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Daniela Rus

Publications and source records attributed to Daniela Rus.

At least 19 recordsLinked to original sources

LinQuant: Functional Invariances for Low-Precision Linear Recurrences

Linear recurrences are emerging as practical alternatives to softmax attention in large language models, appearing in both standalone and hybrid architectures. However, despite their rapid emergence, low-precision inference remains much less developed for these models than for softmax attention. During prefill, chunkwise-parallel algorithms cast much of the recurrence as dense matrix multiplications, suggesting a natural path to low-precision execution. Simply quantizing these operations in their native form, however, can be fragile. In this work, we identify functional invariances that preserve the full-precision computation while making the operands more amenable to quantization. Building on this observation, we introduce LinQuant, a framework for low-precision recurrent prefill based on seven such invariances, including rotations, diagonal rescalings, and alternative placements of recurrent decay and write factors. We derive when these transformations remain valid across common recurrence families spanning linear, gated, and delta-rule updates, and show that they provide complementary degrees of freedom for improving low-precision accuracy. Finally, we translate this framework to production by augmenting SSDi8, an existing low-precision prefill pipeline for Mamba-2, with the applicable invariances. LinQuant improves perplexity at matched latency on Mamba-2 1.3B, 2.7B, and 8B and Nemotron-H 8B, demonstrating the practical utility of invariance-based quantization for recurrent models.

cs.LG↗

ParaTTT: Parallelizing Test-Time Training Layers with Deep Memories

Test-time training (TTT) layers replace the linear fast-weight memory of modern recurrent architectures with a small neural network trained online by gradient descent. This nonlinear memory is more expressive than the linear memories of Gated DeltaNet and Mamba-2, but is difficult to parallelize: existing implementations such as TTT-MLP rely on sequential, block-wise weight updates that run several times slower than chunkwise-parallel linear recurrences. Moreover, their block-wise execution only approximates the token-by-token online recurrence, whereas linear recurrences admit an exact chunkwise-parallel evaluation. We introduce ParaTTT (PTTT), an algorithm for parallelizing arbitrarily deep nonlinear memories by iteratively refining estimates of the inner-loop gradient trajectory. Starting from a guess of the hidden-layer gradients, each refinement consists of three chunkwise-parallel passes: a forward pass that evaluates the resulting feature trajectory, an exact gated-delta-rule pass that computes the readout trajectory and its feature gradients, and a backward pass that propagates these gradients into a new estimate. The exact online gradient descent recurrence is a fixed point of the iteration, while decoding requires no refinement iterations. We prove geometric convergence for a two-layer variant under sufficient contraction conditions. In practice, two iterations suffice. With two refinement steps at 4K context, PTTT evaluates the inner-loop trajectory $32\times$ faster than TTT-MLP with the block approximation at matched error, while the full 340M model trains $4.9\times$ faster. Models trained at 340M and 1.3B parameters match or exceed Gated DeltaNet and Mamba-2 and remain competitive with same-size Transformers on language-modeling perplexity and zero-shot accuracy, with better recall than the linear recurrences.

cs.LG↗

Perceiving and Predicting Dynamic Sports: Spatiotemporal Intelligence in Vision Models for Egocentric Tennis Video

Agile robots require spatiotemporal intelligence to interpret scenes, reason about interactions, and anticipate future events. Yet it remains unclear how well foundation vision models support these capabilities, particularly from a moving egocentric camera, which is a natural view for robots. To investigate this, we collect an annotated tennis dataset and train a suite of vision models on spatiotemporal tasks. Our dataset contains egocentric video synchronized with five allocentric videos, estimated global positions, labeled contact times, and annotated stroke types. We then evaluate seven prediction tasks from egocentric images: 2D ego player and 3D ball localization, future player and ball trajectories, forehand or backhand stroke anticipation, time to the next ego player ball contact, and 3D ball position at that contact. We compare image encoders, video encoders, and vision-language models with jointly trained prediction heads. The best performing models achieve mean current-frame localization errors of 0.14 m for the ego player and 0.54 m for the ball, future forecasting errors of 0.34 m for the ego player and 0.91 m for the ball over 1.1 s, and a mean contact-time prediction error of 0.14 s. Auxiliary depth information substantially improves 3D ball localization, suggesting that inferring metric depth remains a challenge. Longer image histories do not improve ball forecasting, indicating that representations exploit scene context rather than rely solely on inter-frame motion. Finally, we propose a conditional diffusion model to generate whole-body kinematic tennis motion from vision encoder predictions on egocentric video at real-time rates, adapting movements as predictions are refined. These results move towards a deeper understanding of how foundation vision models can support real-time dynamic robots using egocentric video.

