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Daniel Cremers

Publications and source records attributed to Daniel Cremers.

At least 253 records · Page 14Linked to original sources

SOE-Net: A Self-Attention and Orientation Encoding Network for Point Cloud based Place Recognition

We tackle the problem of place recognition from point cloud data and introduce a self-attention and orientation encoding network (SOE-Net) that fully explores the relationship between points and incorporates long-range context into point-wise local descriptors. Local information of each point from eight orientations is captured in a PointOE module, whereas long-range feature dependencies among local descriptors are captured with a self-attention unit. Moreover, we propose a novel loss function called Hard Positive Hard Negative quadruplet loss (HPHN quadruplet), that achieves better performance than the commonly used metric learning loss. Experiments on various benchmark datasets demonstrate superior performance of the proposed network over the current state-of-the-art approaches. Our code is released publicly at https://github.com/Yan-Xia/SOE-Net.

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Variational Data Assimilation with a Learned Inverse Observation Operator

Variational data assimilation optimizes for an initial state of a dynamical system such that its evolution fits observational data. The physical model can subsequently be evolved into the future to make predictions. This principle is a cornerstone of large scale forecasting applications such as numerical weather prediction. As such, it is implemented in current operational systems of weather forecasting agencies across the globe. However, finding a good initial state poses a difficult optimization problem in part due to the non-invertible relationship between physical states and their corresponding observations. We learn a mapping from observational data to physical states and show how it can be used to improve optimizability. We employ this mapping in two ways: to better initialize the non-convex optimization problem, and to reformulate the objective function in better behaved physics space instead of observation space. Our experimental results for the Lorenz96 model and a two-dimensional turbulent fluid flow demonstrate that this procedure significantly improves forecast quality for chaotic systems.

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MonoRec: Semi-Supervised Dense Reconstruction in Dynamic Environments from a Single Moving Camera

In this paper, we propose MonoRec, a semi-supervised monocular dense reconstruction architecture that predicts depth maps from a single moving camera in dynamic environments. MonoRec is based on a multi-view stereo setting which encodes the information of multiple consecutive images in a cost volume. To deal with dynamic objects in the scene, we introduce a MaskModule that predicts moving object masks by leveraging the photometric inconsistencies encoded in the cost volumes. Unlike other multi-view stereo methods, MonoRec is able to reconstruct both static and moving objects by leveraging the predicted masks. Furthermore, we present a novel multi-stage training scheme with a semi-supervised loss formulation that does not require LiDAR depth values. We carefully evaluate MonoRec on the KITTI dataset and show that it achieves state-of-the-art performance compared to both multi-view and single-view methods. With the model trained on KITTI, we further demonstrate that MonoRec is able to generalize well to both the Oxford RobotCar dataset and the more challenging TUM-Mono dataset recorded by a handheld camera. Code and related materials will be available at https://vision.in.tum.de/research/monorec.

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Neural Online Graph Exploration

Can we learn how to explore unknown spaces efficiently? To answer this question, we study the problem of Online Graph Exploration, the online version of the Traveling Salesperson Problem. We reformulate graph exploration as a reinforcement learning problem and apply Direct Future Prediction (Dosovitskiy and Koltun, 2017) to solve it. As the graph is discovered online, the corresponding Markov Decision Process entails a dynamic state space, namely the observable graph and a dynamic action space, namely the nodes forming the graph's frontier. To the best of our knowledge, this is the first attempt to solve online graph exploration in a data-driven way. We conduct experiments on six data sets of procedurally generated graphs and three real city road networks. We demonstrate that our agent can learn strategies superior to many well known graph traversal algorithms, confirming that exploration can be learned.

