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Daniel D. Lee

Publications and source records attributed to Daniel D. Lee.

At least 19 recordsLinked to original sources

Sparse Prototype Code Underlies Classification and Prediction Across Modalities

Neural representations have become a central tool for studying the internal mechanisms of modern AI models, yet their complex high-dimensional structure makes them difficult to interpret. We show that classification tasks give rise to a universal representational geometry, shared across state-of-the-art models in vision, audio, and language processing. The key structure is that within-class variability is not random in representation space. Instead, its classifier-relevant component has strong and structured correlations with the class's own centroid and with the centroids of its competing classes. Building on this observation, we derive an analytical mean-field theory governed mainly by the variability along true-class and rival-class centroid coordinates, together with a global renormalization of the class radius that compensates for the non-Gaussian statistics of real representations. The theory accurately predicts classification accuracy across architectures and modalities. The relevant geometric quantities improve systematically with model scale, mirroring the observed gains in accuracy. A striking feature of the theory is its sparsity: accurate prediction requires only a small set of centroid coordinates associated with the true class and its strongest rivals - connecting our framework to sparse-feature extraction approaches such as sparse autoencoders. Together, these results provide a parsimonious predictive theory of neural representations and suggest that classification in deep networks is governed by a sparse, centroid-aligned structure embedded within the full high-dimensional representation space.

cs.LG

Estimating Neural Representation Alignment from Sparsely Sampled Inputs and Features

In both artificial and biological systems, the centered kernel alignment (CKA) has become a widely used tool for quantifying neural representation similarity. While current CKA estimators typically correct for the effects of finite stimuli sampling, the effects of sampling a subset of neurons are overlooked, introducing notable bias in standard experimental scenarios. Here, we provide a theoretical analysis showing how this bias is affected by the representation geometry. We then introduce a novel estimator that corrects for both input and feature sampling. We use our method for evaluating both brain-to-brain and model-to-brain alignments and show that it delivers reliable comparisons even with very sparsely sampled neurons. We perform within-animal and across-animal comparisons on electrophysiological data from visual cortical areas V1, V4, and IT data, and use these as benchmarks to evaluate model-to-brain alignment. We also apply our method to reveal how object representations become progressively disentangled across layers in both biological and artificial systems. These findings underscore the importance of correcting feature-sampling biases in CKA and demonstrate that our bias-corrected estimator provides a more faithful measure of representation alignment. The improved estimates increase our understanding of how neural activity is structured across both biological and artificial systems.

q-bio.NC

Estimating the Spectral Moments of the Kernel Integral Operator from Finite Sample Matrices

Analyzing the structure of sampled features from an input data distribution is challenging when constrained by limited measurements in both the number of inputs and features. Traditional approaches often rely on the eigenvalue spectrum of the sample covariance matrix derived from finite measurement matrices; however, these spectra are sensitive to the size of the measurement matrix, leading to biased insights. In this paper, we introduce a novel algorithm that provides unbiased estimates of the spectral moments of the kernel integral operator in the limit of infinite inputs and features from finitely sampled measurement matrices. Our method, based on dynamic programming, is efficient and capable of estimating the moments of the operator spectrum. We demonstrate the accuracy of our estimator on radial basis function (RBF) kernels, highlighting its consistency with the theoretical spectra. Furthermore, we showcase the practical utility and robustness of our method in understanding the geometry of learned representations in neural networks.

cs.LG

Parametric Matrix Models

We present a general class of machine learning algorithms called parametric matrix models. In contrast with most existing machine learning models that imitate the biology of neurons, parametric matrix models use matrix equations that emulate physical systems. Similar to how physics problems are usually solved, parametric matrix models learn the governing equations that lead to the desired outputs. Parametric matrix models can be efficiently trained from empirical data, and the equations may use algebraic, differential, or integral relations. While originally designed for scientific computing, we prove that parametric matrix models are universal function approximators that can be applied to general machine learning problems. After introducing the underlying theory, we apply parametric matrix models to a series of different challenges that show their performance for a wide range of problems. For all the challenges tested here, parametric matrix models produce accurate results within an efficient and interpretable computational framework that allows for input feature extrapolation.

cs.LG

TimewarpVAE: Simultaneous Time-Warping and Representation Learning of Trajectories

