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Daniele Vilone

Publications and source records attributed to Daniele Vilone.

At least 19 recordsLinked to original sources

Cooperative Behavior in Pre-State Societies: An Agent-Based Approach of the Aksum Civilization

This study intends to test the hypothesis that, contrary to traditional interpretation, the social structure of the polity of Aksum - especially in its early stages - was not characterized by a vertical hierarchy with highly centralized administrative power, and that the leaders mentioned in the few available inscriptions were predominantly ritual leaders with religious rather than coercive political authority. This hypothesis, suggested by the available archaeological evidence, is grounded in Charles Stanish's model, which posits that pre-state societies could achieve cooperative behavior without the presence of coercive authority. Using agent-based modeling applied to data inspired by the Aksum civilization, we examine the dynamics of cooperation in the presence and absence of a Public Goods Game. Results show that while cooperative behavior can emerge in the short term without coercive power, it may not be sustainable over the long term, suggesting a need for centralized authority to foster stable, complex societies. These findings provide insights into the evolutionary pathways that lead to state formation and complex social structures.

physics.soc-ph

General theory for plane extensible elastica with arbitrary undeformed shape

A general expression for the strain energy of a homogeneous, isotropic, plane extensible elastica with an arbitrary undeformed configuration is derived. This energy constitutes the correct expression for one-dimensional models of polymers or vesicles, whose natural configuration is characterized by locally changing curvature. We derive the macroscopic stress-strain relations, providing an universal criterion for the neutral curve location. In this respect, we demonstrate that the natural curve existence constitutes the fundamental requirement for the conformational dynamics of any inextensbile biological filament.

physics.soc-ph

Modelling opinion misperception and the emergence of silence in online social system

In the last decades an increasing deal of research has investigated the phenomenon of opinion misperception in human communities and, more recently, in social media. Opinion misperception is the wrong evaluation by community's members of the real distribution of opinions or beliefs about a given topic. In this work we explore the mechanisms giving rise to opinion misperception in social media groups, which are larger than physical ones and have peculiar topological features. By means of numerical simulations, we suggest that the structure of connections of such communities plays indeed a role in distorting the perception of the agents about others' beliefs, but it is essentially an indirect effect. Moreover, we show that the main ingredient that generates the misperception is a spiral of silence induced by few, well connected and charismatic agents, which rapidly drives the majority of individuals to stay silent without disclosing their true belief, leading minoritarian opinions to appear more widespread throughout the community.

physics.soc-ph

The effect of heterogeneous distributions of social norms on the spread of infectious diseases

The emergence due to the outbreak of the COVID-19 disease, caused by the SARS-CoV-2 virus, suddenly erupted at the beginning of 2020 in China and soon spread worldwide. This has caused an outstanding increase on research about the virus itself and, more in general, epidemics in many scientific fields. In this work we focus on the dynamics of the epidemic spreading and how it can be affected by the individual variability in compliance with social norms, i.e., in the adoption of health and hygienic social norms by population's members.

physics.soc-ph

Noise and fluctuations can undermine the efficiency of Majority Rule in Group Evaluation problems

Crowdsourcing is a mechanism by means of which groups of people are able to execute a task by sharing ideas, efforts and resources. Thanks to the online technologies, crowdsourcing has become in the last decade an even more utilized process in different and diverse fields. An instance of such process is the so-called "label aggregation problem": in practice, it is the evaluation of an item by groups of agents, where each agent gives its own judgment of it. Starting from the individual evaluations of their members, how can the groups give their global assessment? In this work, by means of a game-theoretical, evolutionary approach, we show that in most cases the majority rule (the group evaluation is the evaluation of the majority of its members) is still the best way to get a reliable group evaluation, even when the agents are not the best experts of the topic at stake; on the other hand, we also show that noise (i.e., fortuitous errors, misunderstanding, or every possible source of non-deterministic outcomes) can undermine the efficiency of the procedure in non-trivial situations. Therefore, in order to make the process as reliable as possible, the presence of noise and its effects should be carefully taken into account.