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Square Root Bundle Adjustment for Large-Scale Reconstruction

We propose a new formulation for the bundle adjustment problem which relies on nullspace marginalization of landmark variables by QR decomposition. Our approach, which we call square root bundle adjustment, is algebraically equivalent to the commonly used Schur complement trick, improves the numeric stability of computations, and allows for solving large-scale bundle adjustment problems with single-precision floating-point numbers. We show in real-world experiments with the BAL datasets that even in single precision the proposed solver achieves on average equally accurate solutions compared to Schur complement solvers using double precision. It runs significantly faster, but can require larger amounts of memory on dense problems. The proposed formulation relies on simple linear algebra operations and opens the way for efficient implementations of bundle adjustment on hardware platforms optimized for single-precision linear algebra processing.

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Tight Integration of Feature-based Relocalization in Monocular Direct Visual Odometry

In this paper we propose a framework for integrating map-based relocalization into online direct visual odometry. To achieve map-based relocalization for direct methods, we integrate image features into Direct Sparse Odometry (DSO) and rely on feature matching to associate online visual odometry (VO) with a previously built map. The integration of the relocalization poses is threefold. Firstly, they are incorporated as pose priors in the direct image alignment of the front-end tracking. Secondly, they are tightly integrated into the back-end bundle adjustment. Thirdly, an online fusion module is further proposed to combine relative VO poses and global relocalization poses in a pose graph to estimate keyframe-wise smooth and globally accurate poses. We evaluate our method on two multi-weather datasets showing the benefits of integrating different handcrafted and learned features and demonstrating promising improvements on camera tracking accuracy.

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Self-Supervised Steering Angle Prediction for Vehicle Control Using Visual Odometry

Vision-based learning methods for self-driving cars have primarily used supervised approaches that require a large number of labels for training. However, those labels are usually difficult and expensive to obtain. In this paper, we demonstrate how a model can be trained to control a vehicle's trajectory using camera poses estimated through visual odometry methods in an entirely self-supervised fashion. We propose a scalable framework that leverages trajectory information from several different runs using a camera setup placed at the front of a car. Experimental results on the CARLA simulator demonstrate that our proposed approach performs at par with the model trained with supervision.

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Vision-Based Mobile Robotics Obstacle Avoidance With Deep Reinforcement Learning

Obstacle avoidance is a fundamental and challenging problem for autonomous navigation of mobile robots. In this paper, we consider the problem of obstacle avoidance in simple 3D environments where the robot has to solely rely on a single monocular camera. In particular, we are interested in solving this problem without relying on localization, mapping, or planning techniques. Most of the existing work consider obstacle avoidance as two separate problems, namely obstacle detection, and control. Inspired by the recent advantages of deep reinforcement learning in Atari games and understanding highly complex situations in Go, we tackle the obstacle avoidance problem as a data-driven end-to-end deep learning approach. Our approach takes raw images as input and generates control commands as output. We show that discrete action spaces are outperforming continuous control commands in terms of expected average reward in maze-like environments. Furthermore, we show how to accelerate the learning and increase the robustness of the policy by incorporating predicted depth maps by a generative adversarial network.

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Rotation-Equivariant Deep Learning for Diffusion MRI

Convolutional networks are successful, but they have recently been outperformed by new neural networks that are equivariant under rotations and translations. These new networks work better because they do not struggle with learning each possible orientation of each image feature separately. So far, they have been proposed for 2D and 3D data. Here we generalize them to 6D diffusion MRI data, ensuring joint equivariance under 3D roto-translations in image space and the matching 3D rotations in $q$-space, as dictated by the image formation. Such equivariant deep learning is appropriate for diffusion MRI, because microstructural and macrostructural features such as neural fibers can appear at many different orientations, and because even non-rotation-equivariant deep learning has so far been the best method for many diffusion MRI tasks. We validate our equivariant method on multiple-sclerosis lesion segmentation. Our proposed neural networks yield better results and require fewer scans for training compared to non-rotation-equivariant deep learning. They also inherit all the advantages of deep learning over classical diffusion MRI methods. Our implementation is available at https://github.com/philip-mueller/equivariant-deep-dmri and can be used off the shelf without understanding the mathematical background.

