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Daniele Pucci

Publications and source records attributed to Daniele Pucci.

At least 55 records · Page 3Linked to original sources

Optimization of Humanoid Robot Designs for Human-Robot Ergonomic Payload Lifting

When a human and a humanoid robot collaborate physically, ergonomics is a key factor to consider. Assuming a given humanoid robot, several control architectures exist nowadays to address ergonomic physical human-robot collaboration. This paper takes one step further by considering robot hardware parameters as optimization variables in the problem of collaborative payload lifting. The variables that parametrize robot's kinematics and dynamics ensure their physical consistency, and the human model is considered in the optimization problem. By leveraging the proposed modelling framework, the ergonomy of the interaction is maximized, here given by the agents' energy expenditure. Robot kinematic, dynamics, hardware constraints and human geometries are considered when solving the associated optimization problem. The proposed methodology is used to identify optimum hardware parameters for the design of the ergoCub robot, a humanoid possessing a degree of embodied intelligence for ergonomic interaction with humans. For the optimization problem, the starting point is the iCub humanoid robot. The obtained robot design reaches loads at heights in the range of 0.8-1.5 m with respect to the iCub robot whose range is limited to 0.8-1.2 m. The robot energy expenditure is decreased by about 33%, meanwhile, the human ergonomy is preserved, leading overall to an improved interaction.

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Whole-Body Trajectory Optimization for Robot Multimodal Locomotion

The general problem of planning feasible trajectories for multimodal robots is still an open challenge. This paper presents a whole-body trajectory optimisation approach that addresses this challenge by combining methods and tools developed for aerial and legged robots. First, robot models that enable the presented whole-body trajectory optimisation framework are presented. The key model is the so-called robot centroidal momentum, the dynamics of which is directly related to the models of the robot actuation for aerial and terrestrial locomotion. Then, the paper presents how these models can be employed in an optimal control problem to generate either terrestrial or aerial locomotion trajectories with a unified approach. The optimisation problem considers robot kinematics, momentum, thrust forces and their bounds. The overall approach is validated using the multimodal robot iRonCub, a flying humanoid robot that expresses a degree of terrestrial and aerial locomotion. To solve the associated optimal trajectory generation problem, we employ ADAM, a custom-made open-source library that implements a collection of algorithms for calculating rigid-body dynamics using CasADi.

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A Flexible MATLAB/Simulink Simulator for Robotic Floating-base Systems in Contact with the Ground

Physics simulators are widely used in robotics fields, from mechanical design to dynamic simulation, and controller design. This paper presents an open-source MATLAB/Simulink simulator for rigid-body articulated systems, including manipulators and floating-base robots. Thanks to MATLAB/Simulink features like MATLAB system classes and Simulink function blocks, the presented simulator combines a programmatic and block-based approach, resulting in a flexible design in the sense that different parts, including its physics engine, robot-ground interaction model, and state evolution algorithm are simply accessible and editable. Moreover, through the use of Simulink dynamic mask blocks, the proposed simulation framework supports robot models integrating open-chain and closed-chain kinematics with any desired number of links interacting with the ground. The simulator can also integrate second-order actuator dynamics. Furthermore, the simulator benefits from a one-line installation and an easy-to-use Simulink interface.

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Dynamic Complementarity Conditions and Whole-Body Trajectory Optimization for Humanoid Robot Locomotion

The paper presents a planner to generate walking trajectories by using the centroidal dynamics and the full kinematics of a humanoid robot. The interaction between the robot and the walking surface is modeled explicitly via new conditions, the \emph{Dynamical Complementarity Constraints}. The approach does not require a predefined contact sequence and generates the footsteps automatically. We characterize the robot control objective via a set of tasks, and we address it by solving an optimal control problem. We show that it is possible to achieve walking motions automatically by specifying a minimal set of references, such as a constant desired center of mass velocity and a reference point on the ground. Furthermore, we analyze how the contact modelling choices affect the computational time. We validate the approach by generating and testing walking trajectories for the humanoid robot iCub.

