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David Held

Publications and source records attributed to David Held.

At least 55 records · Page 3Linked to original sources

Force-Constrained Visual Policy: Safe Robot-Assisted Dressing via Multi-Modal Sensing

Robot-assisted dressing could profoundly enhance the quality of life of adults with physical disabilities. To achieve this, a robot can benefit from both visual and force sensing. The former enables the robot to ascertain human body pose and garment deformations, while the latter helps maintain safety and comfort during the dressing process. In this paper, we introduce a new technique that leverages both vision and force modalities for this assistive task. Our approach first trains a vision-based dressing policy using reinforcement learning in simulation with varying body sizes, poses, and types of garments. We then learn a force dynamics model for action planning to ensure safety. Due to limitations of simulating accurate force data when deformable garments interact with the human body, we learn a force dynamics model directly from real-world data. Our proposed method combines the vision-based policy, trained in simulation, with the force dynamics model, learned in the real world, by solving a constrained optimization problem to infer actions that facilitate the dressing process without applying excessive force on the person. We evaluate our system in simulation and in a real-world human study with 10 participants across 240 dressing trials, showing it greatly outperforms prior baselines. Video demonstrations are available on our project website (https://sites.google.com/view/dressing-fcvp).

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Deep SE(3)-Equivariant Geometric Reasoning for Precise Placement Tasks

Many robot manipulation tasks can be framed as geometric reasoning tasks, where an agent must be able to precisely manipulate an object into a position that satisfies the task from a set of initial conditions. Often, task success is defined based on the relationship between two objects - for instance, hanging a mug on a rack. In such cases, the solution should be equivariant to the initial position of the objects as well as the agent, and invariant to the pose of the camera. This poses a challenge for learning systems which attempt to solve this task by learning directly from high-dimensional demonstrations: the agent must learn to be both equivariant as well as precise, which can be challenging without any inductive biases about the problem. In this work, we propose a method for precise relative pose prediction which is provably SE(3)-equivariant, can be learned from only a few demonstrations, and can generalize across variations in a class of objects. We accomplish this by factoring the problem into learning an SE(3) invariant task-specific representation of the scene and then interpreting this representation with novel geometric reasoning layers which are provably SE(3) equivariant. We demonstrate that our method can yield substantially more precise placement predictions in simulated placement tasks than previous methods trained with the same amount of data, and can accurately represent relative placement relationships data collected from real-world demonstrations. Supplementary information and videos can be found at https://sites.google.com/view/reldist-iclr-2023.

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On Time-Indexing as Inductive Bias in Deep RL for Sequential Manipulation Tasks

While solving complex manipulation tasks, manipulation policies often need to learn a set of diverse skills to accomplish these tasks. The set of skills is often quite multimodal - each one may have a quite distinct distribution of actions and states. Standard deep policy-learning algorithms often model policies as deep neural networks with a single output head (deterministic or stochastic). This structure requires the network to learn to switch between modes internally, which can lead to lower sample efficiency and poor performance. In this paper we explore a simple structure which is conducive to skill learning required for so many of the manipulation tasks. Specifically, we propose a policy architecture that sequentially executes different action heads for fixed durations, enabling the learning of primitive skills such as reaching and grasping. Our empirical evaluation on the Metaworld tasks reveals that this simple structure outperforms standard policy learning methods, highlighting its potential for improved skill acquisition.

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Neural Grasp Distance Fields for Robot Manipulation

We formulate grasp learning as a neural field and present Neural Grasp Distance Fields (NGDF). Here, the input is a 6D pose of a robot end effector and output is a distance to a continuous manifold of valid grasps for an object. In contrast to current approaches that predict a set of discrete candidate grasps, the distance-based NGDF representation is easily interpreted as a cost, and minimizing this cost produces a successful grasp pose. This grasp distance cost can be incorporated directly into a trajectory optimizer for joint optimization with other costs such as trajectory smoothness and collision avoidance. During optimization, as the various costs are balanced and minimized, the grasp target is allowed to smoothly vary, as the learned grasp field is continuous. We evaluate NGDF on joint grasp and motion planning in simulation and the real world, outperforming baselines by 63% execution success while generalizing to unseen query poses and unseen object shapes. Project page: https://sites.google.com/view/neural-grasp-distance-fields.

