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Dan Hefetz

Publications and source records attributed to Dan Hefetz.

At least 37 records · Page 2Linked to original sources

Rainbow Hamilton cycles in randomly coloured randomly perturbed dense graphs

Given an $n$-vertex graph $G$ with minimum degree at least $d n$ for some fixed $d > 0$, the distribution $G \cup \mathbb{G}(n,p)$ over the supergraphs of $G$ is referred to as a (random) {\sl perturbation} of $G$. We consider the distribution of edge-coloured graphs arising from assigning each edge of the random perturbation $G \cup \mathbb{G}(n,p)$ a colour, chosen independently and uniformly at random from a set of colours of size $r := r(n)$. We prove that such edge-coloured graph distributions a.a.s. admit rainbow Hamilton cycles whenever the edge-density of the random perturbation satisfies $p := p(n) \geq C/n$, for some fixed $C > 0$, and $r = (1 + o(1))n$. The number of colours used is clearly asymptotically best possible. In particular, this improves upon a recent result of Anastos and Frieze (2019) in this regard. As an intermediate result, which may be of independent interest, we prove that randomly edge-coloured sparse pseudo-random graphs a.a.s. admit an almost spanning rainbow path.

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Edge-statistics on large graphs

The inducibility of a graph $H$ measures the maximum number of induced copies of $H$ a large graph $G$ can have. Generalizing this notion, we study how many induced subgraphs of fixed order $k$ and size $\ell$ a large graph $G$ on $n$ vertices can have. Clearly, this number is $\binom{n}{k}$ for every $n$, $k$ and $\ell \in \left \{0, \binom{k}{2} \right\}$. We conjecture that for every $n$, $k$ and $0 < \ell < \binom{k}{2}$ this number is at most $\left(1/e + o_k(1) \right) \binom{n}{k}$. If true, this would be tight for $\ell \in \{1, k-1\}$. In support of our `Edge-statistics conjecture' we prove that the corresponding density is bounded away from $1$ by an absolute constant. Furthermore, for various ranges of the values of $\ell$ we establish stronger bounds. In particular, we prove that for `almost all' pairs $(k, \ell)$ only a polynomially small fraction of the $k$-subsets of $V(G)$ has exactly $\ell$ edges, and prove an upper bound of $(1/2 + o_k(1))\binom{n}{k}$ for $\ell = 1$. Our proof methods involve probabilistic tools, such as anti-concentration results relying on fourth moment estimates and Brun's sieve, as well as graph-theoretic and combinatorial arguments such as Zykov's symmetrization, Sperner's theorem and various counting techniques.

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Semi-random graph process

We introduce and study a novel semi-random multigraph process, described as follows. The process starts with an empty graph on $n$ vertices. In every round of the process, one vertex $v$ of the graph is picked uniformly at random and independently of all previous rounds. We then choose an additional vertex (according to a strategy of our choice) and connect it by an edge to $v$. For various natural monotone increasing graph properties $P$, we prove tight upper and lower bounds on the minimum (extended over the set of all possible strategies) number of rounds required by the process to obtain, with high probability, a graph that satisfies $P$. Along the way, we show that the process is general enough to approximate (using suitable strategies) several well-studied random graph models.

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Ramsey-nice families of graphs

For a finite family $\mathcal{F}$ of fixed graphs let $R_k(\mathcal{F})$ be the smallest integer $n$ for which every $k$-coloring of the edges of the complete graph $K_n$ yields a monochromatic copy of some $F\in\mathcal{F}$. We say that $\mathcal{F}$ is $k$-nice if for every graph $G$ with $χ(G)=R_k(\mathcal{F})$ and for every $k$-coloring of $E(G)$ there exists a monochromatic copy of some $F\in\mathcal{F}$. It is easy to see that if $\mathcal{F}$ contains no forest, then it is not $k$-nice for any $k$. It seems plausible to conjecture that a (weak) converse holds, namely, for any finite family of graphs $\mathcal{F}$ that contains at least one forest, and for all $k\geq k_0(\mathcal{F})$ (or at least for infinitely many values of $k$), $\mathcal{F}$ is $k$-nice. We prove several (modest) results in support of this conjecture, showing, in particular, that it holds for each of the three families consisting of two connected graphs with 3 edges each and observing that it holds for any family $\mathcal{F}$ containing a forest with at most 2 edges. We also study some related problems and disprove a conjecture by Aharoni, Charbit and Howard regarding the size of matchings in regular 3-partite 3-uniform hypergraphs.

