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Daniel J. Fremont

Publications and source records attributed to Daniel J. Fremont.

At least 19 recordsLinked to original sources

Stable GFlowNets with TV Monitoring and Probabilistic Guarantees

Generative Flow Networks (GFlowNets) sample diverse structured objects in proportion to reward and have been applied to molecular discovery and biological-sequence design, where finding multiple high-quality candidates is more useful than returning a single optimum. Despite their theoretical promise, practical training is often unstable, exhibiting severe loss spikes and mode collapse. To address this, we first assess the sensitivity of GFlowNet objectives, demonstrating that a small Total Variation (TV) distance between the learned and target distributions does not preclude an unbounded training loss. Motivated by this mismatch, we establish converse guarantees by deriving loss-to-TV bounds that certify global fidelity from bounded trajectory balance losses. Lastly, we propose Stable GFlowNets, which leverages our theory to stabilize training via adaptive reference flow and improves the trade-off among mode coverage, robustness, and certifiability.

cs.LG

ScenicProver: A Framework for Compositional Probabilistic Verification of Learning-Enabled Systems

Full verification of learning-enabled cyber-physical systems (CPS) has long been intractable due to challenges including black-box components and complex real-world environments. Existing tools either provide formal guarantees for limited types of systems or test the system as a monolith, but no general framework exists for compositional analysis of learning-enabled CPS using varied verification techniques over complex real-world environments. This paper introduces ScenicProver, a verification framework that aims to fill this gap. Built upon the Scenic probabilistic programming language, the framework supports: (1) compositional system description with clear component interfaces, ranging from interpretable code to black boxes; (2) assume-guarantee contracts over those components using an extension of Linear Temporal Logic containing arbitrary Scenic expressions; (3) evidence generation through testing, formal proofs via Lean 4 integration, and importing external assumptions; (4) systematic combination of generated evidence using contract operators; and (5) automatic generation of assurance cases tracking the provenance of system-level guarantees. We demonstrate the framework's effectiveness through a case study on an autonomous vehicle's automatic emergency braking system with sensor fusion. By leveraging manufacturer guarantees for radar and laser sensors and focusing testing efforts on uncertain conditions, our approach enables stronger probabilistic guarantees than monolithic testing with the same computational budget.

cs.LO

LeanLTL: A unifying framework for linear temporal logics in Lean

We propose LeanLTL, a unifying framework for linear temporal logics in Lean 4. LeanLTL supports reasoning about traces that represent either infinite or finite linear time. The library allows traditional LTL syntax to be combined with arbitrary Lean expressions, making it straightforward to define properties involving numerical or other types. We prove that standard flavors of LTL can be embedded in our framework. The library also provides automation for reasoning about LeanLTL formulas in a way that facilitates using Lean's existing tactics. Finally, we provide examples illustrating the utility of the library in reasoning about systems that come from applications.

cs.LO

3D Environment Modeling for Falsification and Beyond with Scenic 3.0

We present a major new version of Scenic, a probabilistic programming language for writing formal models of the environments of cyber-physical systems. Scenic has been successfully used for the design and analysis of CPS in a variety of domains, but earlier versions are limited to environments which are essentially two-dimensional. In this paper, we extend Scenic with native support for 3D geometry, introducing new syntax which provides expressive ways to describe 3D configurations while preserving the simplicity and readability of the language. We replace Scenic's simplistic representation of objects as boxes with precise modeling of complex shapes, including a ray tracing-based visibility system that accounts for object occlusion. We also extend the language to support arbitrary temporal requirements expressed in LTL, and build an extensible Scenic parser generated from a formal grammar of the language. Finally, we illustrate the new application domains these features enable with case studies that would have been impossible to accurately model in Scenic 2.

cs.PL

Randomized Synthesis for Diversity and Cost Constraints with Control Improvisation