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Bagging by Learning to Singulate Layers Using Interactive Perception

Many fabric handling and 2D deformable material tasks in homes and industry require singulating layers of material such as opening a bag or arranging garments for sewing. In contrast to methods requiring specialized sensing or end effectors, we use only visual observations with ordinary parallel jaw grippers. We propose SLIP: Singulating Layers using Interactive Perception, and apply SLIP to the task of autonomous bagging. We develop SLIP-Bagging, a bagging algorithm that manipulates a plastic or fabric bag from an unstructured state, and uses SLIP to grasp the top layer of the bag to open it for object insertion. In physical experiments, a YuMi robot achieves a success rate of 67% to 81% across bags of a variety of materials, shapes, and sizes, significantly improving in success rate and generality over prior work. Experiments also suggest that SLIP can be applied to tasks such as singulating layers of folded cloth and garments. Supplementary material is available at https://sites.google.com/view/slip-bagging/.

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Planning with Spatial-Temporal Abstraction from Point Clouds for Deformable Object Manipulation

Effective planning of long-horizon deformable object manipulation requires suitable abstractions at both the spatial and temporal levels. Previous methods typically either focus on short-horizon tasks or make strong assumptions that full-state information is available, which prevents their use on deformable objects. In this paper, we propose PlAnning with Spatial-Temporal Abstraction (PASTA), which incorporates both spatial abstraction (reasoning about objects and their relations to each other) and temporal abstraction (reasoning over skills instead of low-level actions). Our framework maps high-dimension 3D observations such as point clouds into a set of latent vectors and plans over skill sequences on top of the latent set representation. We show that our method can effectively perform challenging sequential deformable object manipulation tasks in the real world, which require combining multiple tool-use skills such as cutting with a knife, pushing with a pusher, and spreading the dough with a roller.

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One Policy to Dress Them All: Learning to Dress People with Diverse Poses and Garments

Robot-assisted dressing could benefit the lives of many people such as older adults and individuals with disabilities. Despite such potential, robot-assisted dressing remains a challenging task for robotics as it involves complex manipulation of deformable cloth in 3D space. Many prior works aim to solve the robot-assisted dressing task, but they make certain assumptions such as a fixed garment and a fixed arm pose that limit their ability to generalize. In this work, we develop a robot-assisted dressing system that is able to dress different garments on people with diverse poses from partial point cloud observations, based on a learned policy. We show that with proper design of the policy architecture and Q function, reinforcement learning (RL) can be used to learn effective policies with partial point cloud observations that work well for dressing diverse garments. We further leverage policy distillation to combine multiple policies trained on different ranges of human arm poses into a single policy that works over a wide range of different arm poses. We conduct comprehensive real-world evaluations of our system with 510 dressing trials in a human study with 17 participants with different arm poses and dressed garments. Our system is able to dress 86% of the length of the participants' arms on average. Videos can be found on our project webpage: https://sites.google.com/view/one-policy-dress.

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Active Velocity Estimation using Light Curtains via Self-Supervised Multi-Armed Bandits

To navigate in an environment safely and autonomously, robots must accurately estimate where obstacles are and how they move. Instead of using expensive traditional 3D sensors, we explore the use of a much cheaper, faster, and higher resolution alternative: programmable light curtains. Light curtains are a controllable depth sensor that sense only along a surface that the user selects. We adapt a probabilistic method based on particle filters and occupancy grids to explicitly estimate the position and velocity of 3D points in the scene using partial measurements made by light curtains. The central challenge is to decide where to place the light curtain to accurately perform this task. We propose multiple curtain placement strategies guided by maximizing information gain and verifying predicted object locations. Then, we combine these strategies using an online learning framework. We propose a novel self-supervised reward function that evaluates the accuracy of current velocity estimates using future light curtain placements. We use a multi-armed bandit framework to intelligently switch between placement policies in real time, outperforming fixed policies. We develop a full-stack navigation system that uses position and velocity estimates from light curtains for downstream tasks such as localization, mapping, path-planning, and obstacle avoidance. This work paves the way for controllable light curtains to accurately, efficiently, and purposefully perceive and navigate complex and dynamic environments. Project website: https://siddancha.github.io/projects/active-velocity-estimation/

