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Danica Kragic

Publications and source records attributed to Danica Kragic.

At least 73 records · Page 4Linked to original sources

EDO-Net: Learning Elastic Properties of Deformable Objects from Graph Dynamics

We study the problem of learning graph dynamics of deformable objects that generalizes to unknown physical properties. Our key insight is to leverage a latent representation of elastic physical properties of cloth-like deformable objects that can be extracted, for example, from a pulling interaction. In this paper we propose EDO-Net (Elastic Deformable Object - Net), a model of graph dynamics trained on a large variety of samples with different elastic properties that does not rely on ground-truth labels of the properties. EDO-Net jointly learns an adaptation module, and a forward-dynamics module. The former is responsible for extracting a latent representation of the physical properties of the object, while the latter leverages the latent representation to predict future states of cloth-like objects represented as graphs. We evaluate EDO-Net both in simulation and real world, assessing its capabilities of: 1) generalizing to unknown physical properties, 2) transferring the learned representation to new downstream tasks.

cs.CV↗

AdaFold: Adapting Folding Trajectories of Cloths via Feedback-loop Manipulation

We present AdaFold, a model-based feedback-loop framework for optimizing folding trajectories. AdaFold extracts a particle-based representation of cloth from RGB-D images and feeds back the representation to a model predictive control to replan folding trajectory at every time step. A key component of AdaFold that enables feedback-loop manipulation is the use of semantic descriptors extracted from geometric features. These descriptors enhance the particle representation of the cloth to distinguish between ambiguous point clouds of differently folded cloths. Our experiments demonstrate AdaFold's ability to adapt folding trajectories of cloths with varying physical properties and generalize from simulated training to real-world execution.

cs.RO↗

Raising Body Ownership in End-to-End Visuomotor Policy Learning via Robot-Centric Pooling

We present Robot-centric Pooling (RcP), a novel pooling method designed to enhance end-to-end visuomotor policies by enabling differentiation between the robots and similar entities or their surroundings. Given an image-proprioception pair, RcP guides the aggregation of image features by highlighting image regions correlating with the robot's proprioceptive states, thereby extracting robot-centric image representations for policy learning. Leveraging contrastive learning techniques, RcP integrates seamlessly with existing visuomotor policy learning frameworks and is trained jointly with the policy using the same dataset, requiring no extra data collection involving self-distractors. We evaluate the proposed method with reaching tasks in both simulated and real-world settings. The results demonstrate that RcP significantly enhances the policies' robustness against various unseen distractors, including self-distractors, positioned at different locations. Additionally, the inherent robot-centric characteristic of RcP enables the learnt policy to be far more resilient to aggressive pixel shifts compared to the baselines.

cs.RO↗

DexDiffuser: Generating Dexterous Grasps with Diffusion Models

We introduce DexDiffuser, a novel dexterous grasping method that generates, evaluates, and refines grasps on partial object point clouds. DexDiffuser includes the conditional diffusion-based grasp sampler DexSampler and the dexterous grasp evaluator DexEvaluator. DexSampler generates high-quality grasps conditioned on object point clouds by iterative denoising of randomly sampled grasps. We also introduce two grasp refinement strategies: Evaluator-Guided Diffusion (EGD) and Evaluator-based Sampling Refinement (ESR). The experiment results demonstrate that DexDiffuser consistently outperforms the state-of-the-art multi-finger grasp generation method FFHNet with an, on average, 9.12% and 19.44% higher grasp success rate in simulation and real robot experiments, respectively. Supplementary materials are available at https://yulihn.github.io/DexDiffuser_page/

cs.RO↗

Can Transformers Smell Like Humans?

