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Csaba Szepesvari

Publications and source records attributed to Csaba Szepesvari.

At least 73 records · Page 4Linked to original sources

Sequential Learning without Feedback

In many security and healthcare systems a sequence of features/sensors/tests are used for detection and diagnosis. Each test outputs a prediction of the latent state, and carries with it inherent costs. Our objective is to {\it learn} strategies for selecting tests to optimize accuracy \& costs. Unfortunately it is often impossible to acquire in-situ ground truth annotations and we are left with the problem of unsupervised sensor selection (USS). We pose USS as a version of stochastic partial monitoring problem with an {\it unusual} reward structure (even noisy annotations are unavailable). Unsurprisingly no learner can achieve sublinear regret without further assumptions. To this end we propose the notion of weak-dominance. This is a condition on the joint probability distribution of test outputs and latent state and says that whenever a test is accurate on an example, a later test in the sequence is likely to be accurate as well. We empirically verify that weak dominance holds on real datasets and prove that it is a maximal condition for achieving sublinear regret. We reduce USS to a special case of multi-armed bandit problem with side information and develop polynomial time algorithms that achieve sublinear regret.

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The End of Optimism? An Asymptotic Analysis of Finite-Armed Linear Bandits

Stochastic linear bandits are a natural and simple generalisation of finite-armed bandits with numerous practical applications. Current approaches focus on generalising existing techniques for finite-armed bandits, notably the optimism principle and Thompson sampling. While prior work has mostly been in the worst-case setting, we analyse the asymptotic instance-dependent regret and show matching upper and lower bounds on what is achievable. Surprisingly, our results show that no algorithm based on optimism or Thompson sampling will ever achieve the optimal rate, and indeed, can be arbitrarily far from optimal, even in very simple cases. This is a disturbing result because these techniques are standard tools that are widely used for sequential optimisation. For example, for generalised linear bandits and reinforcement learning.

stat.ML↗

Learning with a Strong Adversary

The robustness of neural networks to intended perturbations has recently attracted significant attention. In this paper, we propose a new method, \emph{learning with a strong adversary}, that learns robust classifiers from supervised data. The proposed method takes finding adversarial examples as an intermediate step. A new and simple way of finding adversarial examples is presented and experimentally shown to be efficient. Experimental results demonstrate that resulting learning method greatly improves the robustness of the classification models produced.

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Combinatorial Cascading Bandits

We propose combinatorial cascading bandits, a class of partial monitoring problems where at each step a learning agent chooses a tuple of ground items subject to constraints and receives a reward if and only if the weights of all chosen items are one. The weights of the items are binary, stochastic, and drawn independently of each other. The agent observes the index of the first chosen item whose weight is zero. This observation model arises in network routing, for instance, where the learning agent may only observe the first link in the routing path which is down, and blocks the path. We propose a UCB-like algorithm for solving our problems, CombCascade; and prove gap-dependent and gap-free upper bounds on its $n$-step regret. Our proofs build on recent work in stochastic combinatorial semi-bandits but also address two novel challenges of our setting, a non-linear reward function and partial observability. We evaluate CombCascade on two real-world problems and show that it performs well even when our modeling assumptions are violated. We also demonstrate that our setting requires a new learning algorithm.

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Cascading Bandits: Learning to Rank in the Cascade Model

A search engine usually outputs a list of $K$ web pages. The user examines this list, from the first web page to the last, and chooses the first attractive page. This model of user behavior is known as the cascade model. In this paper, we propose cascading bandits, a learning variant of the cascade model where the objective is to identify $K$ most attractive items. We formulate our problem as a stochastic combinatorial partial monitoring problem. We propose two algorithms for solving it, CascadeUCB1 and CascadeKL-UCB. We also prove gap-dependent upper bounds on the regret of these algorithms and derive a lower bound on the regret in cascading bandits. The lower bound matches the upper bound of CascadeKL-UCB up to a logarithmic factor. We experiment with our algorithms on several problems. The algorithms perform surprisingly well even when our modeling assumptions are violated.

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Tight Regret Bounds for Stochastic Combinatorial Semi-Bandits

A stochastic combinatorial semi-bandit is an online learning problem where at each step a learning agent chooses a subset of ground items subject to constraints, and then observes stochastic weights of these items and receives their sum as a payoff. In this paper, we close the problem of computationally and sample efficient learning in stochastic combinatorial semi-bandits. In particular, we analyze a UCB-like algorithm for solving the problem, which is known to be computationally efficient; and prove $O(K L (1 / Δ) \log n)$ and $O(\sqrt{K L n \log n})$ upper bounds on its $n$-step regret, where $L$ is the number of ground items, $K$ is the maximum number of chosen items, and $Δ$ is the gap between the expected returns of the optimal and best suboptimal solutions. The gap-dependent bound is tight up to a constant factor and the gap-free bound is tight up to a polylogarithmic factor.

