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Daniel Seita

Publications and source records attributed to Daniel Seita.

At least 55 records · Page 3Linked to original sources

Learning Granular Media Avalanche Behavior for Indirectly Manipulating Obstacles on a Granular Slope

Legged robot locomotion on sand slopes is challenging due to the complex dynamics of granular media and how the lack of solid surfaces can hinder locomotion. A promising strategy, inspired by ghost crabs and other organisms in nature, is to strategically interact with rocks, debris, and other obstacles to facilitate movement. To provide legged robots with this ability, we present a novel approach that leverages avalanche dynamics to indirectly manipulate objects on a granular slope. We use a Vision Transformer (ViT) to process image representations of granular dynamics and robot excavation actions. The ViT predicts object movement, which we use to determine which leg excavation action to execute. We collect training data from 100 real physical trials and, at test time, deploy our trained model in novel settings. Experimental results suggest that our model can accurately predict object movements and achieve a success rate $\geq 80\%$ in a variety of manipulation tasks with up to four obstacles, and can also generalize to objects with different physics properties. To our knowledge, this is the first paper to leverage granular media avalanche dynamics to indirectly manipulate objects on granular slopes. Supplementary material is available at https://sites.google.com/view/grain-corl2024/home.

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VoxAct-B: Voxel-Based Acting and Stabilizing Policy for Bimanual Manipulation

Bimanual manipulation is critical to many robotics applications. In contrast to single-arm manipulation, bimanual manipulation tasks are challenging due to higher-dimensional action spaces. Prior works leverage large amounts of data and primitive actions to address this problem, but may suffer from sample inefficiency and limited generalization across various tasks. To this end, we propose VoxAct-B, a language-conditioned, voxel-based method that leverages Vision Language Models (VLMs) to prioritize key regions within the scene and reconstruct a voxel grid. We provide this voxel grid to our bimanual manipulation policy to learn acting and stabilizing actions. This approach enables more efficient policy learning from voxels and is generalizable to different tasks. In simulation, we show that VoxAct-B outperforms strong baselines on fine-grained bimanual manipulation tasks. Furthermore, we demonstrate VoxAct-B on real-world $\texttt{Open Drawer}$ and $\texttt{Open Jar}$ tasks using two UR5s. Code, data, and videos are available at https://voxact-b.github.io.

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Self-Supervised Learning of Dynamic Planar Manipulation of Free-End Cables

Dynamic manipulation of free-end cables has applications for cable management in homes, warehouses and manufacturing plants. We present a supervised learning approach for dynamic manipulation of free-end cables, focusing on the problem of getting the cable endpoint to a designated target position, which may lie outside the reachable workspace of the robot end effector. We present a simulator, tune it to closely match experiments with physical cables, and then collect training data for learning dynamic cable manipulation. We evaluate with 3 cables and a physical UR5 robot. Results over 32x5 trials on 3 cables suggest that a physical UR5 robot can attain a median error distance ranging from 22% to 35% of the cable length among cables, outperforming an analytic baseline by 21% and a Gaussian Process baseline by 7% with lower interquartile range (IQR).

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Robots of the Lost Arc: Self-Supervised Learning to Dynamically Manipulate Fixed-Endpoint Cables

We explore how high-speed robot arm motions can dynamically manipulate cables to vault over obstacles, knock objects from pedestals, and weave between obstacles. In this paper, we propose a self-supervised learning framework that enables a UR5 robot to perform these three tasks. The framework finds a 3D apex point for the robot arm, which, together with a task-specific trajectory function, defines an arcing motion that dynamically manipulates the cable to perform tasks with varying obstacle and target locations. The trajectory function computes minimum-jerk motions that are constrained to remain within joint limits and to travel through the 3D apex point by repeatedly solving quadratic programs to find the shortest and fastest feasible motion. We experiment with 5 physical cables with different thickness and mass and compare performance against two baselines in which a human chooses the apex point. Results suggest that a baseline with a fixed apex across the three tasks achieves respective success rates of 51.7%, 36.7%, and 15.0%, and a baseline with human-specified, task-specific apex points achieves 66.7%, 56.7%, and 15.0% success rate respectively, while the robot using the learned apex point can achieve success rates of 81.7% in vaulting, 65.0% in knocking, and 60.0% in weaving. Code, data, and supplementary materials are available at https: //sites.google.com/berkeley.edu/dynrope/home.

