss due to the unavoidable exploration in RL. In this work, we first investigate the use of \emph{offline} RL algorithms in solving the RRM problem. We evaluate several state-of-the-art offline RL algorithms, including behavior constrained Q-learning (BCQ), conservative Q-learning (CQL), and implicit Q-learning (IQL), for a specific RRM problem that aims at maximizing a linear combination {of sum and} 5-percentile rates via user scheduling. We observe that the performance of offline RL for the RRM problem depends critically on the behavior policy used for data collection, and further propose a novel offline RL solution that leverages heterogeneous datasets collected by different behavior policies. We show that with a proper mixture of the datasets, offline RL can produce a near-optimal RL policy even when all involved behavior policies are highly suboptimal.

cs.IT↗

Federated Linear Bandits with Finite Adversarial Actions

We study a federated linear bandits model, where $M$ clients communicate with a central server to solve a linear contextual bandits problem with finite adversarial action sets that may be different across clients. To address the unique challenges of adversarial finite action sets, we propose the FedSupLinUCB algorithm, which extends the principles of SupLinUCB and OFUL algorithms in linear contextual bandits. We prove that FedSupLinUCB achieves a total regret of $\tilde{O}(\sqrt{d T})$, where $T$ is the total number of arm pulls from all clients, and $d$ is the ambient dimension of the linear model. This matches the minimax lower bound and thus is order-optimal (up to polylog terms). We study both asynchronous and synchronous cases and show that the communication cost can be controlled as $O(d M^2 \log(d)\log(T))$ and $O(\sqrt{d^3 M^3} \log(d))$, respectively. The FedSupLinUCB design is further extended to two scenarios: (1) variance-adaptive, where a total regret of $\tilde{O} (\sqrt{d \sum \nolimits_{t=1}^{T} σ_t^2})$ can be achieved with $σ_t^2$ being the noise variance of round $t$; and (2) adversarial corruption, where a total regret of $\tilde{O}(\sqrt{dT} + d C_p)$ can be achieved with $C_p$ being the total corruption budget. Experiment results corroborate the theoretical analysis and demonstrate the effectiveness of FedSupLinUCB on both synthetic and real-world datasets.

cs.LG↗

Torsion Graph Neural Networks

Geometric deep learning (GDL) models have demonstrated a great potential for the analysis of non-Euclidian data. They are developed to incorporate the geometric and topological information of non-Euclidian data into the end-to-end deep learning architectures. Motivated by the recent success of discrete Ricci curvature in graph neural network (GNNs), we propose TorGNN, an analytic Torsion enhanced Graph Neural Network model. The essential idea is to characterize graph local structures with an analytic torsion based weight formula. Mathematically, analytic torsion is a topological invariant that can distinguish spaces which are homotopy equivalent but not homeomorphic. In our TorGNN, for each edge, a corresponding local simplicial complex is identified, then the analytic torsion (for this local simplicial complex) is calculated, and further used as a weight (for this edge) in message-passing process. Our TorGNN model is validated on link prediction tasks from sixteen different types of networks and node classification tasks from three types of networks. It has been found that our TorGNN can achieve superior performance on both tasks, and outperform various state-of-the-art models. This demonstrates that analytic torsion is a highly efficient topological invariant in the characterization of graph structures and can significantly boost the performance of GNNs.

cs.LG↗

Curvature-enhanced Graph Convolutional Network for Biomolecular Interaction Prediction

Geometric deep learning has demonstrated a great potential in non-Euclidean data analysis. The incorporation of geometric insights into learning architecture is vital to its success. Here we propose a curvature-enhanced graph convolutional network (CGCN) for biomolecular interaction prediction, for the first time. Our CGCN employs Ollivier-Ricci curvature (ORC) to characterize network local structures and to enhance the learning capability of GCNs. More specifically, ORCs are evaluated based on the local topology from node neighborhoods, and further used as weights for the feature aggregation in message-passing procedure. Our CGCN model is extensively validated on fourteen real-world bimolecular interaction networks and a series of simulated data. It has been found that our CGCN can achieve the state-of-the-art results. It outperforms all existing models, as far as we know, in thirteen out of the fourteen real-world datasets and ranks as the second in the rest one. The results from the simulated data show that our CGCN model is superior to the traditional GCN models regardless of the positive-to-negativecurvature ratios, network densities, and network sizes (when larger than 500).

