Searcharxiv⌕ Search

arXiv subjects

Daniele Vilone

Publications and source records attributed to Daniele Vilone.

At least 37 records · Page 2Linked to original sources

Participation and Privacy perception in virtual environments: the role of sense of community, culture and sex between Italian and Turkish

Advancements in information and communication technologies have enhanced our possibilities to communicate worldwide, eliminating borders and making it possible to interact with people coming from other cultures like never happened before. Such powerful tools have brought us to reconsider our concept of privacy and social involvement in order to make them fit into this wider environment. It is possible to claim that the ICT revolution is changing our world and is having a core role as a mediating factor for social movements (e.g., Arab spring) and political decisions (e.g., Brexit), shaping the world in a faster and shared brand new way. It is then interesting to explore how the perception of this brand new environment (in terms of social engagement, privacy perception and sense of belonging to a community) differs even in similar cultures separated by recent historical reasons, as for example in Italian and Turkish cultures.

cs.CY↗

Modeling crowdsourcing as collective problem solving

Crowdsourcing is a process of accumulating the ideas, thoughts or information from many independent participants, with aim to find the best solution for a given challenge. Modern information technologies allow for massive number of subjects to be involved in a more or less spontaneous way. Still, the full potentials of crowdsourcing are yet to be reached. We introduce a modeling framework through which we study the effectiveness of crowdsourcing in relation to the level of collectivism in facing the problem. Our findings reveal an intricate relationship between the number of participants and the difficulty of the problem, indicating the optimal size of the crowdsourced group. We discuss our results in the context of modern utilization of crowdsourcing.

physics.soc-ph↗

The Peace Mediator Effect

Statistical mechanics has proven to be able to capture the fundamental rules underlying phenomena of social aggregation and opinion dynamics, well studied in disciplines like sociology and psychology. This approach is based on the underlying paradigm that the interesting dynamics of multi-agent systems emerge from the correct definition of few parameters governing the evolution of each individual. Into this context, we propose a new model of opinion dynamics based on the psychological construct named "cognitive dissonance". Our system is made of interacting individuals, the agents, each bearing only two dynamical variables (respectively "opinion" and "affinity") self-consistently adjusted during time evolution. We also define two special classes of interacting entities, both acting for a peace mediation process but via different course of action: "diplomats" and "auctoritates". The behaviour of the system with and without peace mediators (PMs) is investigated and discussed with reference to corresponding psychological and social implications.

physics.soc-ph↗

Consensus Emerging from the Bottom-up: the Role of Cognitive Variables in Opinion Dynamics

The study of opinions $-$ e.g., their formation and change, and their effects on our society $-$ by means of theoretical and numerical models has been one of the main goals of sociophysics until now, but it is one of the defining topics addressed by social psychology and complexity science. Despite the flourishing of different models and theories, several key questions still remain unanswered. The aim of this paper is to provide a cognitively grounded computational model of opinions in which they are described as mental representations and defined in terms of distinctive mental features. We also define how these representations change dynamically through different processes, describing the interplay between mental and social dynamics of opinions. We present two versions of the model, one with discrete opinions (voter model-like), and one with continuous ones (Deffuant-like). By means of numerical simulations, we compare the behaviour of our cognitive model with the classical sociophysical models, and we identify interesting differences in the dynamics of consensus for each of the models considered.

physics.soc-ph↗

Partner selection supports reputation-based cooperation in a Public Goods Game

In dyadic models of indirect reciprocity, the receivers' history of giving has a significant impact on the donor's decision. When the interaction involves more than two agents things become more complicated, and in large groups cooperation can hardly emerge. In this work we use a Public Goods Game to investigate whether publicly available reputation scores may support the evolution of cooperation and whether this is affected by the kind of network structure adopted. Moreover, if agents interact on a bipartite graph with partner selection cooperation can thrive in large groups and in a small amount of time.

physics.soc-ph↗

Complex Network Approach to Number Theory

In this short paper, following the most recent advances in complex network theory, a new approach to number theory with potential applications to other fields is proposed. The model by Garcia-Perez, Serrano and Boguna, introduces an algorithm which allows to create a bipartite graph of integers (with primes and composites) statistically very close to the real one. Since the algorithm is defined a priori, we can have a description of the simulated prime number distribution in terms of a known differential equation, which in general can be treated more easily. The so determined properties of the simulated distribution can give useful hints about the behavior of the real prime number distribution. In principle it could be also possible to demonstrate open questions in number theory, proven the total equivalence of the simulated and real distributions.

physics.soc-ph↗

Social imitation vs strategic choice, or consensus vs cooperation in the networked Prisoner's Dilemma

