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David Held

Publications and source records attributed to David Held.

At least 73 records · Page 4Linked to original sources

Learning to Singulate Layers of Cloth using Tactile Feedback

Robotic manipulation of cloth has applications ranging from fabrics manufacturing to handling blankets and laundry. Cloth manipulation is challenging for robots largely due to their high degrees of freedom, complex dynamics, and severe self-occlusions when in folded or crumpled configurations. Prior work on robotic manipulation of cloth relies primarily on vision sensors alone, which may pose challenges for fine-grained manipulation tasks such as grasping a desired number of cloth layers from a stack of cloth. In this paper, we propose to use tactile sensing for cloth manipulation; we attach a tactile sensor (ReSkin) to one of the two fingertips of a Franka robot and train a classifier to determine whether the robot is grasping a specific number of cloth layers. During test-time experiments, the robot uses this classifier as part of its policy to grasp one or two cloth layers using tactile feedback to determine suitable grasping points. Experimental results over 180 physical trials suggest that the proposed method outperforms baselines that do not use tactile feedback and has better generalization to unseen cloth compared to methods that use image classifiers. Code, data, and videos are available at https://sites.google.com/view/reskin-cloth.

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Learning Closed-loop Dough Manipulation Using a Differentiable Reset Module

Deformable object manipulation has many applications such as cooking and laundry folding in our daily lives. Manipulating elastoplastic objects such as dough is particularly challenging because dough lacks a compact state representation and requires contact-rich interactions. We consider the task of flattening a piece of dough into a specific shape from RGB-D images. While the task is seemingly intuitive for humans, there exist local optima for common approaches such as naive trajectory optimization. We propose a novel trajectory optimizer that optimizes through a differentiable "reset" module, transforming a single-stage, fixed-initialization trajectory into a multistage, multi-initialization trajectory where all stages are optimized jointly. We then train a closed-loop policy on the demonstrations generated by our trajectory optimizer. Our policy receives partial point clouds as input, allowing ease of transfer from simulation to the real world. We show that our policy can perform real-world dough manipulation, flattening a ball of dough into a target shape.

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Mesh-based Dynamics with Occlusion Reasoning for Cloth Manipulation

Self-occlusion is challenging for cloth manipulation, as it makes it difficult to estimate the full state of the cloth. Ideally, a robot trying to unfold a crumpled or folded cloth should be able to reason about the cloth's occluded regions. We leverage recent advances in pose estimation for cloth to build a system that uses explicit occlusion reasoning to unfold a crumpled cloth. Specifically, we first learn a model to reconstruct the mesh of the cloth. However, the model will likely have errors due to the complexities of the cloth configurations and due to ambiguities from occlusions. Our main insight is that we can further refine the predicted reconstruction by performing test-time finetuning with self-supervised losses. The obtained reconstructed mesh allows us to use a mesh-based dynamics model for planning while reasoning about occlusions. We evaluate our system both on cloth flattening as well as on cloth canonicalization, in which the objective is to manipulate the cloth into a canonical pose. Our experiments show that our method significantly outperforms prior methods that do not explicitly account for occlusions or perform test-time optimization. Videos and visualizations can be found on our $\href{https://sites.google.com/view/occlusion-reason/home}{\text{project website}}.$

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OSSID: Online Self-Supervised Instance Detection by (and for) Pose Estimation

Real-time object pose estimation is necessary for many robot manipulation algorithms. However, state-of-the-art methods for object pose estimation are trained for a specific set of objects; these methods thus need to be retrained to estimate the pose of each new object, often requiring tens of GPU-days of training for optimal performance. In this paper, we propose the OSSID framework, leveraging a slow zero-shot pose estimator to self-supervise the training of a fast detection algorithm. This fast detector can then be used to filter the input to the pose estimator, drastically improving its inference speed. We show that this self-supervised training exceeds the performance of existing zero-shot detection methods on two widely used object pose estimation and detection datasets, without requiring any human annotations. Further, we show that the resulting method for pose estimation has a significantly faster inference speed, due to the ability to filter out large parts of the image. Thus, our method for self-supervised online learning of a detector (trained using pseudo-labels from a slow pose estimator) leads to accurate pose estimation at real-time speeds, without requiring human annotations. Supplementary materials and code can be found at https://georgegu1997.github.io/OSSID/

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FabricFlowNet: Bimanual Cloth Manipulation with a Flow-based Policy

