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Csaba Szepesvari

Publications and source records attributed to Csaba Szepesvari.

At least 55 records · Page 3Linked to original sources

PAC-Bayes with Backprop

We explore the family of methods "PAC-Bayes with Backprop" (PBB) to train probabilistic neural networks by minimizing PAC-Bayes bounds. We present two training objectives, one derived from a previously known PAC-Bayes bound, and a second one derived from a novel PAC-Bayes bound. Both training objectives are evaluated on MNIST and on various UCI data sets. Our experiments show two striking observations: we obtain competitive test set error estimates (~1.4% on MNIST) and at the same time we compute non-vacuous bounds with much tighter values (~2.3% on MNIST) than previous results. These observations suggest that neural nets trained by PBB may lead to self-bounding learning, where the available data can be used to simultaneously learn a predictor and certify its risk, with no need to follow a data-splitting protocol.

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Exploration-Enhanced POLITEX

We study algorithms for average-cost reinforcement learning problems with value function approximation. Our starting point is the recently proposed POLITEX algorithm, a version of policy iteration where the policy produced in each iteration is near-optimal in hindsight for the sum of all past value function estimates. POLITEX has sublinear regret guarantees in uniformly-mixing MDPs when the value estimation error can be controlled, which can be satisfied if all policies sufficiently explore the environment. Unfortunately, this assumption is often unrealistic. Motivated by the rapid growth of interest in developing policies that learn to explore their environment in the lack of rewards (also known as no-reward learning), we replace the previous assumption that all policies explore the environment with that a single, sufficiently exploring policy is available beforehand. The main contribution of the paper is the modification of POLITEX to incorporate such an exploration policy in a way that allows us to obtain a regret guarantee similar to the previous one but without requiring that all policies explore environment. In addition to the novel theoretical guarantees, we demonstrate the benefits of our scheme on environments which are difficult to explore using simple schemes like dithering. While the solution we obtain may not achieve the best possible regret, it is the first result that shows how to control the regret in the presence of function approximation errors on problems where exploration is nontrivial. Our approach can also be seen as a way of reducing the problem of minimizing the regret to learning a good exploration policy. We believe that modular approaches like ours can be highly beneficial in tackling harder control problems.

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BubbleRank: Safe Online Learning to Re-Rank via Implicit Click Feedback

In this paper, we study the problem of safe online learning to re-rank, where user feedback is used to improve the quality of displayed lists. Learning to rank has traditionally been studied in two settings. In the offline setting, rankers are typically learned from relevance labels created by judges. This approach has generally become standard in industrial applications of ranking, such as search. However, this approach lacks exploration and thus is limited by the information content of the offline training data. In the online setting, an algorithm can experiment with lists and learn from feedback on them in a sequential fashion. Bandit algorithms are well-suited for this setting but they tend to learn user preferences from scratch, which results in a high initial cost of exploration. This poses an additional challenge of safe exploration in ranked lists. We propose BubbleRank, a bandit algorithm for safe re-ranking that combines the strengths of both the offline and online settings. The algorithm starts with an initial base list and improves it online by gradually exchanging higher-ranked less attractive items for lower-ranked more attractive items. We prove an upper bound on the n-step regret of BubbleRank that degrades gracefully with the quality of the initial base list. Our theoretical findings are supported by extensive experiments on a large-scale real-world click dataset.

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Garbage In, Reward Out: Bootstrapping Exploration in Multi-Armed Bandits

We propose a bandit algorithm that explores by randomizing its history of rewards. Specifically, it pulls the arm with the highest mean reward in a non-parametric bootstrap sample of its history with pseudo rewards. We design the pseudo rewards such that the bootstrap mean is optimistic with a sufficiently high probability. We call our algorithm Giro, which stands for garbage in, reward out. We analyze Giro in a Bernoulli bandit and derive a $O(K Δ^{-1} \log n)$ bound on its $n$-round regret, where $Δ$ is the difference in the expected rewards of the optimal and the best suboptimal arms, and $K$ is the number of arms. The main advantage of our exploration design is that it easily generalizes to structured problems. To show this, we propose contextual Giro with an arbitrary reward generalization model. We evaluate Giro and its contextual variant on multiple synthetic and real-world problems, and observe that it performs well.