The interplay of social and strategic motivations in human interactions is a largely unexplored question in collective social phenomena. Whether individuals' decisions are taken in a pure strategic basis or due to social pressure without a rational background crucially influences the model outcome. Here we study a networked Prisoner's Dilemma in which decisions are made either based on the replication of the most successful neighbor's strategy (unconditional imitation) or by pure social imitation following an update rule inspired by the voter model. The main effects of the voter dynamics are an enhancement of the final consensus, i.e., asymptotic states are generally uniform, and a promotion of cooperation in certain regions of the parameter space as compared to the outcome of purely strategic updates. Thus, voter dynamics acts as an interface noise and has a similar effect to a pure random noise; furthermore, its influence is mostly independent of the network heterogeneity. When strategic decisions are made following other update rules such as the replicator or Moran processes, the dynamic mixed state found under unconditional imitation for some parameters disappears, but an increase of cooperation in certain parameter regions is still observed. Comparing our results with recent experiments on the Prisoner's Dilemma, we conclude that such a mixed dynamics may explain moody conditional cooperation among the agents.

physics.soc-ph↗

Cognitive network structure: an experimental study

In this paper we present first experimental results about a small group of people exchanging private and public messages in a virtual community. Our goal is the study of the cognitive network that emerges during a chat seance. We used the Derrida coefficient and the triangle structure under the working assumption that moods and perceived mutual affinity can produce results complementary to a full semantic analysis. The most outstanding outcome is the difference between the network obtained considering publicly exchanged messages and the one considering only privately exchanged messages: in the former case, the network is very homogeneous, in the sense that each individual interacts in the same way with all the participants, whilst in the latter the interactions among different agents are very heterogeneous, and are based on "the enemy of my enemy is my friend" strategy. Finally a recent characterization of the triangular cliques has been considered in order to describe the intimate structure of the network. Experimental results confirm recent theoretical studies indicating that certain 3-vertex structures can be used as indicators for the network aging and some relevant dynamical features.

physics.soc-ph↗

Social and strategic imitation: the way to consensus

Humans do not always make rational choices, a fact that experimental economics is putting on solid grounds. The social context plays an important role in determining our actions, and often we imitate friends or acquaintances without any strategic consideration. We explore here the interplay between strategic and social imitative behaviors in a coordination problem on a social network. We observe that for interactions in 1D and 2D lattices any amount of social imitation prevents the freezing of the network in domains with different conventions, thus leading to global consensus. For interactions in complex networks, the interplay of social and strategic imitation also drives the system towards global consensus while neither dynamics alone does. We find an optimum value for the combination of imitative behaviors to reach consensus in a minimum time, and two different dynamical regimes to approach it: exponential when social imitation predominates, and power-law when strategic considerations dominate.

physics.soc-ph↗

Disentangling Social and Group heterogeneities: Public Goods games on Complex Networks

In this Letter we present a new perspective for the study of the Public Goods games on complex networks. The idea of our approach is to consider a realistic structure for the groups in which Public goods games are played. Instead of assuming that the social network of contacts self-defines a group structure with identical topological properties, we disentangle these two interaction patterns so to deal with systems having groups of definite sizes embedded in social networks with a tunable degree of heterogeneity. Surpisingly, this realistic framework, reveals that social heterogeneity may not foster cooperation depending on the game setting and the updating rule.

physics.soc-ph↗

Chaos and unpredictability in evolutionary dynamics in discrete time

A discrete-time version of the replicator equation for two-strategy games is studied. The stationary properties differ from that of continuous time for sufficiently large values of the parameters, where periodic and chaotic behavior replace the usual fixed-point population solutions. We observe the familiar period-doubling and chaotic-band-splitting attractor cascades of unimodal maps but in some cases more elaborate variations appear due to bimodality. Also unphysical stationary solutions have unusual physical implications, such as uncertainty of final population caused by sensitivity to initial conditions and fractality of attractor preimage manifolds.

nlin.AO↗

Random Topologies and the emergence of cooperation: the role of short-cuts

We study in detail the role of short-cuts in promoting the emergence of cooperation in a network of agents playing the Prisoner's Dilemma Game (PDG). We introduce a model whose topology interpolates between the one-dimensional euclidean lattice (a ring) and the complete graph by changing the value of one parameter (the probability p to add a link between two nodes not already connected in the euclidean configuration). We show that there is a region of values of p in which cooperation is largely enhanced, whilst for smaller values of p only a few cooperators are present in the final state, and for p \rightarrow 1- cooperation is totally suppressed. We present analytical arguments that provide a very plausible interpretation of the simulation results, thus unveiling the mechanism by which short-cuts contribute to promote (or suppress) cooperation.