We address the problem of goal-directed cloth manipulation, a challenging task due to the deformability of cloth. Our insight is that optical flow, a technique normally used for motion estimation in video, can also provide an effective representation for corresponding cloth poses across observation and goal images. We introduce FabricFlowNet (FFN), a cloth manipulation policy that leverages flow as both an input and as an action representation to improve performance. FabricFlowNet also elegantly switches between bimanual and single-arm actions based on the desired goal. We show that FabricFlowNet significantly outperforms state-of-the-art model-free and model-based cloth manipulation policies that take image input. We also present real-world experiments on a bimanual system, demonstrating effective sim-to-real transfer. Finally, we show that our method generalizes when trained on a single square cloth to other cloth shapes, such as T-shirts and rectangular cloths. Video and other supplementary materials are available at: https://sites.google.com/view/fabricflownet.

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DiffSkill: Skill Abstraction from Differentiable Physics for Deformable Object Manipulations with Tools

We consider the problem of sequential robotic manipulation of deformable objects using tools. Previous works have shown that differentiable physics simulators provide gradients to the environment state and help trajectory optimization to converge orders of magnitude faster than model-free reinforcement learning algorithms for deformable object manipulation. However, such gradient-based trajectory optimization typically requires access to the full simulator states and can only solve short-horizon, single-skill tasks due to local optima. In this work, we propose a novel framework, named DiffSkill, that uses a differentiable physics simulator for skill abstraction to solve long-horizon deformable object manipulation tasks from sensory observations. In particular, we first obtain short-horizon skills using individual tools from a gradient-based optimizer, using the full state information in a differentiable simulator; we then learn a neural skill abstractor from the demonstration trajectories which takes RGBD images as input. Finally, we plan over the skills by finding the intermediate goals and then solve long-horizon tasks. We show the advantages of our method in a new set of sequential deformable object manipulation tasks compared to previous reinforcement learning algorithms and compared to the trajectory optimizer.

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Self-supervised Transparent Liquid Segmentation for Robotic Pouring

Liquid state estimation is important for robotics tasks such as pouring; however, estimating the state of transparent liquids is a challenging problem. We propose a novel segmentation pipeline that can segment transparent liquids such as water from a static, RGB image without requiring any manual annotations or heating of the liquid for training. Instead, we use a generative model that is capable of translating images of colored liquids into synthetically generated transparent liquid images, trained only on an unpaired dataset of colored and transparent liquid images. Segmentation labels of colored liquids are obtained automatically using background subtraction. Our experiments show that we are able to accurately predict a segmentation mask for transparent liquids without requiring any manual annotations. We demonstrate the utility of transparent liquid segmentation in a robotic pouring task that controls pouring by perceiving the liquid height in a transparent cup. Accompanying video and supplementary materials can be found

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Learning Visible Connectivity Dynamics for Cloth Smoothing

Robotic manipulation of cloth remains challenging for robotics due to the complex dynamics of the cloth, lack of a low-dimensional state representation, and self-occlusions. In contrast to previous model-based approaches that learn a pixel-based dynamics model or a compressed latent vector dynamics, we propose to learn a particle-based dynamics model from a partial point cloud observation. To overcome the challenges of partial observability, we infer which visible points are connected on the underlying cloth mesh. We then learn a dynamics model over this visible connectivity graph. Compared to previous learning-based approaches, our model poses strong inductive bias with its particle based representation for learning the underlying cloth physics; it is invariant to visual features; and the predictions can be more easily visualized. We show that our method greatly outperforms previous state-of-the-art model-based and model-free reinforcement learning methods in simulation. Furthermore, we demonstrate zero-shot sim-to-real transfer where we deploy the model trained in simulation on a Franka arm and show that the model can successfully smooth different types of cloth from crumpled configurations. Videos can be found on our project website.

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Self-Supervised Point Cloud Completion via Inpainting

When navigating in urban environments, many of the objects that need to be tracked and avoided are heavily occluded. Planning and tracking using these partial scans can be challenging. The aim of this work is to learn to complete these partial point clouds, giving us a full understanding of the object's geometry using only partial observations. Previous methods achieve this with the help of complete, ground-truth annotations of the target objects, which are available only for simulated datasets. However, such ground truth is unavailable for real-world LiDAR data. In this work, we present a self-supervised point cloud completion algorithm, PointPnCNet, which is trained only on partial scans without assuming access to complete, ground-truth annotations. Our method achieves this via inpainting. We remove a portion of the input data and train the network to complete the missing region. As it is difficult to determine which regions were occluded in the initial cloud and which were synthetically removed, our network learns to complete the full cloud, including the missing regions in the initial partial cloud. We show that our method outperforms previous unsupervised and weakly-supervised methods on both the synthetic dataset, ShapeNet, and real-world LiDAR dataset, Semantic KITTI.