physics.soc-ph

Lying on networks: The role of structure and topology in promoting honesty

Lies can have a negating impact on governments, companies, and the society as a whole. Understanding the dynamics of lying is therefore of crucial importance across different fields of research. While lying has been studied before in well-mixed populations, it is a fact that real interactions are rarely well-mixed. Indeed, they are usually structured and thus best described by networks. Here we therefore use the Monte Carlo method to study the evolution of lying in the sender-receiver game in a one-parameter family of networks, systematically covering complete networks, small-world networks, and one-dimensional rings. We show that lies which benefit the sender at a cost to the receiver, the so-called black lies, are less likely to proliferate on networks than they do in well-mixed populations. Honesty is thus more likely to evolve, but only when the benefit for the sender is smaller than the cost for the receiver. Moreover, this effect is particularly strong in small-world networks, but less so in the one-dimensional ring. For lies that favor the receiver at a cost to the sender, the so-called altruistic white lies, we show that honesty is also more likely to evolve than it is in well-mixed populations. But contrary to black lies, this effect is more expressed in the one-dimensional ring, whereas in small-world networks it is present only when the cost to the sender is greater than the benefit for the receiver. Lastly, for lies that benefit both the sender and the receiver, the so-called Pareto white lies, we show that the network structure actually favors the evolution of lying, but this only when the benefit for the sender is slightly greater than the benefit for the receiver. In this case again the small-world topology acts as an amplifier of the effect, while other network topologies fail to do the same.

physics.soc-ph

A Policy-oriented Agent-based Model of Recruitment into Organized Crime

Criminal organizations exploit their presence on territories and local communities to recruit new workforce in order to carry out their criminal activities and business. The ability to attract individuals is crucial for maintaining power and control over the territories in which these groups are settled. This study proposes the formalization, development and analysis of an agent-based model (ABM) that simulates a neighborhood of Palermo (Sicily) with the aim to understand the pathways that lead individuals to recruitment into organized crime groups (OCGs). Using empirical data on social, economic and criminal conditions of the area under analysis, we use a multi-layer network approach to simulate this scenario. As the final goal, we test different policies to counter recruitment into OCGs. These scenarios are based on two different dimensions of prevention and intervention: (i) primary and secondary socialization and (ii) law enforcement targeting strategies.

cs.MA

The evolution of lying in well-mixed populations

Lies can have profoundly negative consequences for individuals, groups, and even for societies. Understanding how lying evolves and when it proliferates is therefore of significant importance for our personal and societal well-being. To that effect, we here study the sender-receiver game in well-mixed populations with methods of statistical physics. We use the Monte Carlo method to determine the stationary frequencies of liars and believers for four different lie types. We consider altruistic white lies that favor the receiver at a cost to the sender, black lies that favor the sender at a cost to the receiver, spiteful lies that harm both the sender and the receiver, and Pareto white lies that favor both the sender and the receiver. We find that spiteful lies give rise to trivial behavior, where senders quickly learn that their best strategy is to send a truthful message, whilst receivers likewise quickly learn that their best strategy is to believe the sender's message. For altruistic white lies and black lies, we find that most senders lie while most receivers do not believe the sender's message, but the exact frequencies of liars and non-believers depend significantly on the payoffs, and they also evolve non-monotonically before reaching the stationary state. Lastly, for Pareto white lies we observe the most complex dynamics, with the possibility of both lying and believing evolving with all frequencies between 0 and 1 in dependence on the payoffs. We discuss the implications of these results for moral behavior in human experiments.

physics.soc-ph

Humans make best use of social heuristics when confronting hard problems in large groups

We report the results of a game-theoretic experiment with human players who solve the problems of increasing complexity by cooperating in groups of increasing size. Our experimental environment is set up to make it complicated for players to use rational calculation for making the cooperative decisions. This environment is directly translated into a computer simulation, from which we extract the collaboration strategy that leads to the maximal attainable score. Based on this, we measure the error that players make when estimating the benefits of collaboration, and find that humans massively underestimate these benefits when facing easy problems or working alone or in small groups. In contrast, when confronting hard problems or collaborating in large groups, humans accurately judge the best level of collaboration and easily achieve the maximal score. Our findings are independent on groups' composition and players' personal traits. We interpret them as varying degrees of usefulness of social heuristics, which seems to depend on the size of the involved group and the complexity of the situation.