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Point Cloud Forecasting as a Proxy for 4D Occupancy Forecasting

Predicting how the world can evolve in the future is crucial for motion planning in autonomous systems. Classical methods are limited because they rely on costly human annotations in the form of semantic class labels, bounding boxes, and tracks or HD maps of cities to plan their motion and thus are difficult to scale to large unlabeled datasets. One promising self-supervised task is 3D point cloud forecasting from unannotated LiDAR sequences. We show that this task requires algorithms to implicitly capture (1) sensor extrinsics (i.e., the egomotion of the autonomous vehicle), (2) sensor intrinsics (i.e., the sampling pattern specific to the particular LiDAR sensor), and (3) the shape and motion of other objects in the scene. But autonomous systems should make predictions about the world and not their sensors. To this end, we factor out (1) and (2) by recasting the task as one of spacetime (4D) occupancy forecasting. But because it is expensive to obtain ground-truth 4D occupancy, we render point cloud data from 4D occupancy predictions given sensor extrinsics and intrinsics, allowing one to train and test occupancy algorithms with unannotated LiDAR sequences. This also allows one to evaluate and compare point cloud forecasting algorithms across diverse datasets, sensors, and vehicles.

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AutoBag: Learning to Open Plastic Bags and Insert Objects

Thin plastic bags are ubiquitous in retail stores, healthcare, food handling, recycling, homes, and school lunchrooms. They are challenging both for perception (due to specularities and occlusions) and for manipulation (due to the dynamics of their 3D deformable structure). We formulate the task of "bagging:" manipulating common plastic shopping bags with two handles from an unstructured initial state to an open state where at least one solid object can be inserted into the bag and lifted for transport. We propose a self-supervised learning framework where a dual-arm robot learns to recognize the handles and rim of plastic bags using UV-fluorescent markings; at execution time, the robot does not use UV markings or UV light. We propose the AutoBag algorithm, where the robot uses the learned perception model to open a plastic bag through iterative manipulation. We present novel metrics to evaluate the quality of a bag state and new motion primitives for reorienting and opening bags based on visual observations. In physical experiments, a YuMi robot using AutoBag is able to open bags and achieve a success rate of 16/30 for inserting at least one item across a variety of initial bag configurations. Supplementary material is available at https://sites.google.com/view/autobag.

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Semi-supervised 3D Object Detection via Temporal Graph Neural Networks

3D object detection plays an important role in autonomous driving and other robotics applications. However, these detectors usually require training on large amounts of annotated data that is expensive and time-consuming to collect. Instead, we propose leveraging large amounts of unlabeled point cloud videos by semi-supervised learning of 3D object detectors via temporal graph neural networks. Our insight is that temporal smoothing can create more accurate detection results on unlabeled data, and these smoothed detections can then be used to retrain the detector. We learn to perform this temporal reasoning with a graph neural network, where edges represent the relationship between candidate detections in different time frames. After semi-supervised learning, our method achieves state-of-the-art detection performance on the challenging nuScenes and H3D benchmarks, compared to baselines trained on the same amount of labeled data. Project and code are released at https://www.jianrenw.com/SOD-TGNN/.

