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Daniel Cremers

Publications and source records attributed to Daniel Cremers.

At least 127 records · Page 7Linked to original sources

SparseAlign: A Fully Sparse Framework for Cooperative Object Detection

Cooperative perception can increase the view field and decrease the occlusion of an ego vehicle, hence improving the perception performance and safety of autonomous driving. Despite the success of previous works on cooperative object detection, they mostly operate on dense Bird's Eye View (BEV) feature maps, which are computationally demanding and can hardly be extended to long-range detection problems. More efficient fully sparse frameworks are rarely explored. In this work, we design a fully sparse framework, SparseAlign, with three key features: an enhanced sparse 3D backbone, a query-based temporal context learning module, and a robust detection head specially tailored for sparse features. Extensive experimental results on both OPV2V and DairV2X datasets show that our framework, despite its sparsity, outperforms the state of the art with less communication bandwidth requirements. In addition, experiments on the OPV2Vt and DairV2Xt datasets for time-aligned cooperative object detection also show a significant performance gain compared to the baseline works.

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MonoCT: Overcoming Monocular 3D Detection Domain Shift with Consistent Teacher Models

We tackle the problem of monocular 3D object detection across different sensors, environments, and camera setups. In this paper, we introduce a novel unsupervised domain adaptation approach, MonoCT, that generates highly accurate pseudo labels for self-supervision. Inspired by our observation that accurate depth estimation is critical to mitigating domain shifts, MonoCT introduces a novel Generalized Depth Enhancement (GDE) module with an ensemble concept to improve depth estimation accuracy. Moreover, we introduce a novel Pseudo Label Scoring (PLS) module by exploring inner-model consistency measurement and a Diversity Maximization (DM) strategy to further generate high-quality pseudo labels for self-training. Extensive experiments on six benchmarks show that MonoCT outperforms existing SOTA domain adaptation methods by large margins (~21% minimum for AP Mod.) and generalizes well to car, traffic camera and drone views.

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VXP: Voxel-Cross-Pixel Large-scale Image-LiDAR Place Recognition

Cross-modal place recognition methods are flexible GPS-alternatives under varying environment conditions and sensor setups. However, this task is non-trivial since extracting consistent and robust global descriptors from different modalities is challenging. To tackle this issue, we propose Voxel-Cross-Pixel (VXP), a novel camera-to-LiDAR place recognition framework that enforces local similarities in a self-supervised manner and effectively brings global context from images and LiDAR scans into a shared feature space. Specifically, VXP is trained in three stages: first, we deploy a visual transformer to compactly represent input images. Secondly, we establish local correspondences between image-based and point cloud-based feature spaces using our novel geometric alignment module. We then aggregate local similarities into an expressive shared latent space. Extensive experiments on the three benchmarks (Oxford RobotCar, ViViD++ and KITTI) demonstrate that our method surpasses the state-of-the-art cross-modal retrieval by a large margin. Our evaluations show that the proposed method is accurate, efficient and light-weight. Our project page is available at: https://yunjinli.github.io/projects-vxp/

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GAS-NeRF: Geometry-Aware Stylization of Dynamic Radiance Fields

Current 3D stylization techniques primarily focus on static scenes, while our world is inherently dynamic, filled with moving objects and changing environments. Existing style transfer methods primarily target appearance -- such as color and texture transformation -- but often neglect the geometric characteristics of the style image, which are crucial for achieving a complete and coherent stylization effect. To overcome these shortcomings, we propose GAS-NeRF, a novel approach for joint appearance and geometry stylization in dynamic Radiance Fields. Our method leverages depth maps to extract and transfer geometric details into the radiance field, followed by appearance transfer. Experimental results on synthetic and real-world datasets demonstrate that our approach significantly enhances the stylization quality while maintaining temporal coherence in dynamic scenes.

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4Deform: Neural Surface Deformation for Robust Shape Interpolation

Generating realistic intermediate shapes between non-rigidly deformed shapes is a challenging task in computer vision, especially with unstructured data (e.g., point clouds) where temporal consistency across frames is lacking, and topologies are changing. Most interpolation methods are designed for structured data (i.e., meshes) and do not apply to real-world point clouds. In contrast, our approach, 4Deform, leverages neural implicit representation (NIR) to enable free topology changing shape deformation. Unlike previous mesh-based methods that learn vertex-based deformation fields, our method learns a continuous velocity field in Euclidean space. Thus, it is suitable for less structured data such as point clouds. Additionally, our method does not require intermediate-shape supervision during training; instead, we incorporate physical and geometrical constraints to regularize the velocity field. We reconstruct intermediate surfaces using a modified level-set equation, directly linking our NIR with the velocity field. Experiments show that our method significantly outperforms previous NIR approaches across various scenarios (e.g., noisy, partial, topology-changing, non-isometric shapes) and, for the first time, enables new applications like 4D Kinect sequence upsampling and real-world high-resolution mesh deformation.