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On the inducibility of cycles

In 1975 Pippenger and Golumbic proved that any graph on $n$ vertices admits at most $2e(n/k)^k$ induced $k$-cycles. This bound is larger by a multiplicative factor of $2e$ than the simple lower bound obtained by a blow-up construction. Pippenger and Golumbic conjectured that the latter lower bound is essentially tight. In the present paper we establish a better upper bound of $(128e/81) \cdot (n/k)^k$. This constitutes the first progress towards proving the aforementioned conjecture since it was posed.

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Waiter-Client and Client-Waiter Hamiltonicity games on random graphs

We study two types of two player, perfect information games with no chance moves, played on the edge set of the binomial random graph ${\mathcal G}(n,p)$. In each round of the $(1 : q)$ Waiter-Client Hamiltonicity game, the first player, called Waiter, offers the second player, called Client, $q+1$ edges of ${\mathcal G}(n,p)$ which have not been offered previously. Client then chooses one of these edges, which he claims, and the remaining $q$ edges go back to Waiter. Waiter wins this game if by the time every edge of ${\mathcal G}(n,p)$ has been claimed by some player, the graph consisting of Client's edges is Hamiltonian; otherwise Client is the winner. Client-Waiter games are defined analogously, the main difference being that Client wins the game if his graph is Hamiltonian and Waiter wins otherwise. In this paper we determine a sharp threshold for both games. Namely, for every fixed positive integer $q$, we prove that the smallest edge probability $p$ for which a.a.s. Waiter has a winning strategy for the $(1 : q)$ Waiter-Client Hamiltonicity game is $(1 + o(1)) \log n/n$, and the smallest $p$ for which a.a.s. Client has a winning strategy for the $(1 : q)$ Client-Waiter Hamiltonicity game is $(q + 1 + o(1)) \log n/n$.

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Polynomial Lower Bound for Distributed Graph Coloring in a Weak LOCAL Model

We show an $Ω\big(Δ^{\frac{1}{3}-\fracη{3}}\big)$ lower bound on the runtime of any deterministic distributed $\mathcal{O}\big(Δ^{1+η}\big)$-graph coloring algorithm in a weak variant of the \LOCAL\ model. In particular, given a network graph \mbox{$G=(V,E)$}, in the weak \LOCAL\ model nodes communicate in synchronous rounds and they can use unbounded local computation. We assume that the nodes have no identifiers, but that instead, the computation starts with an initial valid vertex coloring. A node can \textbf{broadcast} a \textbf{single} message of \textbf{unbounded} size to its neighbors and receives the \textbf{set of messages} sent to it by its neighbors. That is, if two neighbors of a node $v\in V$ send the same message to $v$, $v$ will receive this message only a single time; without any further knowledge, $v$ cannot know whether a received message was sent by only one or more than one neighbor. Neighborhood graphs have been essential in the proof of lower bounds for distributed coloring algorithms, e.g., \cite{linial92,Kuhn2006On}. Our proof analyzes the recursive structure of the neighborhood graph of the respective model to devise an $Ω\big(Δ^{\frac{1}{3}-\fracη{3}}\big)$ lower bound on the runtime for any deterministic distributed $\mathcal{O}\big(Δ^{1+η}\big)$-graph coloring algorithm. Furthermore, we hope that the proof technique improves the understanding of neighborhood graphs in general and that it will help towards finding a lower (runtime) bound for distributed graph coloring in the standard \LOCAL\ model. Our proof technique works for one-round algorithms in the standard \LOCAL\ model and provides a simpler and more intuitive proof for an existing $Ω(Δ^2)$ lower bound.

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Strong Ramsey Games: Drawing on an infinite board

We consider the strong Ramsey-type game $\mathcal{R}^{(k)}(\mathcal{H}, \aleph_0)$, played on the edge set of the infinite complete $k$-uniform hypergraph $K^k_{\mathbb{N}}$. Two players, called FP (the first player) and SP (the second player), take turns claiming edges of $K^k_{\mathbb{N}}$ with the goal of building a copy of some finite predetermined $k$-uniform hypergraph $\mathcal{H}$. The first player to build a copy of $\mathcal{H}$ wins. If no player has a strategy to ensure his win in finitely many moves, then the game is declared a draw. In this paper, we construct a $5$-uniform hypergraph $\mathcal{H}$ such that $\mathcal{R}^{(5)}(\mathcal{H}, \aleph_0)$ is a draw. This is in stark contrast to the corresponding finite game $\mathcal{R}^{(5)}(\mathcal{H}, n)$, played on the edge set of $K^5_n$. Indeed, using a classical game-theoretic argument known as \emph{strategy stealing} and a Ramsey-type argument, one can show that for every $k$-uniform hypergraph $\mathcal{G}$, there exists an integer $n_0$ such that FP has a winning strategy for $\mathcal{R}^{(k)}(\mathcal{G}, n)$ for every $n \geq n_0$.

