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Daniel Cremers

Publications and source records attributed to Daniel Cremers.

At least 145 records · Page 8Linked to original sources

Variational Low-Rank Adaptation Using IVON

We show that variational learning can significantly improve the accuracy and calibration of Low-Rank Adaptation (LoRA) without a substantial increase in the cost. We replace AdamW by the Improved Variational Online Newton (IVON) algorithm to finetune large language models. For Llama-2 with 7 billion parameters, IVON improves the accuracy over AdamW by 2.8% and expected calibration error by 4.6%. The accuracy is also better than the other Bayesian alternatives, yet the cost is lower and the implementation is easier. Our work provides additional evidence for the effectiveness of IVON for large language models. The code is available at https://github.com/team-approx-bayes/ivon-lora.

cs.LG↗

Interactions Across Blocks in Post-Training Quantization of Large Language Models

Post-training quantization is widely employed to reduce the computational demands of neural networks. Typically, individual substructures, such as layers or blocks of layers, are quantized with the objective of minimizing quantization errors in their pre-activations by fine-tuning the corresponding weights. Deriving this local objective from the global objective of minimizing task loss involves two key simplifications: assuming substructures are mutually independent and ignoring the knowledge of subsequent substructures as well as the task loss. In this work, we assess the effects of these simplifications on weight-only quantization of large language models. We introduce two multi-block fine-tuning strategies and compare them against the baseline of fine-tuning single transformer blocks. The first captures correlations of weights across blocks by jointly optimizing multiple quantized blocks. The second incorporates knowledge of subsequent blocks by minimizing the error in downstream pre-activations rather than focusing solely on the quantized block. Our findings indicate that the effectiveness of these methods depends on the specific network model, with no impact on some models but demonstrating significant benefits for others.

cs.LG↗

CARLA Drone: Monocular 3D Object Detection from a Different Perspective

Existing techniques for monocular 3D detection have a serious restriction. They tend to perform well only on a limited set of benchmarks, faring well either on ego-centric car views or on traffic camera views, but rarely on both. To encourage progress, this work advocates for an extended evaluation of 3D detection frameworks across different camera perspectives. We make two key contributions. First, we introduce the CARLA Drone dataset, CDrone. Simulating drone views, it substantially expands the diversity of camera perspectives in existing benchmarks. Despite its synthetic nature, CDrone represents a real-world challenge. To show this, we confirm that previous techniques struggle to perform well both on CDrone and a real-world 3D drone dataset. Second, we develop an effective data augmentation pipeline called GroundMix. Its distinguishing element is the use of the ground for creating 3D-consistent augmentation of a training image. GroundMix significantly boosts the detection accuracy of a lightweight one-stage detector. In our expanded evaluation, we achieve the average precision on par with or substantially higher than the previous state of the art across all tested datasets.

cs.CV↗

Physically-Based Photometric Bundle Adjustment in Non-Lambertian Environments

Photometric bundle adjustment (PBA) is widely used in estimating the camera pose and 3D geometry by assuming a Lambertian world. However, the assumption of photometric consistency is often violated since the non-diffuse reflection is common in real-world environments. The photometric inconsistency significantly affects the reliability of existing PBA methods. To solve this problem, we propose a novel physically-based PBA method. Specifically, we introduce the physically-based weights regarding material, illumination, and light path. These weights distinguish the pixel pairs with different levels of photometric inconsistency. We also design corresponding models for material estimation based on sequential images and illumination estimation based on point clouds. In addition, we establish the first SLAM-related dataset of non-Lambertian scenes with complete ground truth of illumination and material. Extensive experiments demonstrated that our PBA method outperforms existing approaches in accuracy.

cs.RO↗

Enhancing the Performance of Multi-Vehicle Navigation in Unstructured Environments using Hard Sample Mining