physics.soc-ph

Hierarchical invasion of cooperation in complex networks

The emergence and survival of cooperation is one of the hardest problems still open in science. Several factors such as the existence of punishment, fluctuations in finite systems, repeated interactions and the formation of prestige may all contribute to explain the counter-intuitive prevalence of cooperation in natural and social systems. The characteristics of the interaction networks have been also signaled as an element favoring the persistence of cooperators. Here we consider the invasion dynamics of cooperative behaviors in complex topologies. The invasion of a heterogeneous network fully occupied by defectors is performed starting from nodes with a given number of connections (degree) $k_0$. The system is then evolved within a Prisoner's Dilemma game and the outcome is analyzed as a function of $k_0$ and the degree $k$ of the nodes adopting cooperation. Carried out using both numerical and analytical approaches, our results show that the invasion proceeds following preferentially a hierarchical order in the nodes from those with higher degree to those with lower degree. However, the invasion of cooperation will succeed only when the initial cooperators are numerous enough to form a cluster from which cooperation can spread. This implies that the initial condition must be a suitable equilibrium between high degree and high numerosity, which usually takes place, when possible, at intermediate values of $k_0$. These findings have potential applications, as they suggest that, in order to promote cooperative behavior on complex networks, one should infect with cooperators \emph{high but not too high} degree nodes.

physics.soc-ph

The Peace Mediator effect: Heterogeneous agents can foster consensus in continuous opinion models

Statistical mechanics has proven to be able to capture the fundamental rules underlying phenomena of social aggregation and opinion dynamics, well studied in disciplines like sociology and psychology. This approach is based on the underlying paradigm that the interesting dynamics of multi-agent systems emerge from the correct definition of few parameters governing the evolution of each individual. Into this context, we propose a particular model of opinion dynamics based on the psychological construct named "cognitive dissonance". Our system is made of interacting individuals, the agents, each bearing only two dynamical variables (respectively "opinion" and "affinity") self-consistently adjusted during time evolution. We also define two special classes of interacting entities, both acting for a peace mediation process but via different course of action: "diplomats" and "auctoritates". The behavior of the system with and without peace mediators (PMs) is investigated and discussed with reference to corresponding psychological and social implications.

physics.soc-ph

Social Pressure and Environmental Effects on Networks: A Path to Cooperation

In this paper, we study how the pro-social impact due to the vigilance by other individuals is conditioned by both environmental and evolutionary effects. To this aim, we consider a known model where agents play a Prisoner's Dilemma Game (PDG) among themselves and the pay-off matrix of an individual changes according to the number of neighbors that are "vigilant", i.e., how many neighbors watch out for her behavior. In particular, the temptation to defect decreases linearly with the number of vigilant neighbors. This model proved to support cooperation in specific conditions, and here we check its robustness with different topologies, microscopical update rules and initial conditions. By means of many numerical simulations and few theoretical considerations, we find in which situations the vigilance by the others is more effective in favoring cooperative behaviors and when its influence is weaker.

physics.soc-ph

Reducing individuals' risk sensitiveness can promote positive and non-alarmist views about catastrophic events in an agent-based simulation

We present a cognitive model of opinion dynamics which studies the behavior of a population of interacting individuals in the context of risk of natural disaster. In particular, we investigate the response of the individuals to the information received by institutional sources about the correct behaviors for prevention and harm reduction. The results of our study show that alarmist opinions are more likely to be adopted by populations, since worried people

physics.soc-ph

Evolution of gossip-based indirect reciprocity on a bipartite network

Cooperation can be supported by indirect reciprocity via reputation.Thanks to gossip, reputations are built and circulated and humans can identify defectors and ostracise them. However, the evolutionary stability of gossip is allegedly undermined by the fact that it is more error-prone that direct observation, whereas ostracism could be ineffective if the partner selection mechanism is not robust. The aim of this work is to investigate the conditions under which the combination of gossip and ostracism might support cooperation in groups of different sizes. We are also interested in exploring the extent to which errors in transmission might undermine the reliability of gossip as a mechanism for identifying defectors. Our results show that a large quantity of gossip is necessary to support cooperation, and that group structure can mitigate the effects of errors in transmission.

