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Danping Zou

Publications and source records attributed to Danping Zou.

At least 19 recordsLinked to original sources

KLTNet: Learning Sparse Feature Tracking for Robust and Accurate Monocular Visual-Inertial Odometry

Many feature-based visual-inertial odometry (VIO) systems rely on sparse feature tracking, whose accuracy and robustness directly affect state estimation. Classical KLT trackers rely primarily on local image patches and can become unreliable under rapid motion or in low-texture environments. We propose KLTNet, a lightweight learning-based, plug-and-play sparse feature tracker designed to replace classical KLT trackers in KLT-based VIO front ends. KLTNet follows a coarse-to-fine, dense-to-sparse architecture that combines low-resolution dense optical flow for robust global motion initialization with triplet-patch refinement for accurate and temporally consistent tracking. A fixed reference patch provides a stable anchor throughout each feature track and helps reduce accumulated tracking drift. In addition, KLTNet predicts anisotropic confidence weights supervised through differentiable multi-view triangulation, which can be used as observation weights in compatible VIO estimators. Experiments with VINS-Mono and OpenVINS on public benchmarks and a self-collected low-texture dataset demonstrate improved tracking and odometry accuracy over classical KLT, while maintaining real-time performance on an embedded platform.

cs.CV

LiteMVS: Efficient Multi-View Stereo with Foundation Distillation and Expert Aggregation

Real-time 3D perception is crucial for robotics, augmented reality, and embodied intelligence applications. Existing multi-view stereo (MVS) methods primarily rely on geometric correspondences, which often fail in textureless or repetitive regions, while monocular depth models leverage strong image-level priors but lack robust multi-view geometric constraints. More importantly, in robotics and embodied manipulation scenarios, high-quality 3D geometry is not only essential for static reconstruction, but also serves as a critical foundation for learning temporally consistent 4D representations. To obtain visual representations with stronger structural awareness and greater potential for spatiotemporal extension, we present LiteMVS, a lightweight multi-view depth estimation model that integrates plane-sweep geometric reasoning with strong monocular semantic and structural priors. The central idea of LiteMVS is to efficiently inject high-level monocular knowledge, obtained from lightweight segmentation models and large-scale vision foundation models, into a multi-view stereo framework. In particular, LiteMVS enriches the cost volume with semantic descriptors and employs a Mixture-of-Experts (MoE) formulation to enable adaptive geometric aggregation across depth hypotheses. Moreover, geometric priors distilled from vision foundation models further strengthen monocular guidance without increasing inference cost. Through this design, LiteMVS not only improves depth estimation and 3D reconstruction quality in static scenes, but also provides a more reliable geometric foundation for subsequent temporal modeling and 4D representation learning. Experiments on ScanNetv2 and 7-Scenes demonstrate that LiteMVS achieves high-quality depth prediction and 3D reconstruction while maintaining competitive efficiency.

cs.CV

RealVDeblur: One-Step Diffusion for Generalizable Real-World Video Deblurring

Real-world video deblurring remains challenging due to diverse motion patterns, complex degradations, and the scarcity of realistic training data, yet robust restoration is critical for downstream pipelines such as mobile imaging and 3D reconstruction. This work presents \textbf{RealVDeblur}, an efficient generative framework designed to improve in-the-wild robustness under diverse real capture conditions. First, a large-scale, physically grounded blur synthesis pipeline is constructed from scene-level 3D Gaussian Splatting (3DGS) assets and high-frame-rate videos, providing realistic training data covering both camera-induced and object-motion blur. Second, a video diffusion prior is leveraged for restoration; to better accommodate frame-dependent blur variations, temporal compression in the VAE is disabled and a frame-wise encoding scheme is adopted. For practical deployment on long videos, multi-step diffusion sampling is distilled into an efficient one-step generator, and a training-free Temporal Window Mask stabilizes inference beyond the training horizon with constant memory usage. Extensive experiments on diverse real-world benchmarks demonstrate strong perceptual quality, semantic fidelity, and temporal consistency on unseen videos, as well as improved robustness in downstream 3D reconstruction under severe motion blur. Project page: https://rbjin.github.io/RealVDeblur

