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Daniel Cremers

Publications and source records attributed to Daniel Cremers.

At least 325 records · Page 18Linked to original sources

Direct Sparse Visual-Inertial Odometry using Dynamic Marginalization

We present VI-DSO, a novel approach for visual-inertial odometry, which jointly estimates camera poses and sparse scene geometry by minimizing photometric and IMU measurement errors in a combined energy functional. The visual part of the system performs a bundle-adjustment like optimization on a sparse set of points, but unlike key-point based systems it directly minimizes a photometric error. This makes it possible for the system to track not only corners, but any pixels with large enough intensity gradients. IMU information is accumulated between several frames using measurement preintegration, and is inserted into the optimization as an additional constraint between keyframes. We explicitly include scale and gravity direction into our model and jointly optimize them together with other variables such as poses. As the scale is often not immediately observable using IMU data this allows us to initialize our visual-inertial system with an arbitrary scale instead of having to delay the initialization until everything is observable. We perform partial marginalization of old variables so that updates can be computed in a reasonable time. In order to keep the system consistent we propose a novel strategy which we call "dynamic marginalization". This technique allows us to use partial marginalization even in cases where the initial scale estimate is far from the optimum. We evaluate our method on the challenging EuRoC dataset, showing that VI-DSO outperforms the state of the art.

cs.CV↗

A Nonlinear Bregman Primal-Dual Framework for Optimizing Nonconvex Infimal Convolutions

This work is concerned with the optimization of nonconvex, nonsmooth composite optimization problems, whose objective is a composition of a nonlinear mapping and a nonsmooth nonconvex function, that can be written as an infimal convolution (inf-conv). To tackle this problem class we propose to reformulate the problem exploiting its inf-conv structure and derive a block coordinate descent scheme on a Bregman augmented Lagrangian, that can be implemented asynchronously. We prove convergence of our scheme to stationary points of the original model for a specific choice of the penalty parameter. Our framework includes various existing algorithms as special cases, such as DC-programming, $k$-means clustering and ADMM with nonlinear operator, when a specific objective function and inf-conv decomposition (inf-deconvolution) is chosen. In illustrative experiments, we provide evidence, that our algorithm behaves favorably in terms of low objective value and robustness towards initialization, when compared to DC-programming or the $k$-means algorithm.

math.OC↗

What Makes Good Synthetic Training Data for Learning Disparity and Optical Flow Estimation?

The finding that very large networks can be trained efficiently and reliably has led to a paradigm shift in computer vision from engineered solutions to learning formulations. As a result, the research challenge shifts from devising algorithms to creating suitable and abundant training data for supervised learning. How to efficiently create such training data? The dominant data acquisition method in visual recognition is based on web data and manual annotation. Yet, for many computer vision problems, such as stereo or optical flow estimation, this approach is not feasible because humans cannot manually enter a pixel-accurate flow field. In this paper, we promote the use of synthetically generated data for the purpose of training deep networks on such tasks.We suggest multiple ways to generate such data and evaluate the influence of dataset properties on the performance and generalization properties of the resulting networks. We also demonstrate the benefit of learning schedules that use different types of data at selected stages of the training process.

cs.CV↗

From Monocular SLAM to Autonomous Drone Exploration

Micro aerial vehicles (MAVs) are strongly limited in their payload and power capacity. In order to implement autonomous navigation, algorithms are therefore desirable that use sensory equipment that is as small, low-weight, and low-power consuming as possible. In this paper, we propose a method for autonomous MAV navigation and exploration using a low-cost consumer-grade quadrocopter equipped with a monocular camera. Our vision-based navigation system builds on LSD-SLAM which estimates the MAV trajectory and a semi-dense reconstruction of the environment in real-time. Since LSD-SLAM only determines depth at high gradient pixels, texture-less areas are not directly observed so that previous exploration methods that assume dense map information cannot directly be applied. We propose an obstacle mapping and exploration approach that takes the properties of our semi-dense monocular SLAM system into account. In experiments, we demonstrate our vision-based autonomous navigation and exploration system with a Parrot Bebop MAV.