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MOTChallenge: A Benchmark for Single-Camera Multiple Target Tracking

Standardized benchmarks have been crucial in pushing the performance of computer vision algorithms, especially since the advent of deep learning. Although leaderboards should not be over-claimed, they often provide the most objective measure of performance and are therefore important guides for research. We present MOTChallenge, a benchmark for single-camera Multiple Object Tracking (MOT) launched in late 2014, to collect existing and new data, and create a framework for the standardized evaluation of multiple object tracking methods. The benchmark is focused on multiple people tracking, since pedestrians are by far the most studied object in the tracking community, with applications ranging from robot navigation to self-driving cars. This paper collects the first three releases of the benchmark: (i) MOT15, along with numerous state-of-the-art results that were submitted in the last years, (ii) MOT16, which contains new challenging videos, and (iii) MOT17, that extends MOT16 sequences with more precise labels and evaluates tracking performance on three different object detectors. The second and third release not only offers a significant increase in the number of labeled boxes but also provide labels for multiple object classes beside pedestrians, as well as the level of visibility for every single object of interest. We finally provide a categorization of state-of-the-art trackers and a broad error analysis. This will help newcomers understand the related work and research trends in the MOT community, and hopefully shed some light on potential future research directions.

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i3DMM: Deep Implicit 3D Morphable Model of Human Heads

We present the first deep implicit 3D morphable model (i3DMM) of full heads. Unlike earlier morphable face models it not only captures identity-specific geometry, texture, and expressions of the frontal face, but also models the entire head, including hair. We collect a new dataset consisting of 64 people with different expressions and hairstyles to train i3DMM. Our approach has the following favorable properties: (i) It is the first full head morphable model that includes hair. (ii) In contrast to mesh-based models it can be trained on merely rigidly aligned scans, without requiring difficult non-rigid registration. (iii) We design a novel architecture to decouple the shape model into an implicit reference shape and a deformation of this reference shape. With that, dense correspondences between shapes can be learned implicitly. (iv) This architecture allows us to semantically disentangle the geometry and color components, as color is learned in the reference space. Geometry is further disentangled as identity, expressions, and hairstyle, while color is disentangled as identity and hairstyle components. We show the merits of i3DMM using ablation studies, comparisons to state-of-the-art models, and applications such as semantic head editing and texture transfer. We will make our model publicly available.

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Non-Rigid Puzzles

Shape correspondence is a fundamental problem in computer graphics and vision, with applications in various problems including animation, texture mapping, robotic vision, medical imaging, archaeology and many more. In settings where the shapes are allowed to undergo non-rigid deformations and only partial views are available, the problem becomes very challenging. To this end, we present a non-rigid multi-part shape matching algorithm. We assume to be given a reference shape and its multiple parts undergoing a non-rigid deformation. Each of these query parts can be additionally contaminated by clutter, may overlap with other parts, and there might be missing parts or redundant ones. Our method simultaneously solves for the segmentation of the reference model, and for a dense correspondence to (subsets of) the parts. Experimental results on synthetic as well as real scans demonstrate the effectiveness of our method in dealing with this challenging matching scenario.

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Speech Synthesis and Control Using Differentiable DSP

Modern text-to-speech systems are able to produce natural and high-quality speech, but speech contains factors of variation (e.g. pitch, rhythm, loudness, timbre)\ that text alone cannot contain. In this work we move towards a speech synthesis system that can produce diverse speech renditions of a text by allowing (but not requiring) explicit control over the various factors of variation. We propose a new neural vocoder that offers control of such factors of variation. This is achieved by employing differentiable digital signal processing (DDSP) (previously used only for music rather than speech), which exposes these factors of variation. The results show that the proposed approach can produce natural speech with realistic timbre, and individual factors of variation can be freely controlled.