In many synthesis problems, it can be essential to generate implementations which not only satisfy functional constraints but are also randomized to improve variety, robustness, or unpredictability. The recently-proposed framework of control improvisation (CI) provides techniques for the correct-by-construction synthesis of randomized systems subject to hard and soft constraints. However, prior work on CI has focused on qualitative specifications, whereas in robotic planning and other areas we often have quantitative quality metrics which can be traded against each other. For example, a designer of a patrolling security robot might want to know by how much the average patrol time needs to be increased in order to ensure that a particular aspect of the robot's route is sufficiently diverse and hence unpredictable. In this paper, we enable this type of application by generalizing the CI problem to support quantitative soft constraints which bound the expected value of a given cost function, and randomness constraints which enforce diversity of the generated traces with respect to a given label function. We establish the basic theory of labelled quantitative CI problems, and develop efficient algorithms for solving them when the specifications are encoded by finite automata. We also provide an approximate improvisation algorithm based on constraint solving for any specifications encodable as Boolean formulas. We demonstrate the utility of our problem formulation and algorithms with experiments applying them to generate diverse near-optimal plans for robotic planning problems.

cs.LO

A Scenario-Based Platform for Testing Autonomous Vehicle Behavior Prediction Models in Simulation

Behavior prediction remains one of the most challenging tasks in the autonomous vehicle (AV) software stack. Forecasting the future trajectories of nearby agents plays a critical role in ensuring road safety, as it equips AVs with the necessary information to plan safe routes of travel. However, these prediction models are data-driven and trained on data collected in real life that may not represent the full range of scenarios an AV can encounter. Hence, it is important that these prediction models are extensively tested in various test scenarios involving interactive behaviors prior to deployment. To support this need, we present a simulation-based testing platform which supports (1) intuitive scenario modeling with a probabilistic programming language called Scenic, (2) specifying a multi-objective evaluation metric with a partial priority ordering, (3) falsification of the provided metric, and (4) parallelization of simulations for scalable testing. As a part of the platform, we provide a library of 25 Scenic programs that model challenging test scenarios involving interactive traffic participant behaviors. We demonstrate the effectiveness and the scalability of our platform by testing a trained behavior prediction model and searching for failure scenarios.

cs.AI

Addressing the IEEE AV Test Challenge with Scenic and VerifAI

This paper summarizes our formal approach to testing autonomous vehicles (AVs) in simulation for the IEEE AV Test Challenge. We demonstrate a systematic testing framework leveraging our previous work on formally-driven simulation for intelligent cyber-physical systems. First, to model and generate interactive scenarios involving multiple agents, we used Scenic, a probabilistic programming language for specifying scenarios. A Scenic program defines an abstract scenario as a distribution over configurations of physical objects and their behaviors over time. Sampling from an abstract scenario yields many different concrete scenarios which can be run as test cases for the AV. Starting from a Scenic program encoding an abstract driving scenario, we can use the VerifAI toolkit to search within the scenario for failure cases with respect to multiple AV evaluation metrics. We demonstrate the effectiveness of our testing framework by identifying concrete failure scenarios for an open-source autopilot, Apollo, starting from a variety of realistic traffic scenarios.

cs.SE

Parallel and Multi-Objective Falsification with Scenic and VerifAI

Falsification has emerged as an important tool for simulation-based verification of autonomous systems. In this paper, we present extensions to the Scenic scenario specification language and VerifAI toolkit that improve the scalability of sampling-based falsification methods by using parallelism and extend falsification to multi-objective specifications. We first present a parallelized framework that is interfaced with both the simulation and sampling capabilities of Scenic and the falsification capabilities of VerifAI, reducing the execution time bottleneck inherently present in simulation-based testing. We then present an extension of VerifAI's falsification algorithms to support multi-objective optimization during sampling, using the concept of rulebooks to specify a preference ordering over multiple metrics that can be used to guide the counterexample search process. Lastly, we evaluate the benefits of these extensions with a comprehensive set of benchmarks written in the Scenic language.

cs.AI

Entropy-Guided Control Improvisation

High level declarative constraints provide a powerful (and popular) way to define and construct control policies; however, most synthesis algorithms do not support specifying the degree of randomness (unpredictability) of the resulting controller. In many contexts, e.g., patrolling, testing, behavior prediction,and planning on idealized models, predictable or biased controllers are undesirable. To address these concerns, we introduce the \emph{Entropic Reactive Control Improvisation} (ERCI) framework and algorithm which supports synthesizing control policies for stochastic games that are declaratively specified by (i) a \emph{hard constraint} specifying what must occur, (ii) a \emph{soft constraint} specifying what typically occurs, and (iii) a \emph{randomization constraint} specifying the unpredictability and variety of the controller, as quantified using causal entropy. This framework, extends the state of the art by supporting arbitrary combinations of adversarial and probabilistic uncertainty in the environment. ERCI enables a flexible modeling formalism which we argue, theoretically and empirically, remains tractable.