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Torque and velocity controllers to perform jumps with a humanoid robot: theory and implementation on the iCub robot

Jumping can be an effective way of locomotion to overcome small terrain gaps or obstacles. In this paper we propose two different approaches to perform jumps with a humanoid robot. Specifically, starting from a pre-defined CoM trajectory we develop the theory for a velocity controller and for a torque controller based on an optimization technique for the evaluation of the joints input. The controllers have been tested both in simulation and on the humanoid robot iCub. In simulation the robot was able to jump using both controllers, while the real system jumped with the velocity controller only. The results highlight the importance of controlling the centroidal angular momentum and they suggest that the joint performances, namely maximum power, of the legs and torso joints, and the low level control performances are fundamental to achieve acceptable results.

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Modeling and Control of Morphing Covers for the Adaptive Morphology of Humanoid Robots

This article takes a step to provide humanoid robots with adaptive morphology abilities. We present a systematic approach for enabling robotic covers to morph their shape, with an overall size fitting the anthropometric dimensions of a humanoid robot. More precisely, we present a cover concept consisting of two main components: a skeleton, which is a repetition of a basic element called node, and a soft membrane, which encloses the cover and deforms with its motion. This article focuses on the cover skeleton and addresses the challenging problems of node design, system modeling, motor positioning, and control design of the morphing system. The cover modeling focuses on kinematics, and a systematic approach for defining the system kinematic constraints is presented. Then, we apply genetic algorithms to find the motor locations so that the morphing cover is fully actuated. Finally, we present control algorithms that allow the cover to morph into a time-varying shape. The entire approach is validated by performing kinematic simulations with four different covers of square dimensions and having 3x3, 4x8, 8x8, and 20x20 nodes, respectively. For each cover, we apply the genetic algorithms to choose the motor locations and perform simulations for tracking a desired shape. The simulation results show that the presented approach ensures the covers to track a desired shape with good tracking performances.

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Centroidal Aerodynamic Modeling and Control of Flying Multibody Robots

This paper presents a modeling and control framework for multibody flying robots subject to non-negligible aerodynamic forces acting on the centroidal dynamics. First, aerodynamic forces are calculated during robot flight in different operating conditions by means of Computational Fluid Dynamics (CFD) analysis. Then, analytical models of the aerodynamics coefficients are generated from the dataset collected with CFD analysis. The obtained simplified aerodynamic model is also used to improve the flying robot control design. We present two control strategies: compensating for the aerodynamic effects via feedback linearization and enforcing the controller robustness with gain-scheduling. Simulation results on the jet-powered humanoid robot iRonCub validate the proposed approach.

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Nonlinear Model Identification and Observer Design for Thrust Estimation of Small-scale Turbojet Engines

Jet-powered vertical takeoff and landing (VTOL) drones require precise thrust estimation to ensure adequate stability margins and robust maneuvering. Small-scale turbojets have become good candidates for powering heavy aerial drones. However, due to limited instrumentation available in these turbojets, estimating the precise thrust using classical techniques is not straightforward. In this paper, we present a methodology to accurately estimate the online thrust for the small-scale turbojets used on the iRonCub - an aerial humanoid robot. We use a grey-box method to capture the turbojet system dynamics with a nonlinear state-space model based on the data acquired from a custom engine test bench. This model is then used to design an extended Kalman filter that estimates the turbojet thrust only from the angular speed measurements. We exploited the parameter estimation algorithm to ensure that the EKF gives smooth and accurate estimates even at engine failures. The designed EKF was validated on the test bench where the mean absolute error in estimated thrust was found to be within 2% of rated peak thrust.

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An Experimental Comparison of Floating Base Estimators for Humanoid Robots with Flat Feet

Extended Kalman filtering is a common approach to achieve floating base estimation of a humanoid robot. These filters rely on measurements from an Inertial Measurement Unit (IMU) and relative forward kinematics for estimating the base position-and-orientation and its linear velocity along with the augmented states of feet position-and-orientation, thus giving them their name, flat-foot filters. However, the availability of only partial measurements often poses the question of consistency in the filter design. In this paper, we perform an experimental comparison of state-of-the-art flat-foot filters based on the representation choice of state, observation, matrix Lie group error and system dynamics evaluated for filter consistency and trajectory errors. The comparison is performed over simulated and real-world experiments conducted on the iCub humanoid platform.