cs.CV

Learning Agile Navigation in Crowded Environments for Quadruped Robots

Navigating dynamic and crowded environments presents significant challenges for quadruped robots due to severe sensor occlusion and unpredictable human motion. Existing approaches face a trade-off: model-based methods, such as Velocity Obstacles (VO), theoretically guarantee safety but rely on accurate obstacle motion estimates that often fail in dense crowds, while end-to-end learning methods offer robustness but lack motion prediction capability of obstacles, leading to collisions or conservative behaviors. To solve this, we propose VOP-Nav, a novel navigation system that combines the geometric safety of VO with the agile adaptability of end-to-end learning. Using only local onboard observations, our system avoids explicit obstacle detection and tracking pipelines. The VOP-Net processes multi-frame LiDAR data to implicitly encode dynamic constraints and predict a safe velocity region derived from Velocity Obstacle theory. Importantly, the VO predictions serve a dual role: they are used as input to the navigation policy during inference and as a reward signal during training to encourage safe motion. Evaluations in Isaac Gym demonstrate that VOP-Nav achieves higher success rates than all baselines while balancing locomotion speed and collision avoidance. Real-world deployment on a Unitree Go2 quadruped robot further validates the system's robustness and efficiency in complex indoor and outdoor dynamic environments.

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AutoPath: Learning Transferable Goal-Conditioned Stochastic Path Prior for Safe Navigation Without Human Demonstrations

Real-time navigation in cluttered and dynamic environments requires collision-free and dynamically feasible motion under limited perception. However, feasible navigation behaviors are inherently multimodal because multiple paths may exist around obstacles. In this paper, we formulate navigation as learning a transferable goal-conditioned stochastic path prior that models a reusable distribution over goal-aligned geometry-consistent local paths conditioned on local observations. This formulation enables structured sampling of navigation candidates, allowing multiple feasible paths to be explored through sampling without relying on robot-specific motion constraints. To this end, we introduce a goal-aligned canonical state representation that removes in-plane rotational ambiguity and normalizes local geometry with respect to the goal, enabling rotation-invariant path distribution learning. We further develop a structured prior learning framework that parameterizes local paths using a geometry-aware polar action manifold and incorporates risk-sensitive utility shaping with multi-goal distributional rollouts for stable and safety-aware planning. Extensive experiments in dense static environments and dynamic pedestrian scenarios demonstrate that the proposed method achieves consistently high success rates with competitive efficiency while enabling cross-platform transfer of a single path prior learned on differential-drive robots to quadruped platforms without retraining.

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A Closed-Form 4-DoF Inter-Robot Pose Estimator using Bearing-only Measurements

Bearing-odometry-based cooperative localization has attracted increasing research interest due to its minimal infrastructure requirements, low communication bandwidth and broad applicability in complex environments. However, existing 6-DoF approaches still face challenges in rapidly obtaining accurate and reliable inter-robot pose estimation, as the system is prone to observability degeneracy under specific motion patterns. To address these issues, we first propose a closed-form 4-DoF inter-robot pose estimator, which relaxes nonlinear constraints for rotations estimation and employs error projection for translations estimation. We then conduct a theoretical analysis of the system's observability, identifying degeneracy under two typical motion patterns: collinear and shape-preserving formations. The analysis further shows that the proposed 4-DoF system requires less stringent motion excitation for observability, enabling reliable estimation under a broader range of cooperative maneuvers. Furthermore, an observability test module is introduced to autonomously determine the optimal estimation instant, eliminating reliance on a predefined fixed-length sliding window. Extensive simulations and real-world experiments demonstrate that the proposed algorithm achieves higher estimation accuracy with significantly low computational cost, and the observability test module ensures estimation reliability while minimizing the data collection interval.

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Asymmetric physics enables efficient learning in quadrupedal robot swarms

Animal collectives navigate cluttered environments through local coordination, yet robot swarms still struggle to reproduce this capability in the physical world. End-to-end learning offers a route to such coordination, but scaling it to embodied swarms remains difficult: standard sampling-based reinforcement learning becomes inefficient when visual perception, dense robot-robot interaction, and contact-rich locomotion must be learned together. Here we show that asymmetric physics enables efficient end-to-end learning of vision-based, decentralized control in large swarms of quadrupedal robots. During training, quadrupeds interact in shared environments, where a high-fidelity, non-differentiable simulator generates realistic motion and contact dynamics, and differentiable surrogate models provide gradients for navigation and locomotion policies. This separation enables up to 512 quadrupeds to learn coordinated navigation policies in obstacle-rich environments. At deployment, each robot acts from a single forward-facing depth camera, without explicit communication, centralized planning, or global maps. The policies generalize across forests, bridges, enclosures, narrow passages, and mazes, and zero-shot transfer to six physical quadrupeds across five real-world scenarios. The resulting swarms exhibit predictive avoidance, right-side yielding, pausing before bottlenecks, and wall following, showing that asymmetric physics enables efficient training of scalable decentralized control policies for quadrupedal robot swarms.

