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Dana Kulic

Publications and source records attributed to Dana Kulic.

At least 19 recordsLinked to original sources

Heteroscedasticity of Denoising Score Matching with Generalised Smooth Noise

Score Matching (SM) is a powerful framework for estimating the log-density derivatives of a distribution without calculating its normalizing constants. This capability has made it a cornerstone across multiple domains, from classical sta- tistical estimation and energy-based models to modern diffusion-based generative models. In practice, these models rely almost exclusively on Denoising Score Matching (DSM) as a tractable proxy for score matching. This ubiquity naturally raises a fundamental question: Is DSM truly "score matching for free"? In this work, we demonstrate that DSM is not a perfect substitute. We prove that the denoising objective is inherently heteroscedastic, the variance of model parame- ters fluctuates unpredictably based on both noise levels and the underlying data geometry. This instability is baked into the mathematical structure of the DSM. To address this, we derive an ideal weighting function that equalizes this variance, yielding a homoscedastic generalization of DSM. Since the ideal weights are of- ten empirically inaccessible, we show that a practical approximation weighting function via Taylor expansion reduces gradient variance during training, at the cost of statistical optimality. Notably, this provides a theoretical justification for an existing heuristic weight used in Isotropic Gaussian Diffusion. We validate our theory across different perturbed distributions and for higher-order scores.

cs.LG

HRI-SA: A Multimodal Dataset for Online Assessment of Human Situational Awareness during Remote Human-Robot Teaming

Maintaining situational awareness (SA) is critical in human-robot teams. Yet, under high workload and dynamic conditions, operators often experience SA gaps. Automated detection of SA gaps could provide timely assistance for operators. However, conventional SA measures either disrupt task flow or cannot capture real-time fluctuations, limiting their operational utility. To the best of our knowledge, no publicly available dataset currently supports the systematic evaluation of online human SA assessment in human-robot teaming. To advance the development of online SA assessment tools, we introduce HRI-SA, a multimodal dataset from 30 participants in a realistic search-and-rescue human-robot teaming context, incorporating eye movements, pupil diameter, biosignals, user interactions, and robot data. The experimental protocol included predefined events requiring timely operator assistance, with ground truth SA latency of two types (perceptual and comprehension) systematically obtained by measuring the time between assistance need onset and resolution. We illustrate the utility of this dataset by evaluating standard machine learning models for detecting perceptual SA latencies using generic eye-tracking features and contextual features. Results show that eye-tracking features alone effectively classified perceptual SA latency (recall=88.91%, F1=67.63%) using leave-one-group-out cross-validation, with performance improved through contextual data fusion (recall=91.51%, F1=80.38%). This paper contributes the first public dataset supporting the systematic evaluation of SA throughout a human-robot teaming mission, while also demonstrating the potential of generic eye-tracking features for continuous perceptual SA latency detection in remote human-robot teaming.

cs.RO

Collaborative Object Handover in a Robot Crafting Assistant

Robots are increasingly working alongside people, delivering food to patrons in restaurants or helping workers on assembly lines. These scenarios often involve object handovers between the person and the robot. To achieve safe and efficient human-robot collaboration (HRC), it is important to incorporate human context in a robot's handover strategies. We develop a collaborative handover model trained on human teleoperation data collected in a naturalistic crafting task. To evaluate its performance, we conduct cross-validation experiments on the training dataset as well as a user study in the same HRC crafting task. The handover episodes and user perceptions of the autonomous handover policy were compared with those of the human teleoperated handovers. While the cross-validation experiment and user study indicate that the autonomous policy successfully achieved collaborative handovers, the comparison with human teleoperation revealed avenues for further improvements.

cs.RO

A Service Robot's Guide to Interacting with Busy Customers

The growing use of service robots in hospitality highlights the need to understand how to effectively communicate with pre-occupied customers. This study investigates the efficacy of commonly used communication modalities by service robots, namely, acoustic/speech, visual display, and micromotion gestures in capturing attention and communicating intention with a user in a simulated restaurant scenario. We conducted a two-part user study (N=24) using a Temi robot to simulate delivery tasks, with participants engaged in a typing game (MonkeyType) to emulate a state of busyness. The participants' engagement in the typing game is measured by words per minute (WPM) and typing accuracy. In Part 1, we compared non-verbal acoustic cue versus baseline conditions to assess attention capture during a single-cup delivery task. In Part 2, we evaluated the effectiveness of speech, visual display, micromotion and their multimodal combination in conveying specific intentions (correct cup selection) during a two-cup delivery task. The results indicate that, while speech is highly effective in capturing attention, it is less successful in clearly communicating intention. Participants rated visual as the most effective modality for intention clarity, followed by speech, with micromotion being the lowest ranked.These findings provide insights into optimizing communication strategies for service robots, highlighting the distinct roles of attention capture and intention communication in enhancing user experience in dynamic hospitality settings.

