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Danila Rukhovich

Publications and source records attributed to Danila Rukhovich.

At least 19 recordsLinked to original sources

Neural-field design of broadband Rayleigh-wave carpet cloaks under microstructure realisability constraints

Transformation elasticity provides appropriate material distributions for elastodynamic cloaks but the required stiffness tensors generally violate the minor symmetries of Cauchy elasticity and are difficult to realise using conventional materials. Existing approaches restore these symmetries by modifying the transformed tensor, producing only an approximate cloak. In this work rather than modifying the transformed tensor we seek the best performing cloak within the class of Cauchy materials. We formulate 2D Rayleigh wave carpet cloak design as an optimisation problem governed by partial differential equations. Using a coordinate based neural-field and a differentiable finite element model solver we optimise symmetric stiffness and density fields by minimising wave field distortion. Both single frequency and broadband optimisation are considered, with the broadband model trained over multiple frequencies. Physical realisability is addressed using a database of homogenised microstructures through conditional diffusion, neural-field inverse design, and nearest-neighbour selection. FEM simulations show that the optimised Cauchy design approaches the ideal transformation-based cloak. After projection onto explicit microstructures, the homogenised representation recovers approximately 97% of the defect free reference surface-displacement magnitude, while direct FEM simulation of the fully resolved microstructured geometry recovers approximately 76%

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Enabling Training-Free Text-Based Remote Sensing Segmentation

Recent advances in Vision Language Models (VLMs) and Vision Foundation Models (VFMs) have opened new opportunities for zero-shot text-guided segmentation of remote sensing imagery. However, most existing approaches still rely on additional trainable components, limiting their generalisation and practical applicability. In this work, we investigate to what extent text-based remote sensing segmentation can be achieved without additional training, by relying solely on existing foundation models. We propose a simple yet effective approach that integrates contrastive and generative VLMs with the Segment Anything Model (SAM), enabling a fully training-free or lightweight LoRA-tuned pipeline. Our contrastive approach employs CLIP as mask selector for SAM's grid-based proposals, achieving state-of-the-art open-vocabulary semantic segmentation (OVSS) in a completely zero-shot setting. In parallel, our generative approach enables reasoning and referring segmentation by generating click prompts for SAM using GPT-5 in a zero-shot setting and a LoRA-tuned Qwen-VL model, with the latter yielding the best results. Extensive experiments across 19 remote sensing benchmarks, including open-vocabulary, referring, and reasoning-based tasks, demonstrate the strong capabilities of our approach. Code will be released at https://github.com/josesosajs/trainfree-rs-segmentation.

cs.CV↗

cadrille: Multi-modal CAD Reconstruction with Reinforcement Learning

Computer-Aided Design (CAD) plays a central role in engineering and manufacturing, making it possible to create precise and editable 3D models. Using a variety of sensor or user-provided data as inputs for CAD reconstruction can democratize access to design applications. However, existing methods typically focus on a single input modality, such as point clouds, images, or text, which limits their generalizability and robustness. Leveraging recent advances in vision-language models (VLM), we propose a multi-modal CAD reconstruction model that simultaneously processes all three input modalities. Inspired by large language model (LLM) training paradigms, we adopt a two-stage pipeline: supervised fine-tuning (SFT) on large-scale procedurally generated data, followed by reinforcement learning (RL) fine-tuning using online feedback, obtained programatically. Furthermore, we are the first to explore RL fine-tuning of LLMs for CAD tasks demonstrating that online RL algorithms such as Group Relative Preference Optimization (GRPO) outperform offline alternatives. In the DeepCAD benchmark, our SFT model outperforms existing single-modal approaches in all three input modalities simultaneously. More importantly, after RL fine-tuning, cadrille sets new state-of-the-art on three challenging datasets, including a real-world one. Code is avaliable at https://github.com/col14m/cadrille .