cs.CV↗

DIAL: Steerable Language Models with Distilled Instruction-Adherence Levels

When a user says "Keep it short", how short should the LLM's response be? More generally, users and applications require different levels of instruction adherence, but prompting does not reliably provide fine-grained control over them. We therefore study "steerable language models" that provide fine-grained numerical control over the degree to which models follow general instructions specified in text. However, existing approaches do not jointly offer fine-grained control, efficiency, and scalability across diverse instructions. To address this gap, we introduce DIAL (Distilled Instruction-Adherence Levels) to achieve all three properties. For fine-grained control, we perform classifier-free guidance (CFG) with a frozen LLM to provide training signals for on-policy distillation of instruction adherence at different levels. For efficiency, we design a lightweight steering adapter that uses a classifier over the LLM's hidden states to compute a closed-form steering edit. The classifier adaptively sets the steering magnitude at each token based on the target adherence level, while accounting for the geometry of the LLM's hidden states to preserve response coherence. For scalability, the classifier is text-conditioned, allowing a shared adapter to support new instructions without per-instruction fitting, and training requires only instruction and request text. Evaluation across multiple LLM families shows that DIAL achieves a competitive balance between concept expression and response fluency, with concept scores increasing monotonically across adherence levels. We introduce SteerIF, an instruction-only dataset of 98, 625 concept, persona, verifiable, and descriptive instructions. When trained on SteerIF, DIAL provides fine-grained control over personas and, when combined with prompting, improves verifiable instruction following.

cs.AI↗

Mind the Temporal Gap: Evaluating Video Models for Temporal Understanding in Driving

Modern video-language models are increasingly treated as general-purpose video reasoners, yet it remains unclear whether they robustly capture temporal dynamics in safety-critical settings such as driving. We study this question through controlled ego-motion tasks that require identifying actions from driving videos. Across video-language models, we find that standard prompting, visual prompting, few-shot prompting, and chain-of-thought prompting remain unreliable and highly task- and model-dependent, with persistent class biases, although newer models show substantial task-specific few-shot gains. In contrast, lightweight LoRA finetuning and simple probes trained on intermediate visual features recover strong motion-discriminative performance, indicating that motion-relevant cues are often present inside the models but are not reliably used by the final video-to-language pathway. These results suggest that, in driving, current video-language models remain unreliable temporal reasoners and often behave more like frame-level, bias-driven recognizers than dependable temporal world models.

cs.CV↗

Is this machine playing?

We placed a modern AI coding assistant in an unintended role: as the mind of a body on an unknown digital island. With only a minimal instruction mentioning no specific task, reward, or activity, the machine started animating its virtual body. Across thirty-hour runs, the embodied AI agent climbed hills, stacked blocks into towers, drew mandalas, reinterpreted sports, ran experiments on the physics of its world, and learned techniques that later expanded what it could accomplish. These activities recurred across thirteen agents but diverged into distinct histories. We examine whether this behavior satisfies classical criteria for play and ask whether play can become a mode of machine development.

cs.AI↗

Toward Trustworthy Physical AI for Human Interaction

Robots are entering human spaces faster than we can establish when they deserve trust. We propose a framework for trustworthy physical AI that integrates Safety, Behavioral Intelligibility, and Perceptual Alignment across embodiment, control, cognition, and design. Trustworthiness emerges from aligning physical capabilities, observable behavior, and expectations people form during interaction.

