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Cornelius Weber

Publications and source records attributed to Cornelius Weber.

At least 37 records · Page 2Linked to original sources

Whose Emotion Matters? Speaking Activity Localisation without Prior Knowledge

The task of emotion recognition in conversations (ERC) benefits from the availability of multiple modalities, as provided, for example, in the video-based Multimodal EmotionLines Dataset (MELD). However, only a few research approaches use both acoustic and visual information from the MELD videos. There are two reasons for this: First, label-to-video alignments in MELD are noisy, making those videos an unreliable source of emotional speech data. Second, conversations can involve several people in the same scene, which requires the localisation of the utterance source. In this paper, we introduce MELD with Fixed Audiovisual Information via Realignment (MELD-FAIR) by using recent active speaker detection and automatic speech recognition models, we are able to realign the videos of MELD and capture the facial expressions from speakers in 96.92% of the utterances provided in MELD. Experiments with a self-supervised voice recognition model indicate that the realigned MELD-FAIR videos more closely match the transcribed utterances given in the MELD dataset. Finally, we devise a model for emotion recognition in conversations trained on the realigned MELD-FAIR videos, which outperforms state-of-the-art models for ERC based on vision alone. This indicates that localising the source of speaking activities is indeed effective for extracting facial expressions from the uttering speakers and that faces provide more informative visual cues than the visual features state-of-the-art models have been using so far. The MELD-FAIR realignment data, and the code of the realignment procedure and of the emotional recognition, are available at https://github.com/knowledgetechnologyuhh/MELD-FAIR.

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Visually Grounded Commonsense Knowledge Acquisition

Large-scale commonsense knowledge bases empower a broad range of AI applications, where the automatic extraction of commonsense knowledge (CKE) is a fundamental and challenging problem. CKE from text is known for suffering from the inherent sparsity and reporting bias of commonsense in text. Visual perception, on the other hand, contains rich commonsense knowledge about real-world entities, e.g., (person, can_hold, bottle), which can serve as promising sources for acquiring grounded commonsense knowledge. In this work, we present CLEVER, which formulates CKE as a distantly supervised multi-instance learning problem, where models learn to summarize commonsense relations from a bag of images about an entity pair without any human annotation on image instances. To address the problem, CLEVER leverages vision-language pre-training models for deep understanding of each image in the bag, and selects informative instances from the bag to summarize commonsense entity relations via a novel contrastive attention mechanism. Comprehensive experimental results in held-out and human evaluation show that CLEVER can extract commonsense knowledge in promising quality, outperforming pre-trained language model-based methods by 3.9 AUC and 6.4 mAUC points. The predicted commonsense scores show strong correlation with human judgment with a 0.78 Spearman coefficient. Moreover, the extracted commonsense can also be grounded into images with reasonable interpretability. The data and codes can be obtained at https://github.com/thunlp/CLEVER.

cs.CV↗

Learning Bidirectional Action-Language Translation with Limited Supervision and Incongruent Input

Human infant learning happens during exploration of the environment, by interaction with objects, and by listening to and repeating utterances casually, which is analogous to unsupervised learning. Only occasionally, a learning infant would receive a matching verbal description of an action it is committing, which is similar to supervised learning. Such a learning mechanism can be mimicked with deep learning. We model this weakly supervised learning paradigm using our Paired Gated Autoencoders (PGAE) model, which combines an action and a language autoencoder. After observing a performance drop when reducing the proportion of supervised training, we introduce the Paired Transformed Autoencoders (PTAE) model, using Transformer-based crossmodal attention. PTAE achieves significantly higher accuracy in language-to-action and action-to-language translations, particularly in realistic but difficult cases when only few supervised training samples are available. We also test whether the trained model behaves realistically with conflicting multimodal input. In accordance with the concept of incongruence in psychology, conflict deteriorates the model output. Conflicting action input has a more severe impact than conflicting language input, and more conflicting features lead to larger interference. PTAE can be trained on mostly unlabelled data where labeled data is scarce, and it behaves plausibly when tested with incongruent input.

cs.CL↗

Emphasizing Unseen Words: New Vocabulary Acquisition for End-to-End Speech Recognition