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Z3D: Zero-Shot 3D Visual Grounding from Images

3D visual grounding (3DVG) aims to localize objects in a 3D scene based on natural language queries. In this work, we explore zero-shot 3DVG from multi-view images alone, without requiring any geometric supervision or object priors. We introduce Z3D, a universal grounding pipeline that flexibly operates on multi-view images while optionally incorporating camera poses and depth maps. We identify key bottlenecks in prior zero-shot methods causing significant performance degradation and address them with (i) a state-of-the-art zero-shot 3D instance segmentation method to generate high-quality 3D bounding box proposals and (ii) advanced reasoning via prompt-based segmentation, which utilizes full capabilities of modern VLMs. Extensive experiments on the ScanRefer and Nr3D benchmarks demonstrate that our approach achieves state-of-the-art performance among zero-shot methods. Code is available at https://github.com/col14m/z3d .

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Zoo3D: Zero-Shot 3D Object Detection at Scene Level

3D object detection is fundamental for spatial understanding. Real-world environments demand models capable of recognizing diverse, previously unseen objects, which remains a major limitation of closed-set methods. Existing open-vocabulary 3D detectors relax annotation requirements but still depend on training scenes, either as point clouds or images. We take this a step further by introducing Zoo3D, the first training-free 3D object detection framework. Our method constructs 3D bounding boxes via graph clustering of 2D instance masks, then assigns semantic labels using a novel open-vocabulary module with best-view selection and view-consensus mask generation. Zoo3D operates in two modes: the zero-shot Zoo3D$_0$, which requires no training at all, and the self-supervised Zoo3D$_1$, which refines 3D box prediction by training a class-agnostic detector on Zoo3D$_0$-generated pseudo labels. Furthermore, we extend Zoo3D beyond point clouds to work directly with posed and even unposed images. Across ScanNet200 and ARKitScenes benchmarks, both Zoo3D$_0$ and Zoo3D$_1$ achieve state-of-the-art results in open-vocabulary 3D object detection. Remarkably, our zero-shot Zoo3D$_0$ outperforms all existing self-supervised methods, hence demonstrating the power and adaptability of training-free, off-the-shelf approaches for real-world 3D understanding. Code is available at https://github.com/col14m/zoo3d .

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MiCADangelo: Fine-Grained Reconstruction of Constrained CAD Models from 3D Scans

Computer-Aided Design (CAD) plays a foundational role in modern manufacturing and product development, often requiring designers to modify or build upon existing models. Converting 3D scans into parametric CAD representations--a process known as CAD reverse engineering--remains a significant challenge due to the high precision and structural complexity of CAD models. Existing deep learning-based approaches typically fall into two categories: bottom-up, geometry-driven methods, which often fail to produce fully parametric outputs, and top-down strategies, which tend to overlook fine-grained geometric details. Moreover, current methods neglect an essential aspect of CAD modeling: sketch-level constraints. In this work, we introduce a novel approach to CAD reverse engineering inspired by how human designers manually perform the task. Our method leverages multi-plane cross-sections to extract 2D patterns and capture fine parametric details more effectively. It enables the reconstruction of detailed and editable CAD models, outperforming state-of-the-art methods and, for the first time, incorporating sketch constraints directly into the reconstruction process.

cs.CV↗

TUN3D: Towards Real-World Scene Understanding from Unposed Images

Layout estimation and 3D object detection are two fundamental tasks in indoor scene understanding. When combined, they enable the creation of a compact yet semantically rich spatial representation of a scene. Existing approaches typically rely on point cloud input, which poses a major limitation since most consumer cameras lack depth sensors and visual-only data remains far more common. We address this issue with TUN3D, the first method that tackles joint layout estimation and 3D object detection in real scans, given multi-view images as input, and does not require ground-truth camera poses or depth supervision. Our approach builds on a lightweight sparse-convolutional backbone and employs two dedicated heads: one for 3D object detection and one for layout estimation, leveraging a novel and effective parametric wall representation. Extensive experiments show that TUN3D achieves state-of-the-art performance across three challenging scene understanding benchmarks: (i) using ground-truth point clouds, (ii) using posed images, and (iii) using unposed images. While performing on par with specialized 3D object detection methods, TUN3D significantly advances layout estimation, setting a new benchmark in holistic indoor scene understanding. Code is available at https://github.com/col14m/tun3d .

