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Daniel D. Lee

Publications and source records attributed to Daniel D. Lee.

At least 37 records · Page 2Linked to original sources

Learning to Generate Cost-to-Go Functions for Efficient Motion Planning

Traditional motion planning is computationally burdensome for practical robots, involving extensive collision checking and considerable iterative propagation of cost values. We present a novel neural network architecture which can directly generate the cost-to-go (c2g) function for a given configuration space and a goal configuration. The output of the network is a continuous function whose gradient in configuration space can be directly used to generate trajectories in motion planning without the need for protracted iterations or extensive collision checking. This higher order function (i.e. a function generating another function) representation lies at the core of our motion planning architecture, c2g-HOF, which can take a workspace as input, and generate the cost-to-go function over the configuration space map (C-map). Simulation results for 2D and 3D environments show that c2g-HOF can be orders of magnitude faster at execution time than methods which explore the configuration space during execution. We also present an implementation of c2g-HOF which generates trajectories for robot manipulators directly from an overhead image of the workspace.

cs.RO↗

Learning to Track Dynamic Targets in Partially Known Environments

We solve active target tracking, one of the essential tasks in autonomous systems, using a deep reinforcement learning (RL) approach. In this problem, an autonomous agent is tasked with acquiring information about targets of interests using its onboard sensors. The classical challenges in this problem are system model dependence and the difficulty of computing information-theoretic cost functions for a long planning horizon. RL provides solutions for these challenges as the length of its effective planning horizon does not affect the computational complexity, and it drops the strong dependency of an algorithm on system models. In particular, we introduce Active Tracking Target Network (ATTN), a unified RL policy that is capable of solving major sub-tasks of active target tracking -- in-sight tracking, navigation, and exploration. The policy shows robust behavior for tracking agile and anomalous targets with a partially known target model. Additionally, the same policy is able to navigate in obstacle environments to reach distant targets as well as explore the environment when targets are positioned in unexpected locations.

cs.LG↗

Geodesic-HOF: 3D Reconstruction Without Cutting Corners

Single-view 3D object reconstruction is a challenging fundamental problem in computer vision, largely due to the morphological diversity of objects in the natural world. In particular, high curvature regions are not always captured effectively by methods trained using only set-based loss functions, resulting in reconstructions short-circuiting the surface or cutting corners. In particular, high curvature regions are not always captured effectively by methods trained using only set-based loss functions, resulting in reconstructions short-circuiting the surface or cutting corners. To address this issue, we propose learning an image-conditioned mapping function from a canonical sampling domain to a high dimensional space where the Euclidean distance is equal to the geodesic distance on the object. The first three dimensions of a mapped sample correspond to its 3D coordinates. The additional lifted components contain information about the underlying geodesic structure. Our results show that taking advantage of these learned lifted coordinates yields better performance for estimating surface normals and generating surfaces than using point cloud reconstructions alone. Further, we find that this learned geodesic embedding space provides useful information for applications such as unsupervised object decomposition.

cs.CV↗

Near-chip Dynamic Vision Filtering for Low-Bandwidth Pedestrian Detection

This paper presents a novel end-to-end system for pedestrian detection using Dynamic Vision Sensors (DVSs). We target applications where multiple sensors transmit data to a local processing unit, which executes a detection algorithm. Our system is composed of (i) a near-chip event filter that compresses and denoises the event stream from the DVS, and (ii) a Binary Neural Network (BNN) detection module that runs on a low-computation edge computing device (in our case a STM32F4 microcontroller). We present the system architecture and provide an end-to-end implementation for pedestrian detection in an office environment. Our implementation reduces transmission size by up to 99.6% compared to transmitting the raw event stream. The average packet size in our system is only 1397 bits, while 307.2 kb are required to send an uncompressed DVS time window. Our detector is able to perform a detection every 450 ms, with an overall testing F1 score of 83%. The low bandwidth and energy properties of our system make it ideal for IoT applications.

cs.CV↗

Surface HOF: Surface Reconstruction from a Single Image Using Higher Order Function Networks