Due to the dynamic nature of human language, automatic speech recognition (ASR) systems need to continuously acquire new vocabulary. Out-Of-Vocabulary (OOV) words, such as trending words and new named entities, pose problems to modern ASR systems that require long training times to adapt their large numbers of parameters. Different from most previous research focusing on language model post-processing, we tackle this problem on an earlier processing level and eliminate the bias in acoustic modeling to recognize OOV words acoustically. We propose to generate OOV words using text-to-speech systems and to rescale losses to encourage neural networks to pay more attention to OOV words. Specifically, we enlarge the classification loss used for training neural networks' parameters of utterances containing OOV words (sentence-level), or rescale the gradient used for back-propagation for OOV words (word-level), when fine-tuning a previously trained model on synthetic audio. To overcome catastrophic forgetting, we also explore the combination of loss rescaling and model regularization, i.e. L2 regularization and elastic weight consolidation (EWC). Compared with previous methods that just fine-tune synthetic audio with EWC, the experimental results on the LibriSpeech benchmark reveal that our proposed loss rescaling approach can achieve significant improvement on the recall rate with only a slight decrease on word error rate. Moreover, word-level rescaling is more stable than utterance-level rescaling and leads to higher recall rates and precision on OOV word recognition. Furthermore, our proposed combined loss rescaling and weight consolidation methods can support continual learning of an ASR system.

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Learning Flexible Translation between Robot Actions and Language Descriptions

Handling various robot action-language translation tasks flexibly is an essential requirement for natural interaction between a robot and a human. Previous approaches require change in the configuration of the model architecture per task during inference, which undermines the premise of multi-task learning. In this work, we propose the paired gated autoencoders (PGAE) for flexible translation between robot actions and language descriptions in a tabletop object manipulation scenario. We train our model in an end-to-end fashion by pairing each action with appropriate descriptions that contain a signal informing about the translation direction. During inference, our model can flexibly translate from action to language and vice versa according to the given language signal. Moreover, with the option to use a pretrained language model as the language encoder, our model has the potential to recognise unseen natural language input. Another capability of our model is that it can recognise and imitate actions of another agent by utilising robot demonstrations. The experiment results highlight the flexible bidirectional translation capabilities of our approach alongside with the ability to generalise to the actions of the opposite-sitting agent.

cs.RO↗

LipSound2: Self-Supervised Pre-Training for Lip-to-Speech Reconstruction and Lip Reading

The aim of this work is to investigate the impact of crossmodal self-supervised pre-training for speech reconstruction (video-to-audio) by leveraging the natural co-occurrence of audio and visual streams in videos. We propose LipSound2 which consists of an encoder-decoder architecture and location-aware attention mechanism to map face image sequences to mel-scale spectrograms directly without requiring any human annotations. The proposed LipSound2 model is firstly pre-trained on $\sim$2400h multi-lingual (e.g. English and German) audio-visual data (VoxCeleb2). To verify the generalizability of the proposed method, we then fine-tune the pre-trained model on domain-specific datasets (GRID, TCD-TIMIT) for English speech reconstruction and achieve a significant improvement on speech quality and intelligibility compared to previous approaches in speaker-dependent and -independent settings. In addition to English, we conduct Chinese speech reconstruction on the CMLR dataset to verify the impact on transferability. Lastly, we train the cascaded lip reading (video-to-text) system by fine-tuning the generated audios on a pre-trained speech recognition system and achieve state-of-the-art performance on both English and Chinese benchmark datasets.

cs.SD↗

Impact Makes a Sound and Sound Makes an Impact: Sound Guides Representations and Explorations

Sound is one of the most informative and abundant modalities in the real world while being robust to sense without contacts by small and cheap sensors that can be placed on mobile devices. Although deep learning is capable of extracting information from multiple sensory inputs, there has been little use of sound for the control and learning of robotic actions. For unsupervised reinforcement learning, an agent is expected to actively collect experiences and jointly learn representations and policies in a self-supervised way. We build realistic robotic manipulation scenarios with physics-based sound simulation and propose the Intrinsic Sound Curiosity Module (ISCM). The ISCM provides feedback to a reinforcement learner to learn robust representations and to reward a more efficient exploration behavior. We perform experiments with sound enabled during pre-training and disabled during adaptation, and show that representations learned by ISCM outperform the ones by vision-only baselines and pre-trained policies can accelerate the learning process when applied to downstream tasks.