cs.RO↗

A Nonconvex Proximal Splitting Algorithm under Moreau-Yosida Regularization

We tackle highly nonconvex, nonsmooth composite optimization problems whose objectives comprise a Moreau-Yosida regularized term. Classical nonconvex proximal splitting algorithms, such as nonconvex ADMM, suffer from lack of convergence for such a problem class. To overcome this difficulty, in this work we consider a lifted variant of the Moreau-Yosida regularized model and propose a novel multiblock primal-dual algorithm that intrinsically stabilizes the dual block. We provide a complete convergence analysis of our algorithm and identify respective optimality qualifications under which stationarity of the original model is retrieved at convergence. Numerically, we demonstrate the relevance of Moreau-Yosida regularized models and the efficiency of our algorithm on robust regression as well as joint feature selection and semi-supervised learning.

math.OC↗

Combinatorial Preconditioners for Proximal Algorithms on Graphs

We present a novel preconditioning technique for proximal optimization methods that relies on graph algorithms to construct effective preconditioners. Such combinatorial preconditioners arise from partitioning the graph into forests. We prove that certain decompositions lead to a theoretically optimal condition number. We also show how ideal decompositions can be realized using matroid partitioning and propose efficient greedy variants thereof for large-scale problems. Coupled with specialized solvers for the resulting scaled proximal subproblems, the preconditioned algorithm achieves competitive performance in machine learning and vision applications.

math.OC↗

Proximal Backpropagation

We propose proximal backpropagation (ProxProp) as a novel algorithm that takes implicit instead of explicit gradient steps to update the network parameters during neural network training. Our algorithm is motivated by the step size limitation of explicit gradient descent, which poses an impediment for optimization. ProxProp is developed from a general point of view on the backpropagation algorithm, currently the most common technique to train neural networks via stochastic gradient descent and variants thereof. Specifically, we show that backpropagation of a prediction error is equivalent to sequential gradient descent steps on a quadratic penalty energy, which comprises the network activations as variables of the optimization. We further analyze theoretical properties of ProxProp and in particular prove that the algorithm yields a descent direction in parameter space and can therefore be combined with a wide variety of convergent algorithms. Finally, we devise an efficient numerical implementation that integrates well with popular deep learning frameworks. We conclude by demonstrating promising numerical results and show that ProxProp can be effectively combined with common first order optimizers such as Adam.

cs.LG↗

Variational Reflectance Estimation from Multi-view Images

We tackle the problem of reflectance estimation from a set of multi-view images, assuming known geometry. The approach we put forward turns the input images into reflectance maps, through a robust variational method. The variational model comprises an image-driven fidelity term and a term which enforces consistency of the reflectance estimates with respect to each view. If illumination is fixed across the views, then reflectance estimation remains under-constrained: a regularization term, which ensures piecewise-smoothness of the reflectance, is thus used. Reflectance is parameterized in the image domain, rather than on the surface, which makes the numerical solution much easier, by resorting to an alternating majorization-minimization approach. Experiments on both synthetic and real datasets are carried out to validate the proposed strategy.

cs.CV↗

Multiframe Motion Coupling for Video Super Resolution

The idea of video super resolution is to use different view points of a single scene to enhance the overall resolution and quality. Classical energy minimization approaches first establish a correspondence of the current frame to all its neighbors in some radius and then use this temporal information for enhancement. In this paper, we propose the first variational super resolution approach that computes several super resolved frames in one batch optimization procedure by incorporating motion information between the high-resolution image frames themselves. As a consequence, the number of motion estimation problems grows linearly in the number of frames, opposed to a quadratic growth of classical methods and temporal consistency is enforced naturally. We use infimal convolution regularization as well as an automatic parameter balancing scheme to automatically determine the reliability of the motion information and reweight the regularization locally. We demonstrate that our approach yields state-of-the-art results and even is competitive with machine learning approaches.