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On Neural BRDFs: A Thorough Comparison of State-of-the-Art Approaches

The bidirectional reflectance distribution function (BRDF) is an essential tool to capture the complex interaction of light and matter. Recently, several works have employed neural methods for BRDF modeling, following various strategies, ranging from utilizing existing parametric models to purely neural parametrizations. While all methods yield impressive results, a comprehensive comparison of the different approaches is missing in the literature. In this work, we present a thorough evaluation of several approaches, including results for qualitative and quantitative reconstruction quality and an analysis of reciprocity and energy conservation. Moreover, we propose two extensions that can be added to existing approaches: A novel additive combination strategy for neural BRDFs that split the reflectance into a diffuse and a specular part, and an input mapping that ensures reciprocity exactly by construction, while previous approaches only ensure it by soft constraints.

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FacaDiffy: Inpainting Unseen Facade Parts Using Diffusion Models

High-detail semantic 3D building models are frequently utilized in robotics, geoinformatics, and computer vision. One key aspect of creating such models is employing 2D conflict maps that detect openings' locations in building facades. Yet, in reality, these maps are often incomplete due to obstacles encountered during laser scanning. To address this challenge, we introduce FacaDiffy, a novel method for inpainting unseen facade parts by completing conflict maps with a personalized Stable Diffusion model. Specifically, we first propose a deterministic ray analysis approach to derive 2D conflict maps from existing 3D building models and corresponding laser scanning point clouds. Furthermore, we facilitate the inpainting of unseen facade objects into these 2D conflict maps by leveraging the potential of personalizing a Stable Diffusion model. To complement the scarcity of real-world training data, we also develop a scalable pipeline to produce synthetic conflict maps using random city model generators and annotated facade images. Extensive experiments demonstrate that FacaDiffy achieves state-of-the-art performance in conflict map completion compared to various inpainting baselines and increases the detection rate by $22\%$ when applying the completed conflict maps for high-definition 3D semantic building reconstruction. The code is be publicly available in the corresponding GitHub repository: https://github.com/ThomasFroech/InpaintingofUnseenFacadeObjects

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Implicit Neural Surface Deformation with Explicit Velocity Fields

In this work, we introduce the first unsupervised method that simultaneously predicts time-varying neural implicit surfaces and deformations between pairs of point clouds. We propose to model the point movement using an explicit velocity field and directly deform a time-varying implicit field using the modified level-set equation. This equation utilizes an iso-surface evolution with Eikonal constraints in a compact formulation, ensuring the integrity of the signed distance field. By applying a smooth, volume-preserving constraint to the velocity field, our method successfully recovers physically plausible intermediate shapes. Our method is able to handle both rigid and non-rigid deformations without any intermediate shape supervision. Our experimental results demonstrate that our method significantly outperforms existing works, delivering superior results in both quality and efficiency.

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CoE: Deep Coupled Embedding for Non-Rigid Point Cloud Correspondences

The interest in matching non-rigidly deformed shapes represented as raw point clouds is rising due to the proliferation of low-cost 3D sensors. Yet, the task is challenging since point clouds are irregular and there is a lack of intrinsic shape information. We propose to tackle these challenges by learning a new shape representation -- a per-point high dimensional embedding, in an embedding space where semantically similar points share similar embeddings. The learned embedding has multiple beneficial properties: it is aware of the underlying shape geometry and is robust to shape deformations and various shape artefacts, such as noise and partiality. Consequently, this embedding can be directly employed to retrieve high-quality dense correspondences through a simple nearest neighbor search in the embedding space. Extensive experiments demonstrate new state-of-the-art results and robustness in numerous challenging non-rigid shape matching benchmarks and show its great potential in other shape analysis tasks, such as segmentation.

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ZDySS -- Zero-Shot Dynamic Scene Stylization using Gaussian Splatting

Stylizing a dynamic scene based on an exemplar image is critical for various real-world applications, including gaming, filmmaking, and augmented and virtual reality. However, achieving consistent stylization across both spatial and temporal dimensions remains a significant challenge. Most existing methods are designed for static scenes and often require an optimization process for each style image, limiting their adaptability. We introduce ZDySS, a zero-shot stylization framework for dynamic scenes, allowing our model to generalize to previously unseen style images at inference. Our approach employs Gaussian splatting for scene representation, linking each Gaussian to a learned feature vector that renders a feature map for any given view and timestamp. By applying style transfer on the learned feature vectors instead of the rendered feature map, we enhance spatio-temporal consistency across frames. Our method demonstrates superior performance and coherence over state-of-the-art baselines in tests on real-world dynamic scenes, making it a robust solution for practical applications.

