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Cornelius Weber

Publications and source records attributed to Cornelius Weber.

At least 19 recordsLinked to original sources

Uncertainty, Vagueness, and Ambiguity in Human-Robot Interaction: Why Conceptualization Matters

Uncertainty, vagueness, and ambiguity are closely related and often confused concepts in human-robot interaction (HRI). In earlier studies, these concepts have been defined in contradictory ways and described using inconsistent terminology. This conceptual confusion and lack of terminological consistency undermine empirical comparability, thereby slowing the accumulation of theory. Consequently, consistent concepts that clarify these challenges, including their definitions, distinctions, and interrelationships, are needed in HRI. To address this lack of clarity, this paper proposes a consistent conceptual foundation for the challenges of uncertainty, vagueness, and ambiguity in HRI. First, we examine the meanings of these three terms in dictionaries. We then analyze the nature of their distinctions and interrelationships within the context of HRI. We further illustrate these characteristics through examples. Finally, we demonstrate how this consistent conceptual foundation facilitates the design of novel methods and the evaluation of existing methodologies for these phenomena.

cs.HC

Theory of Mind for Explainable Human-Robot Interaction

Within the context of human-robot interaction (HRI), Theory of Mind (ToM) is intended to serve as a user-friendly backend to the interface of robotic systems, enabling robots to infer and respond to human mental states. When integrated into robots, ToM allows them to adapt their internal models to users' behaviors, enhancing the interpretability and predictability of their actions. Similarly, Explainable Artificial Intelligence (XAI) aims to make AI systems transparent and interpretable, allowing humans to understand and interact with them effectively. Since ToM in HRI serves related purposes, we propose to consider ToM as a form of XAI and evaluate it through the eValuation XAI (VXAI) framework and its seven desiderata. This paper identifies a critical gap in the application of ToM within HRI, as existing methods rarely assess the extent to which explanations correspond to the robot's actual internal reasoning. To address this limitation, we propose to integrate ToM within XAI frameworks. By embedding ToM principles inside XAI, we argue for a shift in perspective, as current XAI research focuses predominantly on the AI system itself and often lacks user-centered explanations. Incorporating ToM would enable a change in focus, prioritizing the user's informational needs and perspective.

cs.RO

LLM-based Interactive Imitation Learning for Robotic Manipulation

Recent advancements in machine learning provide methods to train autonomous agents capable of handling the increasing complexity of sequential decision-making in robotics. Imitation Learning (IL) is a prominent approach, where agents learn to control robots based on human demonstrations. However, IL commonly suffers from violating the independent and identically distributed (i.i.d) assumption in robotic tasks. Interactive Imitation Learning (IIL) achieves improved performance by allowing agents to learn from interactive feedback from human teachers. Despite these improvements, both approaches come with significant costs due to the necessity of human involvement. Leveraging the emergent capabilities of Large Language Models (LLMs) in reasoning and generating human-like responses, we introduce LLM-iTeach -- a novel IIL framework that utilizes an LLM as an interactive teacher to enhance agent performance while alleviating the dependence on human resources. Firstly, LLM-iTeach uses a hierarchical prompting strategy that guides the LLM in generating a policy in Python code. Then, with a designed similarity-based feedback mechanism, LLM-iTeach provides corrective and evaluative feedback interactively during the agent's training. We evaluate LLM-iTeach against baseline methods such as Behavior Cloning (BC), an IL method, and CEILing, a state-of-the-art IIL method using a human teacher, on various robotic manipulation tasks. Our results demonstrate that LLM-iTeach surpasses BC in the success rate and achieves or even outscores that of CEILing, highlighting the potential of LLMs as cost-effective, human-like teachers in interactive learning environments. We further demonstrate the method's potential for generalization by evaluating it on additional tasks. The code and prompts are provided at: https://github.com/Tubicor/LLM-iTeach.

cs.RO

LLM+MAP: Bimanual Robot Task Planning using Large Language Models and Planning Domain Definition Language