q-bio.QM↗

Molecular geometric deep learning

Geometric deep learning (GDL) has demonstrated huge power and enormous potential in molecular data analysis. However, a great challenge still remains for highly efficient molecular representations. Currently, covalent-bond-based molecular graphs are the de facto standard for representing molecular topology at the atomic level. Here we demonstrate, for the first time, that molecular graphs constructed only from non-covalent bonds can achieve similar or even better results than covalent-bond-based models in molecular property prediction. This demonstrates the great potential of novel molecular representations beyond the de facto standard of covalent-bond-based molecular graphs. Based on the finding, we propose molecular geometric deep learning (Mol-GDL). The essential idea is to incorporate a more general molecular representation into GDL models. In our Mol-GDL, molecular topology is modeled as a series of molecular graphs, each focusing on a different scale of atomic interactions. In this way, both covalent interactions and non-covalent interactions are incorporated into the molecular representation on an equal footing. We systematically test Mol-GDL on fourteen commonly-used benchmark datasets. The results show that our Mol-GDL can achieve a better performance than state-of-the-art (SOTA) methods. Source code and data are available at https://github.com/CS-BIO/Mol-GDL.

physics.comp-ph↗

Provably Efficient Offline Reinforcement Learning with Perturbed Data Sources

Existing theoretical studies on offline reinforcement learning (RL) mostly consider a dataset sampled directly from the target task. In practice, however, data often come from several heterogeneous but related sources. Motivated by this gap, this work aims at rigorously understanding offline RL with multiple datasets that are collected from randomly perturbed versions of the target task instead of from itself. An information-theoretic lower bound is derived, which reveals a necessary requirement on the number of involved sources in addition to that on the number of data samples. Then, a novel HetPEVI algorithm is proposed, which simultaneously considers the sample uncertainties from a finite number of data samples per data source and the source uncertainties due to a finite number of available data sources. Theoretical analyses demonstrate that HetPEVI can solve the target task as long as the data sources collectively provide a good data coverage. Moreover, HetPEVI is demonstrated to be optimal up to a polynomial factor of the horizon length. Finally, the study is extended to offline Markov games and offline robust RL, which demonstrates the generality of the proposed designs and theoretical analyses.

stat.ML↗

Near-optimal Conservative Exploration in Reinforcement Learning under Episode-wise Constraints

This paper investigates conservative exploration in reinforcement learning where the performance of the learning agent is guaranteed to be above a certain threshold throughout the learning process. It focuses on the tabular episodic Markov Decision Process (MDP) setting that has finite states and actions. With the knowledge of an existing safe baseline policy, an algorithm termed as StepMix is proposed to balance the exploitation and exploration while ensuring that the conservative constraint is never violated in each episode with high probability. StepMix features a unique design of a mixture policy that adaptively and smoothly interpolates between the baseline policy and the optimistic policy. Theoretical analysis shows that StepMix achieves near-optimal regret order as in the constraint-free setting, indicating that obeying the stringent episode-wise conservative constraint does not compromise the learning performance. Besides, a randomization-based EpsMix algorithm is also proposed and shown to achieve the same performance as StepMix. The algorithm design and theoretical analysis are further extended to the setting where the baseline policy is not given a priori but must be learned from an offline dataset, and it is proved that similar conservative guarantee and regret can be achieved if the offline dataset is sufficiently large. Experiment results corroborate the theoretical analysis and demonstrate the effectiveness of the proposed conservative exploration strategies.

cs.LG↗

On High-dimensional and Low-rank Tensor Bandits

Most existing studies on linear bandits focus on the one-dimensional characterization of the overall system. While being representative, this formulation may fail to model applications with high-dimensional but favorable structures, such as the low-rank tensor representation for recommender systems. To address this limitation, this work studies a general tensor bandits model, where actions and system parameters are represented by tensors as opposed to vectors, and we particularly focus on the case that the unknown system tensor is low-rank. A novel bandit algorithm, coined TOFU (Tensor Optimism in the Face of Uncertainty), is developed. TOFU first leverages flexible tensor regression techniques to estimate low-dimensional subspaces associated with the system tensor. These estimates are then utilized to convert the original problem to a new one with norm constraints on its system parameters. Lastly, a norm-constrained bandit subroutine is adopted by TOFU, which utilizes these constraints to avoid exploring the entire high-dimensional parameter space. Theoretical analyses show that TOFU improves the best-known regret upper bound by a multiplicative factor that grows exponentially in the system order. A novel performance lower bound is also established, which further corroborates the efficiency of TOFU.

stat.ML↗

Joint Client Assignment and UAV Route Planning for Indirect-Communication Federated Learning

