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Dana Kulic

Publications and source records attributed to Dana Kulic.

23 records · Page 2Linked to original sources

Active Preference Learning using Maximum Regret

We study active preference learning as a framework for intuitively specifying the behaviour of autonomous robots. In active preference learning, a user chooses the preferred behaviour from a set of alternatives, from which the robot learns the user's preferences, modeled as a parameterized cost function. Previous approaches present users with alternatives that minimize the uncertainty over the parameters of the cost function. However, different parameters might lead to the same optimal behaviour; as a consequence the solution space is more structured than the parameter space. We exploit this by proposing a query selection that greedily reduces the maximum error ratio over the solution space. In simulations we demonstrate that the proposed approach outperforms other state of the art techniques in both learning efficiency and ease of queries for the user. Finally, we show that evaluating the learning based on the similarities of solutions instead of the similarities of weights allows for better predictions for different scenarios.

cs.RO↗

Strawberry Detection using Mixed Training on Simulated and Real Data

This paper demonstrates how simulated images can be useful for object detection tasks in the agricultural sector, where labeled data can be scarce and costly to collect. We consider training on mixed datasets with real and simulated data for strawberry detection in real images. Our results show that using the real dataset augmented by the simulated dataset resulted in slightly higher accuracy.

cs.CV↗

Affective Movement Generation using Laban Effort and Shape and Hidden Markov Models

Body movements are an important communication medium through which affective states can be discerned. Movements that convey affect can also give machines life-like attributes and help to create a more engaging human-machine interaction. This paper presents an approach for automatic affective movement generation that makes use of two movement abstractions: 1) Laban movement analysis (LMA), and 2) hidden Markov modeling. The LMA provides a systematic tool for an abstract representation of the kinematic and expressive characteristics of movements. Given a desired motion path on which a target emotion is to be overlaid, the proposed approach searches a labeled dataset in the LMA Effort and Shape space for similar movements to the desired motion path that convey the target emotion. An HMM abstraction of the identified movements is obtained and used with the desired motion path to generate a novel movement that is a modulated version of the desired motion path that conveys the target emotion. The extent of modulation can be varied, trading-off between kinematic and affective constraints in the generated movement. The proposed approach is tested using a full-body movement dataset. The efficacy of the proposed approach in generating movements with recognizable target emotions is assessed using a validated automatic recognition model and a user study. The target emotions were correctly recognized from the generated movements at a rate of 72% using the recognition model. Furthermore, participants in the user study were able to correctly perceive the target emotions from a sample of generated movements, although some cases of confusion were also observed.

cs.HC↗

Bayesian Active Learning for Collaborative Task Specification Using Equivalence Regions

Specifying complex task behaviours while ensuring good robot performance may be difficult for untrained users. We study a framework for users to specify rules for acceptable behaviour in a shared environment such as industrial facilities. As non-expert users might have little intuition about how their specification impacts the robot's performance, we design a learning system that interacts with the user to find an optimal solution. Using active preference learning, we iteratively show alternative paths that the robot could take on an interface. From the user feedback ranking the alternatives, we learn about the weights that users place on each part of their specification. We extend the user model from our previous work to a discrete Bayesian learning model and introduce a greedy algorithm for proposing alternative that operates on the notion of equivalence regions of user weights. We prove that with this algorithm the revision active learning process converges on the user-optimal path. In simulations on realistic industrial environments, we demonstrate the convergence and robustness of our approach.

cs.RO↗

Detecting Falls with X-Factor Hidden Markov Models

Identification of falls while performing normal activities of daily living (ADL) is important to ensure personal safety and well-being. However, falling is a short term activity that occurs infrequently. This poses a challenge to traditional classification algorithms, because there may be very little training data for falls (or none at all). This paper proposes an approach for the identification of falls using a wearable device in the absence of training data for falls but with plentiful data for normal ADL. We propose three `X-Factor' Hidden Markov Model (XHMMs) approaches. The XHMMs model unseen falls using "inflated" output covariances (observation models). To estimate the inflated covariances, we propose a novel cross validation method to remove "outliers" from the normal ADL that serve as proxies for the unseen falls and allow learning the XHMMs using only normal activities. We tested the proposed XHMM approaches on two activity recognition datasets and show high detection rates for falls in the absence of fall-specific training data. We show that the traditional method of choosing a threshold based on maximum of negative of log-likelihood to identify unseen falls is ill-posed for this problem. We also show that supervised classification methods perform poorly when very limited fall data are available during the training phase.

cs.LG↗