Bimanual robotic manipulation provides significant versatility, but also presents an inherent challenge due to the complexity involved in the spatial and temporal coordination between two hands. Existing works predominantly focus on attaining human-level manipulation skills for robotic hands, yet little attention has been paid to task planning on long-horizon timescales. With their outstanding in-context learning and zero-shot generation abilities, Large Language Models (LLMs) have been applied and grounded in diverse robotic embodiments to facilitate task planning. However, LLMs still suffer from errors in long-horizon reasoning and from hallucinations in complex robotic tasks, lacking a guarantee of logical correctness when generating the plan. Previous works, such as LLM+P, extended LLMs with symbolic planners. However, none have been successfully applied to bimanual robots. New challenges inevitably arise in bimanual manipulation, necessitating not only effective task decomposition but also efficient task allocation. To address these challenges, this paper introduces LLM+MAP, a bimanual planning framework that integrates LLM reasoning and multi-agent planning, automating effective and efficient bimanual task planning. We conduct simulated experiments on various long-horizon manipulation tasks of differing complexity. Our method is built using GPT-4o as the backend, and we compare its performance against plans generated directly by LLMs, including GPT-4o, V3 and also recent strong reasoning models o1 and R1. By analyzing metrics such as planning time, success rate, group debits, and planning-step reduction rate, we demonstrate the superior performance of LLM+MAP, while also providing insights into robotic reasoning. Code is available at https://github.com/Kchu/LLM-MAP.

cs.RO

QT-TDM: Planning With Transformer Dynamics Model and Autoregressive Q-Learning

Inspired by the success of the Transformer architecture in natural language processing and computer vision, we investigate the use of Transformers in Reinforcement Learning (RL), specifically in modeling the environment's dynamics using Transformer Dynamics Models (TDMs). We evaluate the capabilities of TDMs for continuous control in real-time planning scenarios with Model Predictive Control (MPC). While Transformers excel in long-horizon prediction, their tokenization mechanism and autoregressive nature lead to costly planning over long horizons, especially as the environment's dimensionality increases. To alleviate this issue, we use a TDM for short-term planning, and learn an autoregressive discrete Q-function using a separate Q-Transformer (QT) model to estimate a long-term return beyond the short-horizon planning. Our proposed method, QT-TDM, integrates the robust predictive capabilities of Transformers as dynamics models with the efficacy of a model-free Q-Transformer to mitigate the computational burden associated with real-time planning. Experiments in diverse state-based continuous control tasks show that QT-TDM is superior in performance and sample efficiency compared to existing Transformer-based RL models while achieving fast and computationally efficient inference.

cs.LG

Large Language Models for Orchestrating Bimanual Robots

Although there has been rapid progress in endowing robots with the ability to solve complex manipulation tasks, generating control policies for bimanual robots to solve tasks involving two hands is still challenging because of the difficulties in effective temporal and spatial coordination. With emergent abilities in terms of step-by-step reasoning and in-context learning, Large Language Models (LLMs) have demonstrated promising potential in a variety of robotic tasks. However, the nature of language communication via a single sequence of discrete symbols makes LLM-based coordination in continuous space a particular challenge for bimanual tasks. To tackle this challenge, we present LAnguage-model-based Bimanual ORchestration (LABOR), an agent utilizing an LLM to analyze task configurations and devise coordination control policies for addressing long-horizon bimanual tasks. We evaluate our method through simulated experiments involving two classes of long-horizon tasks using the NICOL humanoid robot. Our results demonstrate that our method outperforms the baseline in terms of success rate. Additionally, we thoroughly analyze failure cases, offering insights into LLM-based approaches in bimanual robotic control and revealing future research trends. The project website can be found at http://labor-agent.github.io.

cs.RO

Agentic Skill Discovery

Language-conditioned robotic skills make it possible to apply the high-level reasoning of Large Language Models (LLMs) to low-level robotic control. A remaining challenge is to acquire a diverse set of fundamental skills. Existing approaches either manually decompose a complex task into atomic robotic actions in a top-down fashion, or bootstrap as many combinations as possible in a bottom-up fashion to cover a wider range of task possibilities. These decompositions or combinations, however, require an initial skill library. For example, a ``grasping'' capability can never emerge from a skill library containing only diverse ``pushing'' skills. Existing skill discovery techniques with reinforcement learning acquire skills by an exhaustive exploration but often yield non-meaningful behaviors. In this study, we introduce a novel framework for skill discovery that is entirely driven by LLMs. The framework begins with an LLM generating task proposals based on the provided scene description and the robot's configurations, aiming to incrementally acquire new skills upon task completion. For each proposed task, a series of reinforcement learning processes are initiated, utilizing reward and success determination functions sampled by the LLM to develop the corresponding policy. The reliability and trustworthiness of learned behaviors are further ensured by an independent vision-language model. We show that starting with zero skill, the skill library emerges and expands to more and more meaningful and reliable skills, enabling the robot to efficiently further propose and complete advanced tasks. Project page: \url{https://agentic-skill-discovery.github.io}.