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On Minimax Optimal Offline Policy Evaluation

This paper studies the off-policy evaluation problem, where one aims to estimate the value of a target policy based on a sample of observations collected by another policy. We first consider the multi-armed bandit case, establish a minimax risk lower bound, and analyze the risk of two standard estimators. It is shown, and verified in simulation, that one is minimax optimal up to a constant, while another can be arbitrarily worse, despite its empirical success and popularity. The results are applied to related problems in contextual bandits and fixed-horizon Markov decision processes, and are also related to semi-supervised learning.

cs.AI↗

Bayesian Optimal Control of Smoothly Parameterized Systems: The Lazy Posterior Sampling Algorithm

We study Bayesian optimal control of a general class of smoothly parameterized Markov decision problems. Since computing the optimal control is computationally expensive, we design an algorithm that trades off performance for computational efficiency. The algorithm is a lazy posterior sampling method that maintains a distribution over the unknown parameter. The algorithm changes its policy only when the variance of the distribution is reduced sufficiently. Importantly, we analyze the algorithm and show the precise nature of the performance vs. computation tradeoff. Finally, we show the effectiveness of the method on a web server control application.

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Online Learning in Markov Decision Processes with Adversarially Chosen Transition Probability Distributions

We study the problem of learning Markov decision processes with finite state and action spaces when the transition probability distributions and loss functions are chosen adversarially and are allowed to change with time. We introduce an algorithm whose regret with respect to any policy in a comparison class grows as the square root of the number of rounds of the game, provided the transition probabilities satisfy a uniform mixing condition. Our approach is efficient as long as the comparison class is polynomial and we can compute expectations over sample paths for each policy. Designing an efficient algorithm with small regret for the general case remains an open problem.

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Statistical Linear Estimation with Penalized Estimators: an Application to Reinforcement Learning

Motivated by value function estimation in reinforcement learning, we study statistical linear inverse problems, i.e., problems where the coefficients of a linear system to be solved are observed in noise. We consider penalized estimators, where performance is evaluated using a matrix-weighted two-norm of the defect of the estimator measured with respect to the true, unknown coefficients. Two objective functions are considered depending whether the error of the defect measured with respect to the noisy coefficients is squared or unsquared. We propose simple, yet novel and theoretically well-founded data-dependent choices for the regularization parameters for both cases that avoid data-splitting. A distinguishing feature of our analysis is that we derive deterministic error bounds in terms of the error of the coefficients, thus allowing the complete separation of the analysis of the stochastic properties of these errors. We show that our results lead to new insights and bounds for linear value function estimation in reinforcement learning.

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An Adaptive Algorithm for Finite Stochastic Partial Monitoring

We present a new anytime algorithm that achieves near-optimal regret for any instance of finite stochastic partial monitoring. In particular, the new algorithm achieves the minimax regret, within logarithmic factors, for both "easy" and "hard" problems. For easy problems, it additionally achieves logarithmic individual regret. Most importantly, the algorithm is adaptive in the sense that if the opponent strategy is in an "easy region" of the strategy space then the regret grows as if the problem was easy. As an implication, we show that under some reasonable additional assumptions, the algorithm enjoys an O(\sqrt{T}) regret in Dynamic Pricing, proven to be hard by Bartok et al. (2011).

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Apprenticeship Learning using Inverse Reinforcement Learning and Gradient Methods

In this paper we propose a novel gradient algorithm to learn a policy from an expert's observed behavior assuming that the expert behaves optimally with respect to some unknown reward function of a Markovian Decision Problem. The algorithm's aim is to find a reward function such that the resulting optimal policy matches well the expert's observed behavior. The main difficulty is that the mapping from the parameters to policies is both nonsmooth and highly redundant. Resorting to subdifferentials solves the first difficulty, while the second one is over- come by computing natural gradients. We tested the proposed method in two artificial domains and found it to be more reliable and efficient than some previous methods.