cs.CV↗

CAD-Assistant: Tool-Augmented VLLMs as Generic CAD Task Solvers

We propose CAD-Assistant, a general-purpose CAD agent for AI-assisted design. Our approach is based on a powerful Vision and Large Language Model (VLLM) as a planner and a tool-augmentation paradigm using CAD-specific tools. CAD-Assistant addresses multimodal user queries by generating actions that are iteratively executed on a Python interpreter equipped with the FreeCAD software, accessed via its Python API. Our framework is able to assess the impact of generated CAD commands on geometry and adapts subsequent actions based on the evolving state of the CAD design. We consider a wide range of CAD-specific tools including a sketch image parameterizer, rendering modules, a 2D cross-section generator, and other specialized routines. CAD-Assistant is evaluated on multiple CAD benchmarks, where it outperforms VLLM baselines and supervised task-specific methods. Beyond existing benchmarks, we qualitatively demonstrate the potential of tool-augmented VLLMs as general-purpose CAD solvers across diverse workflows.

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MultiMAE Meets Earth Observation: Pre-training Multi-modal Multi-task Masked Autoencoders for Earth Observation Tasks

Multi-modal data in Earth Observation (EO) presents a huge opportunity for improving transfer learning capabilities when pre-training deep learning models. Unlike prior work that often overlooks multi-modal EO data, recent methods have started to include it, resulting in more effective pre-training strategies. However, existing approaches commonly face challenges in effectively transferring learning to downstream tasks where the structure of available data differs from that used during pre-training. This paper addresses this limitation by exploring a more flexible multi-modal, multi-task pre-training strategy for EO data. Specifically, we adopt a Multi-modal Multi-task Masked Autoencoder (MultiMAE) that we pre-train by reconstructing diverse input modalities, including spectral, elevation, and segmentation data. The pre-trained model demonstrates robust transfer learning capabilities, outperforming state-of-the-art methods on various EO datasets for classification and segmentation tasks. Our approach exhibits significant flexibility, handling diverse input configurations without requiring modality-specific pre-trained models. Code will be available at: https://github.com/josesosajs/multimae-meets-eo.

cs.CV↗

CAD-Recode: Reverse Engineering CAD Code from Point Clouds

Computer-Aided Design (CAD) models are typically constructed by sequentially drawing parametric sketches and applying CAD operations to obtain a 3D model. The problem of 3D CAD reverse engineering consists of reconstructing the sketch and CAD operation sequences from 3D representations such as point clouds. In this paper, we address this challenge through novel contributions across three levels: CAD sequence representation, network design, and training dataset. In particular, we represent CAD sketch-extrude sequences as Python code. The proposed CAD-Recode translates a point cloud into Python code that, when executed, reconstructs the CAD model. Taking advantage of the exposure of pre-trained Large Language Models (LLMs) to Python code, we leverage a relatively small LLM as a decoder for CAD-Recode and combine it with a lightweight point cloud projector. CAD-Recode is trained on a procedurally generated dataset of one million CAD sequences. CAD-Recode significantly outperforms existing methods across the DeepCAD, Fusion360 and real-world CC3D datasets. Furthermore, we show that our CAD Python code output is interpretable by off-the-shelf LLMs, enabling CAD editing and CAD-specific question answering from point clouds.

cs.CV↗

How Effective is Pre-training of Large Masked Autoencoders for Downstream Earth Observation Tasks?

