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David Crandall

Publications and source records attributed to David Crandall.

At least 37 records · Page 2Linked to original sources

SePaint: Semantic Map Inpainting via Multinomial Diffusion

Prediction beyond partial observations is crucial for robots to navigate in unknown environments because it can provide extra information regarding the surroundings beyond the current sensing range or resolution. In this work, we consider the inpainting of semantic Bird's-Eye-View maps. We propose SePaint, an inpainting model for semantic data based on generative multinomial diffusion. To maintain semantic consistency, we need to condition the prediction for the missing regions on the known regions. We propose a novel and efficient condition strategy, Look-Back Condition (LB-Con), which performs one-step look-back operations during the reverse diffusion process. By doing so, we are able to strengthen the harmonization between unknown and known parts, leading to better completion performance. We have conducted extensive experiments on different datasets, showing our proposed model outperforms commonly used interpolation methods in various robotic applications.

cs.CV↗

A Survey on Deep Learning Technique for Video Segmentation

Video segmentation -- partitioning video frames into multiple segments or objects -- plays a critical role in a broad range of practical applications, from enhancing visual effects in movie, to understanding scenes in autonomous driving, to creating virtual background in video conferencing. Recently, with the renaissance of connectionism in computer vision, there has been an influx of deep learning based approaches for video segmentation that have delivered compelling performance. In this survey, we comprehensively review two basic lines of research -- generic object segmentation (of unknown categories) in videos, and video semantic segmentation -- by introducing their respective task settings, background concepts, perceived need, development history, and main challenges. We also offer a detailed overview of representative literature on both methods and datasets. We further benchmark the reviewed methods on several well-known datasets. Finally, we point out open issues in this field, and suggest opportunities for further research. We also provide a public website to continuously track developments in this fast advancing field: https://github.com/tfzhou/VS-Survey.

cs.CV↗

Action Recognition based on Cross-Situational Action-object Statistics

Machine learning models of visual action recognition are typically trained and tested on data from specific situations where actions are associated with certain objects. It is an open question how action-object associations in the training set influence a model's ability to generalize beyond trained situations. We set out to identify properties of training data that lead to action recognition models with greater generalization ability. To do this, we take inspiration from a cognitive mechanism called cross-situational learning, which states that human learners extract the meaning of concepts by observing instances of the same concept across different situations. We perform controlled experiments with various types of action-object associations, and identify key properties of action-object co-occurrence in training data that lead to better classifiers. Given that these properties are missing in the datasets that are typically used to train action classifiers in the computer vision literature, our work provides useful insights on how we should best construct datasets for efficiently training for better generalization.

cs.CV↗

Graph Neural Network and Spatiotemporal Transformer Attention for 3D Video Object Detection from Point Clouds

Previous works for LiDAR-based 3D object detection mainly focus on the single-frame paradigm. In this paper, we propose to detect 3D objects by exploiting temporal information in multiple frames, i.e., the point cloud videos. We empirically categorize the temporal information into short-term and long-term patterns. To encode the short-term data, we present a Grid Message Passing Network (GMPNet), which considers each grid (i.e., the grouped points) as a node and constructs a k-NN graph with the neighbor grids. To update features for a grid, GMPNet iteratively collects information from its neighbors, thus mining the motion cues in grids from nearby frames. To further aggregate the long-term frames, we propose an Attentive Spatiotemporal Transformer GRU (AST-GRU), which contains a Spatial Transformer Attention (STA) module and a Temporal Transformer Attention (TTA) module. STA and TTA enhance the vanilla GRU to focus on small objects and better align the moving objects. Our overall framework supports both online and offline video object detection in point clouds. We implement our algorithm based on prevalent anchor-based and anchor-free detectors. The evaluation results on the challenging nuScenes benchmark show the superior performance of our method, achieving the 1st on the leaderboard without any bells and whistles, by the time the paper is submitted.