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Autonomous FPV Flight with Translational Optical Flow and Uncertainty Mask

Autonomous FPV quadrotor flight in complex environments using a monocular RGB camera as the sole exteroceptive sensor remains a fundamental challenge. Recent research has shown that using optical flow as the input of a neural network can achieve end-to-end autonomous flight in cluttered scenes. However, extracting the most relevant information from the flow estimation is the key bottleneck limiting agility and robustness. Existing methods struggle to disentangle obstacle-induced optical flow from the ego-motion background flow and suffer from low signal-to-noise ratios near the focus of expansion (FoE). To address these issues, we decompose the optical flow into translational and rotational components and utilize only the translational flow, which captures scene geometry and depth cues. In addition, we introduce an uncertainty mask derived from inconsistencies between forward and backward flow estimates. This mask highlights obstacle structures, including those within the FoE region. Both cues are fed to a control policy trained in a differentiable simulation framework, which enables efficient first-order optimization across perception and control. We validate our approach through extensive experiments in both simulated and real-world forest environments. The proposed system achieves robust flight at speeds of up to 13.91 m/s in simulation and 11.79 m/s in real-world tests, with a 93.3\% success rate over 30 real-world trials, nearly doubling the previously reported 6 m/s real-world speed of the monocular-RGB optical-flow UAV obstacle avoidance system.

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E2E-Fly: An Integrated Training-to-Deployment System for End-to-End Quadrotor Autonomy

Training and transferring learning-based policies for quadrotors from simulation to reality remains challenging due to inefficient visual rendering, physical modeling inaccuracies, unmodeled sensor discrepancies, and the absence of a unified platform integrating differentiable physics learning into end-to-end training. While recent work has demonstrated various end-to-end quadrotor control tasks, few systems provide a systematic, zero-shot transfer pipeline, hindering reproducibility and real-world deployment. To bridge this gap, we introduce E2E-Fly, an integrated framework featuring an agile quadrotor platform coupled with a full-stack training, validation, and deployment workflow. The training framework incorporates a high-performance simulator with support for differentiable physics learning and reinforcement learning, alongside structured reward design tailored to common quadrotor tasks. We further introduce a two-stage validation strategy using sim-to-sim transfer and hardware-in-the-loop testing, and deploy policies onto two physical quadrotor platforms via a dedicated low-level control interface and a comprehensive sim-to-real alignment methodology, encompassing system identification, domain randomization, latency compensation, and noise modeling. To the best of our knowledge, this is the first work to systematically unify differentiable physical learning with training, validation, and real-world deployment for quadrotors. Finally, we demonstrate the effectiveness of our framework for training six end-to-end control tasks and deploy them in the real world.

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Simple but Stable, Fast and Safe: Achieve End-to-end Control by High-Fidelity Differentiable Simulation

Obstacle avoidance is a fundamental vision-based task essential for enabling quadrotors to perform advanced applications. When planning the trajectory, existing approaches both on optimization and learning typically regard quadrotor as a point-mass model, giving path or velocity commands then tracking the commands by outer-loop controller. However, at high speeds, planned trajectories sometimes become dynamically infeasible in actual flight, which beyond the capacity of controller. In this paper, we propose a novel end-to-end policy that directly maps depth images to low-level bodyrate commands by reinforcement learning via differentiable simulation. The high-fidelity simulation in training after parameter identification significantly reduces all the gaps between training, simulation and real world. Analytical process by differentiable simulation provides accurate gradient to ensure efficiently training the low-level policy without expert guidance. The policy employs a lightweight and the most simple inference pipeline that runs without explicit mapping, backbone networks, primitives, recurrent structures, or backend controllers, nor curriculum or privileged guidance. By inferring low-level command directly to the hardware controller, the method enables full flight envelope control and avoids the dynamic-infeasible issue.Experimental results demonstrate that the proposed approach achieves the highest success rate and the lowest jerk among state-of-the-art baselines across multiple benchmarks. The policy also exhibits strong generalization, successfully deploying zero-shot in unseen, outdoor environments while reaching speeds of up to 7.5m/s as well as stably flying in the super-dense forest. This work is released at https://github.com/Fanxing-LI/avoidance.

cs.RO

Vision-Based End-to-End Learning for UAV Traversal of Irregular Gaps via Differentiable Simulation