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Deep Shells: Unsupervised Shape Correspondence with Optimal Transport

We propose a novel unsupervised learning approach to 3D shape correspondence that builds a multiscale matching pipeline into a deep neural network. This approach is based on smooth shells, the current state-of-the-art axiomatic correspondence method, which requires an a priori stochastic search over the space of initial poses. Our goal is to replace this costly preprocessing step by directly learning good initializations from the input surfaces. To that end, we systematically derive a fully differentiable, hierarchical matching pipeline from entropy regularized optimal transport. This allows us to combine it with a local feature extractor based on smooth, truncated spectral convolution filters. Finally, we show that the proposed unsupervised method significantly improves over the state-of-the-art on multiple datasets, even in comparison to the most recent supervised methods. Moreover, we demonstrate compelling generalization results by applying our learned filters to examples that significantly deviate from the training set.

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Unsupervised Dense Shape Correspondence using Heat Kernels

In this work, we propose an unsupervised method for learning dense correspondences between shapes using a recent deep functional map framework. Instead of depending on ground-truth correspondences or the computationally expensive geodesic distances, we use heat kernels. These can be computed quickly during training as the supervisor signal. Moreover, we propose a curriculum learning strategy using different heat diffusion times which provide different levels of difficulty during optimization without any sampling mechanism or hard example mining. We present the results of our method on different benchmarks which have various challenges like partiality, topological noise and different connectivity.

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LM-Reloc: Levenberg-Marquardt Based Direct Visual Relocalization

We present LM-Reloc -- a novel approach for visual relocalization based on direct image alignment. In contrast to prior works that tackle the problem with a feature-based formulation, the proposed method does not rely on feature matching and RANSAC. Hence, the method can utilize not only corners but any region of the image with gradients. In particular, we propose a loss formulation inspired by the classical Levenberg-Marquardt algorithm to train LM-Net. The learned features significantly improve the robustness of direct image alignment, especially for relocalization across different conditions. To further improve the robustness of LM-Net against large image baselines, we propose a pose estimation network, CorrPoseNet, which regresses the relative pose to bootstrap the direct image alignment. Evaluations on the CARLA and Oxford RobotCar relocalization tracking benchmark show that our approach delivers more accurate results than previous state-of-the-art methods while being comparable in terms of robustness.

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A Chain Graph Interpretation of Real-World Neural Networks

The last decade has witnessed a boom of deep learning research and applications achieving state-of-the-art results in various domains. However, most advances have been established empirically, and their theoretical analysis remains lacking. One major issue is that our current interpretation of neural networks (NNs) as function approximators is too generic to support in-depth analysis. In this paper, we remedy this by proposing an alternative interpretation that identifies NNs as chain graphs (CGs) and feed-forward as an approximate inference procedure. The CG interpretation specifies the nature of each NN component within the rich theoretical framework of probabilistic graphical models, while at the same time remains general enough to cover real-world NNs with arbitrary depth, multi-branching and varied activations, as well as common structures including convolution / recurrent layers, residual block and dropout. We demonstrate with concrete examples that the CG interpretation can provide novel theoretical support and insights for various NN techniques, as well as derive new deep learning approaches such as the concept of partially collapsed feed-forward inference. It is thus a promising framework that deepens our understanding of neural networks and provides a coherent theoretical formulation for future deep learning research.

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On the well-posedness of uncalibrated photometric stereo under general lighting

Uncalibrated photometric stereo aims at estimating the 3D-shape of a surface, given a set of images captured from the same viewing angle, but under unknown, varying illumination. While the theoretical foundations of this inverse problem under directional lighting are well-established, there is a lack of mathematical evidence for the uniqueness of a solution under general lighting. On the other hand, stable and accurate heuristical solutions of uncalibrated photometric stereo under such general lighting have recently been proposed. The quality of the results demonstrated therein tends to indicate that the problem may actually be well-posed, but this still has to be established. The present paper addresses this theoretical issue, considering first-order spherical harmonics approximation of general lighting. Two important theoretical results are established. First, the orthographic integrability constraint ensures uniqueness of a solution up to a global concave-convex ambiguity, which had already been conjectured, yet not proven. Second, the perspective integrability constraint makes the problem well-posed, which generalizes a previous result limited to directional lighting. Eventually, a closed-form expression for the unique least-squares solution of the problem under perspective projection is provided, allowing numerical simulations on synthetic data to empirically validate our findings.

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