cs.RO

Language Model-Based Paired Variational Autoencoders for Robotic Language Learning

Human infants learn language while interacting with their environment in which their caregivers may describe the objects and actions they perform. Similar to human infants, artificial agents can learn language while interacting with their environment. In this work, first, we present a neural model that bidirectionally binds robot actions and their language descriptions in a simple object manipulation scenario. Building on our previous Paired Variational Autoencoders (PVAE) model, we demonstrate the superiority of the variational autoencoder over standard autoencoders by experimenting with cubes of different colours, and by enabling the production of alternative vocabularies. Additional experiments show that the model's channel-separated visual feature extraction module can cope with objects of different shapes. Next, we introduce PVAE-BERT, which equips the model with a pretrained large-scale language model, i.e., Bidirectional Encoder Representations from Transformers (BERT), enabling the model to go beyond comprehending only the predefined descriptions that the network has been trained on; the recognition of action descriptions generalises to unconstrained natural language as the model becomes capable of understanding unlimited variations of the same descriptions. Our experiments suggest that using a pretrained language model as the language encoder allows our approach to scale up for real-world scenarios with instructions from human users.

cs.NE

Enhancing Zero-Shot Chain-of-Thought Reasoning in Large Language Models through Logic

Recent advancements in large language models have showcased their remarkable generalizability across various domains. However, their reasoning abilities still have significant room for improvement, especially when confronted with scenarios requiring multi-step reasoning. Although large language models possess extensive knowledge, their reasoning often fails to effectively utilize this knowledge to establish a coherent thinking paradigm. These models sometimes show hallucinations as their reasoning procedures are unconstrained by logical principles. Aiming at improving the zero-shot chain-of-thought reasoning ability of large language models, we propose LoT (Logical Thoughts), a self-improvement prompting framework that leverages principles rooted in symbolic logic, particularly Reductio ad Absurdum, to systematically verify and rectify the reasoning processes step by step. Experimental evaluations conducted on language tasks in diverse domains, including arithmetic, commonsense, symbolic, causal inference, and social problems, demonstrate the efficacy of enhanced reasoning by logic. The implementation code for LoT can be accessed at: https://github.com/xf-zhao/LoT.

cs.CL

Improving Speech Emotion Recognition with Unsupervised Speaking Style Transfer

Humans can effortlessly modify various prosodic attributes, such as the placement of stress and the intensity of sentiment, to convey a specific emotion while maintaining consistent linguistic content. Motivated by this capability, we propose EmoAug, a novel style transfer model designed to enhance emotional expression and tackle the data scarcity issue in speech emotion recognition tasks. EmoAug consists of a semantic encoder and a paralinguistic encoder that represent verbal and non-verbal information respectively. Additionally, a decoder reconstructs speech signals by conditioning on the aforementioned two information flows in an unsupervised fashion. Once training is completed, EmoAug enriches expressions of emotional speech with different prosodic attributes, such as stress, rhythm and intensity, by feeding different styles into the paralinguistic encoder. EmoAug enables us to generate similar numbers of samples for each class to tackle the data imbalance issue as well. Experimental results on the IEMOCAP dataset demonstrate that EmoAug can successfully transfer different speaking styles while retaining the speaker identity and semantic content. Furthermore, we train a SER model with data augmented by EmoAug and show that the augmented model not only surpasses the state-of-the-art supervised and self-supervised methods but also overcomes overfitting problems caused by data imbalance. Some audio samples can be found on our demo website.

cs.SD

Accelerating Reinforcement Learning of Robotic Manipulations via Feedback from Large Language Models

Reinforcement Learning (RL) plays an important role in the robotic manipulation domain since it allows self-learning from trial-and-error interactions with the environment. Still, sample efficiency and reward specification seriously limit its potential. One possible solution involves learning from expert guidance. However, obtaining a human expert is impractical due to the high cost of supervising an RL agent, and developing an automatic supervisor is a challenging endeavor. Large Language Models (LLMs) demonstrate remarkable abilities to provide human-like feedback on user inputs in natural language. Nevertheless, they are not designed to directly control low-level robotic motions, as their pretraining is based on vast internet data rather than specific robotics data. In this paper, we introduce the Lafite-RL (Language agent feedback interactive Reinforcement Learning) framework, which enables RL agents to learn robotic tasks efficiently by taking advantage of LLMs' timely feedback. Our experiments conducted on RLBench tasks illustrate that, with simple prompt design in natural language, the Lafite-RL agent exhibits improved learning capabilities when guided by an LLM. It outperforms the baseline in terms of both learning efficiency and success rate, underscoring the efficacy of the rewards provided by an LLM.