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An Information-Theoretic Approach to Minimax Regret in Partial Monitoring

We prove a new minimax theorem connecting the worst-case Bayesian regret and minimax regret under partial monitoring with no assumptions on the space of signals or decisions of the adversary. We then generalise the information-theoretic tools of Russo and Van Roy (2016) for proving Bayesian regret bounds and combine them with the minimax theorem to derive minimax regret bounds for various partial monitoring settings. The highlight is a clean analysis of `non-degenerate easy' and `hard' finite partial monitoring, with new regret bounds that are independent of arbitrarily large game-dependent constants. The power of the generalised machinery is further demonstrated by proving that the minimax regret for k-armed adversarial bandits is at most sqrt{2kn}, improving on existing results by a factor of 2. Finally, we provide a simple analysis of the cops and robbers game, also improving best known constants.

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An Exponential Efron-Stein Inequality for Lq Stable Learning Rules

There is accumulating evidence in the literature that stability of learning algorithms is a key characteristic that permits a learning algorithm to generalize. Despite various insightful results in this direction, there seems to be an overlooked dichotomy in the type of stability-based generalization bounds we have in the literature. On one hand, the literature seems to suggest that exponential generalization bounds for the estimated risk, which are optimal, can be only obtained through stringent, distribution independent and computationally intractable notions of stability such as uniform stability. On the other hand, it seems that weaker notions of stability such as hypothesis stability, although it is distribution dependent and more amenable to computation, can only yield polynomial generalization bounds for the estimated risk, which are suboptimal. In this paper, we address the gap between these two regimes of results. In particular, the main question we address here is \emph{whether it is possible to derive exponential generalization bounds for the estimated risk using a notion of stability that is computationally tractable and distribution dependent, but weaker than uniform stability. Using recent advances in concentration inequalities, and using a notion of stability that is weaker than uniform stability but distribution dependent and amenable to computation, we derive an exponential tail bound for the concentration of the estimated risk of a hypothesis returned by a general learning rule, where the estimated risk is expressed in terms of either the resubstitution estimate (empirical error), or the deleted (or, leave-one-out) estimate. As an illustration, we derive exponential tail bounds for ridge regression with unbounded responses, where we show how stability changes with the tail behavior of the response variables.

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TopRank: A practical algorithm for online stochastic ranking

Online learning to rank is a sequential decision-making problem where in each round the learning agent chooses a list of items and receives feedback in the form of clicks from the user. Many sample-efficient algorithms have been proposed for this problem that assume a specific click model connecting rankings and user behavior. We propose a generalized click model that encompasses many existing models, including the position-based and cascade models. Our generalization motivates a novel online learning algorithm based on topological sort, which we call TopRank. TopRank is (a) more natural than existing algorithms, (b) has stronger regret guarantees than existing algorithms with comparable generality, (c) has a more insightful proof that leaves the door open to many generalizations, (d) outperforms existing algorithms empirically.

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Rigorous Agent Evaluation: An Adversarial Approach to Uncover Catastrophic Failures

This paper addresses the problem of evaluating learning systems in safety critical domains such as autonomous driving, where failures can have catastrophic consequences. We focus on two problems: searching for scenarios when learned agents fail and assessing their probability of failure. The standard method for agent evaluation in reinforcement learning, Vanilla Monte Carlo, can miss failures entirely, leading to the deployment of unsafe agents. We demonstrate this is an issue for current agents, where even matching the compute used for training is sometimes insufficient for evaluation. To address this shortcoming, we draw upon the rare event probability estimation literature and propose an adversarial evaluation approach. Our approach focuses evaluation on adversarially chosen situations, while still providing unbiased estimates of failure probabilities. The key difficulty is in identifying these adversarial situations -- since failures are rare there is little signal to drive optimization. To solve this we propose a continuation approach that learns failure modes in related but less robust agents. Our approach also allows reuse of data already collected for training the agent. We demonstrate the efficacy of adversarial evaluation on two standard domains: humanoid control and simulated driving. Experimental results show that our methods can find catastrophic failures and estimate failures rates of agents multiple orders of magnitude faster than standard evaluation schemes, in minutes to hours rather than days.

