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Danping Zou

Publications and source records attributed to Danping Zou.

At least 37 records · Page 2Linked to original sources

Curriculum Reinforcement Learning for Quadrotor Racing with Random Obstacles

Autonomous drone racing has attracted increasing interest as a research topic for exploring the limits of agile flight. However, existing studies primarily focus on obstacle-free racetracks, while the perception and dynamic challenges introduced by obstacles remain underexplored, often resulting in low success rates and limited robustness in real-world flight. To this end, we propose a novel vision-based curriculum reinforcement learning framework for training a robust controller capable of addressing unseen obstacles in drone racing. We combine multi-stage cu rriculum learning, domain randomization, and a multi-scene updating strategy to address the conflicting challenges of obstacle avoidance and gate traversal. Our end-to-end control policy is implemented as a single network, allowing high-speed flight of quadrotors in environments with variable obstacles. Both hardware-in-the-loop and real-world experiments demonstrate that our method achieves faster lap times and higher success rates than existing approaches, effectively advancing drone racing in obstacle-rich environments. The video and code are available at: https://github.com/SJTU-ViSYS-team/CRL-Drone-Racing.

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Zero-Shot UAV Navigation in Forests via Relightable 3D Gaussian Splatting

UAV navigation in unstructured outdoor environments using passive monocular vision is hindered by the substantial visual domain gap between simulation and reality. While 3D Gaussian Splatting enables photorealistic scene reconstruction from real-world data, existing methods inherently couple static lighting with geometry, severely limiting policy generalization to dynamic real-world illumination. In this paper, we propose a novel end-to-end reinforcement learning framework designed for effective zero-shot transfer to unstructured outdoors. Within a high-fidelity simulation grounded in real-world data, our policy is trained to map raw monocular RGB observations directly to continuous control commands. To overcome photometric limitations, we introduce Relightable 3D Gaussian Splatting, which decomposes scene components to enable explicit, physically grounded editing of environmental lighting within the neural representation. By augmenting training with diverse synthesized lighting conditions ranging from strong directional sunlight to diffuse overcast skies, we compel the policy to learn robust, illumination-invariant visual features. Extensive real-world experiments demonstrate that a lightweight quadrotor achieves robust, collision-free navigation in complex forest environments at speeds up to 10 m/s, exhibiting significant resilience to drastic lighting variations without fine-tuning.

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CoordAR: One-Reference 6D Pose Estimation of Novel Objects via Autoregressive Coordinate Map Generation

Object 6D pose estimation, a crucial task for robotics and augmented reality applications, becomes particularly challenging when dealing with novel objects whose 3D models are not readily available. To reduce dependency on 3D models, recent studies have explored one-reference-based pose estimation, which requires only a single reference view instead of a complete 3D model. However, existing methods that rely on real-valued coordinate regression suffer from limited global consistency due to the local nature of convolutional architectures and face challenges in symmetric or occluded scenarios owing to a lack of uncertainty modeling. We present CoordAR, a novel autoregressive framework for one-reference 6D pose estimation of unseen objects. CoordAR formulates 3D-3D correspondences between the reference and query views as a map of discrete tokens, which is obtained in an autoregressive and probabilistic manner. To enable accurate correspondence regression, CoordAR introduces 1) a novel coordinate map tokenization that enables probabilistic prediction over discretized 3D space; 2) a modality-decoupled encoding strategy that separately encodes RGB appearance and coordinate cues; and 3) an autoregressive transformer decoder conditioned on both position-aligned query features and the partially generated token sequence. With these novel mechanisms, CoordAR significantly outperforms existing methods on multiple benchmarks and demonstrates strong robustness to symmetry, occlusion, and other challenges in real-world tests.