Federated Learning (FL) is a machine learning approach that enables the creation of shared models for powerful applications while allowing data to remain on devices. This approach provides benefits such as improved data privacy, security, and reduced latency. However, in some systems, direct communication between clients and servers may not be possible, such as remote areas without proper communication infrastructure. To overcome this challenge, a new framework called FedEx (Federated Learning via Model Express Delivery) is proposed. This framework employs mobile transporters, such as UAVs, to establish indirect communication channels between the server and clients. These transporters act as intermediaries and allow for model information exchange. The use of indirect communication presents new challenges for convergence analysis and optimization, as the delay introduced by the transporters' movement creates issues for both global model dissemination and local model collection. To address this, two algorithms, FedEx-Sync and FedEx-Async, are proposed for synchronized and asynchronized learning at the transporter level. Additionally, a bi-level optimization algorithm is proposed to solve the joint client assignment and route planning problem. Experimental validation using two public datasets in a simulated network demonstrates consistent results with the theory, proving the efficacy of FedEx.

cs.DC↗

Nearly Minimax Optimal Offline Reinforcement Learning with Linear Function Approximation: Single-Agent MDP and Markov Game

Offline reinforcement learning (RL) aims at learning an optimal strategy using a pre-collected dataset without further interactions with the environment. While various algorithms have been proposed for offline RL in the previous literature, the minimax optimality has only been (nearly) established for tabular Markov decision processes (MDPs). In this paper, we focus on offline RL with linear function approximation and propose a new pessimism-based algorithm for offline linear MDP. At the core of our algorithm is the uncertainty decomposition via a reference function, which is new in the literature of offline RL under linear function approximation. Theoretical analysis demonstrates that our algorithm can match the performance lower bound up to logarithmic factors. We also extend our techniques to the two-player zero-sum Markov games (MGs), and establish a new performance lower bound for MGs, which tightens the existing result, and verifies the nearly minimax optimality of the proposed algorithm. To the best of our knowledge, these are the first computationally efficient and nearly minimax optimal algorithms for offline single-agent MDPs and MGs with linear function approximation.

cs.LG↗

Federated Learning via Indirect Server-Client Communications

Federated Learning (FL) is a communication-efficient and privacy-preserving distributed machine learning framework that has gained a significant amount of research attention recently. Despite the different forms of FL algorithms (e.g., synchronous FL, asynchronous FL) and the underlying optimization methods, nearly all existing works implicitly assumed the existence of a communication infrastructure that facilitates the direct communication between the server and the clients for the model data exchange. This assumption, however, does not hold in many real-world applications that can benefit from distributed learning but lack a proper communication infrastructure (e.g., smart sensing in remote areas). In this paper, we propose a novel FL framework, named FedEx (short for FL via Model Express Delivery), that utilizes mobile transporters (e.g., Unmanned Aerial Vehicles) to establish indirect communication channels between the server and the clients. Two algorithms, called FedEx-Sync and FedEx-Async, are developed depending on whether the transporters adopt a synchronized or an asynchronized schedule. Even though the indirect communications introduce heterogeneous delays to clients for both the global model dissemination and the local model collection, we prove the convergence of both versions of FedEx. The convergence analysis subsequently sheds lights on how to assign clients to different transporters and design the routes among the clients. The performance of FedEx is evaluated through experiments in a simulated network on two public datasets.

cs.DC↗

Communication and Storage Efficient Federated Split Learning

Federated learning (FL) is a popular distributed machine learning (ML) paradigm, but is often limited by significant communication costs and edge device computation capabilities. Federated Split Learning (FSL) preserves the parallel model training principle of FL, with a reduced device computation requirement thanks to splitting the ML model between the server and clients. However, FSL still incurs very high communication overhead due to transmitting the smashed data and gradients between the clients and the server in each global round. Furthermore, the server has to maintain separate models for every client, resulting in a significant computation and storage requirement that grows linearly with the number of clients. This paper tries to solve these two issues by proposing a communication and storage efficient federated and split learning (CSE-FSL) strategy, which utilizes an auxiliary network to locally update the client models while keeping only a single model at the server, hence avoiding the communication of gradients from the server and greatly reducing the server resource requirement. Communication cost is further reduced by only sending the smashed data in selected epochs from the clients. We provide a rigorous theoretical analysis of CSE-FSL that guarantees its convergence for non-convex loss functions. Extensive experimental results demonstrate that CSE-FSL has a significant communication reduction over existing FSL techniques while achieving state-of-the-art convergence and model accuracy, using several real-world FL tasks.