We address the problem of generating a high-resolution surface reconstruction from a single image. Our approach is to learn a Higher Order Function (HOF) which takes an image of an object as input and generates a mapping function. The mapping function takes samples from a canonical domain (e.g. the unit sphere) and maps each sample to a local tangent plane on the 3D reconstruction of the object. Each tangent plane is represented as an origin point and a normal vector at that point. By efficiently learning a continuous mapping function, the surface can be generated at arbitrary resolution in contrast to other methods which generate fixed resolution outputs. We present the Surface HOF in which both the higher order function and the mapping function are represented as neural networks, and train the networks to generate reconstructions of PointNet objects. Experiments show that Surface HOF is more accurate and uses more efficient representations than other state of the art methods for surface reconstruction. Surface HOF is also easier to train: it requires minimal input pre-processing and output post-processing and generates surface representations that are more parameter efficient. Its accuracy and convenience make Surface HOF an appealing method for single image reconstruction.

cs.CV↗

Learning Q-network for Active Information Acquisition

In this paper, we propose a novel Reinforcement Learning approach for solving the Active Information Acquisition problem, which requires an agent to choose a sequence of actions in order to acquire information about a process of interest using on-board sensors. The classic challenges in the information acquisition problem are the dependence of a planning algorithm on known models and the difficulty of computing information-theoretic cost functions over arbitrary distributions. In contrast, the proposed framework of reinforcement learning does not require any knowledge on models and alleviates the problems during an extended training stage. It results in policies that are efficient to execute online and applicable for real-time control of robotic systems. Furthermore, the state-of-the-art planning methods are typically restricted to short horizons, which may become problematic with local minima. Reinforcement learning naturally handles the issue of planning horizon in information problems as it maximizes a discounted sum of rewards over a long finite or infinite time horizon. We discuss the potential benefits of the proposed framework and compare the performance of the novel algorithm to an existing information acquisition method for multi-target tracking scenarios.

cs.LG↗

Higher Order Function Networks for View Planning and Multi-View Reconstruction

We consider the problem of planning views for a robot to acquire images of an object for visual inspection and reconstruction. In contrast to offline methods which require a 3D model of the object as input or online methods which rely on only local measurements, our method uses a neural network which encodes shape information for a large number of objects. We build on recent deep learning methods capable of generating a complete 3D reconstruction of an object from a single image. Specifically, in this work, we extend a recent method which uses Higher Order Functions (HOF) to represent the shape of the object. We present a new generalization of this method to incorporate multiple images as input and establish a connection between visibility and reconstruction quality. This relationship forms the foundation of our view planning method where we compute viewpoints to visually cover the output of the multi-view HOF network with as few images as possible. Experiments indicate that our method provides a good compromise between online and offline methods: Similar to online methods, our method does not require the true object model as input. In terms of number of views, it is much more efficient. In most cases, its performance is comparable to the optimal offline case even on object classes the network has not been trained on.

cs.RO↗

Assumed Density Filtering Q-learning

While off-policy temporal difference (TD) methods have widely been used in reinforcement learning due to their efficiency and simple implementation, their Bayesian counterparts have not been utilized as frequently. One reason is that the non-linear max operation in the Bellman optimality equation makes it difficult to define conjugate distributions over the value functions. In this paper, we introduce a novel Bayesian approach to off-policy TD methods, called as ADFQ, which updates beliefs on state-action values, Q, through an online Bayesian inference method known as Assumed Density Filtering. We formulate an efficient closed-form solution for the value update by approximately estimating analytic parameters of the posterior of the Q-beliefs. Uncertainty measures in the beliefs not only are used in exploration but also provide a natural regularization for the value update considering all next available actions. ADFQ converges to Q-learning as the uncertainty measures of the Q-beliefs decrease and improves common drawbacks of other Bayesian RL algorithms such as computational complexity. We extend ADFQ with a neural network. Our empirical results demonstrate that ADFQ outperforms comparable algorithms on various Atari 2600 games, with drastic improvements in highly stochastic domains or domains with a large action space.

cs.LG↗

Surges of collective human activity emerge from simple pairwise correlations

Human populations exhibit complex behaviors---characterized by long-range correlations and surges in activity---across a range of social, political, and technological contexts. Yet it remains unclear where these collective behaviors come from, or if there even exists a set of unifying principles. Indeed, existing explanations typically rely on context-specific mechanisms, such as traffic jams driven by work schedules or spikes in online traffic induced by significant events. However, analogies with statistical mechanics suggest a more general mechanism: that collective patterns can emerge organically from fine-scale interactions within a population. Here, across four different modes of human activity, we show that the simplest correlations in a population---those between pairs of individuals---can yield accurate quantitative predictions for the large-scale behavior of the entire population. To quantify the minimal consequences of pairwise correlations, we employ the principle of maximum entropy, making our description equivalent to an Ising model whose interactions and external fields are notably calculated from past observations of population activity. In addition to providing accurate quantitative predictions, we show that the topology of learned Ising interactions resembles the network of inter-human communication within a population. Together, these results demonstrate that fine-scale correlations can be used to predict large-scale social behaviors, a perspective that has critical implications for modeling and resource allocation in human populations.