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Whole-Body Human Kinematics Estimation using Dynamical Inverse Kinematics and Contact-Aided Lie Group Kalman Filter

Full-body motion estimation of a human through wearable sensing technologies is challenging in the absence of position sensors. This paper contributes to the development of a model-based whole-body kinematics estimation algorithm using wearable distributed inertial and force-torque sensing. This is done by extending the existing dynamical optimization-based Inverse Kinematics (IK) approach for joint state estimation, in cascade, to include a center of pressure-based contact detector and a contact-aided Kalman filter on Lie groups for floating base pose estimation. The proposed method is tested in an experimental scenario where a human equipped with a sensorized suit and shoes performs walking motions. The proposed method is demonstrated to obtain a reliable reconstruction of the whole-body human motion.

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An Integrated Programmable CPG with Bounded Output

Cyclic motions are fundamental patterns in robotic applications including industrial manipulation and legged robot locomotion. This paper proposes an approach for the online modulation of cyclic motions in robotic applications. For this purpose, we present an integrated programmable Central Pattern Generator (CPG) for the online generation of the reference joint trajectory of a robotic system out of a library of desired periodic motions. The reference trajectory is then followed by the lower-level controller of the robot. The proposed CPG generates a smooth reference joint trajectory convergence to the desired one while preserving the position and velocity joint limits of the robot. The integrated programmable CPG consists of one novel bounded output programmable oscillator. We design the programmable oscillator for encoding the desired multidimensional periodic trajectory as a stable limit cycle. We also use the state transformation method to ensure that the oscillator's output and its first-time derivative preserve the joint position and velocity limits of the robot. With the help of Lyapunov-based arguments, We prove that the proposed CPG provides the global stability and convergence of the desired trajectory. The effectiveness of the proposed integrated CPG for trajectory generation is shown in a passive rehabilitation scenario on the Kuka iiwa robot arm, and also in a walking simulation on a seven-link bipedal robot.

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Efficient Geometric Linearization of Moving-Base Rigid Robot Dynamics

The linearization of the equations of motion of a robotics system about a given state-input trajectory, including a controlled equilibrium state, is a valuable tool for model-based planning, closed-loop control, gain tuning, and state estimation. Contrary to the case of fixed based manipulators with prismatic or rotary joints, the state space of moving-base robotic systems such as humanoids, quadruped robots, or aerial manipulators cannot be globally parametrized by a finite number of independent coordinates. This impossibility is a direct consequence of the fact that the state of these systems includes the system's global orientation, formally described as an element of the special orthogonal group SO(3). As a consequence, obtaining the linearization of the equations of motion for these systems is typically resolved, from a practical perspective, by locally parameterizing the system's attitude by means of, e.g., Euler or Cardan angles. This has the drawback, however, of introducing artificial parameterization singularities and extra derivative computations. In this contribution, we show that it is actually possible to define a notion of linearization that does not require the use of a local parameterization for the system's orientation, obtaining a mathematically elegant, recursive, and singularity-free linearization for moving-based robot systems. Recursiveness, in particular, is obtained by proposing a nontrivial modification of existing recursive algorithms to allow for computations of the geometric derivatives of the inverse dynamics and the inverse of the mass matrix of the robotic system. The correctness of the proposed algorithm is validated by means of a numerical comparison with the result obtained via geometric finite difference.

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Online Non-linear Centroidal MPC for Humanoid Robot Locomotion with Step Adjustment

This paper presents a Non-Linear Model Predictive Controller for humanoid robot locomotion with online step adjustment capabilities. The proposed controller considers the Centroidal Dynamics of the system to compute the desired contact forces and torques and contact locations. Differently from bipedal walking architectures based on simplified models, the presented approach considers the reduced centroidal model, thus allowing the robot to perform highly dynamic movements while keeping the control problem still treatable online. We show that the proposed controller can automatically adjust the contact location both in single and double support phases. The overall approach is then tested with a simulation of one-leg and two-leg systems performing jumping and running tasks, respectively. We finally validate the proposed controller on the position-controlled Humanoid Robot iCub. Results show that the proposed strategy prevents the robot from falling while walking and pushed with external forces up to 40 Newton for 1 second applied at the robot arm.