physics.soc-ph↗

Social Aggregation as a Cooperative Game

A new approach for the description of phenomena of social aggregation is suggested. On the basis of psychological concepts (as for instance social norms and cultural coordinates), we deduce a general mechanism for the social aggregation in which different clusters of individuals can merge according to the cooperation among the agents. In their turn, the agents can cooperate or defect according to the clusters distribution inside the system. The fitness of an individual increases with the size of its cluster, but decreases with the work the individual had to do in order to join it. In order to test the reliability of such new approach, we introduce a couple of simple toy models with the features illustrated above. We see, from this preliminary study, how the cooperation is the most convenient strategy only in presence of very large clusters, while on the other hand it is not necessary to have one hundred percent of cooperators for reaching a totally ordered configuration with only one megacluster filling the whole system.

physics.soc-ph↗

The emergence of bluff in poker-like games

We present a couple of adaptive learning models of poker-like games, by means of which we show how bluffing strategies emerge very naturally, and can also be rational and evolutively stable. Despite their very simple learning algorithms, agents learn to bluff, and the best bluffing player is usually the winner.

physics.soc-ph↗

Phase transition between synchronous and asynchronous updating algorithms

We update a one-dimensional chain of Ising spins of length $L$ with algorithms which are parameterized by the probability $p$ for a certain site to get updated in one time step. The result of the update event itself is determined by the energy change due to the local change in the configuration. In this way we interpolate between the Metropolis algorithm at zero temperature for $p$ of the order of 1/L and for large $L$, and a synchronous deterministic updating procedure for $p=1$. As function of $p$ we observe a phase transition between the stationary states to which the algorithm drives the system. These are non-absorbing stationary states with antiferromagnetic domains for $p>p_c$, and absorbing states with ferromagnetic domains for $p\leq p_c$. This means that above this transition the stationary states have lost any remnants to the ferromagnetic Ising interaction. A measurement of the critical exponents shows that this transition belongs to the universality class of parity conservation.

cond-mat.other↗

Universality class of triad dynamics on a triangular lattice

We consider triad dynamics as it was recently considered by Antal \emph{et al.} [T. Antal, P. L. Krapivsky, and S. Redner, Phys. Rev. E {\bf 72}, 036121 (2005)] as an approach to social balance. Here we generalize the topology from all-to-all to a regular one of a two-dimensional triangular lattice. The driving force in this dynamics is the reduction of frustrated triads in order to reach a balanced state. The dynamics is parameterized by a so-called propensity parameter $p$ that determines the tendency of negative links to become positive. As a function of $p$ we find a phase transition between different kind of absorbing states. The phases differ by the existence of an infinitely connected (percolated) cluster of negative links that forms whenever $p\leq p_c$. Moreover, for $p\leq p_c$, the time to reach the absorbing state grows powerlike with the system size $L$, while it increases logarithmically with $L$ for $p > p_c$. From a finite-size scaling analysis we numerically determine the critical exponents $β$ and $ν$ together with $γ$, $τ$, $σ$. The exponents satisfy the hyperscaling relations. We also determine the fractal dimension $d_f$ that fulfills a hyperscaling relation as well. The transition of triad dynamics between different absorbing states belongs to a universality class with new critical exponents. We generalize the triad dynamics to four-cycle dynamics on a square lattice. In this case, again there is a transition between different absorbing states, going along with the formation of an infinite cluster of negative links, but the usual scaling and hyperscaling relations are violated.

cond-mat.stat-mech↗

Reducing Frustration in Spin Systems: Social Balance as an XOR-SAT problem

Reduction of frustration was the driving force in an approach to social balance as it was recently considered by Antal \emph{et al.} [ T. Antal, P. L. Krapivsky, and S. Redner, Phys. Rev. E {\bf 72}, 036121 (2005). ]. We generalize their triad dynamics to $k$-cycle dynamics for arbitrary integer $k$. We derive the phase structure, determine the stationary solutions and calculate the time it takes to reach a frozen state. The main difference in the phase structure as a function of $k$ is related to $k$ being even or odd. As a second generalization we dilute the all-to-all coupling as considered by Antal \emph{et al.} to a random network with connection probability $w<1$. ...

physics.soc-ph↗

Fluctuations and scaling in models for particle aggregation

We consider two sequential models of deposition and aggregation for particles. The first model (No Diffusion) simulates surface diffusion through a deterministic capture area, while the second (Sequential Diffusion) allows the atoms to diffuse up to \ell steps. Therefore the second model incorporates more fluctuations than the first, but still less than usual (Full Diffusion) models of deposition and diffusion on a crystal surface. We study the time dependence of the average densities of atoms and islands and the island size distribution. The Sequential Diffusion model displays a nontrivial steady-state regime where the island density increases and the island size distribution obeys scaling, much in the same way as the standard Full Diffusion model for epitaxial growth. Our results also allow to gain insight into the role of different types of fluctuations.

cond-mat.mtrl-sci↗