Human demonstrations of trajectories are an important source of training data for many machine learning problems. However, the difficulty of collecting human demonstration data for complex tasks makes learning efficient representations of those trajectories challenging. For many problems, such as for dexterous manipulation, the exact timings of the trajectories should be factored from their spatial path characteristics. In this work, we propose TimewarpVAE, a fully differentiable manifold-learning algorithm that incorporates Dynamic Time Warping (DTW) to simultaneously learn both timing variations and latent factors of spatial variation. We show how the TimewarpVAE algorithm learns appropriate time alignments and meaningful representations of spatial variations in handwriting and fork manipulation datasets. Our results have lower spatial reconstruction test error than baseline approaches and the learned low-dimensional representations can be used to efficiently generate semantically meaningful novel trajectories. We demonstrate the utility of our algorithm to generate novel high-speed trajectories for a robotic arm.

cs.LG

Sparsity-depth Tradeoff in Infinitely Wide Deep Neural Networks

We investigate how sparse neural activity affects the generalization performance of a deep Bayesian neural network at the large width limit. To this end, we derive a neural network Gaussian Process (NNGP) kernel with rectified linear unit (ReLU) activation and a predetermined fraction of active neurons. Using the NNGP kernel, we observe that the sparser networks outperform the non-sparse networks at shallow depths on a variety of datasets. We validate this observation by extending the existing theory on the generalization error of kernel-ridge regression.

cs.LG

EV-Catcher: High-Speed Object Catching Using Low-latency Event-based Neural Networks

Event-based sensors have recently drawn increasing interest in robotic perception due to their lower latency, higher dynamic range, and lower bandwidth requirements compared to standard CMOS-based imagers. These properties make them ideal tools for real-time perception tasks in highly dynamic environments. In this work, we demonstrate an application where event cameras excel: accurately estimating the impact location of fast-moving objects. We introduce a lightweight event representation called Binary Event History Image (BEHI) to encode event data at low latency, as well as a learning-based approach that allows real-time inference of a confidence-enabled control signal to the robot. To validate our approach, we present an experimental catching system in which we catch fast-flying ping-pong balls. We show that the system is capable of achieving a success rate of 81% in catching balls targeted at different locations, with a velocity of up to 13 m/s even on compute-constrained embedded platforms such as the Nvidia Jetson NX.

cs.RO

Policy-Value Alignment and Robustness in Search-based Multi-Agent Learning

Large-scale AI systems that combine search and learning have reached super-human levels of performance in game-playing, but have also been shown to fail in surprising ways. The brittleness of such models limits their efficacy and trustworthiness in real-world deployments. In this work, we systematically study one such algorithm, AlphaZero, and identify two phenomena related to the nature of exploration. First, we find evidence of policy-value misalignment -- for many states, AlphaZero's policy and value predictions contradict each other, revealing a tension between accurate move-selection and value estimation in AlphaZero's objective. Further, we find inconsistency within AlphaZero's value function, which causes it to generalize poorly, despite its policy playing an optimal strategy. From these insights we derive VISA-VIS: a novel method that improves policy-value alignment and value robustness in AlphaZero. Experimentally, we show that our method reduces policy-value misalignment by up to 76%, reduces value generalization error by up to 50%, and reduces average value error by up to 55%.

cs.AI

Simultaneous Object Reconstruction and Grasp Prediction using a Camera-centric Object Shell Representation

Being able to grasp objects is a fundamental component of most robotic manipulation systems. In this paper, we present a new approach to simultaneously reconstruct a mesh and a dense grasp quality map of an object from a depth image. At the core of our approach is a novel camera-centric object representation called the "object shell" which is composed of an observed "entry image" and a predicted "exit image". We present an image-to-image residual ConvNet architecture in which the object shell and a grasp-quality map are predicted as separate output channels. The main advantage of the shell representation and the corresponding neural network architecture, ShellGrasp-Net, is that the input-output pixel correspondences in the shell representation are explicitly represented in the architecture. We show that this coupling yields superior generalization capabilities for object reconstruction and accurate grasp quality estimation implicitly considering the object geometry. Our approach yields an efficient dense grasp quality map and an object geometry estimate in a single forward pass. Both of these outputs can be used in a wide range of robotic manipulation applications. With rigorous experimental validation, both in simulation and on a real setup, we show that our shell-based method can be used to generate precise grasps and the associated grasp quality with over 90% accuracy. Diverse grasps computed on shell reconstructions allow the robot to select and execute grasps in cluttered scenes with more than 93% success rate.