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Mastering Diverse, Unknown, and Cluttered Tracks for Robust Vision-Based Drone Racing

Most reinforcement learning(RL)-based methods for drone racing target fixed, obstacle-free tracks, leaving the generalization to unknown, cluttered environments largely unaddressed. This challenge stems from the need to balance racing speed and collision avoidance, limited feasible space causing policy exploration trapped in local optima during training, and perceptual ambiguity between gates and obstacles in depth maps-especially when gate positions are only coarsely specified. To overcome these issues, we propose a two-phase learning framework: an initial soft-collision training phase that preserves policy exploration for high-speed flight, followed by a hard-collision refinement phase that enforces robust obstacle avoidance. An adaptive, noise-augmented curriculum with an asymmetric actor-critic architecture gradually shifts the policy's reliance from privileged gate-state information to depth-based visual input. We further impose Lipschitz constraints and integrate a track-primitive generator to enhance motion stability and cross-environment generalization. We evaluate our framework through extensive simulation and ablation studies, and validate it in real-world experiments on a computationally constrained quadrotor. The system achieves agile flight while remaining robust to gate-position errors, developing a generalizable drone racing framework with the capability to operate in diverse, partially unknown and cluttered environments. https://yufengsjtu.github.io/MasterRacing.github.io/

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Head-Aware KV Cache Compression for Efficient Visual Autoregressive Modeling

Visual Autoregressive (VAR) models adopt a next-scale prediction paradigm, offering high-quality content generation with substantially fewer decoding steps. However, existing VAR models suffer from significant attention complexity and severe memory overhead due to the accumulation of key-value (KV) caches across scales. In this paper, we tackle this challenge by introducing KV cache compression into the next-scale generation paradigm. We begin with a crucial observation: attention heads in VAR models can be divided into two functionally distinct categories: Contextual Heads focus on maintaining semantic consistency, while Structural Heads are responsible for preserving spatial coherence. This structural divergence causes existing one-size-fits-all compression methods to perform poorly on VAR models. To address this, we propose HACK, a training-free Head-Aware KV cache Compression frameworK. HACK utilizes an offline classification scheme to separate head types, enabling it to apply pattern-specific compression strategies with asymmetric cache budgets for each category. By doing so, HACK effectively constrains the average KV cache length within a fixed budget $B$, reducing the theoretical attention complexity from $\mathcal{O}(n^4)$ to $\mathcal{O}(Bn^2)$. Extensive experiments on multiple VAR models across text-to-image and class-conditional tasks validate the effectiveness and generalizability of HACK. It achieves up to 70% KV cache compression without degrading output quality, resulting in memory savings and faster inference. For example, HACK provides a $1.75\times$ memory reduction and a $1.57\times$ speedup on Infinity-8B.

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PlanarGS: High-Fidelity Indoor 3D Gaussian Splatting Guided by Vision-Language Planar Priors

Three-dimensional Gaussian Splatting (3DGS) has recently emerged as an efficient representation for novel-view synthesis, achieving impressive visual quality. However, in scenes dominated by large and low-texture regions, common in indoor environments, the photometric loss used to optimize 3DGS yields ambiguous geometry and fails to recover high-fidelity 3D surfaces. To overcome this limitation, we introduce PlanarGS, a 3DGS-based framework tailored for indoor scene reconstruction. Specifically, we design a pipeline for Language-Prompted Planar Priors (LP3) that employs a pretrained vision-language segmentation model and refines its region proposals via cross-view fusion and inspection with geometric priors. 3D Gaussians in our framework are optimized with two additional terms: a planar prior supervision term that enforces planar consistency, and a geometric prior supervision term that steers the Gaussians toward the depth and normal cues. We have conducted extensive experiments on standard indoor benchmarks. The results show that PlanarGS reconstructs accurate and detailed 3D surfaces, consistently outperforming state-of-the-art methods by a large margin. Project page: https://planargs.github.io

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Mapless Collision-Free Flight via MPC using Dual KD-Trees in Cluttered Environments

