Searcharxiv⌕ Search

arXiv subjects

David Hsu

Publications and source records attributed to David Hsu.

At least 19 recordsLinked to original sources

RoboColosseum: Evaluating Physical Intelligence at Scale In-The-Wild

General-purpose robot policies must work across robots, tasks, and environments, yet the variation that makes physical trials informative also makes them difficult to reproduce. We introduce RoboColosseum, a distributed evaluation framework that combines unified policy serving and standardized protocols across a network of locally operated robots in diverse environments. Our initial study evaluates five vision-language-action (VLA) policies and three frontier AI agents across four embodiments (SO-101, Franka, Bimanual-YAM, and G1 Humanoid). The Open Track compares models without task-specific adaptation in blinded, pairwise trials under matched local conditions. The Fine-tune Track measures how well VLA policies adapt to 20 tasks across all four embodiments when each policy receives the same 100 demonstrations per task. Across 5,699 pairwise Open Track comparisons at 124 sites, frontier agents rival specialized VLA policies, while all systems struggle to complete open-world tasks reliably. After fine-tuning, GR00T N1.7 leads on SO-101 and pi0.5 leads on Franka and Bimanual-YAM. Policy rankings show weak agreement across embodiment-specific task suites (Kendall W = 0.24). Open Track rankings poorly predict relative performance after fine-tuning, with substantial rank reversals on all three embodiments shared between tracks. Measuring partial progress reveals differences that task success alone misses. On the G1 Humanoid, no policy completes any of the five tasks, yet average progress ranges from 13.3% to 23.2% across policies. Open Track rankings stabilize as trials accumulate, and active matchmaking achieves comparable ranking agreement with substantially fewer physical trials than uniform sampling. These results show how distributed physical evaluation can reveal where robot policies generalize, how well they adapt to new tasks, and how far they progress on tasks they fail to complete.

cs.RO↗

Surrogate Uncertainty for Black-box Visual Grounding

Visual grounding is crucial for robots to understand language instructions with visual observations. This paper addresses the problem of visual grounding uncertainties, where a robot uses a black-box vision-language model (VLM) to ground free-form natural-language instructions to target objects. Prevailing methods derive uncertainty from the VLM itself. Yet, outputs of the VLM, e.g., generated uncertainties, are from the same parameters and structures producing the predictions, and inherit the bias. We give a formal Bayesian definition of the problem that treats the VLM prediction as an observation. An external surrogate Bayesian model then quantifies per-query uncertainty over a local neighborhood of a held-out calibration set, decomposed into aleatoric and epistemic components. A hierarchical retrieval across input modalities realizes a compact joint-space neighborhood, mitigating the curse of dimensionality. The estimator further integrates with conformal prediction or model-based planning for active visual grounding, where robots are allowed to take verbal or physical actions to ground targets. Across grounding benchmarks and state-of-the-art VLMs, it consistently improves both calibration and task performance. On a real Fetch robot under open-world instructions, it enables principled trade-offs between confident action and information gathering, substantially improving robustness.

cs.RO↗

Visibility-Aware Mobile Grasping in Dynamic Environments

We consider mobile grasping in unknown and dynamic environments, where a robot must approach and grasp a target object using a camera with a limited field of view. This setting introduces two visibility constraints. Incomplete environmental observations can create collision risks along the whole-body trajectory, while occlusions can hinder object pose refinement during grasping. Previous systems often assume known or static environments and decouple perception from motion, leaving safety unresolved around unobserved obstacles. We present a unified system that enforces both visibility constraints at runtime through three core components. A velocity-aware gaze policy directs perception toward fast-moving regions of the planned swept volume, a hierarchical subgoal policy samples grasp and intermediate configurations that maintain target visibility, and a real-time whole-body planner replans over a receding horizon as the map updates. Across 400 randomized simulation scenarios and real-world trials on a Fetch mobile manipulator, our system achieves success rates of 70.4% in unknown static environments and 57.9% in dynamic environments, outperforming the decoupled navigation- and-manipulation strategy by 16.3 and 9.3 percentage points, respectively, while significantly reducing collisions.