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Bagging by Learning to Singulate Layers Using Interactive Perception

Many fabric handling and 2D deformable material tasks in homes and industry require singulating layers of material such as opening a bag or arranging garments for sewing. In contrast to methods requiring specialized sensing or end effectors, we use only visual observations with ordinary parallel jaw grippers. We propose SLIP: Singulating Layers using Interactive Perception, and apply SLIP to the task of autonomous bagging. We develop SLIP-Bagging, a bagging algorithm that manipulates a plastic or fabric bag from an unstructured state, and uses SLIP to grasp the top layer of the bag to open it for object insertion. In physical experiments, a YuMi robot achieves a success rate of 67% to 81% across bags of a variety of materials, shapes, and sizes, significantly improving in success rate and generality over prior work. Experiments also suggest that SLIP can be applied to tasks such as singulating layers of folded cloth and garments. Supplementary material is available at https://sites.google.com/view/slip-bagging/.

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Learning to Rearrange Deformable Cables, Fabrics, and Bags with Goal-Conditioned Transporter Networks

Rearranging and manipulating deformable objects such as cables, fabrics, and bags is a long-standing challenge in robotic manipulation. The complex dynamics and high-dimensional configuration spaces of deformables, compared to rigid objects, make manipulation difficult not only for multi-step planning, but even for goal specification. Goals cannot be as easily specified as rigid object poses, and may involve complex relative spatial relations such as "place the item inside the bag". In this work, we develop a suite of simulated benchmarks with 1D, 2D, and 3D deformable structures, including tasks that involve image-based goal-conditioning and multi-step deformable manipulation. We propose embedding goal-conditioning into Transporter Networks, a recently proposed model architecture for learning robotic manipulation that rearranges deep features to infer displacements that can represent pick and place actions. In simulation and in physical experiments, we demonstrate that goal-conditioned Transporter Networks enable agents to manipulate deformable structures into flexibly specified configurations without test-time visual anchors for target locations. We also significantly extend prior results using Transporter Networks for manipulating deformable objects by testing on tasks with 2D and 3D deformables. Supplementary material is available at https://berkeleyautomation.github.io/bags/.

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AutoBag: Learning to Open Plastic Bags and Insert Objects

Thin plastic bags are ubiquitous in retail stores, healthcare, food handling, recycling, homes, and school lunchrooms. They are challenging both for perception (due to specularities and occlusions) and for manipulation (due to the dynamics of their 3D deformable structure). We formulate the task of "bagging:" manipulating common plastic shopping bags with two handles from an unstructured initial state to an open state where at least one solid object can be inserted into the bag and lifted for transport. We propose a self-supervised learning framework where a dual-arm robot learns to recognize the handles and rim of plastic bags using UV-fluorescent markings; at execution time, the robot does not use UV markings or UV light. We propose the AutoBag algorithm, where the robot uses the learned perception model to open a plastic bag through iterative manipulation. We present novel metrics to evaluate the quality of a bag state and new motion primitives for reorienting and opening bags based on visual observations. In physical experiments, a YuMi robot using AutoBag is able to open bags and achieve a success rate of 16/30 for inserting at least one item across a variety of initial bag configurations. Supplementary material is available at https://sites.google.com/view/autobag.

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ToolFlowNet: Robotic Manipulation with Tools via Predicting Tool Flow from Point Clouds

Point clouds are a widely available and canonical data modality which convey the 3D geometry of a scene. Despite significant progress in classification and segmentation from point clouds, policy learning from such a modality remains challenging, and most prior works in imitation learning focus on learning policies from images or state information. In this paper, we propose a novel framework for learning policies from point clouds for robotic manipulation with tools. We use a novel neural network, ToolFlowNet, which predicts dense per-point flow on the tool that the robot controls, and then uses the flow to derive the transformation that the robot should execute. We apply this framework to imitation learning of challenging deformable object manipulation tasks with continuous movement of tools, including scooping and pouring, and demonstrate significantly improved performance over baselines which do not use flow. We perform 50 physical scooping experiments with ToolFlowNet and attain 82% scooping success. See https://tinyurl.com/toolflownet for supplementary material.