Collision-free flight in cluttered environments is a critical capability for autonomous quadrotors. Traditional methods often rely on detailed 3D map construction, trajectory generation, and tracking. However, this cascade pipeline can introduce accumulated errors and computational delays, limiting flight agility and safety. In this paper, we propose a novel method for enabling collision-free flight in cluttered environments without explicitly constructing 3D maps or generating and tracking collision-free trajectories. Instead, we leverage Model Predictive Control (MPC) to directly produce safe actions from sparse waypoints and point clouds from a depth camera. These sparse waypoints are dynamically adjusted online based on nearby obstacles detected from point clouds. To achieve this, we introduce a dual KD-Tree mechanism: the Obstacle KD-Tree quickly identifies the nearest obstacle for avoidance, while the Edge KD-Tree provides a robust initial guess for the MPC solver, preventing it from getting stuck in local minima during obstacle avoidance. We validate our approach through extensive simulations and real-world experiments. The results show that our approach significantly outperforms the mapping-based methods and is also superior to imitation learning-based methods, demonstrating reliable obstacle avoidance at up to 12 m/s in simulations and 6 m/s in real-world tests. Our method provides a simple and robust alternative to existing methods. The code is publicly available at https://github.com/SJTU-ViSYS-team/avoid-mpc.

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ABPT: Amended Backpropagation through Time with Partially Differentiable Rewards

Quadrotor control policies can be trained with high performance using the exact gradients of the rewards to directly optimize policy parameters via backpropagation-through-time (BPTT). However, designing a fully differentiable reward architecture is often challenging. Partially differentiable rewards will result in biased gradient propagation that degrades training performance. To overcome this limitation, we propose Amended Backpropagation-through-Time (ABPT), a novel approach that mitigates gradient bias while preserving the training efficiency of BPTT. ABPT combines 0-step and N-step returns, effectively reducing the bias by leveraging value gradients from the learned Q-value function. Additionally, it adopts entropy regularization and state initialization mechanisms to encourage exploration during training. We evaluate ABPT on four representative quadrotor flight tasks \li{in both real world and simulation}. Experimental results demonstrate that ABPT converges significantly faster and achieves higher ultimate rewards than existing learning algorithms, particularly in tasks involving partially differentiable rewards. The code will be released at http://github.com/Fanxing-LI/ABPT.

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Seeing Through Pixel Motion: Learning Obstacle Avoidance from Optical Flow with One Camera

Optical flow captures the motion of pixels in an image sequence over time, providing information about movement, depth, and environmental structure. Flying insects utilize this information to navigate and avoid obstacles, allowing them to execute highly agile maneuvers even in complex environments. Despite its potential, autonomous flying robots have yet to fully leverage this motion information to achieve comparable levels of agility and robustness. Challenges of control from optical flow include extracting accurate optical flow at high speeds, handling noisy estimation, and ensuring robust performance in complex environments. To address these challenges, we propose a novel end-to-end system for quadrotor obstacle avoidance using monocular optical flow. We develop an efficient differentiable simulator coupled with a simplified quadrotor model, allowing our policy to be trained directly through first-order gradient optimization. Additionally, we introduce a central flow attention mechanism and an action-guided active sensing strategy that enhances the policy's focus on task-relevant optical flow observations to enable more responsive decision-making during flight. Our system is validated both in simulation and the real world using an FPV racing drone. Despite being trained in a simple environment in simulation, our system is validated both in simulation and the real world using an FPV racing drone. Despite being trained in a simple environment in simulation, our system demonstrates agile and robust flight in various unknown, cluttered environments in the real world at speeds of up to 6m/s.

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ThermoStereoRT: Thermal Stereo Matching in Real Time via Knowledge Distillation and Attention-based Refinement

We introduce ThermoStereoRT, a real-time thermal stereo matching method designed for all-weather conditions that recovers disparity from two rectified thermal stereo images, envisioning applications such as night-time drone surveillance or under-bed cleaning robots. Leveraging a lightweight yet powerful backbone, ThermoStereoRT constructs a 3D cost volume from thermal images and employs multi-scale attention mechanisms to produce an initial disparity map. To refine this map, we design a novel channel and spatial attention module. Addressing the challenge of sparse ground truth data in thermal imagery, we utilize knowledge distillation to boost performance without increasing computational demands. Comprehensive evaluations on multiple datasets demonstrate that ThermoStereoRT delivers both real-time capacity and robust accuracy, making it a promising solution for real-world deployment in various challenging environments. Our code will be released on https://github.com/SJTU-ViSYS-team/ThermoStereoRT