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ZAHA: Introducing the Level of Facade Generalization and the Large-Scale Point Cloud Facade Semantic Segmentation Benchmark Dataset

Facade semantic segmentation is a long-standing challenge in photogrammetry and computer vision. Although the last decades have witnessed the influx of facade segmentation methods, there is a lack of comprehensive facade classes and data covering the architectural variability. In ZAHA, we introduce Level of Facade Generalization (LoFG), novel hierarchical facade classes designed based on international urban modeling standards, ensuring compatibility with real-world challenging classes and uniform methods' comparison. Realizing the LoFG, we present to date the largest semantic 3D facade segmentation dataset, providing 601 million annotated points at five and 15 classes of LoFG2 and LoFG3, respectively. Moreover, we analyze the performance of baseline semantic segmentation methods on our introduced LoFG classes and data, complementing it with a discussion on the unresolved challenges for facade segmentation. We firmly believe that ZAHA shall facilitate further development of 3D facade semantic segmentation methods, enabling robust segmentation indispensable in creating urban digital twins.

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UniLoc: Towards Universal Place Recognition Using Any Single Modality

To date, most place recognition methods focus on single-modality retrieval. While they perform well in specific environments, cross-modal methods offer greater flexibility by allowing seamless switching between map and query sources. It also promises to reduce computation requirements by having a unified model, and achieving greater sample efficiency by sharing parameters. In this work, we develop a universal solution to place recognition, UniLoc, that works with any single query modality (natural language, image, or point cloud). UniLoc leverages recent advances in large-scale contrastive learning, and learns by matching hierarchically at two levels: instance-level matching and scene-level matching. Specifically, we propose a novel Self-Attention based Pooling (SAP) module to evaluate the importance of instance descriptors when aggregated into a place-level descriptor. Experiments on the KITTI-360 dataset demonstrate the benefits of cross-modality for place recognition, achieving superior performance in cross-modal settings and competitive results also for uni-modal scenarios. Our project page is publicly available at https://yan-xia.github.io/projects/UniLoc/.

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MaskBit: Embedding-free Image Generation via Bit Tokens

Masked transformer models for class-conditional image generation have become a compelling alternative to diffusion models. Typically comprising two stages - an initial VQGAN model for transitioning between latent space and image space, and a subsequent Transformer model for image generation within latent space - these frameworks offer promising avenues for image synthesis. In this study, we present two primary contributions: Firstly, an empirical and systematic examination of VQGANs, leading to a modernized VQGAN. Secondly, a novel embedding-free generation network operating directly on bit tokens - a binary quantized representation of tokens with rich semantics. The first contribution furnishes a transparent, reproducible, and high-performing VQGAN model, enhancing accessibility and matching the performance of current state-of-the-art methods while revealing previously undisclosed details. The second contribution demonstrates that embedding-free image generation using bit tokens achieves a new state-of-the-art FID of 1.52 on the ImageNet 256x256 benchmark, with a compact generator model of mere 305M parameters. The code for this project is available on https://github.com/markweberdev/maskbit.

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VoxNeRF: Bridging Voxel Representation and Neural Radiance Fields for Enhanced Indoor View Synthesis

The generation of high-fidelity view synthesis is essential for robotic navigation and interaction but remains challenging, particularly in indoor environments and real-time scenarios. Existing techniques often require significant computational resources for both training and rendering, and they frequently result in suboptimal 3D representations due to insufficient geometric structuring. To address these limitations, we introduce VoxNeRF, a novel approach that utilizes easy-to-obtain geometry priors to enhance both the quality and efficiency of neural indoor reconstruction and novel view synthesis. We propose an efficient voxel-guided sampling technique that allocates computational resources selectively to the most relevant segments of rays based on a voxel-encoded geometry prior, significantly reducing training and rendering time. Additionally, we incorporate a robust depth loss to improve reconstruction and rendering quality in sparse view settings. Our approach is validated with extensive experiments on ScanNet and ScanNet++ where VoxNeRF outperforms existing state-of-the-art methods and establishes a new benchmark for indoor immersive interpolation and extrapolation settings.