cs.RO

A Probabilistic Model for Skill Acquisition with Switching Latent Feedback Controllers

Manipulation tasks often consist of subtasks, each representing a distinct skill. Mastering these skills is essential for robots, as it enhances their autonomy, efficiency, adaptability, and ability to work in their environment. Learning from demonstrations allows robots to rapidly acquire new skills without starting from scratch, with demonstrations typically sequencing skills to achieve tasks. Behaviour cloning approaches to learning from demonstration commonly rely on mixture density network output heads to predict robot actions. In this work, we first reinterpret the mixture density network as a library of feedback controllers (or skills) conditioned on latent states. This arises from the observation that a one-layer linear network is functionally equivalent to a classical feedback controller, with network weights corresponding to controller gains. We use this insight to derive a probabilistic graphical model that combines these elements, describing the skill acquisition process as segmentation in a latent space, where each skill policy functions as a feedback control law in this latent space. Our approach significantly improves not only task success rate, but also robustness to observation noise when trained with human demonstrations. Our physical robot experiments further show that the induced robustness improves model deployment on robots.

cs.RO

Consistency Matters: Defining Demonstration Data Quality Metrics in Robot Learning from Demonstration

Learning from Demonstration (LfD) empowers robots to acquire new skills through human demonstrations, making it feasible for everyday users to teach robots. However, the success of learning and generalization heavily depends on the quality of these demonstrations. Consistency is often used to indicate quality in LfD, yet the factors that define this consistency remain underexplored. In this paper, we evaluate a comprehensive set of motion data characteristics to determine which consistency measures best predict learning performance. By ensuring demonstration consistency prior to training, we enhance models' predictive accuracy and generalization to novel scenarios. We validate our approach with two user studies involving participants with diverse levels of robotics expertise. In the first study (N = 24), users taught a PR2 robot to perform a button-pressing task in a constrained environment, while in the second study (N = 30), participants trained a UR5 robot on a pick-and-place task. Results show that demonstration consistency significantly impacts success rates in both learning and generalization, with 70% and 89% of task success rates in the two studies predicted using our consistency metrics. Moreover, our metrics estimate generalized performance success rates with 76% and 91% accuracy. These findings suggest that our proposed measures provide an intuitive, practical way to assess demonstration data quality before training, without requiring expert data or algorithm-specific modifications. Our approach offers a systematic way to evaluate demonstration quality, addressing a critical gap in LfD by formalizing consistency metrics that enhance the reliability of robot learning from human demonstrations.

cs.RO

Demonstration Based Explainable AI for Learning from Demonstration Methods

Learning from Demonstration (LfD) is a powerful type of machine learning that can allow novices to teach and program robots to complete various tasks. However, the learning process for these systems may still be difficult for novices to interpret and understand, making effective teaching challenging. Explainable artificial intelligence (XAI) aims to address this challenge by explaining a system to the user. In this work, we investigate XAI within LfD by implementing an adaptive explanatory feedback system on an inverse reinforcement learning (IRL) algorithm. The feedback is implemented by demonstrating selected learnt trajectories to users. The system adapts to user teaching by categorizing and then selectively sampling trajectories shown to a user, to show a representative sample of both successful and unsuccessful trajectories. The system was evaluated through a user study with 26 participants teaching a robot a navigation task. The results of the user study demonstrated that the proposed explanatory feedback system can improve robot performance, teaching efficiency and user understanding of the robot.

cs.RO

Learning to Communicate Functional States with Nonverbal Expressions for Improved Human-Robot Collaboration

Collaborative robots must effectively communicate their internal state to humans to enable a smooth interaction. Nonverbal communication is widely used to communicate information during human-robot interaction, however, such methods may also be misunderstood, leading to communication errors. In this work, we explore modulating the acoustic parameter values (pitch bend, beats per minute, beats per loop) of nonverbal auditory expressions to convey functional robot states (accomplished, progressing, stuck). We propose a reinforcement learning (RL) algorithm based on noisy human feedback to produce accurately interpreted nonverbal auditory expressions. The proposed approach was evaluated through a user study with 24 participants. The results demonstrate that: 1. Our proposed RL-based approach is able to learn suitable acoustic parameter values which improve the users' ability to correctly identify the state of the robot. 2. Algorithm initialization informed by previous user data can be used to significantly speed up the learning process. 3. The method used for algorithm initialization strongly influences whether participants converge to similar sounds for each robot state. 4. Modulation of pitch bend has the largest influence on user association between sounds and robotic states.

cs.RO

Alternative Interfaces for Human-initiated Natural Language Communication and Robot-initiated Haptic Feedback: Towards Better Situational Awareness in Human-Robot Collaboration

This article presents an implementation of a natural-language speech interface and a haptic feedback interface that enables a human supervisor to provide guidance to, request information, and receive status updates from a Spot robot. We provide insights gained during preliminary user testing of the interface in a realistic robot exploration scenario.

cs.RO

How Can Everyday Users Efficiently Teach Robots by Demonstrations?