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Model-Free Linear Quadratic Control via Reduction to Expert Prediction

Model-free approaches for reinforcement learning (RL) and continuous control find policies based only on past states and rewards, without fitting a model of the system dynamics. They are appealing as they are general purpose and easy to implement; however, they also come with fewer theoretical guarantees than model-based RL. In this work, we present a new model-free algorithm for controlling linear quadratic (LQ) systems, and show that its regret scales as $O(T^{ξ+2/3})$ for any small $ξ>0$ if time horizon satisfies $T>C^{1/ξ}$ for a constant $C$. The algorithm is based on a reduction of control of Markov decision processes to an expert prediction problem. In practice, it corresponds to a variant of policy iteration with forced exploration, where the policy in each phase is greedy with respect to the average of all previous value functions. This is the first model-free algorithm for adaptive control of LQ systems that provably achieves sublinear regret and has a polynomial computation cost. Empirically, our algorithm dramatically outperforms standard policy iteration, but performs worse than a model-based approach.

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PAC-Bayes bounds for stable algorithms with instance-dependent priors

PAC-Bayes bounds have been proposed to get risk estimates based on a training sample. In this paper the PAC-Bayes approach is combined with stability of the hypothesis learned by a Hilbert space valued algorithm. The PAC-Bayes setting is used with a Gaussian prior centered at the expected output. Thus a novelty of our paper is using priors defined in terms of the data-generating distribution. Our main result estimates the risk of the randomized algorithm in terms of the hypothesis stability coefficients. We also provide a new bound for the SVM classifier, which is compared to other known bounds experimentally. Ours appears to be the first stability-based bound that evaluates to non-trivial values.

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Bandits with Delayed, Aggregated Anonymous Feedback

We study a variant of the stochastic $K$-armed bandit problem, which we call "bandits with delayed, aggregated anonymous feedback". In this problem, when the player pulls an arm, a reward is generated, however it is not immediately observed. Instead, at the end of each round the player observes only the sum of a number of previously generated rewards which happen to arrive in the given round. The rewards are stochastically delayed and due to the aggregated nature of the observations, the information of which arm led to a particular reward is lost. The question is what is the cost of the information loss due to this delayed, aggregated anonymous feedback? Previous works have studied bandits with stochastic, non-anonymous delays and found that the regret increases only by an additive factor relating to the expected delay. In this paper, we show that this additive regret increase can be maintained in the harder delayed, aggregated anonymous feedback setting when the expected delay (or a bound on it) is known. We provide an algorithm that matches the worst case regret of the non-anonymous problem exactly when the delays are bounded, and up to logarithmic factors or an additive variance term for unbounded delays.

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Cleaning up the neighborhood: A full classification for adversarial partial monitoring

Partial monitoring is a generalization of the well-known multi-armed bandit framework where the loss is not directly observed by the learner. We complete the classification of finite adversarial partial monitoring to include all games, solving an open problem posed by Bartok et al. [2014]. Along the way we simplify and improve existing algorithms and correct errors in previous analyses. Our second contribution is a new algorithm for the class of games studied by Bartok [2013] where we prove upper and lower regret bounds that shed more light on the dependence of the regret on the game structure.

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Stochastic Low-Rank Bandits

Many problems in computer vision and recommender systems involve low-rank matrices. In this work, we study the problem of finding the maximum entry of a stochastic low-rank matrix from sequential observations. At each step, a learning agent chooses pairs of row and column arms, and receives the noisy product of their latent values as a reward. The main challenge is that the latent values are unobserved. We identify a class of non-negative matrices whose maximum entry can be found statistically efficiently and propose an algorithm for finding them, which we call LowRankElim. We derive a $\DeclareMathOperator{\poly}{poly} O((K + L) \poly(d) Δ^{-1} \log n)$ upper bound on its $n$-step regret, where $K$ is the number of rows, $L$ is the number of columns, $d$ is the rank of the matrix, and $Δ$ is the minimum gap. The bound depends on other problem-specific constants that clearly do not depend $K L$. To the best of our knowledge, this is the first such result in the literature.