cs.CV↗

Multi-View Deep Learning for Consistent Semantic Mapping with RGB-D Cameras

Visual scene understanding is an important capability that enables robots to purposefully act in their environment. In this paper, we propose a novel approach to object-class segmentation from multiple RGB-D views using deep learning. We train a deep neural network to predict object-class semantics that is consistent from several view points in a semi-supervised way. At test time, the semantics predictions of our network can be fused more consistently in semantic keyframe maps than predictions of a network trained on individual views. We base our network architecture on a recent single-view deep learning approach to RGB and depth fusion for semantic object-class segmentation and enhance it with multi-scale loss minimization. We obtain the camera trajectory using RGB-D SLAM and warp the predictions of RGB-D images into ground-truth annotated frames in order to enforce multi-view consistency during training. At test time, predictions from multiple views are fused into keyframes. We propose and analyze several methods for enforcing multi-view consistency during training and testing. We evaluate the benefit of multi-view consistency training and demonstrate that pooling of deep features and fusion over multiple views outperforms single-view baselines on the NYUDv2 benchmark for semantic segmentation. Our end-to-end trained network achieves state-of-the-art performance on the NYUDv2 dataset in single-view segmentation as well as multi-view semantic fusion.

cs.CV↗

A Variational Approach to Shape-from-shading Under Natural Illumination

A numerical solution to shape-from-shading under natural illumination is presented. It builds upon an augmented Lagrangian approach for solving a generic PDE-based shape-from-shading model which handles directional or spherical harmonic lighting, orthographic or perspective projection, and greylevel or multi-channel images. Real-world applications to shading-aware depth map denoising, refinement and completion are presented.

cs.CV↗

Regularization for Deep Learning: A Taxonomy

Regularization is one of the crucial ingredients of deep learning, yet the term regularization has various definitions, and regularization methods are often studied separately from each other. In our work we present a systematic, unifying taxonomy to categorize existing methods. We distinguish methods that affect data, network architectures, error terms, regularization terms, and optimization procedures. We do not provide all details about the listed methods; instead, we present an overview of how the methods can be sorted into meaningful categories and sub-categories. This helps revealing links and fundamental similarities between them. Finally, we include practical recommendations both for users and for developers of new regularization methods.

cs.LG↗

Online Photometric Calibration for Auto Exposure Video for Realtime Visual Odometry and SLAM

Recent direct visual odometry and SLAM algorithms have demonstrated impressive levels of precision. However, they require a photometric camera calibration in order to achieve competitive results. Hence, the respective algorithm cannot be directly applied to an off-the-shelf-camera or to a video sequence acquired with an unknown camera. In this work we propose a method for online photometric calibration which enables to process auto exposure videos with visual odometry precisions that are on par with those of photometrically calibrated videos. Our algorithm recovers the exposure times of consecutive frames, the camera response function, and the attenuation factors of the sensor irradiance due to vignetting. Gain robust KLT feature tracks are used to obtain scene point correspondences as input to a nonlinear optimization framework. We show that our approach can reliably calibrate arbitrary video sequences by evaluating it on datasets for which full photometric ground truth is available. We further show that our calibration can improve the performance of a state-of-the-art direct visual odometry method that works solely on pixel intensities, calibrating for photometric parameters in an online fashion in realtime.

cs.CV↗

Learning to Drive using Inverse Reinforcement Learning and Deep Q-Networks

We propose an inverse reinforcement learning (IRL) approach using Deep Q-Networks to extract the rewards in problems with large state spaces. We evaluate the performance of this approach in a simulation-based autonomous driving scenario. Our results resemble the intuitive relation between the reward function and readings of distance sensors mounted at different poses on the car. We also show that, after a few learning rounds, our simulated agent generates collision-free motions and performs human-like lane change behaviour.