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DynSUP: Dynamic Gaussian Splatting from An Unposed Image Pair

Recent advances in 3D Gaussian Splatting have shown promising results. Existing methods typically assume static scenes and/or multiple images with prior poses. Dynamics, sparse views, and unknown poses significantly increase the problem complexity due to insufficient geometric constraints. To overcome this challenge, we propose a method that can use only two images without prior poses to fit Gaussians in dynamic environments. To achieve this, we introduce two technical contributions. First, we propose an object-level two-view bundle adjustment. This strategy decomposes dynamic scenes into piece-wise rigid components, and jointly estimates the camera pose and motions of dynamic objects. Second, we design an SE(3) field-driven Gaussian training method. It enables fine-grained motion modeling through learnable per-Gaussian transformations. Our method leads to high-fidelity novel view synthesis of dynamic scenes while accurately preserving temporal consistency and object motion. Experiments on both synthetic and real-world datasets demonstrate that our method significantly outperforms state-of-the-art approaches designed for the cases of static environments, multiple images, and/or known poses. Our project page is available at https://colin-de.github.io/DynSUP/.

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Image Segmentation in Foundation Model Era: A Survey

Image segmentation is a long-standing challenge in computer vision, studied continuously over several decades, as evidenced by seminal algorithms such as N-Cut, FCN, and MaskFormer. With the advent of foundation models (FMs), contemporary segmentation methodologies have embarked on a new epoch by either adapting FMs (e.g., CLIP, Stable Diffusion, DINO) for image segmentation or developing dedicated segmentation foundation models (e.g., SAM). These approaches not only deliver superior segmentation performance, but also herald newfound segmentation capabilities previously unseen in deep learning context. However, current research in image segmentation lacks a detailed analysis of distinct characteristics, challenges, and solutions associated with these advancements. This survey seeks to fill this gap by providing a thorough review of cutting-edge research centered around FM-driven image segmentation. We investigate two basic lines of research -- generic image segmentation (i.e., semantic segmentation, instance segmentation, panoptic segmentation), and promptable image segmentation (i.e., interactive segmentation, referring segmentation, few-shot segmentation) -- by delineating their respective task settings, background concepts, and key challenges. Furthermore, we provide insights into the emergence of segmentation knowledge from FMs like CLIP, Stable Diffusion, and DINO. An exhaustive overview of over 300 segmentation approaches is provided to encapsulate the breadth of current research efforts. Subsequently, we engage in a discussion of open issues and potential avenues for future research. We envisage that this fresh, comprehensive, and systematic survey catalyzes the evolution of advanced image segmentation systems. A public website is created to continuously track developments in this fast advancing field: \url{https://github.com/stanley-313/ImageSegFM-Survey}.

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PG-SLAM: Photo-realistic and Geometry-aware RGB-D SLAM in Dynamic Environments

Simultaneous localization and mapping (SLAM) has achieved impressive performance in static environments. However, SLAM in dynamic environments remains an open question. Many methods directly filter out dynamic objects, resulting in incomplete scene reconstruction and limited accuracy of camera localization. The other works express dynamic objects by point clouds, sparse joints, or coarse meshes, which fails to provide a photo-realistic representation. To overcome the above limitations, we propose a photo-realistic and geometry-aware RGB-D SLAM method by extending Gaussian splatting. Our method is composed of three main modules to 1) map the dynamic foreground including non-rigid humans and rigid items, 2) reconstruct the static background, and 3) localize the camera. To map the foreground, we focus on modeling the deformations and/or motions. We consider the shape priors of humans and exploit geometric and appearance constraints of humans and items. For background mapping, we design an optimization strategy between neighboring local maps by integrating appearance constraint into geometric alignment. As to camera localization, we leverage both static background and dynamic foreground to increase the observations for noise compensation. We explore the geometric and appearance constraints by associating 3D Gaussians with 2D optical flows and pixel patches. Experiments on various real-world datasets demonstrate that our method outperforms state-of-the-art approaches in terms of camera localization and scene representation. Source codes will be publicly available upon paper acceptance.

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Localizing Events in Videos with Multimodal Queries

Localizing events in videos based on semantic queries is a pivotal task in video understanding, with the growing significance of user-oriented applications like video search. Yet, current research predominantly relies on natural language queries (NLQs), overlooking the potential of using multimodal queries (MQs) that integrate images to more flexibly represent semantic queries -- especially when it is difficult to express non-verbal or unfamiliar concepts in words. To bridge this gap, we introduce ICQ, a new benchmark designed for localizing events in videos with MQs, alongside an evaluation dataset ICQ-Highlight. To accommodate and evaluate existing video localization models for this new task, we propose 3 Multimodal Query Adaptation methods and a novel Surrogate Fine-tuning on pseudo-MQs strategy. ICQ systematically benchmarks 12 state-of-the-art backbone models, spanning from specialized video localization models to Video LLMs, across diverse application domains. Our experiments highlight the high potential of MQs in real-world applications. We believe this benchmark is a first step toward advancing MQs in video event localization.

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