cs.RO

Chat with the Environment: Interactive Multimodal Perception Using Large Language Models

Programming robot behavior in a complex world faces challenges on multiple levels, from dextrous low-level skills to high-level planning and reasoning. Recent pre-trained Large Language Models (LLMs) have shown remarkable reasoning ability in few-shot robotic planning. However, it remains challenging to ground LLMs in multimodal sensory input and continuous action output, while enabling a robot to interact with its environment and acquire novel information as its policies unfold. We develop a robot interaction scenario with a partially observable state, which necessitates a robot to decide on a range of epistemic actions in order to sample sensory information among multiple modalities, before being able to execute the task correctly. Matcha (Multimodal environment chatting) agent, an interactive perception framework, is therefore proposed with an LLM as its backbone, whose ability is exploited to instruct epistemic actions and to reason over the resulting multimodal sensations (vision, sound, haptics, proprioception), as well as to plan an entire task execution based on the interactively acquired information. Our study demonstrates that LLMs can provide high-level planning and reasoning skills and control interactive robot behavior in a multimodal environment, while multimodal modules with the context of the environmental state help ground the LLMs and extend their processing ability. The project website can be found at https://matcha-agent.github.io.

cs.RO

Disentangling Prosody Representations with Unsupervised Speech Reconstruction

Human speech can be characterized by different components, including semantic content, speaker identity and prosodic information. Significant progress has been made in disentangling representations for semantic content and speaker identity in Automatic Speech Recognition (ASR) and speaker verification tasks respectively. However, it is still an open challenging research question to extract prosodic information because of the intrinsic association of different attributes, such as timbre and rhythm, and because of the need for supervised training schemes to achieve robust large-scale and speaker-independent ASR. The aim of this paper is to address the disentanglement of emotional prosody from speech based on unsupervised reconstruction. Specifically, we identify, design, implement and integrate three crucial components in our proposed speech reconstruction model Prosody2Vec: (1) a unit encoder that transforms speech signals into discrete units for semantic content, (2) a pretrained speaker verification model to generate speaker identity embeddings, and (3) a trainable prosody encoder to learn prosody representations. We first pretrain the Prosody2Vec representations on unlabelled emotional speech corpora, then fine-tune the model on specific datasets to perform Speech Emotion Recognition (SER) and Emotional Voice Conversion (EVC) tasks. Both objective (weighted and unweighted accuracies) and subjective (mean opinion score) evaluations on the EVC task suggest that Prosody2Vec effectively captures general prosodic features that can be smoothly transferred to other emotional speech. In addition, our SER experiments on the IEMOCAP dataset reveal that the prosody features learned by Prosody2Vec are complementary and beneficial for the performance of widely used speech pretraining models and surpass the state-of-the-art methods when combining Prosody2Vec with HuBERT representations.

cs.SD

Sample-efficient Real-time Planning with Curiosity Cross-Entropy Method and Contrastive Learning

Model-based reinforcement learning (MBRL) with real-time planning has shown great potential in locomotion and manipulation control tasks. However, the existing planning methods, such as the Cross-Entropy Method (CEM), do not scale well to complex high-dimensional environments. One of the key reasons for underperformance is the lack of exploration, as these planning methods only aim to maximize the cumulative extrinsic reward over the planning horizon. Furthermore, planning inside the compact latent space in the absence of observations makes it challenging to use curiosity-based intrinsic motivation. We propose Curiosity CEM (CCEM), an improved version of the CEM algorithm for encouraging exploration via curiosity. Our proposed method maximizes the sum of state-action Q values over the planning horizon, in which these Q values estimate the future extrinsic and intrinsic reward, hence encouraging reaching novel observations. In addition, our model uses contrastive representation learning to efficiently learn latent representations. Experiments on image-based continuous control tasks from the DeepMind Control suite show that CCEM is by a large margin more sample-efficient than previous MBRL algorithms and compares favorably with the best model-free RL methods.

