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David Rohde

Publications and source records attributed to David Rohde.

26 records · Page 2Linked to original sources

Reconsidering Analytical Variational Bounds for Output Layers of Deep Networks

The combination of the re-parameterization trick with the use of variational auto-encoders has caused a sensation in Bayesian deep learning, allowing the training of realistic generative models of images and has considerably increased our ability to use scalable latent variable models. The re-parameterization trick is necessary for models in which no analytical variational bound is available and allows noisy gradients to be computed for arbitrary models. However, for certain standard output layers of a neural network, analytical bounds are available and the variational auto-encoder may be used both without the re-parameterization trick or the need for any Monte Carlo approximation. In this work, we show that using Jaakola and Jordan bound, we can produce a binary classification layer that allows a Bayesian output layer to be trained, using the standard stochastic gradient descent algorithm. We further demonstrate that a latent variable model utilizing the Bouchard bound for multi-class classification allows for fast training of a fully probabilistic latent factor model, even when the number of classes is very large.

stat.ML↗

Learning from Bandit Feedback: An Overview of the State-of-the-art

In machine learning we often try to optimise a decision rule that would have worked well over a historical dataset; this is the so called empirical risk minimisation principle. In the context of learning from recommender system logs, applying this principle becomes a problem because we do not have available the reward of decisions we did not do. In order to handle this "bandit-feedback" setting, several Counterfactual Risk Minimisation (CRM) methods have been proposed in recent years, that attempt to estimate the performance of different policies on historical data. Through importance sampling and various variance reduction techniques, these methods allow more robust learning and inference than classical approaches. It is difficult to accurately estimate the performance of policies that frequently perform actions that were infrequently done in the past and a number of different types of estimators have been proposed. In this paper, we review several methods, based on different off-policy estimators, for learning from bandit feedback. We discuss key differences and commonalities among existing approaches, and compare their empirical performance on the RecoGym simulation environment. To the best of our knowledge, this work is the first comparison study for bandit algorithms in a recommender system setting.

cs.IR↗

Latent Variable Session-Based Recommendation

Session based recommendation provides an attractive alternative to the traditional feature engineering approach to recommendation. Feature engineering approaches require hand tuned features of the users history to be created to produce a context vector. In contrast a session based approach is able to dynamically model the users state as they act. We present a probabilistic framework for session based recommendation. A latent variable for the user state is updated as the user views more items and we learn more about their interests. The latent variable model is conceptually simple and elegant; yet requires sophisticated computational technique to approximate the integral over the latent variable. We provide computational solutions using both the re-parameterization trick and also using the Bouchard bound for the softmax function, we further explore employing a variational auto-encoder and a variational Expectation-Maximization algorithm for tightening the variational bound. The model performs well against a number of baselines. The intuitive nature of the model allows an elegant formulation combining correlations between items and their popularity and that sheds light on other popular recommendation methods. An attractive feature of the latent variable approach is that, as the user continues to act, the posterior on the user's state tightens reflecting the recommender system's increased knowledge about that user.

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Three Methods for Training on Bandit Feedback

There are three quite distinct ways to train a machine learning model on recommender system logs. The first method is to model the reward prediction for each possible recommendation to the user, at the scoring time the best recommendation is found by computing an argmax over the personalized recommendations. This method obeys principles such as the conditionality principle and the likelihood principle. A second method is useful when the model does not fit reality and underfits. In this case, we can use the fact that we know the distribution of historical recommendations (concentrated on previously identified good actions with some exploration) to adjust the errors in the fit to be evenly distributed over all actions. Finally, the inverse propensity score can be used to produce an estimate of the decision rules expected performance. The latter two methods violate the conditionality and likelihood principle but are shown to have good performance in certain settings. In this paper we review the literature around this fundamental, yet often overlooked choice and do some experiments using the RecoGym simulation environment.