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Online Learning to Rank in Stochastic Click Models

Online learning to rank is a core problem in information retrieval and machine learning. Many provably efficient algorithms have been recently proposed for this problem in specific click models. The click model is a model of how the user interacts with a list of documents. Though these results are significant, their impact on practice is limited, because all proposed algorithms are designed for specific click models and lack convergence guarantees in other models. In this work, we propose BatchRank, the first online learning to rank algorithm for a broad class of click models. The class encompasses two most fundamental click models, the cascade and position-based models. We derive a gap-dependent upper bound on the $T$-step regret of BatchRank and evaluate it on a range of web search queries. We observe that BatchRank outperforms ranked bandits and is more robust than CascadeKL-UCB, an existing algorithm for the cascade model.

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Crowdsourcing with Sparsely Interacting Workers

We consider estimation of worker skills from worker-task interaction data (with unknown labels) for the single-coin crowd-sourcing binary classification model in symmetric noise. We define the (worker) interaction graph whose nodes are workers and an edge between two nodes indicates whether or not the two workers participated in a common task. We show that skills are asymptotically identifiable if and only if an appropriate limiting version of the interaction graph is irreducible and has odd-cycles. We then formulate a weighted rank-one optimization problem to estimate skills based on observations on an irreducible, aperiodic interaction graph. We propose a gradient descent scheme and show that for such interaction graphs estimates converge asymptotically to the global minimum. We characterize noise robustness of the gradient scheme in terms of spectral properties of signless Laplacians of the interaction graph. We then demonstrate that a plug-in estimator based on the estimated skills achieves state-of-art performance on a number of real-world datasets. Our results have implications for rank-one matrix completion problem in that gradient descent can provably recover $W \times W$ rank-one matrices based on $W+1$ off-diagonal observations of a connected graph with a single odd-cycle.

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An a Priori Exponential Tail Bound for k-Folds Cross-Validation

We consider a priori generalization bounds developed in terms of cross-validation estimates and the stability of learners. In particular, we first derive an exponential Efron-Stein type tail inequality for the concentration of a general function of n independent random variables. Next, under some reasonable notion of stability, we use this exponential tail bound to analyze the concentration of the k-fold cross-validation (KFCV) estimate around the true risk of a hypothesis generated by a general learning rule. While the accumulated literature has often attributed this concentration to the bias and variance of the estimator, our bound attributes this concentration to the stability of the learning rule and the number of folds k. This insight raises valid concerns related to the practical use of KFCV and suggests research directions to obtain reliable empirical estimates of the actual risk.

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A Linearly Relaxed Approximate Linear Program for Markov Decision Processes

Approximate linear programming (ALP) and its variants have been widely applied to Markov Decision Processes (MDPs) with a large number of states. A serious limitation of ALP is that it has an intractable number of constraints, as a result of which constraint approximations are of interest. In this paper, we define a linearly relaxed approximation linear program (LRALP) that has a tractable number of constraints, obtained as positive linear combinations of the original constraints of the ALP. The main contribution is a novel performance bound for LRALP.

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Stochastic Rank-1 Bandits

We propose stochastic rank-$1$ bandits, a class of online learning problems where at each step a learning agent chooses a pair of row and column arms, and receives the product of their values as a reward. The main challenge of the problem is that the individual values of the row and column are unobserved. We assume that these values are stochastic and drawn independently. We propose a computationally-efficient algorithm for solving our problem, which we call Rank1Elim. We derive a $O((K + L) (1 / Δ) \log n)$ upper bound on its $n$-step regret, where $K$ is the number of rows, $L$ is the number of columns, and $Δ$ is the minimum of the row and column gaps; under the assumption that the mean row and column rewards are bounded away from zero. To the best of our knowledge, we present the first bandit algorithm that finds the maximum entry of a rank-$1$ matrix whose regret is linear in $K + L$, $1 / Δ$, and $\log n$. We also derive a nearly matching lower bound. Finally, we evaluate Rank1Elim empirically on multiple problems. We observe that it leverages the structure of our problems and can learn near-optimal solutions even if our modeling assumptions are mildly violated.

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