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David Barber

Publications and source records attributed to David Barber.

At least 55 records · Page 3Linked to original sources

Private Machine Learning via Randomised Response

We introduce a general learning framework for private machine learning based on randomised response. Our assumption is that all actors are potentially adversarial and as such we trust only to release a single noisy version of an individual's datapoint. We discuss a general approach that forms a consistent way to estimate the true underlying machine learning model and demonstrate this in the case of logistic regression.

cs.LG↗

HiLLoC: Lossless Image Compression with Hierarchical Latent Variable Models

We make the following striking observation: fully convolutional VAE models trained on 32x32 ImageNet can generalize well, not just to 64x64 but also to far larger photographs, with no changes to the model. We use this property, applying fully convolutional models to lossless compression, demonstrating a method to scale the VAE-based 'Bits-Back with ANS' algorithm for lossless compression to large color photographs, and achieving state of the art for compression of full size ImageNet images. We release Craystack, an open source library for convenient prototyping of lossless compression using probabilistic models, along with full implementations of all of our compression results.

eess.IV↗

Tracking by Animation: Unsupervised Learning of Multi-Object Attentive Trackers

Online Multi-Object Tracking (MOT) from videos is a challenging computer vision task which has been extensively studied for decades. Most of the existing MOT algorithms are based on the Tracking-by-Detection (TBD) paradigm combined with popular machine learning approaches which largely reduce the human effort to tune algorithm parameters. However, the commonly used supervised learning approaches require the labeled data (e.g., bounding boxes), which is expensive for videos. Also, the TBD framework is usually suboptimal since it is not end-to-end, i.e., it considers the task as detection and tracking, but not jointly. To achieve both label-free and end-to-end learning of MOT, we propose a Tracking-by-Animation framework, where a differentiable neural model first tracks objects from input frames and then animates these objects into reconstructed frames. Learning is then driven by the reconstruction error through backpropagation. We further propose a Reprioritized Attentive Tracking to improve the robustness of data association. Experiments conducted on both synthetic and real video datasets show the potential of the proposed model. Our project page is publicly available at: https://github.com/zhen-he/tracking-by-animation

cs.CV↗

Gaussian Mean Field Regularizes by Limiting Learned Information

Variational inference with a factorized Gaussian posterior estimate is a widely used approach for learning parameters and hidden variables. Empirically, a regularizing effect can be observed that is poorly understood. In this work, we show how mean field inference improves generalization by limiting mutual information between learned parameters and the data through noise. We quantify a maximum capacity when the posterior variance is either fixed or learned and connect it to generalization error, even when the KL-divergence in the objective is rescaled. Our experiments demonstrate that bounding information between parameters and data effectively regularizes neural networks on both supervised and unsupervised tasks.

cs.LG↗

Practical Lossless Compression with Latent Variables using Bits Back Coding

Deep latent variable models have seen recent success in many data domains. Lossless compression is an application of these models which, despite having the potential to be highly useful, has yet to be implemented in a practical manner. We present `Bits Back with ANS' (BB-ANS), a scheme to perform lossless compression with latent variable models at a near optimal rate. We demonstrate this scheme by using it to compress the MNIST dataset with a variational auto-encoder model (VAE), achieving compression rates superior to standard methods with only a simple VAE. Given that the scheme is highly amenable to parallelization, we conclude that with a sufficiently high quality generative model this scheme could be used to achieve substantial improvements in compression rate with acceptable running time. We make our implementation available open source at https://github.com/bits-back/bits-back .

cs.LG↗

Modular Networks: Learning to Decompose Neural Computation

Scaling model capacity has been vital in the success of deep learning. For a typical network, necessary compute resources and training time grow dramatically with model size. Conditional computation is a promising way to increase the number of parameters with a relatively small increase in resources. We propose a training algorithm that flexibly chooses neural modules based on the data to be processed. Both the decomposition and modules are learned end-to-end. In contrast to existing approaches, training does not rely on regularization to enforce diversity in module use. We apply modular networks both to image recognition and language modeling tasks, where we achieve superior performance compared to several baselines. Introspection reveals that modules specialize in interpretable contexts.