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Self-supervised Cloth Reconstruction via Action-conditioned Cloth Tracking

State estimation is one of the greatest challenges for cloth manipulation due to cloth's high dimensionality and self-occlusion. Prior works propose to identify the full state of crumpled clothes by training a mesh reconstruction model in simulation. However, such models are prone to suffer from a sim-to-real gap due to differences between cloth simulation and the real world. In this work, we propose a self-supervised method to finetune a mesh reconstruction model in the real world. Since the full mesh of crumpled cloth is difficult to obtain in the real world, we design a special data collection scheme and an action-conditioned model-based cloth tracking method to generate pseudo-labels for self-supervised learning. By finetuning the pretrained mesh reconstruction model on this pseudo-labeled dataset, we show that we can improve the quality of the reconstructed mesh without requiring human annotations, and improve the performance of downstream manipulation task.

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Deep Projective Rotation Estimation through Relative Supervision

Orientation estimation is the core to a variety of vision and robotics tasks such as camera and object pose estimation. Deep learning has offered a way to develop image-based orientation estimators; however, such estimators often require training on a large labeled dataset, which can be time-intensive to collect. In this work, we explore whether self-supervised learning from unlabeled data can be used to alleviate this issue. Specifically, we assume access to estimates of the relative orientation between neighboring poses, such that can be obtained via a local alignment method. While self-supervised learning has been used successfully for translational object keypoints, in this work, we show that naively applying relative supervision to the rotational group $SO(3)$ will often fail to converge due to the non-convexity of the rotational space. To tackle this challenge, we propose a new algorithm for self-supervised orientation estimation which utilizes Modified Rodrigues Parameters to stereographically project the closed manifold of $SO(3)$ to the open manifold of $\mathbb{R}^{3}$, allowing the optimization to be done in an open Euclidean space. We empirically validate the benefits of the proposed algorithm for rotational averaging problem in two settings: (1) direct optimization on rotation parameters, and (2) optimization of parameters of a convolutional neural network that predicts object orientations from images. In both settings, we demonstrate that our proposed algorithm is able to converge to a consistent relative orientation frame much faster than algorithms that purely operate in the $SO(3)$ space. Additional information can be found at https://sites.google.com/view/deep-projective-rotation/home .

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ToolFlowNet: Robotic Manipulation with Tools via Predicting Tool Flow from Point Clouds

Point clouds are a widely available and canonical data modality which convey the 3D geometry of a scene. Despite significant progress in classification and segmentation from point clouds, policy learning from such a modality remains challenging, and most prior works in imitation learning focus on learning policies from images or state information. In this paper, we propose a novel framework for learning policies from point clouds for robotic manipulation with tools. We use a novel neural network, ToolFlowNet, which predicts dense per-point flow on the tool that the robot controls, and then uses the flow to derive the transformation that the robot should execute. We apply this framework to imitation learning of challenging deformable object manipulation tasks with continuous movement of tools, including scooping and pouring, and demonstrate significantly improved performance over baselines which do not use flow. We perform 50 physical scooping experiments with ToolFlowNet and attain 82% scooping success. See https://tinyurl.com/toolflownet for supplementary material.

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Learning to Grasp the Ungraspable with Emergent Extrinsic Dexterity

A simple gripper can solve more complex manipulation tasks if it can utilize the external environment such as pushing the object against the table or a vertical wall, known as "Extrinsic Dexterity." Previous work in extrinsic dexterity usually has careful assumptions about contacts which impose restrictions on robot design, robot motions, and the variations of the physical parameters. In this work, we develop a system based on reinforcement learning (RL) to address these limitations. We study the task of "Occluded Grasping" which aims to grasp the object in configurations that are initially occluded; the robot needs to move the object into a configuration from which these grasps can be achieved. We present a system with model-free RL that successfully achieves this task using a simple gripper with extrinsic dexterity. The policy learns emergent behaviors of pushing the object against the wall to rotate and then grasp it without additional reward terms on extrinsic dexterity. We discuss important components of the system including the design of the RL problem, multi-grasp training and selection, and policy generalization with automatic curriculum. Most importantly, the policy trained in simulation is zero-shot transferred to a physical robot. It demonstrates dynamic and contact-rich motions with a simple gripper that generalizes across objects with various size, density, surface friction, and shape with a 78% success rate. Videos can be found at https://sites.google.com/view/grasp-ungraspable/.