cs.AI↗

Efficient Deformable Shape Correspondence via Kernel Matching

We present a method to match three dimensional shapes under non-isometric deformations, topology changes and partiality. We formulate the problem as matching between a set of pair-wise and point-wise descriptors, imposing a continuity prior on the mapping, and propose a projected descent optimization procedure inspired by difference of convex functions (DC) programming. Surprisingly, in spite of the highly non-convex nature of the resulting quadratic assignment problem, our method converges to a semantically meaningful and continuous mapping in most of our experiments, and scales well. We provide preliminary theoretical analysis and several interpretations of the method.

cs.CV↗

Efficient Online Surface Correction for Real-time Large-Scale 3D Reconstruction

State-of-the-art methods for large-scale 3D reconstruction from RGB-D sensors usually reduce drift in camera tracking by globally optimizing the estimated camera poses in real-time without simultaneously updating the reconstructed surface on pose changes. We propose an efficient on-the-fly surface correction method for globally consistent dense 3D reconstruction of large-scale scenes. Our approach uses a dense Visual RGB-D SLAM system that estimates the camera motion in real-time on a CPU and refines it in a global pose graph optimization. Consecutive RGB-D frames are locally fused into keyframes, which are incorporated into a sparse voxel hashed Signed Distance Field (SDF) on the GPU. On pose graph updates, the SDF volume is corrected on-the-fly using a novel keyframe re-integration strategy with reduced GPU-host streaming. We demonstrate in an extensive quantitative evaluation that our method is up to 93% more runtime efficient compared to the state-of-the-art and requires significantly less memory, with only negligible loss of surface quality. Overall, our system requires only a single GPU and allows for real-time surface correction of large environments.

cs.CV↗

LED-based Photometric Stereo: Modeling, Calibration and Numerical Solution

We conduct a thorough study of photometric stereo under nearby point light source illumination, from modeling to numerical solution, through calibration. In the classical formulation of photometric stereo, the luminous fluxes are assumed to be directional, which is very difficult to achieve in practice. Rather, we use light-emitting diodes (LEDs) to illuminate the scene to reconstruct. Such point light sources are very convenient to use, yet they yield a more complex photometric stereo model which is arduous to solve. We first derive in a physically sound manner this model, and show how to calibrate its parameters. Then, we discuss two state-of-the-art numerical solutions. The first one alternatingly estimates the albedo and the normals, and then integrates the normals into a depth map. It is shown empirically to be independent from the initialization, but convergence of this sequential approach is not established. The second one directly recovers the depth, by formulating photometric stereo as a system of PDEs which are partially linearized using image ratios. Although the sequential approach is avoided, initialization matters a lot and convergence is not established either. Therefore, we introduce a provably convergent alternating reweighted least-squares scheme for solving the original system of PDEs, without resorting to image ratios for linearization. Finally, we extend this study to the case of RGB images.

cs.CV↗

Learning Proximal Operators: Using Denoising Networks for Regularizing Inverse Imaging Problems

While variational methods have been among the most powerful tools for solving linear inverse problems in imaging, deep (convolutional) neural networks have recently taken the lead in many challenging benchmarks. A remaining drawback of deep learning approaches is their requirement for an expensive retraining whenever the specific problem, the noise level, noise type, or desired measure of fidelity changes. On the contrary, variational methods have a plug-and-play nature as they usually consist of separate data fidelity and regularization terms. In this paper we study the possibility of replacing the proximal operator of the regularization used in many convex energy minimization algorithms by a denoising neural network. The latter therefore serves as an implicit natural image prior, while the data term can still be chosen independently. Using a fixed denoising neural network in exemplary problems of image deconvolution with different blur kernels and image demosaicking, we obtain state-of-the-art reconstruction results. These indicate the high generalizability of our approach and a reduction of the need for problem-specific training. Additionally, we discuss novel results on the analysis of possible optimization algorithms to incorporate the network into, as well as the choices of algorithm parameters and their relation to the noise level the neural network is trained on.

cs.CV↗