cs.RO

Multi-Agent Curricula and Emergent Implicit Signaling

Emergent communication has made strides towards learning communication from scratch, but has focused primarily on protocols that resemble human language. In nature, multi-agent cooperation gives rise to a wide range of communication that varies in structure and complexity. In this work, we recognize the full spectrum of communication that exists in nature and propose studying lower-level communication. Specifically, we study emergent implicit signaling in the context of decentralized multi-agent learning in difficult, sparse reward environments. However, learning to coordinate in such environments is challenging. We propose a curriculum-driven strategy that combines: (i) velocity-based environment shaping, tailored to the skill level of the multi-agent team; and (ii) a behavioral curriculum that helps agents learn successful single-agent behaviors as a precursor to learning multi-agent behaviors. Pursuit-evasion experiments show that our approach learns effective coordination, significantly outperforming sophisticated analytical and learned policies. Our method completes the pursuit-evasion task even when pursuers move at half of the evader's speed, whereas the highest-performing baseline fails at 80% of the evader's speed. Moreover, we examine the use of implicit signals in coordination through position-based social influence. We show that pursuers trained with our strategy exchange more than twice as much information (in bits) than baseline methods, indicating that our method has learned, and relies heavily on, the exchange of implicit signals.

cs.MA

Nearest neighbor density functional estimation from inverse Laplace transform

A new approach to $L_2$-consistent estimation of a general density functional using $k$-nearest neighbor distances is proposed, where the functional under consideration is in the form of the expectation of some function $f$ of the densities at each point. The estimator is designed to be asymptotically unbiased, using the convergence of the normalized volume of a $k$-nearest neighbor ball to a Gamma distribution in the large-sample limit, and naturally involves the inverse Laplace transform of a scaled version of the function $f.$ Some instantiations of the proposed estimator recover existing $k$-nearest neighbor based estimators of Shannon and Rényi entropies and Kullback--Leibler and Rényi divergences, and discover new consistent estimators for many other functionals such as logarithmic entropies and divergences. The $L_2$-consistency of the proposed estimator is established for a broad class of densities for general functionals, and the convergence rate in mean squared error is established as a function of the sample size for smooth, bounded densities.

math.ST

Learning Optimal Resource Allocations in Wireless Systems

This paper considers the design of optimal resource allocation policies in wireless communication systems which are generically modeled as a functional optimization problem with stochastic constraints. These optimization problems have the structure of a learning problem in which the statistical loss appears as a constraint, motivating the development of learning methodologies to attempt their solution. To handle stochastic constraints, training is undertaken in the dual domain. It is shown that this can be done with small loss of optimality when using near-universal learning parameterizations. In particular, since deep neural networks (DNN) are near-universal their use is advocated and explored. DNNs are trained here with a model-free primal-dual method that simultaneously learns a DNN parametrization of the resource allocation policy and optimizes the primal and dual variables. Numerical simulations demonstrate the strong performance of the proposed approach on a number of common wireless resource allocation problems.

cs.LG

Cooperative Multi-Agent Fairness and Equivariant Policies

We study fairness through the lens of cooperative multi-agent learning. Our work is motivated by empirical evidence that naive maximization of team reward yields unfair outcomes for individual team members. To address fairness in multi-agent contexts, we introduce team fairness, a group-based fairness measure for multi-agent learning. We then prove that it is possible to enforce team fairness during policy optimization by transforming the team's joint policy into an equivariant map. We refer to our multi-agent learning strategy as Fairness through Equivariance (Fair-E) and demonstrate its effectiveness empirically. We then introduce Fairness through Equivariance Regularization (Fair-ER) as a soft-constraint version of Fair-E and show that it reaches higher levels of utility than Fair-E and fairer outcomes than non-equivariant policies. Finally, we present novel findings regarding the fairness-utility trade-off in multi-agent settings; showing that the magnitude of the trade-off is dependent on agent skill.

cs.AI

Local Disentanglement in Variational Auto-Encoders Using Jacobian $L_1$ Regularization

There have been many recent advances in representation learning; however, unsupervised representation learning can still struggle with model identification issues related to rotations of the latent space. Variational Auto-Encoders (VAEs) and their extensions such as $β$-VAEs have been shown to improve local alignment of latent variables with PCA directions, which can help to improve model disentanglement under some conditions. Borrowing inspiration from Independent Component Analysis (ICA) and sparse coding, we propose applying an $L_1$ loss to the VAE's generative Jacobian during training to encourage local latent variable alignment with independent factors of variation in images of multiple objects or images with multiple parts. We demonstrate our results on a variety of datasets, giving qualitative and quantitative results using information theoretic and modularity measures that show our added $L_1$ cost encourages local axis alignment of the latent representation with individual factors of variation.