-Navigation through narrow and irregular gaps is an essential skill in autonomous drones for applications such as inspection, search-and-rescue, and disaster response. However, traditional planning and control methods rely on explicit gap extraction and measurement, while recent end-to-end approaches often assume regularly shaped gaps, leading to poor generalization and limited practicality. In this work, we present a fully vision-based, end-to-end framework that maps depth images directly to control commands, enabling drones to traverse complex gaps within unseen environments. Operating in the Special Euclidean group SE(3), where position and orientation are tightly coupled, the framework leverages differentiable simulation, a Stop-Gradient operator, and a Bimodal Initialization Distribution to achieve stable traversal through consecutive gaps. Two auxiliary prediction modules-a gap-crossing success classifier and a traversability predictor-further enhance continuous navigation and safety. Extensive simulation and real-world experiments demonstrate the approach's effectiveness, generalization capability, and practical robustness.

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QuadAgent: A Responsive Agent System for Vision-Language Guided Quadrotor Agile Flight

We present QuadAgent, a training-free agent system for agile quadrotor flight guided by vision-language inputs. Unlike prior end-to-end or serial agent approaches, QuadAgent decouples high-level reasoning from low-level control using an asynchronous multi-agent architecture: Foreground Workflow Agents handle active tasks and user commands, while Background Agents perform look-ahead reasoning. The system maintains scene memory via the Impression Graph, a lightweight topological map built from sparse keyframes, and ensures safe flight with a vision-based obstacle avoidance network. Simulation results show that QuadAgent outperforms baseline methods in efficiency and responsiveness. Real-world experiments demonstrate that it can interpret complex instructions, reason about its surroundings, and navigate cluttered indoor spaces at speeds up to 5 m/s.

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VisFly-Lab: Unified Differentiable Framework for First-Order Reinforcement Learning of Quadrotor Control

First-order reinforcement learning with differentiable simulation is promising for quadrotor control, but practical progress remains fragmented across task-specific settings. To support more systematic development and evaluation, we present a unified differentiable framework for multi-task quadrotor control. The framework is wrapped, extensible, and equipped with deployment-oriented dynamics, providing a common interface across four representative tasks: hovering, tracking, landing, and racing. We also present the suite of first-order learning algorithms, where we identify two practical bottlenecks of standard first-order training: limited state coverage caused by horizon initialization and gradient bias caused by partially non-differentiable rewards. To address these issues, we propose Amended Backpropagation Through Time (ABPT), which combines differentiable rollout optimization, a value-based auxiliary objective, and visited-state initialization to improve training robustness. Experimental results show that ABPT yields the clearest gains in tasks with partially non-differentiable rewards, while remaining competitive in fully differentiable settings. We further provide proof-of-concept real-world deployments showing initial transferability of policies learned in the proposed framework beyond simulation.

cs.RO

Vector Field Augmented Differentiable Policy Learning for Vision-Based Drone Racing

Autonomous drone racing in complex environments requires agile, high-speed flight while maintaining reliable obstacle avoidance. Differentiable-physics-based policy learning has recently demonstrated high sample efficiency and remarkable performance across various tasks, including agile drone flight and quadruped locomotion. However, applying such methods to drone racing remains difficult, as key objective like gate traversal are inherently hard to express as smooth, differentiable losses. To address these challenges, we propose DiffRacing, a novel vector field-augmented differentiable policy learning framework. DiffRacing integrates differentiable losses and vector fields into the training process to provide continuous and stable gradient signals, balancing obstacle avoidance and high-speed gate traversal. In addition, a differentiable Delta Action Model compensates for dynamics mismatch, enabling efficient sim-to-real transfer without explicit system identification. Extensive simulation and real-world experiments demonstrate that DiffRacing achieves superior sample efficiency, faster convergence, and robust flight performance, thereby demonstrating that vector fields can augment traditional gradient-based policy learning with a task-specific geometric prior.