cs.RO

Scenic: A Language for Scenario Specification and Data Generation

We propose a new probabilistic programming language for the design and analysis of cyber-physical systems, especially those based on machine learning. Specifically, we consider the problems of training a system to be robust to rare events, testing its performance under different conditions, and debugging failures. We show how a probabilistic programming language can help address these problems by specifying distributions encoding interesting types of inputs, then sampling these to generate specialized training and test data. More generally, such languages can be used to write environment models, an essential prerequisite to any formal analysis. In this paper, we focus on systems like autonomous cars and robots, whose environment at any point in time is a 'scene', a configuration of physical objects and agents. We design a domain-specific language, Scenic, for describing scenarios that are distributions over scenes and the behaviors of their agents over time. As a probabilistic programming language, Scenic allows assigning distributions to features of the scene, as well as declaratively imposing hard and soft constraints over the scene. We develop specialized techniques for sampling from the resulting distribution, taking advantage of the structure provided by Scenic's domain-specific syntax. Finally, we apply Scenic in a case study on a convolutional neural network designed to detect cars in road images, improving its performance beyond that achieved by state-of-the-art synthetic data generation methods.

cs.PL

Formal Scenario-Based Testing of Autonomous Vehicles: From Simulation to the Real World

We present a new approach to automated scenario-based testing of the safety of autonomous vehicles, especially those using advanced artificial intelligence-based components, spanning both simulation-based evaluation as well as testing in the real world. Our approach is based on formal methods, combining formal specification of scenarios and safety properties, algorithmic test case generation using formal simulation, test case selection for track testing, executing test cases on the track, and analyzing the resulting data. Experiments with a real autonomous vehicle at an industrial testing facility support our hypotheses that (i) formal simulation can be effective at identifying test cases to run on the track, and (ii) the gap between simulated and real worlds can be systematically evaluated and bridged.

eess.SY

Formal Analysis and Redesign of a Neural Network-Based Aircraft Taxiing System with VerifAI

We demonstrate a unified approach to rigorous design of safety-critical autonomous systems using the VerifAI toolkit for formal analysis of AI-based systems. VerifAI provides an integrated toolchain for tasks spanning the design process, including modeling, falsification, debugging, and ML component retraining. We evaluate all of these applications in an industrial case study on an experimental autonomous aircraft taxiing system developed by Boeing, which uses a neural network to track the centerline of a runway. We define runway scenarios using the Scenic probabilistic programming language, and use them to drive tests in the X-Plane flight simulator. We first perform falsification, automatically finding environment conditions causing the system to violate its specification by deviating significantly from the centerline (or even leaving the runway entirely). Next, we use counterexample analysis to identify distinct failure cases, and confirm their root causes with specialized testing. Finally, we use the results of falsification and debugging to retrain the network, eliminating several failure cases and improving the overall performance of the closed-loop system.

cs.LG

Scenic: A Language for Scenario Specification and Scene Generation

We propose a new probabilistic programming language for the design and analysis of perception systems, especially those based on machine learning. Specifically, we consider the problems of training a perception system to handle rare events, testing its performance under different conditions, and debugging failures. We show how a probabilistic programming language can help address these problems by specifying distributions encoding interesting types of inputs and sampling these to generate specialized training and test sets. More generally, such languages can be used for cyber-physical systems and robotics to write environment models, an essential prerequisite to any formal analysis. In this paper, we focus on systems like autonomous cars and robots, whose environment is a "scene", a configuration of physical objects and agents. We design a domain-specific language, Scenic, for describing "scenarios" that are distributions over scenes. As a probabilistic programming language, Scenic allows assigning distributions to features of the scene, as well as declaratively imposing hard and soft constraints over the scene. We develop specialized techniques for sampling from the resulting distribution, taking advantage of the structure provided by Scenic's domain-specific syntax. Finally, we apply Scenic in a case study on a convolutional neural network designed to detect cars in road images, improving its performance beyond that achieved by state-of-the-art synthetic data generation methods.

cs.PL

VERIFAI: A Toolkit for the Design and Analysis of Artificial Intelligence-Based Systems