cs.RO↗

GROW$^2$: Grounding Which and Where for Robot Tool Use

Can the robot use a plate to cut a cake if no knife is available? Tool use greatly expands robot capabilities, but to use tools creatively beyond their intended functions, the robot faces the challenge of $\textit{open-world affordance grounding}$: select an open-category object to act as a tool and localize its specific region of action. To this end, we introduce GROW$^2$ (GROunding Which and Where), which leverages object parts as a natural abstraction to split the grounding process hierarchically into semantic and geometric levels, thus bypassing the need for data-heavy, end-to-end training. Semantically, GROW$^2$ harnesses the commonsense reasoning of Vision-Language Models (VLMs) to parse a natural-language task instruction, select a suitable object as the tool, and identify task-relevant parts on the tool and the target object. Geometrically, vision foundation models then ground the selected parts into precise 3D regions from a single RGB-D image. Experiments on established benchmarks show that GROW$^2$ outperforms state-of-the-art baselines on affordance prediction benchmarks. Further, it achieves zero-shot generalization over open-category objects and outperforms baselines in both simulated and real-world robot tool use experiments.

cs.RO↗

SiGNgapore - An Interactive Dataset for Sign-based Visual Navigation

Robots navigating open-world, human-centered environments must look beyond prebuilt high-fidelity maps and leverage navigational aids embedded in their surroundings, particularly, signs. To advance sign-guided visual navigation, we introduce SiGNgapore, an interactive, multimodal dataset designed to benchmark sign-guided multi-step navigational decision-making. SiGNgapore covers diverse public spaces in Singapore, including shopping malls, public transportation hubs, and hospitals, featuring multi-floor, multi-building layouts and indoor-outdoor transitions. It consists of 56 long-horizon navigation missions and 456 scenes, each containing a navigational sign and its surrounding environment. We provide synchronized RGB, depth, IMU, and odometry data for each scene. We additionally provide the layout map and the GPS-aligned scene graph for selected mission sites. Beyond navigational decision-making, SiGNgapore supports a variety of spatial-semantic reasoning tasks, including navigational sign parsing and visual sign grounding, with the ultimate aim of driving progress in mapless robot navigation.

cs.RO↗

Receding-Horizon Pushing with Composable Object-Centric Policies

Non-prehensile manipulation is practical for relocating large, heavy, or geometrically ungraspable objects. Yet, long-horizon pushing of arbitrarily-shaped 3D objects couples three problems: 1) where to push the object so as to approach the target pose, 2) whether each push is stable and reachable, 3) whether subsequent actions remain feasible. We present an object-centric pushing policy within a feedback-guided hierarchical framework. At the low level, a learning-based policy predicts contact actions from a pose- and scale-normalized point cloud, conditioned on a near single-step subgoal. A stability score is applied to evaluate the predicted contacts by a quasi-static sliding-versus-tipping analysis. At the high level, BIT$^*$ first searches for an object path, and the next several subgoals are checked by contact prediction and robot motion planning for future feasibility. Failed motion plans, as feedback, change the local path costs and trigger re-planning. During execution, only the first feasible action is executed. In simulation, we evaluate 22 objects in six different scenes, upon which we also conduct comprehensive ablation studies. Results demonstrate that our method outperforms baselines with a clear margin and can reliably achieve long-horizon object pushing tasks under different situations. We also report quantitative real-robot experiments with a Franka arm and qualitative demonstrations with a mobile manipulator for large and heavy objects, with directly zero-shot sim-to-real transfer.

cs.RO↗

RAPID: Robot Agentic Programming from Demonstrations

Coding agents have demonstrated enormous success in solving complex programming problems. To leverage their potential for robot systems, this work introduces Robot Agentic Programming from Demonstrations (RAPID), which automatically generates, verifies, and refines robot programs, given a single visual human demonstration. The iterative agentic loop of code refinement requires several key ingredients: (i) a testable task specification, (ii) action primitives for robot execution, and (iii) an interactive environment for program execution and verification. RAPID infers all three from the demonstration automatically. To make the resulting program reusable beyond the demonstration setting, RAPID uses an object-centric relational program representation that focuses on the underlying structure of the demonstrated strategy rather than the specific motion per se: it expresses the action primitives as trajectory-optimization programs that realize object-level motion effects, while composing them through relational constraints that capture scene-specific geometry at run time. We evaluated RAPID in simulation on eight challenging contact-rich nonprehensile manipulation tasks as well as general prehensile manipulation tasks in the LIBERO-Pro benchmark. We also successfully deployed it on a real Franka arm and evaluated on all eight nonprehensile tasks. In all experiments, RAPID demonstrated strong performance, with generalization over object pose, shape, material, and environment. Website: https://yuyaoliu.me/projects/rapid.