Self-supervised pre-training has proven highly effective for many computer vision tasks, particularly when labelled data are scarce. In the context of Earth Observation (EO), foundation models and various other Vision Transformer (ViT)-based approaches have been successfully applied for transfer learning to downstream tasks. However, it remains unclear under which conditions pre-trained models offer significant advantages over training from scratch. In this study, we investigate the effectiveness of pre-training ViT-based Masked Autoencoders (MAE) for downstream EO tasks, focusing on reconstruction, segmentation, and classification. We consider two large ViT-based MAE pre-trained models: a foundation model (Prithvi) and SatMAE. We evaluate Prithvi on reconstruction and segmentation-based downstream tasks, and for SatMAE we assess its performance on a classification downstream task. Our findings suggest that pre-training is particularly beneficial when the fine-tuning task closely resembles the pre-training task, e.g. reconstruction. In contrast, for tasks such as segmentation or classification, training from scratch with specific hyperparameter adjustments proved to be equally or more effective.

cs.CV↗

UniDet3D: Multi-dataset Indoor 3D Object Detection

Growing customer demand for smart solutions in robotics and augmented reality has attracted considerable attention to 3D object detection from point clouds. Yet, existing indoor datasets taken individually are too small and insufficiently diverse to train a powerful and general 3D object detection model. In the meantime, more general approaches utilizing foundation models are still inferior in quality to those based on supervised training for a specific task. In this work, we propose \ours{}, a simple yet effective 3D object detection model, which is trained on a mixture of indoor datasets and is capable of working in various indoor environments. By unifying different label spaces, \ours{} enables learning a strong representation across multiple datasets through a supervised joint training scheme. The proposed network architecture is built upon a vanilla transformer encoder, making it easy to run, customize and extend the prediction pipeline for practical use. Extensive experiments demonstrate that \ours{} obtains significant gains over existing 3D object detection methods in 6 indoor benchmarks: ScanNet (+1.1 mAP50), ARKitScenes (+19.4 mAP25), S3DIS (+9.1 mAP50), MultiScan (+9.3 mAP50), 3RScan (+3.2 mAP50), and ScanNet++ (+2.7 mAP50). Code is available at https://github.com/filapro/unidet3d .

cs.CV↗

TR3D: Towards Real-Time Indoor 3D Object Detection

Recently, sparse 3D convolutions have changed 3D object detection. Performing on par with the voting-based approaches, 3D CNNs are memory-efficient and scale to large scenes better. However, there is still room for improvement. With a conscious, practice-oriented approach to problem-solving, we analyze the performance of such methods and localize the weaknesses. Applying modifications that resolve the found issues one by one, we end up with TR3D: a fast fully-convolutional 3D object detection model trained end-to-end, that achieves state-of-the-art results on the standard benchmarks, ScanNet v2, SUN RGB-D, and S3DIS. Moreover, to take advantage of both point cloud and RGB inputs, we introduce an early fusion of 2D and 3D features. We employ our fusion module to make conventional 3D object detection methods multimodal and demonstrate an impressive boost in performance. Our model with early feature fusion, which we refer to as TR3D+FF, outperforms existing 3D object detection approaches on the SUN RGB-D dataset. Overall, besides being accurate, both TR3D and TR3D+FF models are lightweight, memory-efficient, and fast, thereby marking another milestone on the way toward real-time 3D object detection. Code is available at https://github.com/SamsungLabs/tr3d .

cs.CV↗

OneFormer3D: One Transformer for Unified Point Cloud Segmentation

Semantic, instance, and panoptic segmentation of 3D point clouds have been addressed using task-specific models of distinct design. Thereby, the similarity of all segmentation tasks and the implicit relationship between them have not been utilized effectively. This paper presents a unified, simple, and effective model addressing all these tasks jointly. The model, named OneFormer3D, performs instance and semantic segmentation consistently, using a group of learnable kernels, where each kernel is responsible for generating a mask for either an instance or a semantic category. These kernels are trained with a transformer-based decoder with unified instance and semantic queries passed as an input. Such a design enables training a model end-to-end in a single run, so that it achieves top performance on all three segmentation tasks simultaneously. Specifically, our OneFormer3D ranks 1st and sets a new state-of-the-art (+2.1 mAP50) in the ScanNet test leaderboard. We also demonstrate the state-of-the-art results in semantic, instance, and panoptic segmentation of ScanNet (+21 PQ), ScanNet200 (+3.8 mAP50), and S3DIS (+0.8 mIoU) datasets.