We present VERIFAI, a software toolkit for the formal design and analysis of systems that include artificial intelligence (AI) and machine learning (ML) components. VERIFAI particularly seeks to address challenges with applying formal methods to perception and ML components, including those based on neural networks, and to model and analyze system behavior in the presence of environment uncertainty. We describe the initial version of VERIFAI which centers on simulation guided by formal models and specifications. Several use cases are illustrated with examples, including temporal-logic falsification, model-based systematic fuzz testing, parameter synthesis, counterexample analysis, and data set augmentation.

cs.AI

Reactive Control Improvisation

Reactive synthesis is a paradigm for automatically building correct-by-construction systems that interact with an unknown or adversarial environment. We study how to do reactive synthesis when part of the specification of the system is that its behavior should be random. Randomness can be useful, for example, in a network protocol fuzz tester whose output should be varied, or a planner for a surveillance robot whose route should be unpredictable. However, existing reactive synthesis techniques do not provide a way to ensure random behavior while maintaining functional correctness. Towards this end, we generalize the recently-proposed framework of control improvisation (CI) to add reactivity. The resulting framework of reactive control improvisation provides a natural way to integrate a randomness requirement with the usual functional specifications of reactive synthesis over a finite window. We theoretically characterize when such problems are realizable, and give a general method for solving them. For specifications given by reachability or safety games or by deterministic finite automata, our method yields a polynomial-time synthesis algorithm. For various other types of specifications including temporal logic formulas, we obtain a polynomial-space algorithm and prove matching PSPACE-hardness results. We show that all of these randomized variants of reactive synthesis are no harder in a complexity-theoretic sense than their non-randomized counterparts.

cs.LO

Control Improvisation

We formalize and analyze a new automata-theoretic problem termed control improvisation. Given an automaton, the problem is to produce an improviser, a probabilistic algorithm that randomly generates words in its language, subject to two additional constraints: the satisfaction of an admissibility predicate, and the exhibition of a specified amount of randomness. Control improvisation has multiple applications, including, for example, generating musical improvisations that satisfy rhythmic and melodic constraints, where admissibility is determined by some bounded divergence from a reference melody. We analyze the complexity of the control improvisation problem, giving cases where it is efficiently solvable and cases where it is #P-hard or undecidable. We also show how symbolic techniques based on Boolean satisfiability (SAT) solvers can be used to approximately solve some of the intractable cases.

cs.FL

Control Improvisation

We formalize and analyze a new problem in formal language theory termed control improvisation. Given a specification language, the problem is to produce an improviser, a probabilistic algorithm that randomly generates words in the language, subject to two additional constraints: the satisfaction of a quantitative soft constraint, and the exhibition of a specified amount of randomness. Control improvisation has many applications, including for example systematically generating random test vectors satisfying format constraints or preconditions while being similar to a library of seed inputs. Other applications include robotic surveillance, machine improvisation of music, and randomized variants of the supervisory control problem. We describe a general framework for solving the control improvisation problem, and use it to give efficient algorithms for several practical classes of instances with finite automaton and context-free grammar specifications. We also provide a detailed complexity analysis, establishing #P-hardness of the problem in many other cases. For these intractable cases, we show how symbolic techniques based on Boolean satisfiability (SAT) solvers can be used to find approximate solutions. Finally, we discuss an extension of control improvisation to multiple soft constraints that is useful in some applications.

cs.FL

On the Hardness of SAT with Community Structure

Recent attempts to explain the effectiveness of Boolean satisfiability (SAT) solvers based on conflict-driven clause learning (CDCL) on large industrial benchmarks have focused on the concept of community structure. Specifically, industrial benchmarks have been empirically found to have good community structure, and experiments seem to show a correlation between such structure and the efficiency of CDCL. However, in this paper we establish hardness results suggesting that community structure is not sufficient to explain the success of CDCL in practice. First, we formally characterize a property shared by a wide class of metrics capturing community structure, including "modularity". Next, we show that the SAT instances with good community structure according to any metric with this property are still NP-hard. Finally, we study a class of random instances generated from the "pseudo-industrial" community attachment model of Giráldez-Cru and Levy. We prove that, with high probability, instances from this model that have relatively few communities but are still highly modular require exponentially long resolution proofs and so are hard for CDCL. We also present experimental evidence that our result continues to hold for instances with many more communities. This indicates that actual industrial instances easily solved by CDCL may have some other relevant structure not captured by the community attachment model.

cs.LO