physics.soc-ph

Partner selection supported by opaque reputation promotes cooperative behavior

Reputation plays a major role in human societies, and it has been proposed as an explanation for the evolution of cooperation. While the majority of previous studies equates reputation with a transparent and complete history of players' past decisions, in real life, reputations are often ambiguous and opaque. Using web-based experiments, we explore the extent to which opaque reputation works in isolating defectors, with and without partner selection opportunities. Our results show that low reputation works as a signal of untrustworthiness, whereas medium or high reputation are not taken into account by participants for orienting their choices. We also find that reputation without partner selection does not promote cooperative behavior; that is, defectors do not turn into cooperators only for the sake of getting a positive reputation. Finally, in a third study, we find that, when reputation is pivotal to selection, then a substantial proportion of would-be-defectors turn into cooperators. Taken together, these results provide insights on the characteristics of reputation and on the way in which humans make use of it when selecting partners but also when knowing that they will be selected.

physics.soc-ph

Self-presentation and emotional contagion on Facebook: new experimental measures of profiles' emotional coherence

Social Networks allow users to self-present by sharing personal contents with others which may add comments. Recent studies highlighted how the emotions expressed in a post affect others' posts, eliciting a congruent emotion. So far, no studies have yet investigated the emotional coherence between wall posts and its comments. This research evaluated posts and comments mood of Facebook profiles, analyzing their linguistic features, and a measure to assess an excessive self-presentation was introduced. Two new experimental measures were built, describing the emotional loading (positive and negative) of posts and comments, and the mood correspondence between them was evaluated. The profiles "empathy", the mood coherence between post and comments, was used to investigate the relation between an excessive self-presentation and the emotional coherence of a profile. Participants publish a higher average number of posts with positive mood. To publish an emotional post corresponds to get more likes, comments and receive a coherent mood of comments, confirming the emotional contagion effect reported in literature. Finally, the more empathetic profiles are characterized by an excessive self-presentation, having more posts, and receiving more comments and likes. To publish emotional contents appears to be functional to receive more comments and likes, fulfilling needs of attention-seeking.

cs.SI

Participation and Privacy perception in virtual environments: the role of sense of community, culture and sex between Italian and Turkish

Advancements in information and communication technologies have enhanced our possibilities to communicate worldwide, eliminating borders and making it possible to interact with people coming from other cultures like never happened before. Such powerful tools have brought us to reconsider our concept of privacy and social involvement in order to make them fit into this wider environment. It is possible to claim that the ICT revolution is changing our world and is having a core role as a mediating factor for social movements (e.g., Arab spring) and political decisions (e.g., Brexit), shaping the world in a faster and shared brand new way. It is then interesting to explore how the perception of this brand new environment (in terms of social engagement, privacy perception and sense of belonging to a community) differs even in similar cultures separated by recent historical reasons, as for example in Italian and Turkish cultures.

cs.CY

Modeling crowdsourcing as collective problem solving

Crowdsourcing is a process of accumulating the ideas, thoughts or information from many independent participants, with aim to find the best solution for a given challenge. Modern information technologies allow for massive number of subjects to be involved in a more or less spontaneous way. Still, the full potentials of crowdsourcing are yet to be reached. We introduce a modeling framework through which we study the effectiveness of crowdsourcing in relation to the level of collectivism in facing the problem. Our findings reveal an intricate relationship between the number of participants and the difficulty of the problem, indicating the optimal size of the crowdsourced group. We discuss our results in the context of modern utilization of crowdsourcing.

physics.soc-ph