cs.CV↗

Top-Down Beats Bottom-Up in 3D Instance Segmentation

Most 3D instance segmentation methods exploit a bottom-up strategy, typically including resource-exhaustive post-processing. For point grouping, bottom-up methods rely on prior assumptions about the objects in the form of hyperparameters, which are domain-specific and need to be carefully tuned. On the contrary, we address 3D instance segmentation with a TD3D: the pioneering cluster-free, fully-convolutional and entirely data-driven approach trained in an end-to-end manner. This is the first top-down method outperforming bottom-up approaches in 3D domain. With its straightforward pipeline, it demonstrates outstanding accuracy and generalization ability on the standard indoor benchmarks: ScanNet v2, its extension ScanNet200, and S3DIS, as well as on the aerial STPLS3D dataset. Besides, our method is much faster on inference than the current state-of-the-art grouping-based approaches: our flagship modification is 1.9x faster than the most accurate bottom-up method, while being more accurate, and our faster modification shows state-of-the-art accuracy running at 2.6x speed. Code is available at https://github.com/SamsungLabs/td3d .

cs.CV↗

FCAF3D: Fully Convolutional Anchor-Free 3D Object Detection

Recently, promising applications in robotics and augmented reality have attracted considerable attention to 3D object detection from point clouds. In this paper, we present FCAF3D - a first-in-class fully convolutional anchor-free indoor 3D object detection method. It is a simple yet effective method that uses a voxel representation of a point cloud and processes voxels with sparse convolutions. FCAF3D can handle large-scale scenes with minimal runtime through a single fully convolutional feed-forward pass. Existing 3D object detection methods make prior assumptions on the geometry of objects, and we argue that it limits their generalization ability. To get rid of any prior assumptions, we propose a novel parametrization of oriented bounding boxes that allows obtaining better results in a purely data-driven way. The proposed method achieves state-of-the-art 3D object detection results in terms of mAP@0.5 on ScanNet V2 (+4.5), SUN RGB-D (+3.5), and S3DIS (+20.5) datasets. The code and models are available at https://github.com/samsunglabs/fcaf3d.

cs.CV↗

ImVoxelNet: Image to Voxels Projection for Monocular and Multi-View General-Purpose 3D Object Detection

In this paper, we introduce the task of multi-view RGB-based 3D object detection as an end-to-end optimization problem. To address this problem, we propose ImVoxelNet, a novel fully convolutional method of 3D object detection based on monocular or multi-view RGB images. The number of monocular images in each multi-view input can variate during training and inference; actually, this number might be unique for each multi-view input. ImVoxelNet successfully handles both indoor and outdoor scenes, which makes it general-purpose. Specifically, it achieves state-of-the-art results in car detection on KITTI (monocular) and nuScenes (multi-view) benchmarks among all methods that accept RGB images. Moreover, it surpasses existing RGB-based 3D object detection methods on the SUN RGB-D dataset. On ScanNet, ImVoxelNet sets a new benchmark for multi-view 3D object detection. The source code and the trained models are available at https://github.com/saic-vul/imvoxelnet.

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IterDet: Iterative Scheme for Object Detection in Crowded Environments

Deep learning-based detectors usually produce a redundant set of object bounding boxes including many duplicate detections of the same object. These boxes are then filtered using non-maximum suppression (NMS) in order to select exactly one bounding box per object of interest. This greedy scheme is simple and provides sufficient accuracy for isolated objects but often fails in crowded environments, since one needs to both preserve boxes for different objects and suppress duplicate detections. In this work we develop an alternative iterative scheme, where a new subset of objects is detected at each iteration. Detected boxes from the previous iterations are passed to the network at the following iterations to ensure that the same object would not be detected twice. This iterative scheme can be applied to both one-stage and two-stage object detectors with just minor modifications of the training and inference procedures. We perform extensive experiments with two different baseline detectors on four datasets and show significant improvement over the baseline, leading to state-of-the-art performance on CrowdHuman and WiderPerson datasets. The source code and the trained models are available at https://github.com/saic-vul/iterdet.

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