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Reinforcing Generated Images via Meta-learning for One-Shot Fine-Grained Visual Recognition

One-shot fine-grained visual recognition often suffers from the problem of having few training examples for new fine-grained classes. To alleviate this problem, off-the-shelf image generation techniques based on Generative Adversarial Networks (GANs) can potentially create additional training images. However, these GAN-generated images are often not helpful for actually improving the accuracy of one-shot fine-grained recognition. In this paper, we propose a meta-learning framework to combine generated images with original images, so that the resulting "hybrid" training images improve one-shot learning. Specifically, the generic image generator is updated by a few training instances of novel classes, and a Meta Image Reinforcing Network (MetaIRNet) is proposed to conduct one-shot fine-grained recognition as well as image reinforcement. Our experiments demonstrate consistent improvement over baselines on one-shot fine-grained image classification benchmarks. Furthermore, our analysis shows that the reinforced images have more diversity compared to the original and GAN-generated images.

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Ego4D: Around the World in 3,000 Hours of Egocentric Video

We introduce Ego4D, a massive-scale egocentric video dataset and benchmark suite. It offers 3,670 hours of daily-life activity video spanning hundreds of scenarios (household, outdoor, workplace, leisure, etc.) captured by 931 unique camera wearers from 74 worldwide locations and 9 different countries. The approach to collection is designed to uphold rigorous privacy and ethics standards with consenting participants and robust de-identification procedures where relevant. Ego4D dramatically expands the volume of diverse egocentric video footage publicly available to the research community. Portions of the video are accompanied by audio, 3D meshes of the environment, eye gaze, stereo, and/or synchronized videos from multiple egocentric cameras at the same event. Furthermore, we present a host of new benchmark challenges centered around understanding the first-person visual experience in the past (querying an episodic memory), present (analyzing hand-object manipulation, audio-visual conversation, and social interactions), and future (forecasting activities). By publicly sharing this massive annotated dataset and benchmark suite, we aim to push the frontier of first-person perception. Project page: https://ego4d-data.org/

cs.CV↗

Controlling the Quality of Distillation in Response-Based Network Compression

The performance of a distillation-based compressed network is governed by the quality of distillation. The reason for the suboptimal distillation of a large network (teacher) to a smaller network (student) is largely attributed to the gap in the learning capacities of given teacher-student pair. While it is hard to distill all the knowledge of a teacher, the quality of distillation can be controlled to a large extent to achieve better performance. Our experiments show that the quality of distillation is largely governed by the quality of teacher's response, which in turn is heavily affected by the presence of similarity information in its response. A well-trained large capacity teacher loses similarity information between classes in the process of learning fine-grained discriminative properties for classification. The absence of similarity information causes the distillation process to be reduced from one example-many class learning to one example-one class learning, thereby throttling the flow of diverse knowledge from the teacher. With the implicit assumption that only the instilled knowledge can be distilled, instead of focusing only on the knowledge distilling process, we scrutinize the knowledge inculcation process. We argue that for a given teacher-student pair, the quality of distillation can be improved by finding the sweet spot between batch size and number of epochs while training the teacher. We discuss the steps to find this sweet spot for better distillation. We also propose the distillation hypothesis to differentiate the behavior of the distillation process between knowledge distillation and regularization effect. We conduct all our experiments on three different datasets.

cs.CV↗

Error Diagnosis of Deep Monocular Depth Estimation Models

Estimating depth from a monocular image is an ill-posed problem: when the camera projects a 3D scene onto a 2D plane, depth information is inherently and permanently lost. Nevertheless, recent work has shown impressive results in estimating 3D structure from 2D images using deep learning. In this paper, we put on an introspective hat and analyze state-of-the-art monocular depth estimation models in indoor scenes to understand these models' limitations and error patterns. To address errors in depth estimation, we introduce a novel Depth Error Detection Network (DEDN) that spatially identifies erroneous depth predictions in the monocular depth estimation models. By experimenting with multiple state-of-the-art monocular indoor depth estimation models on multiple datasets, we show that our proposed depth error detection network can identify a significant number of errors in the predicted depth maps. Our module is flexible and can be readily plugged into any monocular depth prediction network to help diagnose its results. Additionally, we propose a simple yet effective Depth Error Correction Network (DECN) that iteratively corrects errors based on our initial error diagnosis.

cs.CV↗

Hierarchically Decoupled Spatial-Temporal Contrast for Self-supervised Video Representation Learning