cs.LG↗

Stochastic Variational Optimization

Variational Optimization forms a differentiable upper bound on an objective. We show that approaches such as Natural Evolution Strategies and Gaussian Perturbation, are special cases of Variational Optimization in which the expectations are approximated by Gaussian sampling. These approaches are of particular interest because they are parallelizable. We calculate the approximate bias and variance of the corresponding gradient estimators and demonstrate that using antithetic sampling or a baseline is crucial to mitigate their problems. We contrast these methods with an alternative parallelizable method, namely Directional Derivatives. We conclude that, for differentiable objectives, using Directional Derivatives is preferable to using Variational Optimization to perform parallel Stochastic Gradient Descent.

stat.ML↗

Generative Neural Machine Translation

We introduce Generative Neural Machine Translation (GNMT), a latent variable architecture which is designed to model the semantics of the source and target sentences. We modify an encoder-decoder translation model by adding a latent variable as a language agnostic representation which is encouraged to learn the meaning of the sentence. GNMT achieves competitive BLEU scores on pure translation tasks, and is superior when there are missing words in the source sentence. We augment the model to facilitate multilingual translation and semi-supervised learning without adding parameters. This framework significantly reduces overfitting when there is limited paired data available, and is effective for translating between pairs of languages not seen during training.

cs.CL↗

Generating Sentences Using a Dynamic Canvas

We introduce the Attentive Unsupervised Text (W)riter (AUTR), which is a word level generative model for natural language. It uses a recurrent neural network with a dynamic attention and canvas memory mechanism to iteratively construct sentences. By viewing the state of the memory at intermediate stages and where the model is placing its attention, we gain insight into how it constructs sentences. We demonstrate that AUTR learns a meaningful latent representation for each sentence, and achieves competitive log-likelihood lower bounds whilst being computationally efficient. It is effective at generating and reconstructing sentences, as well as imputing missing words.

cs.CL↗

Gaussian mixture models with Wasserstein distance

Generative models with both discrete and continuous latent variables are highly motivated by the structure of many real-world data sets. They present, however, subtleties in training often manifesting in the discrete latent being under leveraged. In this paper, we show that such models are more amenable to training when using the Optimal Transport framework of Wasserstein Autoencoders. We find our discrete latent variable to be fully leveraged by the model when trained, without any modifications to the objective function or significant fine tuning. Our model generates comparable samples to other approaches while using relatively simple neural networks, since the discrete latent variable carries much of the descriptive burden. Furthermore, the discrete latent provides significant control over generation.

stat.ML↗

Improving latent variable descriptiveness with AutoGen

Powerful generative models, particularly in Natural Language Modelling, are commonly trained by maximizing a variational lower bound on the data log likelihood. These models often suffer from poor use of their latent variable, with ad-hoc annealing factors used to encourage retention of information in the latent variable. We discuss an alternative and general approach to latent variable modelling, based on an objective that combines the data log likelihood as well as the likelihood of a perfect reconstruction through an autoencoder. Tying these together ensures by design that the latent variable captures information about the observations, whilst retaining the ability to generate well. Interestingly, though this approach is a priori unrelated to VAEs, the lower bound attained is identical to the standard VAE bound but with the addition of a simple pre-factor; thus, providing a formal interpretation of the commonly used, ad-hoc pre-factors in training VAEs.

stat.ML↗

Online Structured Laplace Approximations For Overcoming Catastrophic Forgetting

We introduce the Kronecker factored online Laplace approximation for overcoming catastrophic forgetting in neural networks. The method is grounded in a Bayesian online learning framework, where we recursively approximate the posterior after every task with a Gaussian, leading to a quadratic penalty on changes to the weights. The Laplace approximation requires calculating the Hessian around a mode, which is typically intractable for modern architectures. In order to make our method scalable, we leverage recent block-diagonal Kronecker factored approximations to the curvature. Our algorithm achieves over 90% test accuracy across a sequence of 50 instantiations of the permuted MNIST dataset, substantially outperforming related methods for overcoming catastrophic forgetting.