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Efficiently Learning Single-Arm Fling Motions to Smooth Garments

Recent work has shown that 2-arm "fling" motions can be effective for garment smoothing. We consider single-arm fling motions. Unlike 2-arm fling motions, which require little robot trajectory parameter tuning, single-arm fling motions are very sensitive to trajectory parameters. We consider a single 6-DOF robot arm that learns fling trajectories to achieve high garment coverage. Given a garment grasp point, the robot explores different parameterized fling trajectories in physical experiments. To improve learning efficiency, we propose a coarse-to-fine learning method that first uses a multi-armed bandit (MAB) framework to efficiently find a candidate fling action, which it then refines via a continuous optimization method. Further, we propose novel training and execution-time stopping criteria based on fling outcome uncertainty; the training-time stopping criterion increases data efficiency while the execution-time stopping criteria leverage repeated fling actions to increase performance. Compared to baselines, the proposed method significantly accelerates learning. Moreover, with prior experience on similar garments collected through self-supervision, the MAB learning time for a new garment is reduced by up to 87%. We evaluate on 36 real garments: towels, T-shirts, long-sleeve shirts, dresses, sweat pants, and jeans. Results suggest that using prior experience, a robot requires under 30 minutes to learn a fling action for a novel garment that achieves 60-94% coverage.

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Learning to Singulate Layers of Cloth using Tactile Feedback

Robotic manipulation of cloth has applications ranging from fabrics manufacturing to handling blankets and laundry. Cloth manipulation is challenging for robots largely due to their high degrees of freedom, complex dynamics, and severe self-occlusions when in folded or crumpled configurations. Prior work on robotic manipulation of cloth relies primarily on vision sensors alone, which may pose challenges for fine-grained manipulation tasks such as grasping a desired number of cloth layers from a stack of cloth. In this paper, we propose to use tactile sensing for cloth manipulation; we attach a tactile sensor (ReSkin) to one of the two fingertips of a Franka robot and train a classifier to determine whether the robot is grasping a specific number of cloth layers. During test-time experiments, the robot uses this classifier as part of its policy to grasp one or two cloth layers using tactile feedback to determine suitable grasping points. Experimental results over 180 physical trials suggest that the proposed method outperforms baselines that do not use tactile feedback and has better generalization to unseen cloth compared to methods that use image classifiers. Code, data, and videos are available at https://sites.google.com/view/reskin-cloth.

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Planar Robot Casting with Real2Sim2Real Self-Supervised Learning

This paper introduces the task of {\em Planar Robot Casting (PRC)}: where one planar motion of a robot arm holding one end of a cable causes the other end to slide across the plane toward a desired target. PRC allows the cable to reach points beyond the robot workspace and has applications for cable management in homes, warehouses, and factories. To efficiently learn a PRC policy for a given cable, we propose Real2Sim2Real, a self-supervised framework that automatically collects physical trajectory examples to tune parameters of a dynamics simulator using Differential Evolution, generates many simulated examples, and then learns a policy using a weighted combination of simulated and physical data. We evaluate Real2Sim2Real with three simulators, Isaac Gym-segmented, Isaac Gym-hybrid, and PyBullet, two function approximators, Gaussian Processes and Neural Networks (NNs), and three cables with differing stiffness, torsion, and friction. Results with 240 physical trials suggest that the PRC policies can attain median error distance (as % of cable length) ranging from 8% to 14%, outperforming baselines and policies trained on only real or only simulated examples. Code, data, and videos are available at https://tinyurl.com/robotcast.