cs.IT↗

Online Learning with Diverse User Preferences

In this paper, we investigate the impact of diverse user preference on learning under the stochastic multi-armed bandit (MAB) framework. We aim to show that when the user preferences are sufficiently diverse and each arm can be optimal for certain users, the O(log T) regret incurred by exploring the sub-optimal arms under the standard stochastic MAB setting can be reduced to a constant. Our intuition is that to achieve sub-linear regret, the number of times an optimal arm being pulled should scale linearly in time; when all arms are optimal for certain users and pulled frequently, the estimated arm statistics can quickly converge to their true values, thus reducing the need of exploration dramatically. We cast the problem into a stochastic linear bandits model, where both the users preferences and the state of arms are modeled as {independent and identical distributed (i.i.d)} d-dimensional random vectors. After receiving the user preference vector at the beginning of each time slot, the learner pulls an arm and receives a reward as the linear product of the preference vector and the arm state vector. We also assume that the state of the pulled arm is revealed to the learner once its pulled. We propose a Weighted Upper Confidence Bound (W-UCB) algorithm and show that it can achieve a constant regret when the user preferences are sufficiently diverse. The performance of W-UCB under general setups is also completely characterized and validated with synthetic data.

cs.LG↗

Random Orthogonalization for Federated Learning in Massive MIMO Systems

We propose a novel communication design, termed random orthogonalization, for federated learning (FL) in a massive multiple-input and multiple-output (MIMO) wireless system. The key novelty of random orthogonalization comes from the tight coupling of FL and two unique characteristics of massive MIMO -- channel hardening and favorable propagation. As a result, random orthogonalization can achieve natural over-the-air model aggregation without requiring transmitter side channel state information (CSI) for the uplink phase of FL, while significantly reducing the channel estimation overhead at the receiver. We extend this principle to the downlink communication phase and develop a simple but highly effective model broadcast method for FL. We also relax the massive MIMO assumption by proposing an enhanced random orthogonalization design for both uplink and downlink FL communications, that does not rely on channel hardening or favorable propagation. Theoretical analyses with respect to both communication and machine learning performance are carried out. In particular, an explicit relationship among the convergence rate, the number of clients, and the number of antennas is established. Experimental results validate the effectiveness and efficiency of random orthogonalization for FL in massive MIMO.

cs.IT↗

A Self-Play Posterior Sampling Algorithm for Zero-Sum Markov Games

Existing studies on provably efficient algorithms for Markov games (MGs) almost exclusively build on the "optimism in the face of uncertainty" (OFU) principle. This work focuses on a different approach of posterior sampling, which is celebrated in many bandits and reinforcement learning settings but remains under-explored for MGs. Specifically, for episodic two-player zero-sum MGs, a novel posterior sampling algorithm is developed with general function approximation. Theoretical analysis demonstrates that the posterior sampling algorithm admits a $\sqrt{T}$-regret bound for problems with a low multi-agent decoupling coefficient, which is a new complexity measure for MGs, where $T$ denotes the number of episodes. When specialized to linear MGs, the obtained regret bound matches the state-of-the-art results. To the best of our knowledge, this is the first provably efficient posterior sampling algorithm for MGs with frequentist regret guarantees, which enriches the toolbox for MGs and promotes the broad applicability of posterior sampling.

cs.LG↗

On Top-$k$ Selection from $m$-wise Partial Rankings via Borda Counting

We analyze the performance of the Borda counting algorithm in a non-parametric model. The algorithm needs to utilize probabilistic rankings of the items within $m$-sized subsets to accurately determine which items are the overall top-$k$ items in a total of $n$ items. The Borda counting algorithm simply counts the cumulative scores for each item from these partial ranking observations. This generalizes a previous work of a similar nature by Shah et al. using probabilistic pairwise comparison data. The performance of the Borda counting algorithm critically depends on the associated score separation $Δ_k$ between the $k$-th item and the $(k+1)$-th item. Specifically, we show that if $Δ_k$ is greater than certain value, then the top-$k$ items selected by the algorithm is asymptotically accurate almost surely; if $Δ_k$ is below certain value, then the result will be inaccurate with a constant probability. In the special case of $m=2$, i.e., pairwise comparison, the resultant bound is tighter than that given by Shah et al., leading to a reduced gap between the error probability upper and lower bounds. These results are further extended to the approximate top-$k$ selection setting. Numerical experiments demonstrate the effectiveness and accuracy of the Borda counting algorithm, compared with the spectral MLE-based algorithm, particularly when the data does not necessarily follow an assumed parametric model.

cs.DS↗