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Picker-Chooser fixed graph games

Given a fixed graph $H$ and a positive integer $n$, a Picker-Chooser $H$-game is a biased game played on the edge set of $K_n$ in which Picker is trying to force many copies of $H$ and Chooser is trying to prevent him from doing so. In this paper we conjecture that the value of the game is roughly the same as the expected number of copies of $H$ in the random graph $G(n,p)$ and prove our conjecture for special cases of $H$ such as complete graphs and trees.

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Manipulative waiters with probabilistic intuition

For positive integers $n$ and $q$ and a monotone graph property $\cA$, we consider the two player, perfect information game $\WC(n,q,\cA)$, which is defined as follows. The game proceeds in rounds. In each round, the first player, called Waiter, offers the second player, called Client, $q+1$ edges of the complete graph $K_n$ which have not been offered previously. Client then chooses one of these edges which he keeps and the remaining $q$ edges go back to Waiter. If at the end of the game, the graph which consists of the edges chosen by Client satisfies the property $\cA$, then Waiter is declared the winner; otherwise Client wins the game. In this paper we study such games (also known as Picker-Chooser games) for a variety of natural graph theoretic parameters, such as the size of a largest component or the length of a longest cycle. In particular, we describe a phase transition type phenomenon which occurs when the parameter $q$ is close to $n$ and is reminiscent of phase transition phenomena in random graphs. Namely, we prove that if $q \leq (1 - \varepsilon) n$, then Client can avoid connected components of order $c \varepsilon^{-2} \ln n$ for some absolute constant $c > 0$, whereas, for $q \geq (1 + \varepsilon) n$, Waiter can force a giant, linearly sized, connected component in Client's graph. We also prove that Waiter can force Client's graph to be pancyclic for every $q \leq c n$, where $c > 0$ is an appropriate constant.

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Waiter-Client and Client-Waiter planarity, colorability and minor games

For a finite set $X$, a family of sets ${\mathcal F} \subseteq 2^X$ and a positive integer $q$, we consider two types of two player, perfect information games with no chance moves. In each round of the $(1 : q)$ Waiter-Client game $(X, {\mathcal F})$, the first player, called Waiter, offers the second player, called Client, $q+1$ elements of the board $X$ which have not been offered previously. Client then chooses one of these elements which he claims and the remaining $q$ elements to go back to Waiter. Waiter wins this game if by the time every element of $X$ has been claimed by some player, Client has claimed all elements of some $A \in {\mathcal F}$; otherwise Client is the winner. Client-Waiter games are defined analogously, the main difference being that Client wins the game if he manages to claim all elements of some $A \in {\mathcal F}$ and Waiter wins otherwise. In this paper we study the Waiter-Client and Client-Waiter versions of the non-planarity, $K_t$-minor and non-$k$-colorability games. For each such game, we give a fairly precise estimate of the unique integer $q$ at which the outcome of the game changes from Client's win to Waiter's win. We also discuss the relation between our results, random graphs, and the corresponding Maker-Breaker and Avoider-Enforcer games.

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On degree anti-Ramsey numbers

The degree anti-Ramsey number $AR_d(H)$ of a graph $H$ is the smallest integer $k$ for which there exists a graph $G$ with maximum degree at most $k$ such that any proper edge colouring of $G$ yields a rainbow copy of $H$. In this paper we prove a general upper bound on degree anti-Ramsey numbers, determine the precise value of the degree anti-Ramsey number of any forest, and prove an upper bound on the degree anti-Ramsey numbers of cycles of any length which is best possible up to a multiplicative factor of $2$. Our proofs involve a variety of tools, including a classical result of Bollobás concerning cross intersecting families and a topological version of Hall's Theorem due to Aharoni, Berger and Meshulam.

