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Danica Kragic

Publications and source records attributed to Danica Kragic.

At least 91 records · Page 5Linked to original sources

A Robotic Skill Learning System Built Upon Diffusion Policies and Foundation Models

In this paper, we build upon two major recent developments in the field, Diffusion Policies for visuomotor manipulation and large pre-trained multimodal foundational models to obtain a robotic skill learning system. The system can obtain new skills via the behavioral cloning approach of visuomotor diffusion policies given teleoperated demonstrations. Foundational models are being used to perform skill selection given the user's prompt in natural language. Before executing a skill the foundational model performs a precondition check given an observation of the workspace. We compare the performance of different foundational models to this end as well as give a detailed experimental evaluation of the skills taught by the user in simulation and the real world. Finally, we showcase the combined system on a challenging food serving scenario in the real world. Videos of all experimental executions, as well as the process of teaching new skills in simulation and the real world, are available on the project's website.

cs.RO↗

Low-Cost Teleoperation with Haptic Feedback through Vision-based Tactile Sensors for Rigid and Soft Object Manipulation

Haptic feedback is essential for humans to successfully perform complex and delicate manipulation tasks. A recent rise in tactile sensors has enabled robots to leverage the sense of touch and expand their capability drastically. However, many tasks still need human intervention/guidance. For this reason, we present a teleoperation framework designed to provide haptic feedback to human operators based on the data from camera-based tactile sensors mounted on the robot gripper. Partial autonomy is introduced to prevent slippage of grasped objects during task execution. Notably, we rely exclusively on low-cost off-the-shelf hardware to realize an affordable solution. We demonstrate the versatility of the framework on nine different objects ranging from rigid to soft and fragile ones, using three different operators on real hardware.

cs.RO↗

Visual Action Planning with Multiple Heterogeneous Agents

Visual planning methods are promising to handle complex settings where extracting the system state is challenging. However, none of the existing works tackles the case of multiple heterogeneous agents which are characterized by different capabilities and/or embodiment. In this work, we propose a method to realize visual action planning in multi-agent settings by exploiting a roadmap built in a low-dimensional structured latent space and used for planning. To enable multi-agent settings, we infer possible parallel actions from a dataset composed of tuples associated with individual actions. Next, we evaluate feasibility and cost of them based on the capabilities of the multi-agent system and endow the roadmap with this information, building a capability latent space roadmap (C-LSR). Additionally, a capability suggestion strategy is designed to inform the human operator about possible missing capabilities when no paths are found. The approach is validated in a simulated burger cooking task and a real-world box packing task.

cs.RO↗

LM2D: Lyrics- and Music-Driven Dance Synthesis

Dance typically involves professional choreography with complex movements that follow a musical rhythm and can also be influenced by lyrical content. The integration of lyrics in addition to the auditory dimension, enriches the foundational tone and makes motion generation more amenable to its semantic meanings. However, existing dance synthesis methods tend to model motions only conditioned on audio signals. In this work, we make two contributions to bridge this gap. First, we propose LM2D, a novel probabilistic architecture that incorporates a multimodal diffusion model with consistency distillation, designed to create dance conditioned on both music and lyrics in one diffusion generation step. Second, we introduce the first 3D dance-motion dataset that encompasses both music and lyrics, obtained with pose estimation technologies. We evaluate our model against music-only baseline models with objective metrics and human evaluations, including dancers and choreographers. The results demonstrate LM2D is able to produce realistic and diverse dance matching both lyrics and music. A video summary can be accessed at: https://youtu.be/4XCgvYookvA.

cs.SD↗

CAPGrasp: An $\mathbb{R}^3\times \text{SO(2)-equivariant}$ Continuous Approach-Constrained Generative Grasp Sampler

We propose CAPGrasp, an $\mathbb{R}^3\times \text{SO(2)-equivariant}$ 6-DoF continuous approach-constrained generative grasp sampler. It includes a novel learning strategy for training CAPGrasp that eliminates the need to curate massive conditionally labeled datasets and a constrained grasp refinement technique that improves grasp poses while respecting the grasp approach directional constraints. The experimental results demonstrate that CAPGrasp is more than three times as sample efficient as unconstrained grasp samplers while achieving up to 38% grasp success rate improvement. CAPGrasp also achieves 4-10% higher grasp success rates than constrained but noncontinuous grasp samplers. Overall, CAPGrasp is a sample-efficient solution when grasps must originate from specific directions, such as grasping in confined spaces.

cs.RO↗

Standardization of Cloth Objects and its Relevance in Robotic Manipulation

The field of robotics faces inherent challenges in manipulating deformable objects, particularly in understanding and standardising fabric properties like elasticity, stiffness, and friction. While the significance of these properties is evident in the realm of cloth manipulation, accurately categorising and comprehending them in real-world applications remains elusive. This study sets out to address two primary objectives: (1) to provide a framework suitable for robotics applications to characterise cloth objects, and (2) to study how these properties influence robotic manipulation tasks. Our preliminary results validate the framework's ability to characterise cloth properties and compare cloth sets, and reveal the influence that different properties have on the outcome of five manipulation primitives. We believe that, in general, results on the manipulation of clothes should be reported along with a better description of the garments used in the evaluation. This paper proposes a set of these measures.