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Automating Surgical Peg Transfer: Calibration with Deep Learning Can Exceed Speed, Accuracy, and Consistency of Humans

Peg transfer is a well-known surgical training task in the Fundamentals of Laparoscopic Surgery (FLS). While human sur-geons teleoperate robots such as the da Vinci to perform this task with high speed and accuracy, it is challenging to automate. This paper presents a novel system and control method using a da Vinci Research Kit (dVRK) surgical robot and a Zivid depth sensor, and a human subjects study comparing performance on three variants of the peg-transfer task: unilateral, bilateral without handovers, and bilateral with handovers. The system combines 3D printing, depth sensing, and deep learning for calibration with a new analytic inverse kinematics model and a time-minimized motion controller. In a controlled study of 3384 peg transfer trials performed by the system, an expert surgical resident, and 9 volunteers, results suggest that the system achieves accuracy on par with the experienced surgical resident and is significantly faster and more consistent than the surgical resident and volunteers. The system also exhibits the highest consistency and lowest collision rate. To our knowledge, this is the first autonomous system to achieve superhuman performance on a standardized surgical task.

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DCUR: Data Curriculum for Teaching via Samples with Reinforcement Learning

Deep reinforcement learning (RL) has shown great empirical successes, but suffers from brittleness and sample inefficiency. A potential remedy is to use a previously-trained policy as a source of supervision. In this work, we refer to these policies as teachers and study how to transfer their expertise to new student policies by focusing on data usage. We propose a framework, Data CUrriculum for Reinforcement learning (DCUR), which first trains teachers using online deep RL, and stores the logged environment interaction history. Then, students learn by running either offline RL or by using teacher data in combination with a small amount of self-generated data. DCUR's central idea involves defining a class of data curricula which, as a function of training time, limits the student to sampling from a fixed subset of the full teacher data. We test teachers and students using state-of-the-art deep RL algorithms across a variety of data curricula. Results suggest that the choice of data curricula significantly impacts student learning, and that it is beneficial to limit the data during early training stages while gradually letting the data availability grow over time. We identify when the student can learn offline and match teacher performance without relying on specialized offline RL algorithms. Furthermore, we show that collecting a small fraction of online data provides complementary benefits with the data curriculum. Supplementary material is available at https://tinyurl.com/teach-dcur.

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VisuoSpatial Foresight for Physical Sequential Fabric Manipulation

Robotic fabric manipulation has applications in home robotics, textiles, senior care and surgery. Existing fabric manipulation techniques, however, are designed for specific tasks, making it difficult to generalize across different but related tasks. We build upon the Visual Foresight framework to learn fabric dynamics that can be efficiently reused to accomplish different sequential fabric manipulation tasks with a single goal-conditioned policy. We extend our earlier work on VisuoSpatial Foresight (VSF), which learns visual dynamics on domain randomized RGB images and depth maps simultaneously and completely in simulation. In this earlier work, we evaluated VSF on multi-step fabric smoothing and folding tasks against 5 baseline methods in simulation and on the da Vinci Research Kit (dVRK) surgical robot without any demonstrations at train or test time. A key finding was that depth sensing significantly improves performance: RGBD data yields an 80% improvement in fabric folding success rate in simulation over pure RGB data. In this work, we vary 4 components of VSF, including data generation, visual dynamics model, cost function, and optimization procedure. Results suggest that training visual dynamics models using longer, corner-based actions can improve the efficiency of fabric folding by 76% and enable a physical sequential fabric folding task that VSF could not previously perform with 90% reliability. Code, data, videos, and supplementary material are available at https://sites.google.com/view/fabric-vsf/.