Contemporary research in autonomous driving has demonstrated tremendous potential in emulating the traits of human driving. However, they primarily cater to areas with well built road infrastructure and appropriate traffic management systems. Therefore, in the absence of traffic signals or in unstructured environments, these self-driving algorithms are expected to fail. This paper proposes a strategy for autonomously navigating multiple vehicles in close proximity to their desired destinations without traffic rules in unstructured environments. Graphical Neural Networks (GNNs) have demonstrated good utility for this task of multi-vehicle control. Among the different alternatives of training GNNs, supervised methods have proven to be most data-efficient, albeit require ground truth labels. However, these labels may not always be available, particularly in unstructured environments without traffic regulations. Therefore, a tedious optimization process may be required to determine them while ensuring that the vehicles reach their desired destination and do not collide with each other or any obstacles. Therefore, in order to expedite the training process, it is essential to reduce the optimization time and select only those samples for labeling that add most value to the training. In this paper, we propose a warm start method that first uses a pre-trained model trained on a simpler subset of data. Inference is then done on more complicated scenarios, to determine the hard samples wherein the model faces the greatest predicament. This is measured by the difficulty vehicles encounter in reaching their desired destination without collision. Experimental results demonstrate that mining for hard samples in this manner reduces the requirement for supervised training data by 10 fold. Videos and code can be found here: \url{https://yininghase.github.io/multiagent-collision-mining/}.

cs.MA↗

Gaussian Splatting in Style

3D scene stylization extends the work of neural style transfer to 3D. A vital challenge in this problem is to maintain the uniformity of the stylized appearance across multiple views. A vast majority of the previous works achieve this by training a 3D model for every stylized image and a set of multi-view images. In contrast, we propose a novel architecture trained on a collection of style images that, at test time, produces real time high-quality stylized novel views. We choose the underlying 3D scene representation for our model as 3D Gaussian splatting. We take the 3D Gaussians and process them using a multi-resolution hash grid and a tiny MLP to obtain stylized views. The MLP is conditioned on different style codes for generalization to different styles during test time. The explicit nature of 3D Gaussians gives us inherent advantages over NeRF-based methods, including geometric consistency and a fast training and rendering regime. This enables our method to be useful for various practical use cases, such as augmented or virtual reality. We demonstrate that our method achieves state-of-the-art performance with superior visual quality on various indoor and outdoor real-world data.

cs.CV↗

MICDrop: Masking Image and Depth Features via Complementary Dropout for Domain-Adaptive Semantic Segmentation

Unsupervised Domain Adaptation (UDA) is the task of bridging the domain gap between a labeled source domain, e.g., synthetic data, and an unlabeled target domain. We observe that current UDA methods show inferior results on fine structures and tend to oversegment objects with ambiguous appearance. To address these shortcomings, we propose to leverage geometric information, i.e., depth predictions, as depth discontinuities often coincide with segmentation boundaries. We show that naively incorporating depth into current UDA methods does not fully exploit the potential of this complementary information. To this end, we present MICDrop, which learns a joint feature representation by masking image encoder features while inversely masking depth encoder features. With this simple yet effective complementary masking strategy, we enforce the use of both modalities when learning the joint feature representation. To aid this process, we propose a feature fusion module to improve both global as well as local information sharing while being robust to errors in the depth predictions. We show that our method can be plugged into various recent UDA methods and consistently improve results across standard UDA benchmarks, obtaining new state-of-the-art performances.

cs.CV↗

LiFCal: Online Light Field Camera Calibration via Bundle Adjustment

We propose LiFCal, a novel geometric online calibration pipeline for MLA-based light field cameras. LiFCal accurately determines model parameters from a moving camera sequence without precise calibration targets, integrating arbitrary metric scaling constraints. It optimizes intrinsic parameters of the light field camera model, the 3D coordinates of a sparse set of scene points and camera poses in a single bundle adjustment defined directly on micro image points. We show that LiFCal can reliably and repeatably calibrate a focused plenoptic camera using different input sequences, providing intrinsic camera parameters extremely close to state-of-the-art methods, while offering two main advantages: it can be applied in a target-free scene, and it is implemented online in a complete and continuous pipeline. Furthermore, we demonstrate the quality of the obtained camera parameters in downstream tasks like depth estimation and SLAM. Webpage: https://lifcal.github.io/

eess.IV↗

Power Variable Projection for Initialization-Free Large-Scale Bundle Adjustment

Most Bundle Adjustment (BA) solvers like the Levenberg-Marquardt algorithm require a good initialization. Instead, initialization-free BA remains a largely uncharted territory. The under-explored Variable Projection algorithm (VarPro) exhibits a wide convergence basin even without initialization. Coupled with object space error formulation, recent works have shown its ability to solve small-scale initialization-free bundle adjustment problem. To make such initialization-free BA approaches scalable, we introduce Power Variable Projection (PoVar), extending a recent inverse expansion method based on power series. Importantly, we link the power series expansion to Riemannian manifold optimization. This projective framework is crucial to solve large-scale bundle adjustment problems without initialization. Using the real-world BAL dataset, we experimentally demonstrate that our solver achieves state-of-the-art results in terms of speed and accuracy. To our knowledge, this work is the first to address the scalability of BA without initialization opening new venues for initialization-free structure-from-motion.