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Knowing Earlier what Right Means to You: A Comprehensive VQA Dataset for Grounding Relative Directions via Multi-Task Learning

Spatial reasoning poses a particular challenge for intelligent agents and is at the same time a prerequisite for their successful interaction and communication in the physical world. One such reasoning task is to describe the position of a target object with respect to the intrinsic orientation of some reference object via relative directions. In this paper, we introduce GRiD-A-3D, a novel diagnostic visual question-answering (VQA) dataset based on abstract objects. Our dataset allows for a fine-grained analysis of end-to-end VQA models' capabilities to ground relative directions. At the same time, model training requires considerably fewer computational resources compared with existing datasets, yet yields a comparable or even higher performance. Along with the new dataset, we provide a thorough evaluation based on two widely known end-to-end VQA architectures trained on GRiD-A-3D. We demonstrate that within a few epochs, the subtasks required to reason over relative directions, such as recognizing and locating objects in a scene and estimating their intrinsic orientations, are learned in the order in which relative directions are intuitively processed.

cs.CV↗

A Multimodal German Dataset for Automatic Lip Reading Systems and Transfer Learning

Large datasets as required for deep learning of lip reading do not exist in many languages. In this paper we present the dataset GLips (German Lips) consisting of 250,000 publicly available videos of the faces of speakers of the Hessian Parliament, which was processed for word-level lip reading using an automatic pipeline. The format is similar to that of the English language LRW (Lip Reading in the Wild) dataset, with each video encoding one word of interest in a context of 1.16 seconds duration, which yields compatibility for studying transfer learning between both datasets. By training a deep neural network, we investigate whether lip reading has language-independent features, so that datasets of different languages can be used to improve lip reading models. We demonstrate learning from scratch and show that transfer learning from LRW to GLips and vice versa improves learning speed and performance, in particular for the validation set.

cs.CV↗

What is Right for Me is Not Yet Right for You: A Dataset for Grounding Relative Directions via Multi-Task Learning

Understanding spatial relations is essential for intelligent agents to act and communicate in the physical world. Relative directions are spatial relations that describe the relative positions of target objects with regard to the intrinsic orientation of reference objects. Grounding relative directions is more difficult than grounding absolute directions because it not only requires a model to detect objects in the image and to identify spatial relation based on this information, but it also needs to recognize the orientation of objects and integrate this information into the reasoning process. We investigate the challenging problem of grounding relative directions with end-to-end neural networks. To this end, we provide GRiD-3D, a novel dataset that features relative directions and complements existing visual question answering (VQA) datasets, such as CLEVR, that involve only absolute directions. We also provide baselines for the dataset with two established end-to-end VQA models. Experimental evaluations show that answering questions on relative directions is feasible when questions in the dataset simulate the necessary subtasks for grounding relative directions. We discover that those subtasks are learned in an order that reflects the steps of an intuitive pipeline for processing relative directions.

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Survey on reinforcement learning for language processing

In recent years some researchers have explored the use of reinforcement learning (RL) algorithms as key components in the solution of various natural language processing tasks. For instance, some of these algorithms leveraging deep neural learning have found their way into conversational systems. This paper reviews the state of the art of RL methods for their possible use for different problems of natural language processing, focusing primarily on conversational systems, mainly due to their growing relevance. We provide detailed descriptions of the problems as well as discussions of why RL is well-suited to solve them. Also, we analyze the advantages and limitations of these methods. Finally, we elaborate on promising research directions in natural language processing that might benefit from reinforcement learning.

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Lifelong Learning from Event-based Data

Lifelong learning is a long-standing aim for artificial agents that act in dynamic environments, in which an agent needs to accumulate knowledge incrementally without forgetting previously learned representations. We investigate methods for learning from data produced by event cameras and compare techniques to mitigate forgetting while learning incrementally. We propose a model that is composed of both, feature extraction and continuous learning. Furthermore, we introduce a habituation-based method to mitigate forgetting. Our experimental results show that the combination of different techniques can help to avoid catastrophic forgetting while learning incrementally from the features provided by the extraction module.

cs.LG↗

FaVoA: Face-Voice Association Favours Ambiguous Speaker Detection

The strong relation between face and voice can aid active speaker detection systems when faces are visible, even in difficult settings, when the face of a speaker is not clear or when there are several people in the same scene. By being capable of estimating the frontal facial representation of a person from his/her speech, it becomes easier to determine whether he/she is a potential candidate for being classified as an active speaker, even in challenging cases in which no mouth movement is detected from any person in that same scene. By incorporating a face-voice association neural network into an existing state-of-the-art active speaker detection model, we introduce FaVoA (Face-Voice Association Ambiguous Speaker Detector), a neural network model that can correctly classify particularly ambiguous scenarios. FaVoA not only finds positive associations, but helps to rule out non-matching face-voice associations, where a face does not match a voice. Its use of a gated-bimodal-unit architecture for the fusion of those models offers a way to quantitatively determine how much each modality contributes to the classification.