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DILIGENT-KIO: A Proprioceptive Base Estimator for Humanoid Robots using Extended Kalman Filtering on Matrix Lie Groups

This paper presents a contact-aided inertial-kinematic floating base estimation for humanoid robots considering an evolution of the state and observations over matrix Lie groups. This is achieved through the application of a geometrically meaningful estimator which is characterized by concentrated Gaussian distributions. The configuration of a floating base system like a humanoid robot usually requires the knowledge of an additional six degrees of freedom which describes its base position-and-orientation. This quantity usually cannot be measured and needs to be estimated. A matrix Lie group, encapsulating the position-and-orientation and linear velocity of the base link, feet positions-and-orientations and Inertial Measurement Units' biases, is used to represent the state while relative positions-and-orientations of contact feet from forward kinematics are used as observations. The proposed estimator exhibits fast convergence for large initialization errors owing to choice of uncertainty parametrization. An experimental validation is done on the iCub humanoid platform.

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Modeling of Visco-Elastic Environments for Humanoid Robot Motion Control

This manuscript presents a model of compliant contacts for time-critical humanoid robot motion control. The proposed model considers the environment as a continuum of spring-damper systems, which allows us to compute the equivalent contact force and torque that the environment exerts on the contact surface. We show that the proposed model extends the linear and rotational springs and dampers - classically used to characterize soft terrains - to the case of large contact surface orientations. The contact model is then used for the real-time whole-body control of humanoid robots walking on visco-elastic environments. The overall approach is validated by simulating walking motions of the iCub humanoid robot. Furthermore, the paper compares the proposed whole-body control strategy and state of the art approaches. In this respect, we investigate the terrain compliance that makes the classical approaches assuming rigid contacts fail. We finally analyze the robustness of the presented control design with respect to non-parametric uncertainty in the contact-model.

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On the Emergence of Whole-body Strategies from Humanoid Robot Push-recovery Learning

Balancing and push-recovery are essential capabilities enabling humanoid robots to solve complex locomotion tasks. In this context, classical control systems tend to be based on simplified physical models and hard-coded strategies. Although successful in specific scenarios, this approach requires demanding tuning of parameters and switching logic between specifically-designed controllers for handling more general perturbations. We apply model-free Deep Reinforcement Learning for training a general and robust humanoid push-recovery policy in a simulation environment. Our method targets high-dimensional whole-body humanoid control and is validated on the iCub humanoid. Reward components incorporating expert knowledge on humanoid control enable fast learning of several robust behaviors by the same policy, spanning the entire body. We validate our method with extensive quantitative analyses in simulation, including out-of-sample tasks which demonstrate policy robustness and generalization, both key requirements towards real-world robot deployment.

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Shared Control of Robot-Robot Collaborative Lifting with Agent Postural and Force Ergonomic Optimization

Humans show specialized strategies for efficient collaboration. Transferring similar strategies to humanoid robots can improve their capability to interact with other agents, leading the way to complex collaborative scenarios with multiple agents acting on a shared environment. In this paper we present a control framework for robot-robot collaborative lifting. The proposed shared controller takes into account the joint action of both the robots thanks to a centralized controller that communicates with them, and solves the whole-system optimization. Efficient collaboration is ensured by taking into account the ergonomic requirements of the robots through the optimization of posture and contact forces. The framework is validated in an experimental scenario with two iCub humanoid robots performing different payload lifting sequences.

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A Plenum-Based Calibration Device for Tactile Sensor Arrays

In modern robotic applications, tactile sensor arrays (i.e., artificial skins) are an emergent solution to determine the locations of contacts between a robot and an external agent. Localizing the point of contact is useful but determining the force applied on the skin provides many additional possibilities. This additional feature usually requires time-consuming calibration procedures to relate the sensor readings to the applied forces. This letter presents a novel device that enables the calibration of tactile sensor arrays in a fast and simple way. The key idea is to design a plenum chamber where the skin is inserted, and then the calibration of the tactile sensors is achieved by relating the air pressure and the sensor readings. This general concept is tested experimentally to calibrate the skin of the iCub robot. The validation of the calibration device is achieved by placing the masses of known weight on the artificial skin and comparing the applied force against the one estimated by the sensors.

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