cs.LG

Internally Rewarded Reinforcement Learning

We study a class of reinforcement learning problems where the reward signals for policy learning are generated by an internal reward model that is dependent on and jointly optimized with the policy. This interdependence between the policy and the reward model leads to an unstable learning process because reward signals from an immature reward model are noisy and impede policy learning, and conversely, an under-optimized policy impedes reward estimation learning. We call this learning setting $\textit{Internally Rewarded Reinforcement Learning}$ (IRRL) as the reward is not provided directly by the environment but $\textit{internally}$ by a reward model. In this paper, we formally formulate IRRL and present a class of problems that belong to IRRL. We theoretically derive and empirically analyze the effect of the reward function in IRRL and based on these analyses propose the clipped linear reward function. Experimental results show that the proposed reward function can consistently stabilize the training process by reducing the impact of reward noise, which leads to faster convergence and higher performance compared with baselines in diverse tasks.

cs.LG

Whose Emotion Matters? Speaking Activity Localisation without Prior Knowledge

The task of emotion recognition in conversations (ERC) benefits from the availability of multiple modalities, as provided, for example, in the video-based Multimodal EmotionLines Dataset (MELD). However, only a few research approaches use both acoustic and visual information from the MELD videos. There are two reasons for this: First, label-to-video alignments in MELD are noisy, making those videos an unreliable source of emotional speech data. Second, conversations can involve several people in the same scene, which requires the localisation of the utterance source. In this paper, we introduce MELD with Fixed Audiovisual Information via Realignment (MELD-FAIR) by using recent active speaker detection and automatic speech recognition models, we are able to realign the videos of MELD and capture the facial expressions from speakers in 96.92% of the utterances provided in MELD. Experiments with a self-supervised voice recognition model indicate that the realigned MELD-FAIR videos more closely match the transcribed utterances given in the MELD dataset. Finally, we devise a model for emotion recognition in conversations trained on the realigned MELD-FAIR videos, which outperforms state-of-the-art models for ERC based on vision alone. This indicates that localising the source of speaking activities is indeed effective for extracting facial expressions from the uttering speakers and that faces provide more informative visual cues than the visual features state-of-the-art models have been using so far. The MELD-FAIR realignment data, and the code of the realignment procedure and of the emotional recognition, are available at https://github.com/knowledgetechnologyuhh/MELD-FAIR.

eess.AS

Visually Grounded Commonsense Knowledge Acquisition

Large-scale commonsense knowledge bases empower a broad range of AI applications, where the automatic extraction of commonsense knowledge (CKE) is a fundamental and challenging problem. CKE from text is known for suffering from the inherent sparsity and reporting bias of commonsense in text. Visual perception, on the other hand, contains rich commonsense knowledge about real-world entities, e.g., (person, can_hold, bottle), which can serve as promising sources for acquiring grounded commonsense knowledge. In this work, we present CLEVER, which formulates CKE as a distantly supervised multi-instance learning problem, where models learn to summarize commonsense relations from a bag of images about an entity pair without any human annotation on image instances. To address the problem, CLEVER leverages vision-language pre-training models for deep understanding of each image in the bag, and selects informative instances from the bag to summarize commonsense entity relations via a novel contrastive attention mechanism. Comprehensive experimental results in held-out and human evaluation show that CLEVER can extract commonsense knowledge in promising quality, outperforming pre-trained language model-based methods by 3.9 AUC and 6.4 mAUC points. The predicted commonsense scores show strong correlation with human judgment with a 0.78 Spearman coefficient. Moreover, the extracted commonsense can also be grounded into images with reasonable interpretability. The data and codes can be obtained at https://github.com/thunlp/CLEVER.

cs.CV

Learning Bidirectional Action-Language Translation with Limited Supervision and Incongruent Input

Human infant learning happens during exploration of the environment, by interaction with objects, and by listening to and repeating utterances casually, which is analogous to unsupervised learning. Only occasionally, a learning infant would receive a matching verbal description of an action it is committing, which is similar to supervised learning. Such a learning mechanism can be mimicked with deep learning. We model this weakly supervised learning paradigm using our Paired Gated Autoencoders (PGAE) model, which combines an action and a language autoencoder. After observing a performance drop when reducing the proportion of supervised training, we introduce the Paired Transformed Autoencoders (PTAE) model, using Transformer-based crossmodal attention. PTAE achieves significantly higher accuracy in language-to-action and action-to-language translations, particularly in realistic but difficult cases when only few supervised training samples are available. We also test whether the trained model behaves realistically with conflicting multimodal input. In accordance with the concept of incongruence in psychology, conflict deteriorates the model output. Conflicting action input has a more severe impact than conflicting language input, and more conflicting features lead to larger interference. PTAE can be trained on mostly unlabelled data where labeled data is scarce, and it behaves plausibly when tested with incongruent input.

cs.CL