The human brain encodes stimuli from the environment into representations that form a sensory perception of the world. Despite recent advances in understanding visual and auditory perception, olfactory perception remains an under-explored topic in the machine learning community due to the lack of large-scale datasets annotated with labels of human olfactory perception. In this work, we ask the question of whether pre-trained transformer models of chemical structures encode representations that are aligned with human olfactory perception, i.e., can transformers smell like humans? We demonstrate that representations encoded from transformers pre-trained on general chemical structures are highly aligned with human olfactory perception. We use multiple datasets and different types of perceptual representations to show that the representations encoded by transformer models are able to predict: (i) labels associated with odorants provided by experts; (ii) continuous ratings provided by human participants with respect to pre-defined descriptors; and (iii) similarity ratings between odorants provided by human participants. Finally, we evaluate the extent to which this alignment is associated with physicochemical features of odorants known to be relevant for olfactory decoding.

cs.LG↗

Reducing Variance in Meta-Learning via Laplace Approximation for Regression Tasks

Given a finite set of sample points, meta-learning algorithms aim to learn an optimal adaptation strategy for new, unseen tasks. Often, this data can be ambiguous as it might belong to different tasks concurrently. This is particularly the case in meta-regression tasks. In such cases, the estimated adaptation strategy is subject to high variance due to the limited amount of support data for each task, which often leads to sub-optimal generalization performance. In this work, we address the problem of variance reduction in gradient-based meta-learning and formalize the class of problems prone to this, a condition we refer to as \emph{task overlap}. Specifically, we propose a novel approach that reduces the variance of the gradient estimate by weighing each support point individually by the variance of its posterior over the parameters. To estimate the posterior, we utilize the Laplace approximation, which allows us to express the variance in terms of the curvature of the loss landscape of our meta-learner. Experimental results demonstrate the effectiveness of the proposed method and highlight the importance of variance reduction in meta-learning.

cs.LG↗

The 1st InterAI Workshop: Interactive AI for Human-centered Robotics

The workshop is affiliated with 33nd IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2024) August 26~30, 2023 / Pasadena, CA, USA. It is designed as a half-day event, extending over four hours from 9:00 to 12:30 PST time. It accommodates both in-person and virtual attendees (via Zoom), ensuring a flexible participation mode. The agenda is thoughtfully crafted to include a diverse range of sessions: two keynote speeches that promise to provide insightful perspectives, two dedicated paper presentation sessions, an interactive panel discussion to foster dialogue among experts which facilitates deeper dives into specific topics, and a 15-minute coffee break. The workshop website: https://sites.google.com/view/interaiworkshops/home.

cs.RO↗

Vision Beyond Boundaries: An Initial Design Space of Domain-specific Large Vision Models in Human-robot Interaction

The emergence of large vision models (LVMs) is following in the footsteps of the recent prosperity of Large Language Models (LLMs) in following years. However, there's a noticeable gap in structured research applying LVMs to human-robot interaction (HRI), despite extensive evidence supporting the efficacy of vision models in enhancing interactions between humans and robots. Recognizing the vast and anticipated potential, we introduce an initial design space that incorporates domain-specific LVMs, chosen for their superior performance over normal models. We delve into three primary dimensions: HRI contexts, vision-based tasks, and specific domains. The empirical evaluation was implemented among 15 experts across six evaluated metrics, showcasing the primary efficacy in relevant decision-making scenarios. We explore the process of ideation and potential application scenarios, envisioning this design space as a foundational guideline for future HRI system design, emphasizing accurate domain alignment and model selection.

cs.HC↗

Unfolding the Literature: A Review of Robotic Cloth Manipulation

The realm of textiles spans clothing, households, healthcare, sports, and industrial applications. The deformable nature of these objects poses unique challenges that prior work on rigid objects cannot fully address. The increasing interest within the community in textile perception and manipulation has led to new methods that aim to address challenges in modeling, perception, and control, resulting in significant progress. However, this progress is often tailored to one specific textile or a subcategory of these textiles. To understand what restricts these methods and hinders current approaches from generalizing to a broader range of real-world textiles, this review provides an overview of the field, focusing specifically on how and to what extent textile variations are addressed in modeling, perception, benchmarking, and manipulation of textiles. We finally conclude by identifying key open problems and outlining grand challenges that will drive future advancements in the field.