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VisFly: An Efficient and Versatile Simulator for Training Vision-based Flight

We present VisFly, a quadrotor simulator designed to efficiently train vision-based flight policies using reinforcement learning algorithms. VisFly offers a user-friendly framework and interfaces, leveraging Habitat-Sim's rendering engines to achieve frame rates exceeding 10,000 frames per second for rendering motion and sensor data. The simulator incorporates differentiable physics and is seamlessly wrapped with the Gym environment, facilitating the straightforward implementation of various learning algorithms. It supports the directly importing open-source scene datasets compatible with Habitat-Sim, enabling training on diverse real-world environments simultaneously. To validate our simulator, we also make three reinforcement learning examples for typical flight tasks relying on visual observations. The simulator is now available at [https://github.com/SJTU-ViSYS-team/VisFly].

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Back to Newton's Laws: Learning Vision-based Agile Flight via Differentiable Physics

Swarm navigation in cluttered environments is a grand challenge in robotics. This work combines deep learning with first-principle physics through differentiable simulation to enable autonomous navigation of multiple aerial robots through complex environments at high speed. Our approach optimizes a neural network control policy directly by backpropagating loss gradients through the robot simulation using a simple point-mass physics model and a depth rendering engine. Despite this simplicity, our method excels in challenging tasks for both multi-agent and single-agent applications with zero-shot sim-to-real transfer. In multi-agent scenarios, our system demonstrates self-organized behavior, enabling autonomous coordination without communication or centralized planning - an achievement not seen in existing traditional or learning-based methods. In single-agent scenarios, our system achieves a 90% success rate in navigating through complex environments, significantly surpassing the 60% success rate of the previous state-of-the-art approach. Our system can operate without state estimation and adapt to dynamic obstacles. In real-world forest environments, it navigates at speeds up to 20 m/s, doubling the speed of previous imitation learning-based solutions. Notably, all these capabilities are deployed on a budget-friendly $21 computer, costing less than 5% of a GPU-equipped board used in existing systems. Video demonstrations are available at https://youtu.be/LKg9hJqc2cc.

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Stereo-LiDAR Depth Estimation with Deformable Propagation and Learned Disparity-Depth Conversion

Accurate and dense depth estimation with stereo cameras and LiDAR is an important task for automatic driving and robotic perception. While sparse hints from LiDAR points have improved cost aggregation in stereo matching, their effectiveness is limited by the low density and non-uniform distribution. To address this issue, we propose a novel stereo-LiDAR depth estimation network with Semi-Dense hint Guidance, named SDG-Depth. Our network includes a deformable propagation module for generating a semi-dense hint map and a confidence map by propagating sparse hints using a learned deformable window. These maps then guide cost aggregation in stereo matching. To reduce the triangulation error in depth recovery from disparity, especially in distant regions, we introduce a disparity-depth conversion module. Our method is both accurate and efficient. The experimental results on benchmark tests show its superior performance. Our code is available at https://github.com/SJTU-ViSYS/SDG-Depth.

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Ground-Fusion: A Low-cost Ground SLAM System Robust to Corner Cases

We introduce Ground-Fusion, a low-cost sensor fusion simultaneous localization and mapping (SLAM) system for ground vehicles. Our system features efficient initialization, effective sensor anomaly detection and handling, real-time dense color mapping, and robust localization in diverse environments. We tightly integrate RGB-D images, inertial measurements, wheel odometer and GNSS signals within a factor graph to achieve accurate and reliable localization both indoors and outdoors. To ensure successful initialization, we propose an efficient strategy that comprises three different methods: stationary, visual, and dynamic, tailored to handle diverse cases. Furthermore, we develop mechanisms to detect sensor anomalies and degradation, handling them adeptly to maintain system accuracy. Our experimental results on both public and self-collected datasets demonstrate that Ground-Fusion outperforms existing low-cost SLAM systems in corner cases. We release the code and datasets at https://github.com/SJTU-ViSYS/Ground-Fusion.