Learning from Demonstration (LfD) is a framework that allows lay users to easily program robots. However, the efficiency of robot learning and the robot's ability to generalize to task variations hinges upon the quality and quantity of the provided demonstrations. Our objective is to guide human teachers to furnish more effective demonstrations, thus facilitating efficient robot learning. To achieve this, we propose to use a measure of uncertainty, namely task-related information entropy, as a criterion for suggesting informative demonstration examples to human teachers to improve their teaching skills. In a conducted experiment (N=24), an augmented reality (AR)-based guidance system was employed to train novice users to produce additional demonstrations from areas with the highest entropy within the workspace. These novice users were trained for a few trials to teach the robot a generalizable task using a limited number of demonstrations. Subsequently, the users' performance after training was assessed first on the same task (retention) and then on a novel task (transfer) without guidance. The results indicated a substantial improvement in robot learning efficiency from the teacher's demonstrations, with an improvement of up to 198% observed on the novel task. Furthermore, the proposed approach was compared to a state-of-the-art heuristic rule and found to improve robot learning efficiency by 210% compared to the heuristic rule.

cs.RO

Auditory cueing strategy for stride length and cadence modification: a feasibility study with healthy adults

People with Parkinson's Disease experience gait impairments that significantly impact their quality of life. Visual, auditory, and tactile cues can alleviate gait impairments, but they can become less effective due to the progressive nature of the disease and changes in people's motor capability. In this study, we develop a human-in-the-loop (HIL) framework that monitors two key gait parameters, stride length and cadence, and continuously learns a person-specific model of how the parameters change in response to the feedback. The model is then used in an optimization algorithm to improve the gait parameters. This feasibility study examines whether auditory cues can be used to influence stride length in people without gait impairments. The results demonstrate the benefits of the HIL framework in maintaining people's stride length in the presence of a secondary task.

cs.RO

Quantifying Demonstration Quality for Robot Learning and Generalization

Learning from Demonstration (LfD) seeks to democratize robotics by enabling diverse end-users to teach robots to perform a task by providing demonstrations. However, most LfD techniques assume users provide optimal demonstrations. This is not always the case in real applications where users are likely to provide demonstrations of varying quality, that may change with expertise and other factors. Demonstration quality plays a crucial role in robot learning and generalization. Hence, it is important to quantify the quality of the provided demonstrations before using them for robot learning. In this paper, we propose quantifying the quality of the demonstrations based on how well they perform in the learned task. We hypothesize that task performance can give an indication of the generalization performance on similar tasks. The proposed approach is validated in a user study (N = 27). Users with different robotics expertise levels were recruited to teach a PR2 robot a generic task (pressing a button) under different task constraints. They taught the robot in two sessions on two different days to capture their teaching behaviour across sessions. The task performance was utilized to classify the provided demonstrations into high-quality and low-quality sets. The results show a significant Pearson correlation coefficient (R = 0.85, p < 0.0001) between the task performance and generalization performance across all participants. We also found that users clustered into two groups: Users who provided high-quality demonstrations from the first session, assigned to the fast-adapters group, and users who provided low-quality demonstrations in the first session and then improved with practice, assigned to the slow-adapters group. These results highlight the importance of quantifying demonstration quality, which can be indicative of the adaptation level of the user to the task.

cs.RO

Object Handovers: a Review for Robotics

This article surveys the literature on human-robot object handovers. A handover is a collaborative joint action where an agent, the giver, gives an object to another agent, the receiver. The physical exchange starts when the receiver first contacts the object held by the giver and ends when the giver fully releases the object to the receiver. However, important cognitive and physical processes begin before the physical exchange, including initiating implicit agreement with respect to the location and timing of the exchange. From this perspective, we structure our review into the two main phases delimited by the aforementioned events: 1) a pre-handover phase, and 2) the physical exchange. We focus our analysis on the two actors (giver and receiver) and report the state of the art of robotic givers (robot-to-human handovers) and the robotic receivers (human-to-robot handovers). We report a comprehensive list of qualitative and quantitative metrics commonly used to assess the interaction. While focusing our review on the cognitive level (e.g., prediction, perception, motion planning, learning) and the physical level (e.g., motion, grasping, grip release) of the handover, we briefly discuss also the concepts of safety, social context, and ergonomics. We compare the behaviours displayed during human-to-human handovers to the state of the art of robotic assistants, and identify the major areas of improvement for robotic assistants to reach performance comparable to human interactions. Finally, we propose a minimal set of metrics that should be used in order to enable a fair comparison among the approaches.