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On saturation games

A graph $G = (V,E)$ is said to be saturated with respect to a monotone increasing graph property ${\mathcal P}$, if $G \notin {\mathcal P}$ but $G \cup \{e\} \in {\mathcal P}$ for every $e \in \binom{V}{2} \setminus E$. The saturation game $(n, {\mathcal P})$ is played as follows. Two players, called Mini and Max, progressively build a graph $G \subseteq K_n$, which does not satisfy ${\mathcal P}$. Starting with the empty graph on $n$ vertices, the two players take turns adding edges $e \in \binom{V(K_n)}{2} \setminus E(G)$, for which $G \cup \{e\} \notin {\mathcal P}$, until no such edge exists (i.e. until $G$ becomes ${\mathcal P}$-saturated), at which point the game is over. Max's goal is to maximize the length of the game, whereas Mini aims to minimize it. The score of the game, denoted by $s(n, {\mathcal P})$, is the number of edges in $G$ at the end of the game, assuming both players follow their optimal strategies. We prove lower and upper bounds on the score of games in which the property the players need to avoid is being $k$-connected, having chromatic number at least $k$, and admitting a matching of a given size. In doing so we demonstrate that the score of certain games can be as large as the Turán number or as low as the saturation number of the respective graph property. We also demonstrate that the score might strongly depend on the identity of the first player to move.

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Random directed graphs are robustly Hamiltonian

A classical theorem of Ghouila-Houri from 1960 asserts that every directed graph on $n$ vertices with minimum out-degree and in-degree at least $n/2$ contains a directed Hamilton cycle. In this paper we extend this theorem to a random directed graph ${\mathcal D}(n,p)$, that is, a directed graph in which every ordered pair $(u,v)$ becomes an arc with probability $p$ independently of all other pairs. Motivated by the study of resilience of properties of random graphs, we prove that if $p \gg \log n/\sqrt{n}$, then a.a.s. every subdigraph of ${\mathcal D}(n,p)$ with minimum out-degree and in-degree at least $(1/2 + o(1)) n p$ contains a directed Hamilton cycle. The constant $1/2$ is asymptotically best possible. Our result also strengthens classical results about the existence of directed Hamilton cycles in random directed graphs.

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Universality of graphs with few triangles and anti-triangles

We study 3-random-like graphs, that is, sequences of graphs in which the densities of triangles and anti-triangles converge to 1/8. Since the random graph ${\mathcal G}_{n,1/2}$ is, in particular, 3-random-like, this can be viewed as a weak version of quasirandomness. We first show that 3-random-like graphs are 4-universal, that is, they contain induced copies of all 4-vertex graphs. This settles a question of Linial and Morgenstern. We then show that for larger subgraphs, 3-random-like sequences demonstrate a completely different behaviour. We prove that for every graph $H$ on $n\geq R(10,10)$ vertices there exist 3-random-like graphs without an induced copy of $H$. Moreover, we prove that for every $\ell$ there are 3-random-like graphs which are $\ell$-universal but not $m$-universal when $m$ is sufficiently large compared to $\ell$.

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A hypergraph Turán theorem via lagrangians of intersecting families

Let $\mc{K}_{3,3}^3$ be the 3-graph with 15 vertices $\{x_i, y_i: 1 \le i \le 3\}$ and $\{z_{ij}: 1 \le i,j \le 3\}$, and 11 edges $\{x_1, x_2, x_3\}$, $\{y_1, y_2, y_3\}$ and $\{\{x_i, y_j, z_{ij}\}: 1 \le i,j \le 3\}$. We show that for large $n$, the unique largest $\mc{K}_{3,3}^3$-free 3-graph on $n$ vertices is a balanced blow-up of the complete 3-graph on 5 vertices. Our proof uses the stability method and a result on lagrangians of intersecting families that has independent interest.

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Optimal covers with Hamilton cycles in random graphs

A packing of a graph G with Hamilton cycles is a set of edge-disjoint Hamilton cycles in G. Such packings have been studied intensively and recent results imply that a largest packing of Hamilton cycles in G_n,p a.a.s. has size \lfloor delta(G_n,p) /2 \rfloor. Glebov, Krivelevich and Szabó recently initiated research on the `dual' problem, where one asks for a set of Hamilton cycles covering all edges of G. Our main result states that for log^{117}n / n < p < 1-n^{-1/8}, a.a.s. the edges of G_n,p can be covered by \lceil Delta(G_n,p)/2 \rceil Hamilton cycles. This is clearly optimal and improves an approximate result of Glebov, Krivelevich and Szabó, which holds for p > n^{-1+\eps}. Our proof is based on a result of Knox, Kühn and Osthus on packing Hamilton cycles in pseudorandom graphs.

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Building spanning trees quickly in Maker-Breaker games

For a tree T on n vertices, we study the Maker-Breaker game, played on the edge set of the complete graph on n vertices, which Maker wins as soon as the graph she builds contains a copy of T. We prove that if T has bounded maximum degree, then Maker can win this game within n+1 moves. Moreover, we prove that Maker can build almost every tree on n vertices in n-1 moves and provide non-trivial examples of families of trees which Maker cannot build in n-1 moves.

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