cs.RO↗

Where Should I Join? Robot Group Joining via Language-Guided Goal Prediction

Social navigation typically assumes a specified goal and focuses on reaching it while respecting social conventions, whereas robot group joining requires predicting where to join based on the group's real-time activity and formation. This is a highly semantic task, yet an important capability for applications such as robotic guide dogs and autonomous mobility scooters. We formulate language-grounded robot group joining: given an observation and a natural-language description of a target group, the robot identifies the relevant group members and predicts socially compliant joining poses. For grounding, we generate structured candidate subsets through recursive spectral partitioning and rank them with a language-conditioned image--geometry model. Given the grounded group, a goal predictor leverages human-formation priors to produce a multimodal energy--orientation map over feasible robot poses. Experiments on conversations, queues, and audiences across varying group sizes, crowd densities, and visual ambiguities show that our method achieves competitive grounding accuracy with sub-second inference and outperforms all baselines in joining-pose prediction. Real-robot experiments further demonstrate group joining in both static and dynamically changing interactions.

cs.RO↗

MIGU: Multimodal Instruction Grounding under Uncertainty for Manipulation Planning

Understanding natural human instructions is crucial for deploying robots in human-centric environments. We study multimodal instruction grounding, where language and gesture provide complementary but uncertain cues. We present MIGU, a modular framework that combines semantic and geometric evidence into a unified grounding belief and connects it to manipulation planning. MIGU constructs a 3D geometric likelihood by propagating viewing-direction and depth uncertainty through eye-finger geometry while accounting for hand-direction estimation error. A vision-language model (VLM) provides semantic priors over candidate objects and regions, which are combined with the geometric likelihood through Bayes-inspired fusion. The resulting belief supports behavior planning to either proceed directly to downstream planning or request clarification. Grounded targets then define goals for mobile manipulation and tabletop task-and-motion planning. On a real-world benchmark, MIGU outperforms all evaluated baselines, while ablations support the benefit of explicit multimodal uncertainty modeling. Project website: multimodal-instruction.github.io

cs.RO↗

CRAFT: Exploring Wearable Creative AI on Smart Glasses for Fiction Writing in Real-World Contexts

Creative writing increasingly integrates AI assistance, yet current tools miss in-situ moments when writers draw inspiration from real-world experiences. We envision Context-aware Reality-Fiction Transformation (CRAFT), an approach for AI glasses that translates daily experiences into fiction narratives. We explored its desirability, feasibility, and potential viability through three studies. Interviews with nine writers yielded desires and three design goals: 1) augmenting in-situ perception to bridge reality-fiction gaps, 2) promoting authenticity grounded in real-world experiences while maintaining fictionalization, and 3) preserving creative agency, enjoyment, and life-art boundaries. Co-design workshops with 16 writers and researchers operationalized these goals into concrete interaction mechanisms using a technology probe. We then conducted supported field trials with eight writers across 24 sessions using a refined probe, revealing writer-perceived benefits (e.g., enriched fictional ideas from serendipitous encounters), emergent practices (e.g., micro-creation), and design considerations for future sustained use. We contribute design explorations for the CRAFT approach, offering design implications and empirical insights on ubiquitous human-AI creative collaboration in everyday life.

cs.HC↗

Hypothesis-driven Model Expansion under Uncertainty for Open-World Robot Planning