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TextSLAM: Visual SLAM with Semantic Planar Text Features

We propose a novel visual SLAM method that integrates text objects tightly by treating them as semantic features via fully exploring their geometric and semantic prior. The text object is modeled as a texture-rich planar patch whose semantic meaning is extracted and updated on the fly for better data association. With the full exploration of locally planar characteristics and semantic meaning of text objects, the SLAM system becomes more accurate and robust even under challenging conditions such as image blurring, large viewpoint changes, and significant illumination variations (day and night). We tested our method in various scenes with the ground truth data. The results show that integrating texture features leads to a more superior SLAM system that can match images across day and night. The reconstructed semantic 3D text map could be useful for navigation and scene understanding in robotic and mixed reality applications. Our project page: https://github.com/SJTU-ViSYS/TextSLAM .

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Sky-GVINS: a Sky-segmentation Aided GNSS-Visual-Inertial System for Robust Navigation in Urban Canyons

Integrating Global Navigation Satellite Systems (GNSS) in Simultaneous Localization and Mapping (SLAM) systems draws increasing attention to a global and continuous localization solution. Nonetheless, in dense urban environments, GNSS-based SLAM systems will suffer from the Non-Line-Of-Sight (NLOS) measurements, which might lead to a sharp deterioration in localization results. In this paper, we propose to detect the sky area from the up-looking camera to improve GNSS measurement reliability for more accurate position estimation. We present Sky-GVINS: a sky-aware GNSS-Visual-Inertial system based on a recent work called GVINS. Specifically, we adopt a global threshold method to segment the sky regions and non-sky regions in the fish-eye sky-pointing image and then project satellites to the image using the geometric relationship between satellites and the camera. After that, we reject satellites in non-sky regions to eliminate NLOS signals. We investigated various segmentation algorithms for sky detection and found that the Otsu algorithm reported the highest classification rate and computational efficiency, despite the algorithm's simplicity and ease of implementation. To evaluate the effectiveness of Sky-GVINS, we built a ground robot and conducted extensive real-world experiments on campus. Experimental results show that our method improves localization accuracy in both open areas and dense urban environments compared to the baseline method. Finally, we also conduct a detailed analysis and point out possible further directions for future research. For detailed information, visit our project website at https://github.com/SJTU-ViSYS/Sky-GVINS.

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FeatureBooster: Boosting Feature Descriptors with a Lightweight Neural Network

We introduce a lightweight network to improve descriptors of keypoints within the same image. The network takes the original descriptors and the geometric properties of keypoints as the input, and uses an MLP-based self-boosting stage and a Transformer-based cross-boosting stage to enhance the descriptors. The boosted descriptors can be either real-valued or binary ones. We use the proposed network to boost both hand-crafted (ORB, SIFT) and the state-of-the-art learning-based descriptors (SuperPoint, ALIKE) and evaluate them on image matching, visual localization, and structure-from-motion tasks. The results show that our method significantly improves the performance of each task, particularly in challenging cases such as large illumination changes or repetitive patterns. Our method requires only 3.2ms on desktop GPU and 27ms on embedded GPU to process 2000 features, which is fast enough to be applied to a practical system. The code and trained weights are publicly available at github.com/SJTU-ViSYS/FeatureBooster.

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Multi-instance Point Cloud Registration by Efficient Correspondence Clustering

We address the problem of estimating the poses of multiple instances of the source point cloud within a target point cloud. Existing solutions require sampling a lot of hypotheses to detect possible instances and reject the outliers, whose robustness and efficiency degrade notably when the number of instances and outliers increase. We propose to directly group the set of noisy correspondences into different clusters based on a distance invariance matrix. The instances and outliers are automatically identified through clustering. Our method is robust and fast. We evaluated our method on both synthetic and real-world datasets. The results show that our approach can correctly register up to 20 instances with an F1 score of 90.46% in the presence of 70% outliers, which performs significantly better and at least 10x faster than existing methods

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