cs.RO

Swooper: Learning High-Speed Aerial Grasping With a Simple Gripper

High-speed aerial grasping presents significant challenges due to the high demands on precise, responsive flight control and coordinated gripper manipulation. In this work, we propose Swooper, a deep reinforcement learning (DRL) based approach that achieves both precise flight control and active gripper control using a single lightweight neural network policy. Training such a policy directly via DRL is nontrivial due to the complexity of coordinating flight and grasping. To address this, we adopt a two-stage learning strategy: we first pre-train a flight control policy, and then fine-tune it to acquire grasping skills. With the carefully designed reward functions and training framework, the entire training process completes in under 60 minutes on a standard desktop with an Nvidia RTX 3060 GPU. To validate the trained policy in the real world, we develop a lightweight quadrotor grasping platform equipped with a simple off-the-shelf gripper, and deploy the policy in a zero-shot manner on the onboard Raspberry Pi 4B computer, where each inference takes only about 1.0 ms. In 25 real-world trials, our policy achieves an 84% grasp success rate and grasping speeds of up to 1.5 m/s without any fine-tuning. This matches the robustness and agility of state-of-the-art classical systems with sophisticated grippers, highlighting the capability of DRL for learning a robust control policy that seamlessly integrates high-speed flight and grasping. The supplementary video is available for more results. Video: https://zikenhuang.github.io/Swooper/.

cs.RO

AI-IO: An Aerodynamics-Inspired Real-Time Inertial Odometry for Quadrotors

Inertial Odometry (IO) has gained attention in quadrotor applications due to its sole reliance on inertial measurement units (IMUs), attributed to its lightweight design, low cost, and robust performance across diverse environments. However, most existing learning-based inertial odometry systems for quadrotors either use only IMU data or include additional dynamics-related inputs such as thrust, but still lack a principled formulation of the underlying physical model to be learned. This lack of interpretability hampers the model's ability to generalize and often limits its accuracy. In this work, we approach the inertial odometry learning problem from a different perspective. Inspired by the aerodynamics model and IMU measurement model, we identify the key physical quantity--rotor speed measurements required for inertial odometry and design a transformer-based inertial odometry. By incorporating rotor speed measurements, the proposed model improves velocity prediction accuracy by 36.9%. Furthermore, the transformer architecture more effectively exploits temporal dependencies for denoising and aerodynamics modeling, yielding an additional 22.4% accuracy gain over previous results. To support evaluation, we also provide a real-world quadrotor flight dataset capturing IMU measurements and rotor speed for high-speed motion. Finally, combined with an uncertainty-aware extended Kalman filter (EKF), our framework is validated across multiple datasets and real-time systems, demonstrating superior accuracy, generalization, and real-time performance. We share the code and data to promote further research (https://github.com/SJTU-ViSYS-team/AI-IO).

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Curriculum Reinforcement Learning for Quadrotor Racing with Random Obstacles

Autonomous drone racing has attracted increasing interest as a research topic for exploring the limits of agile flight. However, existing studies primarily focus on obstacle-free racetracks, while the perception and dynamic challenges introduced by obstacles remain underexplored, often resulting in low success rates and limited robustness in real-world flight. To this end, we propose a novel vision-based curriculum reinforcement learning framework for training a robust controller capable of addressing unseen obstacles in drone racing. We combine multi-stage cu rriculum learning, domain randomization, and a multi-scene updating strategy to address the conflicting challenges of obstacle avoidance and gate traversal. Our end-to-end control policy is implemented as a single network, allowing high-speed flight of quadrotors in environments with variable obstacles. Both hardware-in-the-loop and real-world experiments demonstrate that our method achieves faster lap times and higher success rates than existing approaches, effectively advancing drone racing in obstacle-rich environments. The video and code are available at: https://github.com/SJTU-ViSYS-team/CRL-Drone-Racing.

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Zero-Shot UAV Navigation in Forests via Relightable 3D Gaussian Splatting

UAV navigation in unstructured outdoor environments using passive monocular vision is hindered by the substantial visual domain gap between simulation and reality. While 3D Gaussian Splatting enables photorealistic scene reconstruction from real-world data, existing methods inherently couple static lighting with geometry, severely limiting policy generalization to dynamic real-world illumination. In this paper, we propose a novel end-to-end reinforcement learning framework designed for effective zero-shot transfer to unstructured outdoors. Within a high-fidelity simulation grounded in real-world data, our policy is trained to map raw monocular RGB observations directly to continuous control commands. To overcome photometric limitations, we introduce Relightable 3D Gaussian Splatting, which decomposes scene components to enable explicit, physically grounded editing of environmental lighting within the neural representation. By augmenting training with diverse synthesized lighting conditions ranging from strong directional sunlight to diffuse overcast skies, we compel the policy to learn robust, illumination-invariant visual features. Extensive real-world experiments demonstrate that a lightweight quadrotor achieves robust, collision-free navigation in complex forest environments at speeds up to 10 m/s, exhibiting significant resilience to drastic lighting variations without fine-tuning.

cs.CV