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Learning Off-Policy with Online Planning

Reinforcement learning (RL) in low-data and risk-sensitive domains requires performant and flexible deployment policies that can readily incorporate constraints during deployment. One such class of policies are the semi-parametric H-step lookahead policies, which select actions using trajectory optimization over a dynamics model for a fixed horizon with a terminal value function. In this work, we investigate a novel instantiation of H-step lookahead with a learned model and a terminal value function learned by a model-free off-policy algorithm, named Learning Off-Policy with Online Planning (LOOP). We provide a theoretical analysis of this method, suggesting a tradeoff between model errors and value function errors and empirically demonstrate this tradeoff to be beneficial in deep reinforcement learning. Furthermore, we identify the "Actor Divergence" issue in this framework and propose Actor Regularized Control (ARC), a modified trajectory optimization procedure. We evaluate our method on a set of robotic tasks for Offline and Online RL and demonstrate improved performance. We also show the flexibility of LOOP to incorporate safety constraints during deployment with a set of navigation environments. We demonstrate that LOOP is a desirable framework for robotics applications based on its strong performance in various important RL settings. Project video and details can be found at https://hari-sikchi.github.io/loop .

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Active Safety Envelopes using Light Curtains with Probabilistic Guarantees

To safely navigate unknown environments, robots must accurately perceive dynamic obstacles. Instead of directly measuring the scene depth with a LiDAR sensor, we explore the use of a much cheaper and higher resolution sensor: programmable light curtains. Light curtains are controllable depth sensors that sense only along a surface that a user selects. We use light curtains to estimate the safety envelope of a scene: a hypothetical surface that separates the robot from all obstacles. We show that generating light curtains that sense random locations (from a particular distribution) can quickly discover the safety envelope for scenes with unknown objects. Importantly, we produce theoretical safety guarantees on the probability of detecting an obstacle using random curtains. We combine random curtains with a machine learning based model that forecasts and tracks the motion of the safety envelope efficiently. Our method accurately estimates safety envelopes while providing probabilistic safety guarantees that can be used to certify the efficacy of a robot perception system to detect and avoid dynamic obstacles. We evaluate our approach in a simulated urban driving environment and a real-world environment with moving pedestrians using a light curtain device and show that we can estimate safety envelopes efficiently and effectively. Project website: https://siddancha.github.io/projects/active-safety-envelopes-with-guarantees

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ZePHyR: Zero-shot Pose Hypothesis Rating

Pose estimation is a basic module in many robot manipulation pipelines. Estimating the pose of objects in the environment can be useful for grasping, motion planning, or manipulation. However, current state-of-the-art methods for pose estimation either rely on large annotated training sets or simulated data. Further, the long training times for these methods prohibit quick interaction with novel objects. To address these issues, we introduce a novel method for zero-shot object pose estimation in clutter. Our approach uses a hypothesis generation and scoring framework, with a focus on learning a scoring function that generalizes to objects not used for training. We achieve zero-shot generalization by rating hypotheses as a function of unordered point differences. We evaluate our method on challenging datasets with both textured and untextured objects in cluttered scenes and demonstrate that our method significantly outperforms previous methods on this task. We also demonstrate how our system can be used by quickly scanning and building a model of a novel object, which can immediately be used by our method for pose estimation. Our work allows users to estimate the pose of novel objects without requiring any retraining. Additional information can be found on our website https://bokorn.github.io/zephyr/

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Lyapunov Barrier Policy Optimization

Deploying Reinforcement Learning (RL) agents in the real-world require that the agents satisfy safety constraints. Current RL agents explore the environment without considering these constraints, which can lead to damage to the hardware or even other agents in the environment. We propose a new method, LBPO, that uses a Lyapunov-based barrier function to restrict the policy update to a safe set for each training iteration. Our method also allows the user to control the conservativeness of the agent with respect to the constraints in the environment. LBPO significantly outperforms state-of-the-art baselines in terms of the number of constraint violations during training while being competitive in terms of performance. Further, our analysis reveals that baselines like CPO and SDDPG rely mostly on backtracking to ensure safety rather than safe projection, which provides insight into why previous methods might not have effectively limit the number of constraint violations.