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RB2: Robotic Manipulation Benchmarking with a Twist

Benchmarks offer a scientific way to compare algorithms using objective performance metrics. Good benchmarks have two features: (a) they should be widely useful for many research groups; (b) and they should produce reproducible findings. In robotic manipulation research, there is a trade-off between reproducibility and broad accessibility. If the benchmark is kept restrictive (fixed hardware, objects), the numbers are reproducible but the setup becomes less general. On the other hand, a benchmark could be a loose set of protocols (e.g. object sets) but the underlying variation in setups make the results non-reproducible. In this paper, we re-imagine benchmarking for robotic manipulation as state-of-the-art algorithmic implementations, alongside the usual set of tasks and experimental protocols. The added baseline implementations will provide a way to easily recreate SOTA numbers in a new local robotic setup, thus providing credible relative rankings between existing approaches and new work. However, these local rankings could vary between different setups. To resolve this issue, we build a mechanism for pooling experimental data between labs, and thus we establish a single global ranking for existing (and proposed) SOTA algorithms. Our benchmark, called Ranking-Based Robotics Benchmark (RB2), is evaluated on tasks that are inspired from clinically validated Southampton Hand Assessment Procedures. Our benchmark was run across two different labs and reveals several surprising findings. For example, extremely simple baselines like open-loop behavior cloning, outperform more complicated models (e.g. closed loop, RNN, Offline-RL, etc.) that are preferred by the field. We hope our fellow researchers will use RB2 to improve their research's quality and rigor.

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Differentiable Raycasting for Self-supervised Occupancy Forecasting

Motion planning for safe autonomous driving requires learning how the environment around an ego-vehicle evolves with time. Ego-centric perception of driveable regions in a scene not only changes with the motion of actors in the environment, but also with the movement of the ego-vehicle itself. Self-supervised representations proposed for large-scale planning, such as ego-centric freespace, confound these two motions, making the representation difficult to use for downstream motion planners. In this paper, we use geometric occupancy as a natural alternative to view-dependent representations such as freespace. Occupancy maps naturally disentangle the motion of the environment from the motion of the ego-vehicle. However, one cannot directly observe the full 3D occupancy of a scene (due to occlusion), making it difficult to use as a signal for learning. Our key insight is to use differentiable raycasting to "render" future occupancy predictions into future LiDAR sweep predictions, which can be compared with ground-truth sweeps for self-supervised learning. The use of differentiable raycasting allows occupancy to emerge as an internal representation within the forecasting network. In the absence of groundtruth occupancy, we quantitatively evaluate the forecasting of raycasted LiDAR sweeps and show improvements of upto 15 F1 points. For downstream motion planners, where emergent occupancy can be directly used to guide non-driveable regions, this representation relatively reduces the number of collisions with objects by up to 17% as compared to freespace-centric motion planners.

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Visual Haptic Reasoning: Estimating Contact Forces by Observing Deformable Object Interactions

Robotic manipulation of highly deformable cloth presents a promising opportunity to assist people with several daily tasks, such as washing dishes; folding laundry; or dressing, bathing, and hygiene assistance for individuals with severe motor impairments. In this work, we introduce a formulation that enables a collaborative robot to perform visual haptic reasoning with cloth -- the act of inferring the location and magnitude of applied forces during physical interaction. We present two distinct model representations, trained in physics simulation, that enable haptic reasoning using only visual and robot kinematic observations. We conducted quantitative evaluations of these models in simulation for robot-assisted dressing, bathing, and dish washing tasks, and demonstrate that the trained models can generalize across different tasks with varying interactions, human body sizes, and object shapes. We also present results with a real-world mobile manipulator, which used our simulation-trained models to estimate applied contact forces while performing physically assistive tasks with cloth. Videos can be found at our project webpage.

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