We present a novel technique for self-supervised video representation learning by: (a) decoupling the learning objective into two contrastive subtasks respectively emphasizing spatial and temporal features, and (b) performing it hierarchically to encourage multi-scale understanding. Motivated by their effectiveness in supervised learning, we first introduce spatial-temporal feature learning decoupling and hierarchical learning to the context of unsupervised video learning. We show by experiments that augmentations can be manipulated as regularization to guide the network to learn desired semantics in contrastive learning, and we propose a way for the model to separately capture spatial and temporal features at multiple scales. We also introduce an approach to overcome the problem of divergent levels of instance invariance at different hierarchies by modeling the invariance as loss weights for objective re-weighting. Experiments on downstream action recognition benchmarks on UCF101 and HMDB51 show that our proposed Hierarchically Decoupled Spatial-Temporal Contrast (HDC) makes substantial improvements over directly learning spatial-temporal features as a whole and achieves competitive performance when compared with other state-of-the-art unsupervised methods. Code will be made available.

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Applying the Case Difference Heuristic to Learn Adaptations from Deep Network Features

The case difference heuristic (CDH) approach is a knowledge-light method for learning case adaptation knowledge from the case base of a case-based reasoning system. Given a pair of cases, the CDH approach attributes the difference in their solutions to the difference in the problems they solve, and generates adaptation rules to adjust solutions accordingly when a retrieved case and new query have similar problem differences. As an alternative to learning adaptation rules, several researchers have applied neural networks to learn to predict solution differences from problem differences. Previous work on such approaches has assumed that the feature set describing problems is predefined. This paper investigates a two-phase process combining deep learning for feature extraction and neural network based adaptation learning from extracted features. Its performance is demonstrated in a regression task on an image data: predicting age given the image of a face. Results show that the combined process can successfully learn adaptation knowledge applicable to nonsymbolic differences in cases. The CBR system achieves slightly lower performance overall than a baseline deep network regressor, but better performance than the baseline on novel queries.

cs.AI↗

Reverse-engineer the Distributional Structure of Infant Egocentric Views for Training Generalizable Image Classifiers

We analyze egocentric views of attended objects from infants. This paper shows 1) empirical evidence that children's egocentric views have more diverse distributions compared to adults' views, 2) we can computationally simulate the infants' distribution, and 3) the distribution is beneficial for training more generalized image classifiers not only for infant egocentric vision but for third-person computer vision.

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Deep Tiered Image Segmentation For Detecting Internal Ice Layers in Radar Imagery

Understanding the structure of Earth's polar ice sheets is important for modeling how global warming will impact polar ice and, in turn, the Earth's climate. Ground-penetrating radar is able to collect observations of the internal structure of snow and ice, but the process of manually labeling these observations is slow and laborious. Recent work has developed automatic techniques for finding the boundaries between the ice and the bedrock, but finding internal layers - the subtle boundaries that indicate where one year's ice accumulation ended and the next began - is much more challenging because the number of layers varies and the boundaries often merge and split. In this paper, we propose a novel deep neural network for solving a general class of tiered segmentation problems. We then apply it to detecting internal layers in polar ice, evaluating on a large-scale dataset of polar ice radar data with human-labeled annotations as ground truth.

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How to Accelerate Capsule Convolutions in Capsule Networks

How to improve the efficiency of routing procedures in CapsNets has been studied a lot. However, the efficiency of capsule convolutions has largely been neglected. Capsule convolution, which uses capsules rather than neurons as the basic computation unit, makes it incompatible with current deep learning frameworks' optimization solution. As a result, capsule convolutions are usually very slow with these frameworks. We observe that capsule convolutions can be considered as the operations of `multiplication of multiple small matrics' plus tensor-based combination. Based on this observation, we develop two acceleration schemes with CUDA APIs and test them on a custom CapsNet. The result shows that our solution achieves a 4X acceleration.