We consider an open-world planning setting in which service robots must operate in unknown environments with incomplete knowledge of objects and actions. Traditional closed-world approaches with pre-programmed knowledge bases fail when robots encounter unexpected situations and tasks, posing a fundamental challenge for autonomous knowledge expansion in human environments. In this work, we propose an open-world planning framework that enables robots to automatically generate, verify, and update hypotheses about their abstract world models. Our key insight is to explicitly maintain uncertainty-aware knowledge expansion and integrate hypothesis verification into goal-reaching planning. The framework leverages foundation models to generate initial hypotheses over states and transitions, and applies automated planning to produce action sequences that jointly address hypothesis verification and task execution. Through iterative execution and refinement, the robot expands its knowledge by incorporating verification feedback from the foundation models when hypotheses prove incorrect. Extensive experiments in simulated and real-world environments demonstrate that our framework enables autonomous knowledge expansion and effective operation in open-world settings. These results indicate that integrating uncertainty-aware model expansion from robot foundation models with planning advances the practical deployment of household service robots.

cs.RO↗

SignScene: Visual Sign Grounding for Mapless Navigation

Navigational signs enable humans to navigate unfamiliar environments without maps. This work studies how robots can similarly exploit signs for mapless navigation in the open world. A central challenge lies in interpreting signs: real-world signs are diverse and complex, and their abstract semantic contents need to be grounded in the local 3D scene. We formalize this as sign grounding, the problem of mapping semantic instructions on signs to corresponding scene elements and navigational actions. Recent Vision-Language Models (VLMs) offer the semantic common-sense and reasoning capabilities required for this task, but are sensitive to how spatial information is represented. We propose SignScene, a sign-centric spatial-semantic representation that captures navigation-relevant scene elements and sign information, and presents them to VLMs in a form conducive to effective reasoning. We evaluate our grounding approach on a dataset of 114 queries collected across nine diverse environment types, achieving 88% grounding accuracy and significantly outperforming baselines. Finally, we demonstrate that it enables real-world mapless navigation on a Spot robot using only signs.

cs.RO↗

CANINE: Coaching Visually Impaired Users for Interactive Navigation with a Robot Guide Dog

Robot guide dogs offer navigation assistance that greatly expands the independent mobility of the visually impaired, but their effective use requires subtle human-robot coordination that is difficult for users to learn from generic verbal instructions. To tackle this challenge, we present CANINE, an automated coaching system that trains users for interactive navigation with a robot guide dog, through personalized, adaptive verbal feedback. CANINE decomposes a complex coordination task into sub-skills and operates at two levels. At the high level, it decides what to train by tracking the learner's proficiency across sub-skills using knowledge tracing and prioritizing training on the weakest areas. At the low level, CANINE decides how to train each sub-skill by observing each human practice episode, using foundation models to infer the underlying causes of errors, and generating targeted verbal corrections adaptively. A controlled study with blindfolded participants, treated as a proxy population for quantitative evaluation, demonstrates that CANINE significantly improves both learning efficiency and final navigation performance compared to generic verbal instructions. We further validate CANINE through a retention study and an exploratory case study. The retention study shows lasting skill improvement after two weeks. The case study confirms CANINE's effectiveness in training a visually impaired user, while revealing additional design considerations for real-world deployment. Both are well aligned with the findings of the controlled study. Project page: https://cunjunyu.github.io/project/canine/

cs.RO↗

InFeR: Informed Failure Resilience in Learned Visual Navigation Control

While imitation learning (IL) has enabled successful visual navigation in many common environments, IL policies are prone to unpredictable failures under out-of-distribution (OOD) scenarios. This necessitates failure-resilient policies, which not only detect failures, but also recognise their sources and recover from them autonomously. We propose InFeR, a general framework for building IL policies with informed failure resilience without failure or recovery demonstrations. InFeR retrains an IL policy with a Variational Information Bottleneck (VIB) loss to structure its latent space for OOD failure detection. It applies a visual explainability technique, Grad-CAM, to localise an image region as the source of failure and inform a heuristic policy for recovery. All these are achieved without requiring additional training data. Real-world experiments show that InFeR enables informed failure recovery across two different policy architectures, yielding robust long-range navigation in complex environments.

cs.RO↗

When Diffusion Breaks Constraints: Sequential Autoregressive Generation with RL and MCTS