cs.RO

A Proposed Set of Communicative Gestures for Human Robot Interaction and an RGB Image-based Gesture Recognizer Implemented in ROS

We propose a set of communicative gestures and develop a gesture recognition system with the aim of facilitating more intuitive Human-Robot Interaction (HRI) through gestures. First, we propose a set of commands commonly used for human-robot interaction. Next, an online user study with 190 participants was performed to investigate if there was an agreed set of gestures that people intuitively use to communicate the given commands to robots when no guidance or training were given. As we found large variations among the gestures exist between participants, we then proposed a set of gestures for the proposed commands to be used as a common foundation for robot interaction. We collected ~7500 video demonstrations of the proposed gestures and trained a gesture recognition model, adapting 3D Convolutional Neural Networks (CNN) as the classifier, with a final accuracy of 84.1% (sigma=2.4). The resulting model was capable of training successfully with a relatively small amount of training data. We integrated the gesture recognition model into the ROS framework and report details for a demonstrated use case, where a person commands a robot to perform a pick and place task using the proposed set. This integrated ROS gesture recognition system is made available for use, and built with the intention to allow for new adaptations depending on robot model and use case scenarios, for novel user applications.

cs.RO

Decentralized Multi-Agent Pursuit using Deep Reinforcement Learning

Pursuit-evasion is the problem of capturing mobile targets with one or more pursuers. We use deep reinforcement learning for pursuing an omni-directional target with multiple, homogeneous agents that are subject to unicycle kinematic constraints. We use shared experience to train a policy for a given number of pursuers that is executed independently by each agent at run-time. The training benefits from curriculum learning, a sweeping-angle ordering to locally represent neighboring agents and encouraging good formations with reward structure that combines individual and group rewards. Simulated experiments with a reactive evader and up to eight pursuers show that our learning-based approach, with non-holonomic agents, performs on par with classical algorithms with omni-directional agents, and outperforms their non-holonomic adaptations. The learned policy is successfully transferred to the real world in a proof-of-concept demonstration with three motion-constrained pursuer drones.

cs.MA

Human-in-the-loop Auditory Cueing Strategy for Gait Modification

External feedback in the form of visual, auditory and tactile cues has been used to assist patients to overcome mobility challenges. However, these cues can become less effective over time. There is limited research on adapting cues to account for inter and intra-personal variations in cue responsiveness. We propose a cue-provision framework that consists of a gait performance monitoring algorithm and an adaptive cueing strategy to improve gait performance. The proposed approach learns a model of the person's response to cues using Gaussian Process regression. The model is then used within an on-line optimization algorithm to generate cues to improve gait performance. We conduct a study with healthy participants to evaluate the ability of the adaptive cueing strategy to influence human gait, and compare its effectiveness to two other cueing approaches: the standard fixed cue approach and a proportional cue approach. The results show that adaptive cueing is more effective in changing the person's gait state once the response model is learned compared to the other methods.

cs.RO

Aligning Robot's Behaviours and Users' Perceptions Through Participatory Prototyping

Robots are increasingly being deployed in public spaces. However, the general population rarely has the opportunity to nominate what they would prefer or expect a robot to do in these contexts. Since most people have little or no experience interacting with a robot, it is not surprising that robots deployed in the real world may fail to gain acceptance or engage their intended users. To address this issue, we examine users' understanding of robots in public spaces and their expectations of appropriate uses of robots in these spaces. Furthermore, we investigate how these perceptions and expectations change as users engage and interact with a robot. To support this goal, we conducted a participatory design workshop in which participants were actively involved in the prototyping and testing of a robot's behaviours in simulation and on the physical robot. Our work highlights how social and interaction contexts influence users' perception of robots in public spaces and how users' design and understanding of what are appropriate robot behaviors shifts as they observe the enactment of their designs.

cs.RO

Joint Estimation of Expertise and Reward Preferences From Human Demonstrations

When a robot learns from human examples, most approaches assume that the human partner provides examples of optimal behavior. However, there are applications in which the robot learns from non-expert humans. We argue that the robot should learn not only about the human's objectives, but also about their expertise level. The robot could then leverage this joint information to reduce or increase the frequency at which it provides assistance to its human's partner or be more cautious when learning new skills from novice users. Similarly, by taking into account the human's expertise, the robot would also be able of inferring a human's true objectives even when the human's fails to properly demonstrate these objectives due to a lack of expertise. In this paper, we propose to jointly infer the expertise level and objective function of a human given observations of their (possibly) non-optimal demonstrations. Two inference approaches are proposed. In the first approach, inference is done over a finite, discrete set of possible objective functions and expertise levels. In the second approach, the robot optimizes over the space of all possible hypotheses and finds the objective function and expertise level that best explain the observed human behavior. We demonstrate our proposed approaches both in simulation and with real user data.

cs.RO