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Recommendation System-based Upper Confidence Bound for Online Advertising

In this paper, the method UCB-RS, which resorts to recommendation system (RS) for enhancing the upper-confidence bound algorithm UCB, is presented. The proposed method is used for dealing with non-stationary and large-state spaces multi-armed bandit problems. The proposed method has been targeted to the problem of the product recommendation in the online advertising. Through extensive testing with RecoGym, an OpenAI Gym-based reinforcement learning environment for the product recommendation in online advertising, the proposed method outperforms the widespread reinforcement learning schemes such as $ε$-Greedy, Upper Confidence (UCB1) and Exponential Weights for Exploration and Exploitation (EXP3).

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On the Value of Bandit Feedback for Offline Recommender System Evaluation

In academic literature, recommender systems are often evaluated on the task of next-item prediction. The procedure aims to give an answer to the question: "Given the natural sequence of user-item interactions up to time t, can we predict which item the user will interact with at time t+1?". Evaluation results obtained through said methodology are then used as a proxy to predict which system will perform better in an online setting. The online setting, however, poses a subtly different question: "Given the natural sequence of user-item interactions up to time t, can we get the user to interact with a recommended item at time t+1?". From a causal perspective, the system performs an intervention, and we want to measure its effect. Next-item prediction is often used as a fall-back objective when information about interventions and their effects (shown recommendations and whether they received a click) is unavailable. When this type of data is available, however, it can provide great value for reliably estimating online recommender system performance. Through a series of simulated experiments with the RecoGym environment, we show where traditional offline evaluation schemes fall short. Additionally, we show how so-called bandit feedback can be exploited for effective offline evaluation that more accurately reflects online performance.

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A Bayesian Solution to the M-Bias Problem

It is common practice in using regression type models for inferring causal effects, that inferring the correct causal relationship requires extra covariates are included or ``adjusted for''. Without performing this adjustment erroneous causal effects can be inferred. Given this phenomenon it is common practice to include as many covariates as possible, however such advice comes unstuck in the presence of M-bias. M-Bias is a problem in causal inference where the correct estimation of treatment effects requires that certain variables are not adjusted for i.e. are simply neglected from inclusion in the model. This issue caused a storm of controversy in 2009 when Rubin, Pearl and others disagreed about if it could be problematic to include additional variables in models when inferring causal effects. This paper makes two contributions to this issue. Firstly we provide a Bayesian solution to the M-Bias problem. The solution replicates Pearl's solution, but consistent with Rubin's advice we condition on all variables. Secondly the fact that we are able to offer a solution to this problem in Bayesian terms shows that it is indeed possible to represent causal relationships within the Bayesian paradigm, albeit in an extended space. We make several remarks on the similarities and differences between causal graphical models which implement the do-calculus and probabilistic graphical models which enable Bayesian statistics. We hope this work will stimulate more research on unifying Pearl's causal calculus using causal graphical models with traditional Bayesian statistics and probabilistic graphical models.

stat.ML↗

RecoGym: A Reinforcement Learning Environment for the problem of Product Recommendation in Online Advertising

Recommender Systems are becoming ubiquitous in many settings and take many forms, from product recommendation in e-commerce stores, to query suggestions in search engines, to friend recommendation in social networks. Current research directions which are largely based upon supervised learning from historical data appear to be showing diminishing returns with a lot of practitioners report a discrepancy between improvements in offline metrics for supervised learning and the online performance of the newly proposed models. One possible reason is that we are using the wrong paradigm: when looking at the long-term cycle of collecting historical performance data, creating a new version of the recommendation model, A/B testing it and then rolling it out. We see that there a lot of commonalities with the reinforcement learning (RL) setup, where the agent observes the environment and acts upon it in order to change its state towards better states (states with higher rewards). To this end we introduce RecoGym, an RL environment for recommendation, which is defined by a model of user traffic patterns on e-commerce and the users response to recommendations on the publisher websites. We believe that this is an important step forward for the field of recommendation systems research, that could open up an avenue of collaboration between the recommender systems and reinforcement learning communities and lead to better alignment between offline and online performance metrics.

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