physics.soc-ph↗

Probabilistically Safe Corridors to Guide Sampling-Based Motion Planning

In this paper, we introduce a new probabilistically safe local steering primitive for sampling-based motion planning in complex high-dimensional configuration spaces. Our local steering procedure is based on a new notion of a convex probabilistically safe corridor that is constructed around a configuration using tangent hyperplanes of confidence ellipsoids of Gaussian mixture models learned from prior collision history. Accordingly, we propose to expand a random motion planning graph towards a sample goal using its projection onto probabilistically safe corridors, which efficiently exploits the local geometry of configuration spaces for selecting proper steering direction and adapting steering stepsize. We observe that the proposed local steering procedure generates effective steering motion around difficult regions of configuration spaces, such as narrow passages, while minimizing collision likelihood. We evaluate the proposed steering method with randomized motion planners in a number of planning scenarios, both in simulation and on a physical 7DoF robot arm, demonstrating the effectiveness of our safety guided local planner over the standard straight-line planner.

cs.RO↗

U-Net for MAV-based Penstock Inspection: an Investigation of Focal Loss in Multi-class Segmentation for Corrosion Identification

Periodical inspection and maintenance of critical infrastructure such as dams, penstocks, and locks are of significant importance to prevent catastrophic failures. Conventional manual inspection methods require inspectors to climb along a penstock to spot corrosion, rust and crack formation which is unsafe, labor-intensive, and requires intensive training. This work presents an alternative approach using a Micro Aerial Vehicle (MAV) that autonomously flies to collect imagery which is then fed into a pretrained deep-learning model to identify corrosion. Our simplified U-Net trained with less than 40 image samples can do inference at 12 fps on a single GPU. We analyze different loss functions to solve the class imbalance problem, followed by a discussion on choosing proper metrics and weights for object classes. Results obtained with the dataset collected from Center Hill Dam, TN show that focal loss function, combined with a proper set of class weights yield better segmentation results than the base loss, Softmax cross entropy. Our method can be used in combination with planning algorithm to offer a complete, safe and cost-efficient solution to autonomous infrastructure inspection.

cs.CV↗

Classification and Geometry of General Perceptual Manifolds

Perceptual manifolds arise when a neural population responds to an ensemble of sensory signals associated with different physical features (e.g., orientation, pose, scale, location, and intensity) of the same perceptual object. Object recognition and discrimination requires classifying the manifolds in a manner that is insensitive to variability within a manifold. How neuronal systems give rise to invariant object classification and recognition is a fundamental problem in brain theory as well as in machine learning. Here we study the ability of a readout network to classify objects from their perceptual manifold representations. We develop a statistical mechanical theory for the linear classification of manifolds with arbitrary geometry revealing a remarkable relation to the mathematics of conic decomposition. Novel geometrical measures of manifold radius and manifold dimension are introduced which can explain the classification capacity for manifolds of various geometries. The general theory is demonstrated on a number of representative manifolds, including L2 ellipsoids prototypical of strictly convex manifolds, L1 balls representing polytopes consisting of finite sample points, and orientation manifolds which arise from neurons tuned to respond to a continuous angle variable, such as object orientation. The effects of label sparsity on the classification capacity of manifolds are elucidated, revealing a scaling relation between label sparsity and manifold radius. Theoretical predictions are corroborated by numerical simulations using recently developed algorithms to compute maximum margin solutions for manifold dichotomies. Our theory and its extensions provide a powerful and rich framework for applying statistical mechanics of linear classification to data arising from neuronal responses to object stimuli, as well as to artificial deep networks trained for object recognition tasks.

cond-mat.dis-nn↗

Learning Implicit Sampling Distributions for Motion Planning

Sampling-based motion planners have experienced much success due to their ability to efficiently and evenly explore the state space. However, for many tasks, it may be more efficient to not uniformly explore the state space, especially when there is prior information about its structure. Previous methods have attempted to modify the sampling distribution using hand selected heuristics that can work well for specific environments but not universally. In this paper, a policy- search based method is presented as an adaptive way to learn implicit sampling distributions for different environments. It utilizes information from past searches in similar environments to generate better distributions in novel environments, thus reducing overall computational cost. Our method can be incor- porated with a variety of sampling-based planners to improve performance. Our approach is validated on a number of tasks, including a 7DOF robot arm, showing marked improvement in number of collision checks as well as number of nodes expanded compared with baseline methods.