cs.LG↗

Visual Distant Supervision for Scene Graph Generation

Scene graph generation aims to identify objects and their relations in images, providing structured image representations that can facilitate numerous applications in computer vision. However, scene graph models usually require supervised learning on large quantities of labeled data with intensive human annotation. In this work, we propose visual distant supervision, a novel paradigm of visual relation learning, which can train scene graph models without any human-labeled data. The intuition is that by aligning commonsense knowledge bases and images, we can automatically create large-scale labeled data to provide distant supervision for visual relation learning. To alleviate the noise in distantly labeled data, we further propose a framework that iteratively estimates the probabilistic relation labels and eliminates the noisy ones. Comprehensive experimental results show that our distantly supervised model outperforms strong weakly supervised and semi-supervised baselines. By further incorporating human-labeled data in a semi-supervised fashion, our model outperforms state-of-the-art fully supervised models by a large margin (e.g., 8.3 micro- and 7.8 macro-recall@50 improvements for predicate classification in Visual Genome evaluation). We make the data and code for this paper publicly available at https://github.com/thunlp/VisualDS.

cs.CV↗

Generalization in Multimodal Language Learning from Simulation

Neural networks can be powerful function approximators, which are able to model high-dimensional feature distributions from a subset of examples drawn from the target distribution. Naturally, they perform well at generalizing within the limits of their target function, but they often fail to generalize outside of the explicitly learned feature space. It is therefore an open research topic whether and how neural network-based architectures can be deployed for systematic reasoning. Many studies have shown evidence for poor generalization, but they often work with abstract data or are limited to single-channel input. Humans, however, learn and interact through a combination of multiple sensory modalities, and rarely rely on just one. To investigate compositional generalization in a multimodal setting, we generate an extensible dataset with multimodal input sequences from simulation. We investigate the influence of the underlying training data distribution on compostional generalization in a minimal LSTM-based network trained in a supervised, time continuous setting. We find compositional generalization to fail in simple setups while improving with the number of objects, actions, and particularly with a lot of color overlaps between objects. Furthermore, multimodality strongly improves compositional generalization in settings where a pure vision model struggles to generalize.

cs.LG↗

Robotic Occlusion Reasoning for Efficient Object Existence Prediction

Reasoning about potential occlusions is essential for robots to efficiently predict whether an object exists in an environment. Though existing work shows that a robot with active perception can achieve various tasks, it is still unclear if occlusion reasoning can be achieved. To answer this question, we introduce the task of robotic object existence prediction: when being asked about an object, a robot needs to move as few steps as possible around a table with randomly placed objects to predict whether the queried object exists. To address this problem, we propose a novel recurrent neural network model that can be jointly trained with supervised and reinforcement learning methods using a curriculum training strategy. Experimental results show that 1) both active perception and occlusion reasoning are necessary to successfully achieve the task; 2) the proposed model demonstrates a good occlusion reasoning ability by achieving a similar prediction accuracy to an exhaustive exploration baseline while requiring only about $10\%$ of the baseline's number of movement steps on average; and 3) the model generalizes to novel object combinations with a moderate loss of accuracy.

cs.RO↗

A Sub-Layered Hierarchical Pyramidal Neural Architecture for Facial Expression Recognition

In domains where computational resources and labeled data are limited, such as in robotics, deep networks with millions of weights might not be the optimal solution. In this paper, we introduce a connectivity scheme for pyramidal architectures to increase their capacity for learning features. Experiments on facial expression recognition of unseen people demonstrate that our approach is a potential candidate for applications with restricted resources, due to good generalization performance and low computational cost. We show that our approach generalizes as well as convolutional architectures in this task but uses fewer trainable parameters and is more robust for low-resolution faces.

cs.CV↗

Improving Model-Based Reinforcement Learning with Internal State Representations through Self-Supervision

Using a model of the environment, reinforcement learning agents can plan their future moves and achieve superhuman performance in board games like Chess, Shogi, and Go, while remaining relatively sample-efficient. As demonstrated by the MuZero Algorithm, the environment model can even be learned dynamically, generalizing the agent to many more tasks while at the same time achieving state-of-the-art performance. Notably, MuZero uses internal state representations derived from real environment states for its predictions. In this paper, we bind the model's predicted internal state representation to the environment state via two additional terms: a reconstruction model loss and a simpler consistency loss, both of which work independently and unsupervised, acting as constraints to stabilize the learning process. Our experiments show that this new integration of reconstruction model loss and simpler consistency loss provide a significant performance increase in OpenAI Gym environments. Our modifications also enable self-supervised pretraining for MuZero, so the algorithm can learn about environment dynamics before a goal is made available.

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