cs.RO↗

Puppeteer Your Robot: Augmented Reality Leader-Follower Teleoperation

High-quality demonstrations are necessary when learning complex and challenging manipulation tasks. In this work, we introduce an approach to puppeteer a robot by controlling a virtual robot in an augmented reality setting. Our system allows for retaining the advantages of being intuitive from a physical leader-follower side while avoiding the unnecessary use of expensive physical setup. In addition, the user is endowed with additional information using augmented reality. We validate our system with a pilot study n=10 on a block stacking and rice scooping tasks where the majority rates the system favorably. Oculus App and corresponding ROS code are available on the project website: https://ar-puppeteer.github.io/

cs.RO↗

Harmonics of Learning: Universal Fourier Features Emerge in Invariant Networks

In this work, we formally prove that, under certain conditions, if a neural network is invariant to a finite group then its weights recover the Fourier transform on that group. This provides a mathematical explanation for the emergence of Fourier features -- a ubiquitous phenomenon in both biological and artificial learning systems. The results hold even for non-commutative groups, in which case the Fourier transform encodes all the irreducible unitary group representations. Our findings have consequences for the problem of symmetry discovery. Specifically, we demonstrate that the algebraic structure of an unknown group can be recovered from the weights of a network that is at least approximately invariant within certain bounds. Overall, this work contributes to a foundation for an algebraic learning theory of invariant neural network representations.

cs.LG↗

Interactive Perception for Deformable Object Manipulation

Interactive perception enables robots to manipulate the environment and objects to bring them into states that benefit the perception process. Deformable objects pose challenges to this due to significant manipulation difficulty and occlusion in vision-based perception. In this work, we address such a problem with a setup involving both an active camera and an object manipulator. Our approach is based on a sequential decision-making framework and explicitly considers the motion regularity and structure in coupling the camera and manipulator. We contribute a method for constructing and computing a subspace, called Dynamic Active Vision Space (DAVS), for effectively utilizing the regularity in motion exploration. The effectiveness of the framework and approach are validated in both a simulation and a real dual-arm robot setup. Our results confirm the necessity of an active camera and coordinative motion in interactive perception for deformable objects.

cs.RO↗

Elastic Context: Encoding Elasticity for Data-driven Models of Textiles

Physical interaction with textiles, such as assistive dressing, relies on advanced dextreous capabilities. The underlying complexity in textile behavior when being pulled and stretched, is due to both the yarn material properties and the textile construction technique. Today, there are no commonly adopted and annotated datasets on which the various interaction or property identification methods are assessed. One important property that affects the interaction is material elasticity that results from both the yarn material and construction technique: these two are intertwined and, if not known a-priori, almost impossible to identify through sensing commonly available on robotic platforms. We introduce Elastic Context (EC), a concept that integrates various properties that affect elastic behavior, to enable a more effective physical interaction with textiles. The definition of EC relies on stress/strain curves commonly used in textile engineering, which we reformulated for robotic applications. We employ EC using Graph Neural Network (GNN) to learn generalized elastic behaviors of textiles. Furthermore, we explore the effect the dimension of the EC has on accurate force modeling of non-linear real-world elastic behaviors, highlighting the challenges of current robotic setups to sense textile properties.

cs.RO↗

Transfer Learning in Robotics: An Upcoming Breakthrough? A Review of Promises and Challenges

Transfer learning is a conceptually-enticing paradigm in pursuit of truly intelligent embodied agents. The core concept -- reusing prior knowledge to learn in and from novel situations -- is successfully leveraged by humans to handle novel situations. In recent years, transfer learning has received renewed interest from the community from different perspectives, including imitation learning, domain adaptation, and transfer of experience from simulation to the real world, among others. In this paper, we unify the concept of transfer learning in robotics and provide the first taxonomy of its kind considering the key concepts of robot, task, and environment. Through a review of the promises and challenges in the field, we identify the need of transferring at different abstraction levels, the need of quantifying the transfer gap and the quality of transfer, as well as the dangers of negative transfer. Via this position paper, we hope to channel the effort of the community towards the most significant roadblocks to realize the full potential of transfer learning in robotics.