cs.AI↗

Whose hand is this? Person Identification from Egocentric Hand Gestures

Recognizing people by faces and other biometrics has been extensively studied in computer vision. But these techniques do not work for identifying the wearer of an egocentric (first-person) camera because that person rarely (if ever) appears in their own first-person view. But while one's own face is not frequently visible, their hands are: in fact, hands are among the most common objects in one's own field of view. It is thus natural to ask whether the appearance and motion patterns of people's hands are distinctive enough to recognize them. In this paper, we systematically study the possibility of Egocentric Hand Identification (EHI) with unconstrained egocentric hand gestures. We explore several different visual cues, including color, shape, skin texture, and depth maps to identify users' hands. Extensive ablation experiments are conducted to analyze the properties of hands that are most distinctive. Finally, we show that EHI can improve generalization of other tasks, such as gesture recognition, by training adversarially to encourage these models to ignore differences between users.

cs.CV↗

A Computational Model of Early Word Learning from the Infant's Point of View

Human infants have the remarkable ability to learn the associations between object names and visual objects from inherently ambiguous experiences. Researchers in cognitive science and developmental psychology have built formal models that implement in-principle learning algorithms, and then used pre-selected and pre-cleaned datasets to test the abilities of the models to find statistical regularities in the input data. In contrast to previous modeling approaches, the present study used egocentric video and gaze data collected from infant learners during natural toy play with their parents. This allowed us to capture the learning environment from the perspective of the learner's own point of view. We then used a Convolutional Neural Network (CNN) model to process sensory data from the infant's point of view and learn name-object associations from scratch. As the first model that takes raw egocentric video to simulate infant word learning, the present study provides a proof of principle that the problem of early word learning can be solved, using actual visual data perceived by infant learners. Moreover, we conducted simulation experiments to systematically determine how visual, perceptual, and attentional properties of infants' sensory experiences may affect word learning.

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When, Where, and What? A New Dataset for Anomaly Detection in Driving Videos

Video anomaly detection (VAD) has been extensively studied. However, research on egocentric traffic videos with dynamic scenes lacks large-scale benchmark datasets as well as effective evaluation metrics. This paper proposes traffic anomaly detection with a \textit{when-where-what} pipeline to detect, localize, and recognize anomalous events from egocentric videos. We introduce a new dataset called Detection of Traffic Anomaly (DoTA) containing 4,677 videos with temporal, spatial, and categorical annotations. A new spatial-temporal area under curve (STAUC) evaluation metric is proposed and used with DoTA. State-of-the-art methods are benchmarked for two VAD-related tasks.Experimental results show STAUC is an effective VAD metric. To our knowledge, DoTA is the largest traffic anomaly dataset to-date and is the first supporting traffic anomaly studies across when-where-what perspectives. Our code and dataset can be found in: https://github.com/MoonBlvd/Detection-of-Traffic-Anomaly

cs.CV↗

HOPE-Net: A Graph-based Model for Hand-Object Pose Estimation

Hand-object pose estimation (HOPE) aims to jointly detect the poses of both a hand and of a held object. In this paper, we propose a lightweight model called HOPE-Net which jointly estimates hand and object pose in 2D and 3D in real-time. Our network uses a cascade of two adaptive graph convolutional neural networks, one to estimate 2D coordinates of the hand joints and object corners, followed by another to convert 2D coordinates to 3D. Our experiments show that through end-to-end training of the full network, we achieve better accuracy for both the 2D and 3D coordinate estimation problems. The proposed 2D to 3D graph convolution-based model could be applied to other 3D landmark detection problems, where it is possible to first predict the 2D keypoints and then transform them to 3D.

cs.CV↗

Interaction Graphs for Object Importance Estimation in On-road Driving Videos

A vehicle driving along the road is surrounded by many objects, but only a small subset of them influence the driver's decisions and actions. Learning to estimate the importance of each object on the driver's real-time decision-making may help better understand human driving behavior and lead to more reliable autonomous driving systems. Solving this problem requires models that understand the interactions between the ego-vehicle and the surrounding objects. However, interactions among other objects in the scene can potentially also be very helpful, e.g., a pedestrian beginning to cross the road between the ego-vehicle and the car in front will make the car in front less important. We propose a novel framework for object importance estimation using an interaction graph, in which the features of each object node are updated by interacting with others through graph convolution. Experiments show that our model outperforms state-of-the-art baselines with much less input and pre-processing.

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