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LazyDAgger: Reducing Context Switching in Interactive Imitation Learning

Corrective interventions while a robot is learning to automate a task provide an intuitive method for a human supervisor to assist the robot and convey information about desired behavior. However, these interventions can impose significant burden on a human supervisor, as each intervention interrupts other work the human is doing, incurs latency with each context switch between supervisor and autonomous control, and requires time to perform. We present LazyDAgger, which extends the interactive imitation learning (IL) algorithm SafeDAgger to reduce context switches between supervisor and autonomous control. We find that LazyDAgger improves the performance and robustness of the learned policy during both learning and execution while limiting burden on the supervisor. Simulation experiments suggest that LazyDAgger can reduce context switches by an average of 60% over SafeDAgger on 3 continuous control tasks while maintaining state-of-the-art policy performance. In physical fabric manipulation experiments with an ABB YuMi robot, LazyDAgger reduces context switches by 60% while achieving a 60% higher success rate than SafeDAgger at execution time.

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VisuoSpatial Foresight for Multi-Step, Multi-Task Fabric Manipulation

Robotic fabric manipulation has applications in home robotics, textiles, senior care and surgery. Existing fabric manipulation techniques, however, are designed for specific tasks, making it difficult to generalize across different but related tasks. We extend the Visual Foresight framework to learn fabric dynamics that can be efficiently reused to accomplish different fabric manipulation tasks with a single goal-conditioned policy. We introduce VisuoSpatial Foresight (VSF), which builds on prior work by learning visual dynamics on domain randomized RGB images and depth maps simultaneously and completely in simulation. We experimentally evaluate VSF on multi-step fabric smoothing and folding tasks against 5 baseline methods in simulation and on the da Vinci Research Kit (dVRK) surgical robot without any demonstrations at train or test time. Furthermore, we find that leveraging depth significantly improves performance. RGBD data yields an 80% improvement in fabric folding success rate over pure RGB data. Code, data, videos, and supplementary material are available at https://sites.google.com/view/fabric-vsf/.

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Learning Dense Visual Correspondences in Simulation to Smooth and Fold Real Fabrics

Robotic fabric manipulation is challenging due to the infinite dimensional configuration space, self-occlusion, and complex dynamics of fabrics. There has been significant prior work on learning policies for specific deformable manipulation tasks, but comparatively less focus on algorithms which can efficiently learn many different tasks. In this paper, we learn visual correspondences for deformable fabrics across different configurations in simulation and show that this representation can be used to design policies for a variety of tasks. Given a single demonstration of a new task from an initial fabric configuration, the learned correspondences can be used to compute geometrically equivalent actions in a new fabric configuration. This makes it possible to robustly imitate a broad set of multi-step fabric smoothing and folding tasks on multiple physical robotic systems. The resulting policies achieve 80.3% average task success rate across 10 fabric manipulation tasks on two different robotic systems, the da Vinci surgical robot and the ABB YuMi. Results also suggest robustness to fabrics of various colors, sizes, and shapes. See https://tinyurl.com/fabric-descriptors for supplementary material and videos.

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Intermittent Visual Servoing: Efficiently Learning Policies Robust to Instrument Changes for High-precision Surgical Manipulation

Automation of surgical tasks using cable-driven robots is challenging due to backlash, hysteresis, and cable tension, and these issues are exacerbated as surgical instruments must often be changed during an operation. In this work, we propose a framework for automation of high-precision surgical tasks by learning sample efficient, accurate, closed-loop policies that operate directly on visual feedback instead of robot encoder estimates. This framework, which we call intermittent visual servoing (IVS), intermittently switches to a learned visual servo policy for high-precision segments of repetitive surgical tasks while relying on a coarse open-loop policy for the segments where precision is not necessary. To compensate for cable-related effects, we apply imitation learning to rapidly train a policy that maps images of the workspace and instrument from a top-down RGB camera to small corrective motions. We train the policy using only 180 human demonstrations that are roughly 2 seconds each. Results on a da Vinci Research Kit suggest that combining the coarse policy with half a second of corrections from the learned policy during each high-precision segment improves the success rate on the Fundamentals of Laparoscopic Surgery peg transfer task from 72.9% to 99.2%, 31.3% to 99.2%, and 47.2% to 100.0% for 3 instruments with differing cable-related effects. In the contexts we studied, IVS attains the highest published success rates for automated surgical peg transfer and is significantly more reliable than previous techniques when instruments are changed. Supplementary material is available at https://tinyurl.com/ivs-icra.

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