cs.CV↗

Enhancing Surface Neural Implicits with Curvature-Guided Sampling and Uncertainty-Augmented Representations

Neural implicit representations have become a popular choice for modeling surfaces due to their adaptability in resolution and support for complex topology. While previous works have achieved impressive reconstruction quality by training on ground truth point clouds or meshes, they often do not discuss the data acquisition and ignore the effect of input quality and sampling methods during reconstruction. In this paper, we introduce a method that directly digests depth images for the task of high-fidelity 3D reconstruction. To this end, a simple sampling strategy is proposed to generate highly effective training data, by incorporating differentiable geometric features computed directly based on the input depth images with only marginal computational cost. Due to its simplicity, our sampling strategy can be easily incorporated into diverse popular methods, allowing their training process to be more stable and efficient. Despite its simplicity, our method outperforms a range of both classical and learning-based baselines and demonstrates state-of-the-art results in both synthetic and real-world datasets.

cs.CV↗

How to Choose a Reinforcement-Learning Algorithm

The field of reinforcement learning offers a large variety of concepts and methods to tackle sequential decision-making problems. This variety has become so large that choosing an algorithm for a task at hand can be challenging. In this work, we streamline the process of choosing reinforcement-learning algorithms and action-distribution families. We provide a structured overview of existing methods and their properties, as well as guidelines for when to choose which methods. An interactive version of these guidelines is available online at https://rl-picker.github.io/.

cs.LG↗

DiffCD: A Symmetric Differentiable Chamfer Distance for Neural Implicit Surface Fitting

Neural implicit surfaces can be used to recover accurate 3D geometry from imperfect point clouds. In this work, we show that state-of-the-art techniques work by minimizing an approximation of a one-sided Chamfer distance. This shape metric is not symmetric, as it only ensures that the point cloud is near the surface but not vice versa. As a consequence, existing methods can produce inaccurate reconstructions with spurious surfaces. Although one approach against spurious surfaces has been widely used in the literature, we theoretically and experimentally show that it is equivalent to regularizing the surface area, resulting in over-smoothing. As a more appealing alternative, we propose DiffCD, a novel loss function corresponding to the symmetric Chamfer distance. In contrast to previous work, DiffCD also assures that the surface is near the point cloud, which eliminates spurious surfaces without the need for additional regularization. We experimentally show that DiffCD reliably recovers a high degree of shape detail, substantially outperforming existing work across varying surface complexity and noise levels. Project code is available at https://github.com/linusnie/diffcd.

cs.CV↗

GlobalPointer: Large-Scale Plane Adjustment with Bi-Convex Relaxation

Plane adjustment (PA) is crucial for many 3D applications, involving simultaneous pose estimation and plane recovery. Despite recent advancements, it remains a challenging problem in the realm of multi-view point cloud registration. Current state-of-the-art methods can achieve globally optimal convergence only with good initialization. Furthermore, their high time complexity renders them impractical for large-scale problems. To address these challenges, we first exploit a novel optimization strategy termed \textit{Bi-Convex Relaxation}, which decouples the original problem into two simpler sub-problems, reformulates each sub-problem using a convex relaxation technique, and alternately solves each one until the original problem converges. Building on this strategy, we propose two algorithmic variants for solving the plane adjustment problem, namely \textit{GlobalPointer} and \textit{GlobalPointer++}, based on point-to-plane and plane-to-plane errors, respectively. Extensive experiments on both synthetic and real datasets demonstrate that our method can perform large-scale plane adjustment with linear time complexity, larger convergence region, and robustness to poor initialization, while achieving similar accuracy as prior methods. The code is available at https://github.com/wu-cvgl/GlobalPointer.

cs.CV↗

MeshFeat: Multi-Resolution Features for Neural Fields on Meshes

Parametric feature grid encodings have gained significant attention as an encoding approach for neural fields since they allow for much smaller MLPs, which significantly decreases the inference time of the models. In this work, we propose MeshFeat, a parametric feature encoding tailored to meshes, for which we adapt the idea of multi-resolution feature grids from Euclidean space. We start from the structure provided by the given vertex topology and use a mesh simplification algorithm to construct a multi-resolution feature representation directly on the mesh. The approach allows the usage of small MLPs for neural fields on meshes, and we show a significant speed-up compared to previous representations while maintaining comparable reconstruction quality for texture reconstruction and BRDF representation. Given its intrinsic coupling to the vertices, the method is particularly well-suited for representations on deforming meshes, making it a good fit for object animation.