cs.RO↗

Scalable Centralized Deep Multi-Agent Reinforcement Learning via Policy Gradients

In this paper, we explore using deep reinforcement learning for problems with multiple agents. Most existing methods for deep multi-agent reinforcement learning consider only a small number of agents. When the number of agents increases, the dimensionality of the input and control spaces increase as well, and these methods do not scale well. To address this, we propose casting the multi-agent reinforcement learning problem as a distributed optimization problem. Our algorithm assumes that for multi-agent settings, policies of individual agents in a given population live close to each other in parameter space and can be approximated by a single policy. With this simple assumption, we show our algorithm to be extremely effective for reinforcement learning in multi-agent settings. We demonstrate its effectiveness against existing comparable approaches on co-operative and competitive tasks.

cs.LG↗

Maximizing Activity in Ising Networks via the TAP Approximation

A wide array of complex biological, social, and physical systems have recently been shown to be quantitatively described by Ising models, which lie at the intersection of statistical physics and machine learning. Here, we study the fundamental question of how to optimize the state of a networked Ising system given a budget of external influence. In the continuous setting where one can tune the influence applied to each node, we propose a series of approximate gradient ascent algorithms based on the Plefka expansion, which generalizes the naïve mean field and TAP approximations. In the discrete setting where one chooses a small set of influential nodes, the problem is equivalent to the famous influence maximization problem in social networks with an additional stochastic noise term. In this case, we provide sufficient conditions for when the objective is submodular, allowing a greedy algorithm to achieve an approximation ratio of $1-1/e$. Additionally, we compare the Ising-based algorithms with traditional influence maximization algorithms, demonstrating the practical importance of accurately modeling stochastic fluctuations in the system.

physics.soc-ph↗

Memory Augmented Control Networks

Planning problems in partially observable environments cannot be solved directly with convolutional networks and require some form of memory. But, even memory networks with sophisticated addressing schemes are unable to learn intelligent reasoning satisfactorily due to the complexity of simultaneously learning to access memory and plan. To mitigate these challenges we introduce the Memory Augmented Control Network (MACN). The proposed network architecture consists of three main parts. The first part uses convolutions to extract features and the second part uses a neural network-based planning module to pre-plan in the environment. The third part uses a network controller that learns to store those specific instances of past information that are necessary for planning. The performance of the network is evaluated in discrete grid world environments for path planning in the presence of simple and complex obstacles. We show that our network learns to plan and can generalize to new environments.

cs.AI↗

End-to-End Navigation in Unknown Environments using Neural Networks

We investigate how a neural network can learn perception actions loops for navigation in unknown environments. Specifically, we consider how to learn to navigate in environments populated with cul-de-sacs that represent convex local minima that the robot could fall into instead of finding a set of feasible actions that take it to the goal. Traditional methods rely on maintaining a global map to solve the problem of over coming a long cul-de-sac. However, due to errors induced from local and global drift, it is highly challenging to maintain such a map for long periods of time. One way to mitigate this problem is by using learning techniques that do not rely on hand engineered map representations and instead output appropriate control policies directly from their sensory input. We first demonstrate that such a problem cannot be solved directly by deep reinforcement learning due to the sparse reward structure of the environment. Further, we demonstrate that deep supervised learning also cannot be used directly to solve this problem. We then investigate network models that offer a combination of reinforcement learning and supervised learning and highlight the significance of adding fully differentiable memory units to such networks. We evaluate our networks on their ability to generalize to new environments and show that adding memory to such networks offers huge jumps in performance

cs.RO↗

Learning Data Manifolds with a Cutting Plane Method

We consider the problem of classifying data manifolds where each manifold represents invariances that are parameterized by continuous degrees of freedom. Conventional data augmentation methods rely upon sampling large numbers of training examples from these manifolds; instead, we propose an iterative algorithm called M_{CP} based upon a cutting-plane approach that efficiently solves a quadratic semi-infinite programming problem to find the maximum margin solution. We provide a proof of convergence as well as a polynomial bound on the number of iterations required for a desired tolerance in the objective function. The efficiency and performance of M_{CP} are demonstrated in high-dimensional simulations and on image manifolds generated from the ImageNet dataset. Our results indicate that M_{CP} is able to rapidly learn good classifiers and shows superior generalization performance compared with conventional maximum margin methods using data augmentation methods.

cs.LG↗