cs.RO↗

The Essential Role of Causality in Foundation World Models for Embodied AI

Recent advances in foundation models, especially in large multi-modal models and conversational agents, have ignited interest in the potential of generally capable embodied agents. Such agents will require the ability to perform new tasks in many different real-world environments. However, current foundation models fail to accurately model physical interactions and are therefore insufficient for Embodied AI. The study of causality lends itself to the construction of veridical world models, which are crucial for accurately predicting the outcomes of possible interactions. This paper focuses on the prospects of building foundation world models for the upcoming generation of embodied agents and presents a novel viewpoint on the significance of causality within these. We posit that integrating causal considerations is vital to facilitating meaningful physical interactions with the world. Finally, we demystify misconceptions about causality in this context and present our outlook for future research.

cs.AI↗

Hyperbolic Delaunay Geometric Alignment

Hyperbolic machine learning is an emerging field aimed at representing data with a hierarchical structure. However, there is a lack of tools for evaluation and analysis of the resulting hyperbolic data representations. To this end, we propose Hyperbolic Delaunay Geometric Alignment (HyperDGA) -- a similarity score for comparing datasets in a hyperbolic space. The core idea is counting the edges of the hyperbolic Delaunay graph connecting datapoints across the given sets. We provide an empirical investigation on synthetic and real-life biological data and demonstrate that HyperDGA outperforms the hyperbolic version of classical distances between sets. Furthermore, we showcase the potential of HyperDGA for evaluating latent representations inferred by a Hyperbolic Variational Auto-Encoder.

cs.LG↗

Will You Participate? Exploring the Potential of Robotics Competitions on Human-centric Topics

This paper presents findings from an exploratory needfinding study investigating the research current status and potential participation of the competitions on the robotics community towards four human-centric topics: safety, privacy, explainability, and federated learning. We conducted a survey with 34 participants across three distinguished European robotics consortia, nearly 60% of whom possessed over five years of research experience in robotics. Our qualitative and quantitative analysis revealed that current mainstream robotic researchers prioritize safety and explainability, expressing a greater willingness to invest in further research in these areas. Conversely, our results indicate that privacy and federated learning garner less attention and are perceived to have lower potential. Additionally, the study suggests a lack of enthusiasm within the robotics community for participating in competitions related to these topics. Based on these findings, we recommend targeting other communities, such as the machine learning community, for future competitions related to these four human-centric topics.

cs.HC↗

Mind Meets Robots: A Review of EEG-Based Brain-Robot Interaction Systems

Brain-robot interaction (BRI) empowers individuals to control (semi-)automated machines through their brain activity, either passively or actively. In the past decade, BRI systems have achieved remarkable success, predominantly harnessing electroencephalogram (EEG) signals as the central component. This paper offers an up-to-date and exhaustive examination of 87 curated studies published during the last five years (2018-2023), focusing on identifying the research landscape of EEG-based BRI systems. This review aims to consolidate and underscore methodologies, interaction modes, application contexts, system evaluation, existing challenges, and potential avenues for future investigations in this domain. Based on our analysis, we present a BRI system model with three entities: Brain, Robot, and Interaction, depicting the internal relationships of a BRI system. We especially investigate the essence and principles on interaction modes between human brains and robots, a domain that has not yet been identified anywhere. We then discuss these entities with different dimensions encompassed. Within this model, we scrutinize and classify current research, reveal insights, specify challenges, and provide recommendations for future research trajectories in this field. Meanwhile, we envision our findings offer a design space for future human-robot interaction (HRI) research, informing the creation of efficient BRI frameworks.

cs.RO↗