cs.CV↗

Quality-Aware Translation Models: Efficient Generation and Quality Estimation in a Single Model

Maximum-a-posteriori (MAP) decoding is the most widely used decoding strategy for neural machine translation (NMT) models. The underlying assumption is that model probability correlates well with human judgment, with better translations getting assigned a higher score by the model. However, research has shown that this assumption does not always hold, and generation quality can be improved by decoding to optimize a utility function backed by a metric or quality-estimation signal, as is done by Minimum Bayes Risk (MBR) or quality-aware decoding. The main disadvantage of these approaches is that they require an additional model to calculate the utility function during decoding, significantly increasing the computational cost. In this paper, we propose to make the NMT models themselves quality-aware by training them to estimate the quality of their own output. Using this approach for MBR decoding we can drastically reduce the size of the candidate list, resulting in a speed-up of two-orders of magnitude. When applying our method to MAP decoding we obtain quality gains similar or even superior to quality reranking approaches, but with the efficiency of single pass decoding.

cs.CL↗

TARGO: Benchmarking Target-driven Object Grasping under Occlusions

Recent advances in predicting 6D grasp poses from a single depth image have led to promising performance in robotic grasping. However, previous grasping models face challenges in cluttered environments where nearby objects impact the target object's grasp. In this paper, we first establish a new benchmark dataset for TARget-driven Grasping under Occlusions, named TARGO. We make the following contributions: 1) We are the first to study the occlusion level of grasping. 2) We set up an evaluation benchmark consisting of large-scale synthetic data and part of real-world data, and we evaluated five grasp models and found that even the current SOTA model suffers when the occlusion level increases, leaving grasping under occlusion still a challenge. 3) We also generate a large-scale training dataset via a scalable pipeline, which can be used to boost the performance of grasping under occlusion and generalized to the real world. 4) We further propose a transformer-based grasping model involving a shape completion module, termed TARGO-Net, which performs most robustly as occlusion increases. Our benchmark dataset can be found at https://TARGO-benchmark.github.io/.

cs.RO↗

An Image is Worth 32 Tokens for Reconstruction and Generation

Recent advancements in generative models have highlighted the crucial role of image tokenization in the efficient synthesis of high-resolution images. Tokenization, which transforms images into latent representations, reduces computational demands compared to directly processing pixels and enhances the effectiveness and efficiency of the generation process. Prior methods, such as VQGAN, typically utilize 2D latent grids with fixed downsampling factors. However, these 2D tokenizations face challenges in managing the inherent redundancies present in images, where adjacent regions frequently display similarities. To overcome this issue, we introduce Transformer-based 1-Dimensional Tokenizer (TiTok), an innovative approach that tokenizes images into 1D latent sequences. TiTok provides a more compact latent representation, yielding substantially more efficient and effective representations than conventional techniques. For example, a 256 x 256 x 3 image can be reduced to just 32 discrete tokens, a significant reduction from the 256 or 1024 tokens obtained by prior methods. Despite its compact nature, TiTok achieves competitive performance to state-of-the-art approaches. Specifically, using the same generator framework, TiTok attains 1.97 gFID, outperforming MaskGIT baseline significantly by 4.21 at ImageNet 256 x 256 benchmark. The advantages of TiTok become even more significant when it comes to higher resolution. At ImageNet 512 x 512 benchmark, TiTok not only outperforms state-of-the-art diffusion model DiT-XL/2 (gFID 2.74 vs. 3.04), but also reduces the image tokens by 64x, leading to 410x faster generation process. Our best-performing variant can significantly surpasses DiT-XL/2 (gFID 2.13 vs. 3.04) while still generating high-quality samples 74x faster.

cs.CV↗

Variational Learning is Effective for Large Deep Networks

We give extensive empirical evidence against the common belief that variational learning is ineffective for large neural networks. We show that an optimizer called Improved Variational Online Newton (IVON) consistently matches or outperforms Adam for training large networks such as GPT-2 and ResNets from scratch. IVON's computational costs are nearly identical to Adam but its predictive uncertainty is better. We show several new use cases of IVON where we improve finetuning and model merging in Large Language Models, accurately predict generalization error, and faithfully estimate sensitivity to data. We find overwhelming evidence that variational learning is effective.

cs.LG↗