cs.LG

Learning Continuous Cost-to-Go Functions for Non-holonomic Systems

This paper presents a supervised learning method to generate continuous cost-to-go functions of non-holonomic systems directly from the workspace description. Supervision from informative examples reduces training time and improves network performance. The manifold representing the optimal trajectories of a non-holonomic system has high-curvature regions which can not be efficiently captured with uniform sampling. To address this challenge, we present an adaptive sampling method which makes use of sampling-based planners along with local, closed-form solutions to generate training samples. The cost-to-go function over a specific workspace is represented as a neural network whose weights are generated by a second, higher order network. The networks are trained in an end-to-end fashion. In our previous work, this architecture was shown to successfully learn to generate the cost-to-go functions of holonomic systems using uniform sampling. In this work, we show that uniform sampling fails for non-holonomic systems. However, with the proposed adaptive sampling methodology, our network can generate near-optimal trajectories for non-holonomic systems while avoiding obstacles. Experiments show that our method is two orders of magnitude faster compared to traditional approaches in cluttered environments.

cs.RO

Cost-to-Go Function Generating Networks for High Dimensional Motion Planning

This paper presents c2g-HOF networks which learn to generate cost-to-go functions for manipulator motion planning. The c2g-HOF architecture consists of a cost-to-go function over the configuration space represented as a neural network (c2g-network) as well as a Higher Order Function (HOF) network which outputs the weights of the c2g-network for a given input workspace. Both networks are trained end-to-end in a supervised fashion using costs computed from traditional motion planners. Once trained, c2g-HOF can generate a smooth and continuous cost-to-go function directly from workspace sensor inputs (represented as a point cloud in 3D or an image in 2D). At inference time, the weights of the c2g-network are computed very efficiently and near-optimal trajectories are generated by simply following the gradient of the cost-to-go function. We compare c2g-HOF with traditional planning algorithms for various robots and planning scenarios. The experimental results indicate that planning with c2g-HOF is significantly faster than other motion planning algorithms, resulting in orders of magnitude improvement when including collision checking. Furthermore, despite being trained from sparsely sampled trajectories in configuration space, c2g-HOF generalizes to generate smoother, and often lower cost, trajectories. We demonstrate cost-to-go based planning on a 7 DoF manipulator arm where motion planning in a complex workspace requires only 0.13 seconds for the entire trajectory.

cs.RO

Low-Bandwidth Communication Emerges Naturally in Multi-Agent Learning Systems

In this work, we study emergent communication through the lens of cooperative multi-agent behavior in nature. Using insights from animal communication, we propose a spectrum from low-bandwidth (e.g. pheromone trails) to high-bandwidth (e.g. compositional language) communication that is based on the cognitive, perceptual, and behavioral capabilities of social agents. Through a series of experiments with pursuit-evasion games, we identify multi-agent reinforcement learning algorithms as a computational model for the low-bandwidth end of the communication spectrum.

cs.MA

Fast Motion Understanding with Spatiotemporal Neural Networks and Dynamic Vision Sensors

This paper presents a Dynamic Vision Sensor (DVS) based system for reasoning about high speed motion. As a representative scenario, we consider the case of a robot at rest reacting to a small, fast approaching object at speeds higher than 15m/s. Since conventional image sensors at typical frame rates observe such an object for only a few frames, estimating the underlying motion presents a considerable challenge for standard computer vision systems and algorithms. In this paper we present a method motivated by how animals such as insects solve this problem with their relatively simple vision systems. Our solution takes the event stream from a DVS and first encodes the temporal events with a set of causal exponential filters across multiple time scales. We couple these filters with a Convolutional Neural Network (CNN) to efficiently extract relevant spatiotemporal features. The combined network learns to output both the expected time to collision of the object, as well as the predicted collision point on a discretized polar grid. These critical estimates are computed with minimal delay by the network in order to react appropriately to the incoming object. We highlight the results of our system to a toy dart moving at 23.4m/s with a 24.73° error in $θ$, 18.4mm average discretized radius prediction error, and 25.03% median time to collision prediction error.

cs.CV