cs.RO↗

Voronoi Density Estimator for High-Dimensional Data: Computation, Compactification and Convergence

The Voronoi Density Estimator (VDE) is an established density estimation technique that adapts to the local geometry of data. However, its applicability has been so far limited to problems in two and three dimensions. This is because Voronoi cells rapidly increase in complexity as dimensions grow, making the necessary explicit computations infeasible. We define a variant of the VDE deemed Compactified Voronoi Density Estimator (CVDE), suitable for higher dimensions. We propose computationally efficient algorithms for numerical approximation of the CVDE and formally prove convergence of the estimated density to the original one. We implement and empirically validate the CVDE through a comparison with the Kernel Density Estimator (KDE). Our results indicate that the CVDE outperforms the KDE on sound and image data.

stat.ME↗

A Virtual Reality Framework for Human-Robot Collaboration in Cloth Folding

We present a virtual reality (VR) framework to automate the data collection process in cloth folding tasks. The framework uses skeleton representations to help the user define the folding plans for different classes of garments, allowing for replicating the folding on unseen items of the same class. We evaluate the framework in the context of automating garment folding tasks. A quantitative analysis is performed on 3 classes of garments, demonstrating that the framework reduces the need for intervention by the user. We also compare skeleton representations with RGB and binary images in a classification task on a large dataset of clothing items, motivating the use of the framework for other classes of garments.

cs.RO↗

Scalable Motion Style Transfer with Constrained Diffusion Generation

Current training of motion style transfer systems relies on consistency losses across style domains to preserve contents, hindering its scalable application to a large number of domains and private data. Recent image transfer works show the potential of independent training on each domain by leveraging implicit bridging between diffusion models, with the content preservation, however, limited to simple data patterns. We address this by imposing biased sampling in backward diffusion while maintaining the domain independence in the training stage. We construct the bias from the source domain keyframes and apply them as the gradient of content constraints, yielding a framework with keyframe manifold constraint gradients (KMCGs). Our validation demonstrates the success of training separate models to transfer between as many as ten dance motion styles. Comprehensive experiments find a significant improvement in preserving motion contents in comparison to baseline and ablative diffusion-based style transfer models. In addition, we perform a human study for a subjective assessment of the quality of generated dance motions. The results validate the competitiveness of KMCGs.

cs.CV↗

GoNet: An Approach-Constrained Generative Grasp Sampling Network

This work addresses the problem of learning approach-constrained data-driven grasp samplers. To this end, we propose GoNet: a generative grasp sampler that can constrain the grasp approach direction to a subset of SO(3). The key insight is to discretize SO(3) into a predefined number of bins and train GoNet to generate grasps whose approach directions are within those bins. At run-time, the bin aligning with the second largest principal component of the observed point cloud is selected. GoNet is benchmarked against GraspNet, a state-of-the-art unconstrained grasp sampler, in an unconfined grasping experiment in simulation and on an unconfined and confined grasping experiment in the real world. The results demonstrate that GoNet achieves higher success-over-coverage in simulation and a 12%-18% higher success rate in real-world table-picking and shelf-picking tasks than the baseline.

cs.RO↗

Music- and Lyrics-driven Dance Synthesis

Lyrics often convey information about the songs that are beyond the auditory dimension, enriching the semantic meaning of movements and musical themes. Such insights are important in the dance choreography domain. However, most existing dance synthesis methods mainly focus on music-to-dance generation, without considering the semantic information. To complement it, we introduce JustLMD, a new multimodal dataset of 3D dance motion with music and lyrics. To the best of our knowledge, this is the first dataset with triplet information including dance motion, music, and lyrics. Additionally, we showcase a cross-modal diffusion-based network designed to generate 3D dance motion conditioned on music and lyrics. The proposed JustLMD dataset encompasses 4.6 hours of 3D dance motion in 1867 sequences, accompanied by musical tracks and their corresponding English lyrics.

cs.MM↗

Equivariant Representation Learning in the Presence of Stabilizers

We introduce Equivariant Isomorphic Networks (EquIN) -- a method for learning representations that are equivariant with respect to general group actions over data. Differently from existing equivariant representation learners, EquIN is suitable for group actions that are not free, i.e., that stabilize data via nontrivial symmetries. EquIN is theoretically grounded in the orbit-stabilizer theorem from group theory. This guarantees that an ideal learner infers isomorphic representations while trained on equivariance alone and thus fully extracts the geometric structure of data. We provide an empirical investigation on image datasets with rotational symmetries and show that taking stabilizers into account improves the quality of the representations.