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Analysis of Kernel Mean Matching under Covariate Shift

In real supervised learning scenarios, it is not uncommon that the training and test sample follow different probability distributions, thus rendering the necessity to correct the sampling bias. Focusing on a particular covariate shift problem, we derive high probability confidence bounds for the kernel mean matching (KMM) estimator, whose convergence rate turns out to depend on some regularity measure of the regression function and also on some capacity measure of the kernel. By comparing KMM with the natural plug-in estimator, we establish the superiority of the former hence provide concrete evidence/understanding to the effectiveness of KMM under covariate shift.

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Speeding Up Planning in Markov Decision Processes via Automatically Constructed Abstractions

In this paper, we consider planning in stochastic shortest path (SSP) problems, a subclass of Markov Decision Problems (MDP). We focus on medium-size problems whose state space can be fully enumerated. This problem has numerous important applications, such as navigation and planning under uncertainty. We propose a new approach for constructing a multi-level hierarchy of progressively simpler abstractions of the original problem. Once computed, the hierarchy can be used to speed up planning by first finding a policy for the most abstract level and then recursively refining it into a solution to the original problem. This approach is fully automated and delivers a speed-up of two orders of magnitude over a state-of-the-art MDP solver on sample problems while returning near-optimal solutions. We also prove theoretical bounds on the loss of solution optimality resulting from the use of abstractions.

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Dyna-Style Planning with Linear Function Approximation and Prioritized Sweeping

We consider the problem of efficiently learning optimal control policies and value functions over large state spaces in an online setting in which estimates must be available after each interaction with the world. This paper develops an explicitly model-based approach extending the Dyna architecture to linear function approximation. Dynastyle planning proceeds by generating imaginary experience from the world model and then applying model-free reinforcement learning algorithms to the imagined state transitions. Our main results are to prove that linear Dyna-style planning converges to a unique solution independent of the generating distribution, under natural conditions. In the policy evaluation setting, we prove that the limit point is the least-squares (LSTD) solution. An implication of our results is that prioritized-sweeping can be soundly extended to the linear approximation case, backing up to preceding features rather than to preceding states. We introduce two versions of prioritized sweeping with linear Dyna and briefly illustrate their performance empirically on the Mountain Car and Boyan Chain problems.

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PAC-Bayesian Policy Evaluation for Reinforcement Learning

Bayesian priors offer a compact yet general means of incorporating domain knowledge into many learning tasks. The correctness of the Bayesian analysis and inference, however, largely depends on accuracy and correctness of these priors. PAC-Bayesian methods overcome this problem by providing bounds that hold regardless of the correctness of the prior distribution. This paper introduces the first PAC-Bayesian bound for the batch reinforcement learning problem with function approximation. We show how this bound can be used to perform model-selection in a transfer learning scenario. Our empirical results confirm that PAC-Bayesian policy evaluation is able to leverage prior distributions when they are informative and, unlike standard Bayesian RL approaches, ignore them when they are misleading.

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Alignment Based Kernel Learning with a Continuous Set of Base Kernels

The success of kernel-based learning methods depend on the choice of kernel. Recently, kernel learning methods have been proposed that use data to select the most appropriate kernel, usually by combining a set of base kernels. We introduce a new algorithm for kernel learning that combines a {\em continuous set of base kernels}, without the common step of discretizing the space of base kernels. We demonstrate that our new method achieves state-of-the-art performance across a variety of real-world datasets. Furthermore, we explicitly demonstrate the importance of combining the right dictionary of kernels, which is problematic for methods based on a finite set of base kernels chosen a priori. Our method is not the first approach to work with continuously parameterized kernels. However, we show that our method requires substantially less computation than previous such approaches, and so is more amenable to multiple dimensional parameterizations of base kernels, which we demonstrate.

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X-Armed Bandits

We consider a generalization of stochastic bandits where the set of arms, $\cX$, is allowed to be a generic measurable space and the mean-payoff function is "locally Lipschitz" with respect to a dissimilarity function that is known to the decision maker. Under this condition we construct an arm selection policy, called HOO (hierarchical optimistic optimization), with improved regret bounds compared to previous results for a large class of problems. In particular, our results imply that if $\cX$ is the unit hypercube in a Euclidean space and the mean-payoff function has a finite number of global maxima around which the behavior of the function is locally continuous with a known smoothness degree, then the expected regret of HOO is bounded up to a logarithmic factor by $\sqrt{n}$, i.e., the rate of growth of the regret is independent of the dimension of the space. We also prove the minimax optimality of our algorithm when the dissimilarity is a metric. Our basic strategy has quadratic computational complexity as a function of the number of time steps and does not rely on the doubling trick. We also introduce a modified strategy, which relies on the doubling trick but runs in linearithmic time. Both results are improvements with respect to previous approaches.

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