Data-driven generative models excel in language and vision, but diffusion models often fail in constrained planning and design tasks, exhibiting severe constraint violations in engineering inverse design, molecular generation, multi-robot planning, and floorplan/scene synthesis even with projection or guidance. Such tasks combine hard-to-specify semantic goals with strict geometric or physical constraints (e.g., non-overlap, connectivity), yielding feasible solutions that lie on low-dimensional, small, and sometimes disconnected regions of the output space. This paper studies the failure mode through tangram generation from language, where seven fixed shapes must form a text-described silhouette while remaining connected and non-overlapping, and a simplified rectangle composition task with a learned bounding-box constraint. We find diffusion models struggle to satisfy constraints, consistent with difficulty generating samples near low-dimensional submanifolds. Motivated by locally feasible reparameterizations, we reformulate constrained generation as discrete autoregressive sequential generation. Reinforcement learning improves feasibility and task success, and Monte Carlo tree search quantifies the value of look-ahead when feasible regions shrink. Overall, the empirical, theoretical, and prior-work evidence points to a structural limitation of continuous density matching on this class of constrained-generation problems, and suggests sequential constraint-aware generation as a promising alternative.

cs.CV↗

Active Contact Sensing for Robust Robot-to-Human Object Handover

Robot-to-human object handover is an essential skill for robot assistants, from serving drinks at home to passing surgical tools in the operating room. We expect robots to perform handover robustly -- to release the object only after a firm human grasp while ignoring incidental touches. Existing passive-sensing methods struggle to generalize across diverse objects and human behaviors, as they lack informative perturbations to disambiguate different contact conditions, such as firm grasp versus incidental touch. We propose an active sensing approach for robust handovers: the robot applies information-gathering motions and senses the resulting human-applied forces to infer the contact state. A firm grasp produces forces in multiple directions, while an accidental touch does not. To capture this distinction, we model the contact state with a Bayesian linear model: a distribution over piecewise-linear mappings from robot motions to human-applied forces. This model enables firm grasp detection and active information gathering. In experiments with 12 participants and 30 diverse rigid objects, our method achieved a 97.5% success rate -- over 30% higher than two common baselines.

cs.RO↗

Navigation beyond Wayfinding: Robots Collaborating with Visually Impaired Users for Environmental Interactions

Robotic guidance systems have shown promise in supporting blind and visually impaired (BVI) individuals with wayfinding and obstacle avoidance. However, most existing systems assume a clear path and do not support a critical aspect of navigation - environmental interactions that require manipulating objects to enable movement. These interactions are challenging for a human-robot pair because they demand (i) precise localization and manipulation of interaction targets (e.g., pressing elevator buttons) and (ii) dynamic coordination between the user's and robot's movements (e.g., pulling out a chair to sit). We present a collaborative human-robot approach that combines our robotic guide dog's precise sensing and localization capabilities with the user's ability to perform physical manipulation. The system alternates between two modes: lead mode, where the robot detects and guides the user to the target, and adaptation mode, where the robot adjusts its motion as the user interacts with the environment (e.g., opening a door). Evaluation results show that our system enables navigation that is safer, smoother, and more efficient than both a traditional white cane and a non-adaptive guiding system, with the performance gap widening as tasks demand higher precision in locating interaction targets. These findings highlight the promise of human-robot collaboration in advancing assistive technologies toward more generalizable and realistic navigation support.

cs.RO↗

From Obstacles to Etiquette: Robot Social Navigation with VLM-Informed Path Selection

Navigating socially in human environments requires more than satisfying geometric constraints, as collision-free paths may still interfere with ongoing activities or conflict with social norms. Addressing this challenge calls for analyzing interactions between agents and incorporating common-sense reasoning into planning. This paper presents a social robot navigation framework that integrates geometric planning with contextual social reasoning. The system first extracts obstacles and human dynamics to generate geometrically feasible candidate paths, then leverages a fine-tuned vision-language model (VLM) to evaluate these paths, informed by contextually grounded social expectations, selecting a socially optimized path for the controller. This task-specific VLM distills social reasoning from large foundation models into a smaller and efficient model, allowing the framework to perform real-time adaptation in diverse human-robot interaction contexts. Experiments in four social navigation contexts demonstrate that our method achieves the best overall performance with the lowest personal space violation duration, the minimal pedestrian-facing time, and no social zone intrusions. Project page: https://path-etiquette.github.io

cs.RO↗