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SoftGym: Benchmarking Deep Reinforcement Learning for Deformable Object Manipulation

Manipulating deformable objects has long been a challenge in robotics due to its high dimensional state representation and complex dynamics. Recent success in deep reinforcement learning provides a promising direction for learning to manipulate deformable objects with data driven methods. However, existing reinforcement learning benchmarks only cover tasks with direct state observability and simple low-dimensional dynamics or with relatively simple image-based environments, such as those with rigid objects. In this paper, we present SoftGym, a set of open-source simulated benchmarks for manipulating deformable objects, with a standard OpenAI Gym API and a Python interface for creating new environments. Our benchmark will enable reproducible research in this important area. Further, we evaluate a variety of algorithms on these tasks and highlight challenges for reinforcement learning algorithms, including dealing with a state representation that has a high intrinsic dimensionality and is partially observable. The experiments and analysis indicate the strengths and limitations of existing methods in the context of deformable object manipulation that can help point the way forward for future methods development. Code and videos of the learned policies can be found on our project website.

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What You See is What You Get: Exploiting Visibility for 3D Object Detection

Recent advances in 3D sensing have created unique challenges for computer vision. One fundamental challenge is finding a good representation for 3D sensor data. Most popular representations (such as PointNet) are proposed in the context of processing truly 3D data (e.g. points sampled from mesh models), ignoring the fact that 3D sensored data such as a LiDAR sweep is in fact 2.5D. We argue that representing 2.5D data as collections of (x, y, z) points fundamentally destroys hidden information about freespace. In this paper, we demonstrate such knowledge can be efficiently recovered through 3D raycasting and readily incorporated into batch-based gradient learning. We describe a simple approach to augmenting voxel-based networks with visibility: we add a voxelized visibility map as an additional input stream. In addition, we show that visibility can be combined with two crucial modifications common to state-of-the-art 3D detectors: synthetic data augmentation of virtual objects and temporal aggregation of LiDAR sweeps over multiple time frames. On the NuScenes 3D detection benchmark, we show that, by adding an additional stream for visibility input, we can significantly improve the overall detection accuracy of a state-of-the-art 3D detector.

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PanoNet3D: Combining Semantic and Geometric Understanding for LiDARPoint Cloud Detection

Visual data in autonomous driving perception, such as camera image and LiDAR point cloud, can be interpreted as a mixture of two aspects: semantic feature and geometric structure. Semantics come from the appearance and context of objects to the sensor, while geometric structure is the actual 3D shape of point clouds. Most detectors on LiDAR point clouds focus only on analyzing the geometric structure of objects in real 3D space. Unlike previous works, we propose to learn both semantic feature and geometric structure via a unified multi-view framework. Our method exploits the nature of LiDAR scans -- 2D range images, and applies well-studied 2D convolutions to extract semantic features. By fusing semantic and geometric features, our method outperforms state-of-the-art approaches in all categories by a large margin. The methodology of combining semantic and geometric features provides a unique perspective of looking at the problems in real-world 3D point cloud detection.

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PLAS: Latent Action Space for Offline Reinforcement Learning

The goal of offline reinforcement learning is to learn a policy from a fixed dataset, without further interactions with the environment. This setting will be an increasingly more important paradigm for real-world applications of reinforcement learning such as robotics, in which data collection is slow and potentially dangerous. Existing off-policy algorithms have limited performance on static datasets due to extrapolation errors from out-of-distribution actions. This leads to the challenge of constraining the policy to select actions within the support of the dataset during training. We propose to simply learn the Policy in the Latent Action Space (PLAS) such that this requirement is naturally satisfied. We evaluate our method on continuous control benchmarks in simulation and a deformable object manipulation task with a physical robot. We demonstrate that our method provides competitive performance consistently across various continuous control tasks and different types of datasets, outperforming existing offline reinforcement learning methods with explicit constraints. Videos and code are available at https://sites.google.com/view/latent-policy.

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ROLL: Visual Self-Supervised Reinforcement Learning with Object Reasoning

Current image-based reinforcement learning (RL) algorithms typically operate on the whole image without performing object-level reasoning. This leads to inefficient goal sampling and ineffective reward functions. In this paper, we improve upon previous visual self-supervised RL by incorporating object-level reasoning and occlusion reasoning. Specifically, we use unknown object segmentation to ignore distractors in the scene for better reward computation and goal generation; we further enable occlusion reasoning by employing a novel auxiliary loss and training scheme. We demonstrate that our proposed algorithm, ROLL (Reinforcement learning with Object Level Learning), learns dramatically faster and achieves better final performance compared with previous methods in several simulated visual control tasks. Project video and code are available at https://sites.google.com/andrew.cmu.edu/roll.

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