cs.RO↗

Reshape and Recur: Improving SSMs with Input Reshaping and Depth Recurrence

State Space Models (SSMs) are increasingly deployed in the Edge because they offer, at comparable performance, a smaller memory/training/inference footprint, compared to Large Language Models (LLMs). These three advantages are a direct consequence of the time recurrence inherent in the SSMs architecture. Here, we further improve this recurrent architecture by positively answering two previously underexplored, orthogonal questions: (1) Can we reduce SSMs memory-footprint without any performance penalty, by also employing depth recurrence? (2) Can we increase SSMs performance by using a fixed and consistent time-granularity across all tasks? The first question is somewhat unexpected, given that SSMs are already recurrent. However, the orthogonal depth recurrence further decreases SSMs memory footprint. We show that a looped SSM with $k$ parameters adaptively iterated $M$ times, achieves a performance comparable to a standard SSM with $k \cdot L$ independent parameters, where $M \leq L$. The second question is also unexpected given the time-recurrent nature of the SSMs architecture. However, it makes perfect sense for the time-parallel training of SSMs on the entire input sequence. We show that concatenating time steps for lower-dimensional sequence elements, or flattening and re-chunking the joint feature-time dimension for high-dimensional ones, can improve the baseline by enhancing the way information is presented to the model. Our results for both extensions lead to consistent benefits across four representative SSM architectures: LRU, S5, LinOSS, LrcSSM.

cs.LG↗

SoRoMoX: Fast, Differentiable, and Parallelizable Soft Robot Models

Reduced-order models based on Cosserat-rod theory are now well established, and modeling theory is no longer the primary bottleneck in soft-robot control. Their implementations, however, do not support the differentiable, GPU-parallel, and control-oriented workflows that underpin advanced rigid-robotics applications. Here, we fill this gap with SoRoMoX (Soft Robot Models in JAX), a fully numerical, JIT-compilable Python/JAX framework. SoRoMoX implements articulated, Piecewise Constant Strain, and Variable Strain models through a unified, control-ready interface that provides inertia matrices, gravitational and elastic forces, Jacobians, and their derivatives. To our knowledge, it is the first rod/strain-based soft-robot modeling framework that runs directly on GPUs, with Warp kernels accelerating parallel continuum-model execution, and is end-to-end differentiable with respect to states, inputs, and parameters. Sequential CPU rollouts are up to 27.0 times faster than SoRoSim, while GPU-parallel GVS rollouts increase throughput by up to 679.7 times. This performance enables workflows that were previously impractical or impossible: static-equilibrium system identification with 66% lower marker RMSE; residual-force learning with a further 64% reduction; computed-torque tracking with RMSE reduced by a factor of approximately 500 relative to model-free PD; control-gain optimization with up to 98% lower loss than untuned gains; safety-constrained control using high-order control barrier functions to keep the peak contact force within a prescribed 5 N bound, compared with 33.5 N without the safety constraint; and reinforcement-learning policy training up to 7 times faster than a CPU PyElastica discrete-rod baseline through massively parallel rollouts.

cs.RO↗

Looped Actor: Depth-Recurrent Reasoning Models for Reinforcement Learning

Looped reasoning models repeatedly apply a shared set of parameters, enabling more computation without increasing the model size. These models also support input-dependent computation by dynamically deciding when to stop looping. Motivated by the recent success of looped transformers in language modeling and reasoning, we investigate whether dynamic looping can similarly benefit sequential decision-making. We provide a complexity-theoretic motivation for this approach by showing that there exist Markov decision processes in which a state-adaptive policy achieves the optimal return with asymptotically less expected computation than any optimal fixed-runtime policy. To learn compute-adaptive policies in practice, we introduce Looped Actor, a transformer-based policy that repeatedly refines a latent representation toward a fixed point using a shared computational block. This allows the model to allocate computation adaptively by varying the number of loops based on the current state. We evaluate Looped Actor on 22 tasks across six environments, ranging from combinatorial puzzles to robotic manipulation and spanning online and offline reinforcement learning (RL) with discrete and continuous actions. Looped Actor matches or exceeds the performance of an untied baseline with 16$\times$ more parameters, with the largest gains in environments where action selection requires substantial multistep planning. For the Boxoban environment, we find that the computation allocation is structured: the number of loops increases with the number of remaining pushes and future optimal pushes become increasingly predictable from the latent state over successive loops. Together, these results highlight actor looping as a simple and efficient way to equip RL agents with adaptive computation and improve their planning capabilities. Code is available at https://github.com/camail-official/LoopedActor

cs.LG↗

Soft yet Effective Robots via Holistic Co-Design

Soft robots promise inherent safety via their material compliance for seamless interactions with humans or delicate environments. Despite progress, the field struggles to balance task-specific performance with broader factors like durability and manufacturability--a difficulty that we find is compounded by traditional sequential design processes with their lack of feedback loops. In this perspective, we review emerging co-design approaches that simultaneously optimize the soft robot's body and brain, enabling the discovery of unconventional designs highly tailored to the given tasks. Their adoption is limited by narrow objectives, gaps between simulated and real performance, and computational cost. To address these challenges, we propose a holistic co-design framework that incorporates a broader range of design values, integrates real-world prototyping to refine evaluations, and boosts efficiency through surrogate metrics and model-based control strategies. Finally, we outline research priorities in design priors and metrics, AI-assisted evaluation, and balancing computational refinement with physical testing and safety with performance.