stat.ML↗

Wider and Deeper, Cheaper and Faster: Tensorized LSTMs for Sequence Learning

Long Short-Term Memory (LSTM) is a popular approach to boosting the ability of Recurrent Neural Networks to store longer term temporal information. The capacity of an LSTM network can be increased by widening and adding layers. However, usually the former introduces additional parameters, while the latter increases the runtime. As an alternative we propose the Tensorized LSTM in which the hidden states are represented by tensors and updated via a cross-layer convolution. By increasing the tensor size, the network can be widened efficiently without additional parameters since the parameters are shared across different locations in the tensor; by delaying the output, the network can be deepened implicitly with little additional runtime since deep computations for each timestep are merged into temporal computations of the sequence. Experiments conducted on five challenging sequence learning tasks show the potential of the proposed model.

stat.ML↗

Thinking Fast and Slow with Deep Learning and Tree Search

Sequential decision making problems, such as structured prediction, robotic control, and game playing, require a combination of planning policies and generalisation of those plans. In this paper, we present Expert Iteration (ExIt), a novel reinforcement learning algorithm which decomposes the problem into separate planning and generalisation tasks. Planning new policies is performed by tree search, while a deep neural network generalises those plans. Subsequently, tree search is improved by using the neural network policy to guide search, increasing the strength of new plans. In contrast, standard deep Reinforcement Learning algorithms rely on a neural network not only to generalise plans, but to discover them too. We show that ExIt outperforms REINFORCE for training a neural network to play the board game Hex, and our final tree search agent, trained tabula rasa, defeats MoHex 1.0, the most recent Olympiad Champion player to be publicly released.

cs.AI↗

Practical Gauss-Newton Optimisation for Deep Learning

We present an efficient block-diagonal ap- proximation to the Gauss-Newton matrix for feedforward neural networks. Our result- ing algorithm is competitive against state- of-the-art first order optimisation methods, with sometimes significant improvement in optimisation performance. Unlike first-order methods, for which hyperparameter tuning of the optimisation parameters is often a labo- rious process, our approach can provide good performance even when used with default set- tings. A side result of our work is that for piecewise linear transfer functions, the net- work objective function can have no differ- entiable local maxima, which may partially explain why such transfer functions facilitate effective optimisation.

stat.ML↗

Nesterov's Accelerated Gradient and Momentum as approximations to Regularised Update Descent

We present a unifying framework for adapting the update direction in gradient-based iterative optimization methods. As natural special cases we re-derive classical momentum and Nesterov's accelerated gradient method, lending a new intuitive interpretation to the latter algorithm. We show that a new algorithm, which we term Regularised Gradient Descent, can converge more quickly than either Nesterov's algorithm or the classical momentum algorithm.

stat.ML↗

Dealing with a large number of classes -- Likelihood, Discrimination or Ranking?

We consider training probabilistic classifiers in the case of a large number of classes. The number of classes is assumed too large to perform exact normalisation over all classes. To account for this we consider a simple approach that directly approximates the likelihood. We show that this simple approach works well on toy problems and is competitive with recently introduced alternative non-likelihood based approximations. Furthermore, we relate this approach to a simple ranking objective. This leads us to suggest a specific setting for the optimal threshold in the ranking objective.

stat.ML↗

An Approximate Newton Method for Markov Decision Processes

Gradient-based algorithms are one of the methods of choice for the optimisation of Markov Decision Processes. In this article we will present a novel approximate Newton algorithm for the optimisation of such models. The algorithm has various desirable properties over the naive application of Newton's method. Firstly the approximate Hessian is guaranteed to be negative-semidefinite over the entire parameter space in the case where the controller is log-concave in the control parameters. Additionally the inference required for our approximate Newton method is often the same as that required for first order methods, such as steepest gradient ascent. The approximate Hessian also has many nice sparsity properties that are not present in the Hessian and that make its inversion efficient in many situations of interest. We also provide an analysis that highlights a relationship between our approximate Newton method and both Expectation Maximisation and natural gradient ascent. Empirical results suggest that the algorithm has excellent convergence and robustness properties.

math.OC↗