cs.LG↗

Learning Geometric Representations of Objects via Interaction

We address the problem of learning representations from observations of a scene involving an agent and an external object the agent interacts with. To this end, we propose a representation learning framework extracting the location in physical space of both the agent and the object from unstructured observations of arbitrary nature. Our framework relies on the actions performed by the agent as the only source of supervision, while assuming that the object is displaced by the agent via unknown dynamics. We provide a theoretical foundation and formally prove that an ideal learner is guaranteed to infer an isometric representation, disentangling the agent from the object and correctly extracting their locations. We evaluate empirically our framework on a variety of scenarios, showing that it outperforms vision-based approaches such as a state-of-the-art keypoint extractor. We moreover demonstrate how the extracted representations enable the agent to solve downstream tasks via reinforcement learning in an efficient manner.

cs.LG↗

TD-GEM: Text-Driven Garment Editing Mapper

Language-based fashion image editing allows users to try out variations of desired garments through provided text prompts. Inspired by research on manipulating latent representations in StyleCLIP and HairCLIP, we focus on these latent spaces for editing fashion items of full-body human datasets. Currently, there is a gap in handling fashion image editing due to the complexity of garment shapes and textures and the diversity of human poses. In this paper, we propose an editing optimizer scheme method called Text-Driven Garment Editing Mapper (TD-GEM), aiming to edit fashion items in a disentangled way. To this end, we initially obtain a latent representation of an image through generative adversarial network inversions such as Encoder for Editing (e4e) or Pivotal Tuning Inversion (PTI) for more accurate results. An optimization-based Contrastive Language-Image Pre-training (CLIP) is then utilized to guide the latent representation of a fashion image in the direction of a target attribute expressed in terms of a text prompt. Our TD-GEM manipulates the image accurately according to the target attribute, while other parts of the image are kept untouched. In the experiments, we evaluate TD-GEM on two different attributes (i.e., "color" and "sleeve length"), which effectively generates realistic images compared to the recent manipulation schemes.

cs.CV↗

Enabling Robot Manipulation of Soft and Rigid Objects with Vision-based Tactile Sensors

Endowing robots with tactile capabilities opens up new possibilities for their interaction with the environment, including the ability to handle fragile and/or soft objects. In this work, we equip the robot gripper with low-cost vision-based tactile sensors and propose a manipulation algorithm that adapts to both rigid and soft objects without requiring any knowledge of their properties. The algorithm relies on a touch and slip detection method, which considers the variation in the tactile images with respect to reference ones. We validate the approach on seven different objects, with different properties in terms of rigidity and fragility, to perform unplugging and lifting tasks. Furthermore, to enhance applicability, we combine the manipulation algorithm with a grasp sampler for the task of finding and picking a grape from a bunch without damaging~it.

cs.RO↗

Deep Learning Approaches to Grasp Synthesis: A Review

Grasping is the process of picking up an object by applying forces and torques at a set of contacts. Recent advances in deep-learning methods have allowed rapid progress in robotic object grasping. In this systematic review, we surveyed the publications over the last decade, with a particular interest in grasping an object using all 6 degrees of freedom of the end-effector pose. Our review found four common methodologies for robotic grasping: sampling-based approaches, direct regression, reinforcement learning, and exemplar approaches. Additionally, we found two `supporting methods` around grasping that use deep-learning to support the grasping process, shape approximation, and affordances. We have distilled the publications found in this systematic review (85 papers) into ten key takeaways we consider crucial for future robotic grasping and manipulation research. An online version of the survey is available at https://rhys-newbury.github.io/projects/6dof/

cs.RO↗

Dance Style Transfer with Cross-modal Transformer

We present CycleDance, a dance style transfer system to transform an existing motion clip in one dance style to a motion clip in another dance style while attempting to preserve motion context of the dance. Our method extends an existing CycleGAN architecture for modeling audio sequences and integrates multimodal transformer encoders to account for music context. We adopt sequence length-based curriculum learning to stabilize training. Our approach captures rich and long-term intra-relations between motion frames, which is a common challenge in motion transfer and synthesis work. We further introduce new metrics for gauging transfer strength and content preservation in the context of dance movements. We perform an extensive ablation study as well as a human study including 30 participants with 5 or more years of dance experience. The results demonstrate that CycleDance generates realistic movements with the target style, significantly outperforming the baseline CycleGAN on naturalness, transfer strength, and content preservation.

cs.LG↗

Controllable Motion Synthesis and Reconstruction with Autoregressive Diffusion Models

Data-driven and controllable human motion synthesis and prediction are active research areas with various applications in interactive media and social robotics. Challenges remain in these fields for generating diverse motions given past observations and dealing with imperfect poses. This paper introduces MoDiff, an autoregressive probabilistic diffusion model over motion sequences conditioned on control contexts of other modalities. Our model integrates a cross-modal Transformer encoder and a Transformer-based decoder, which are found effective in capturing temporal correlations in motion and control modalities. We also introduce a new data dropout method based on the diffusion forward process to provide richer data representations and robust generation. We demonstrate the superior performance of MoDiff in controllable motion synthesis for locomotion with respect to two baselines and show the benefits of diffusion data dropout for robust synthesis and reconstruction of high-fidelity motion close to recorded data.

cs.CV↗