cs.RO↗

Riccati State Space Models: Non-iterative Parallelization for Nonlinear Sequence Modeling

State space models (SSMs) achieve efficient sequence processing because their affine state updates are closed under composition and can therefore be evaluated with an associative parallel scan. Nonlinear recurrent models can provide richer, state-dependent dynamics, but generally lose this compositional structure: parallel evaluation then requires iterative methods that repeatedly linearize and scan the recurrence. We ask, what state-dependent nonlinear dynamics can be designed to remain exactly composable? We answer by introducing RiccatiSSM, a nonlinear SSM, in which each state dimension follows an input-conditioned Riccati differential equation. Its quadratic state dependence makes the local Jacobian explicitly state-dependent, while its exact per-step flow under piecewise-constant inputs is a Möbius transformation. Since Möbius maps are closed under composition and compose through $2\times 2$ matrix multiplication, the complete nonlinear state trajectory can be evaluated exactly with a single associative parallel scan, without iterative linearization. We further derive a constrained parameterization that ensures bounded, contractive dynamics, and avoids poles in the fractional-linear state update. Across long-sequence classification, regression, and forecasting tasks, RiccatiSSM achieves competitive predictive performance while reducing runtime by $22{-}33\%$ compared to the nonlinear LrcSSM under matched architectures. These results demonstrate that state-dependent nonlinear dynamics can retain exact composability and be evaluated efficiently within a single parallel scan.

cs.LG↗

Safety Control of a Hyper-redundant Robot via Adaptive Weighted Control Barrier Functions

Hyper-redundant robots are well suited for confined-space manipulation due to their high dexterity, but safe operation in cluttered environments remains challenging. In addition, their slender structures often lead to uneven load distributions and nonuniform tracking errors along the body. To address these issues, this work proposes a weighted control barrier functions (W-CBFs) framework that enforces safety constraints while reducing tracking errors caused by uneven loading. The proposed controller was first evaluated on a circular path-following task under different obstacle configurations. With fixed weights, compared to the non-weighted method, the maximum reduction in root-mean-square (RMS) tracking error was 59.6\% in simulation and 87.7\% in physical experiments. An adaptive weighting strategy was then investigated based on the discrepancy between simulated and experimental performance under different mapping functions. The RMS errors were further reduced by 21.9\% and 8.5\%, respectively, although the error increases when obstacles were located close to the robot body. Finally, the robot was evaluated in a cleaning task requiring coverage of a rectangular area and compared with manual teleoperation. Although the controller was not explicitly optimized for area coverage, the autonomous strategy achieved comparable or better coverage performance while avoiding collisions with the surrounding frame, whereas collisions occurred during manual operation.

cs.RO↗

Characterizing Wildlife Response to Biomimetic and Conventional Underwater Vehicles

Autonomous underwater vehicles (AUVs) are a promising alternative to divers for scalable collection of natural ocean ecology data. However, these robots may disturb local fauna and cause drastic behavioral differences compared to other monitoring techniques, decreasing their value as scientific tools. A promising prospect is to make AUVs that are more biomimetic, with the hope that taking on the form and behavior of a non-predatory animal may reduce adverse responses. We present the first dataset comparing fish disturbance in response to a conventional thruster-driven AUV, a sea turtle inspired flipper-driven AUV, and a diver. Experiments were conducted at a biodiversity hotspot in a Caribbean reef, and images of the scene were analyzed using computer vision to localize and study fish behavior change. Both AUVs cause measurable changes in fish behavior. Although no between-robot differences remain significant after correction for multiple comparisons, point estimates generally favor the biomimetic AUV, motivating larger studies capable of resolving modest effects and further design changes to optimize for disturbance. We also observe larger responses during diver transects than during AUV transects, although this exploratory comparison is based on a small diver sample with several confounds. While conclusions must be taken as preliminary due to operational and experimental limitations, this study provides the community with a first known dataset and benchmarks to quantify the behavioral impacts of biomimetic robots for ecological monitoring in the wild.

cs.RO↗

Decentralized Vision-Based Autonomous Aerial Wildlife Monitoring

Wildlife field operations demand efficient parallel deployment methods to identify and interact with specific individuals, enabling simultaneous collective behavioral analysis, and health and safety interventions. Previous robotics solutions approach the problem from the herd perspective, or are manually operated and limited in scale. We propose a decentralized vision-based multi-quadrotor system for wildlife monitoring that is scalable, low-bandwidth, and sensor-minimal (single onboard RGB camera). Our approach enables robust identification and tracking of large species in their natural habitat. We develop novel vision-based coordination and tracking algorithms designed for dynamic, unstructured environments without reliance on centralized communication or control. We validate our system through real-world experiments, demonstrating reliable deployment in diverse field conditions.

cs.RO↗

From Digital to Physical Reservoir Computing: Co-Optimizing Soft Robotic Reservoirs via Dynamics Matching

Soft robotic substrates are promising for Physical Reservoir Computing (PRC) because their compliant nonlinear dynamics can provide temporal memory, high-dimensional state transformations, and efficient inference. However, physical reservoirs are often adopted as-is rather than pretrained or co-optimized, potentially limiting soft robotic PRC performance relative to digital reservoirs. We investigate whether a physical reservoir can instead be pretrained against high-performing digital reference dynamics. Our formulation jointly optimizes physical parameters, a diffeomorphic physical-reference state map, and feedforward-feedback control using a differentiable physical model and an acceleration-level equation-error objective that avoids temporal integration. As a proof of concept, we instantiate the formulation with simulated soft robots, a Random Oscillators Network (RON) reference, and parallel multi-start gradient descent. We evaluate the optimized reservoirs on classification (sMNIST and ADIAC) and forecasting (Mackey-Glass and Lorenz96) tasks across four reservoir dimensions. Compared with unoptimized soft robot reservoirs, the optimized reservoirs achieve a mean relative improvement of 33.7% across all tasks and datasets, while remaining close to the digital reference. These results demonstrate the feasibility of dynamics-level co-optimization for the simulated soft robotic reservoirs considered here.

cs.RO↗

Kernel Reboot: Breaking the Boundaries of Neural Tangent Kernels for Neural Fields

Neural fields (NFs) map continuous coordinates to signals such as color or density, but fast high-quality reconstruction from sparse observations remains difficult. Classical Neural Tangent Kernel (NTK) regression gives closed-form fits, yet it is fundamentally linear and cannot accumulate reusable task priors. We develop three algorithms that address these gaps. NTK-KIP learns a distilled support set of coordinates (and optional labels) so that a finite NTK can inpaint large missing regions from little observed data, yielding a compact non-linear representation instead of a raw kernel solve. MetaQuill meta-learns a shared initialization for an INR so that new scenes can be adapted by updating only a small task-specific weight offset, which provides true feature learning and a reusable prior. Finally, MetaQuill-KIP fuses both ideas: it seeds the task with a KIP-style non-linear warm start, then refines only that small offset around the meta-learned initialization. MetaQuill-KIP achieves high-PSNR reconstructions and semantically plausible inpainting under very sparse observations, while requiring only lightweight per-instance adaptation, whereas diffusion-style baselines typically depend on large pretrained generative priors and costly per-image tuning. This shows that NTK-driven neural fields can be made both non-linear and meta-learnable, narrowing the gap between analytic kernels and practical few-shot reconstruction.

cs.LG↗

MineDraft: A Framework for Batch Parallel Speculative Decoding

Speculative decoding (SD) accelerates large language model inference by using a smaller draft model to propose draft tokens that are subsequently verified by a larger target model. However, the performance of standard SD is often limited by the strictly sequential execution of these drafting and verification stages. To address this, this paper proposes MineDraft, a batch parallel speculative decoding (PSD) framework designed to effectively hide drafting latency by overlapping it with verification. Our theoretical analysis shows that PSD is substantially more efficient than standard SD. MineDraft realizes the PSD through a novel batch-parallel design that maintains two batches of requests, overlapping drafting for one batch with verification for the other. Our experimental results show significant improvements of \alg{} in both throughput (up to 75%) and end-to-end latency (up to 39%) over standard SD. Furthermore, we have implemented MineDraft as a plugin for vLLM, demonstrating its practicality for production-ready inference systems.

cs.CL↗