Searcharxiv⌕ Search

arXiv subjects

David Schlangen

Publications and source records attributed to David Schlangen.

At least 55 records · Page 3Linked to original sources

Neural Conversation Models and How to Rein Them in: A Survey of Failures and Fixes

Recent conditional language models are able to continue any kind of text source in an often seemingly fluent way. This fact encouraged research in the area of open-domain conversational systems that are based on powerful language models and aim to imitate an interlocutor by generating appropriate contributions to a written dialogue. From a linguistic perspective, however, the complexity of contributing to a conversation is high. In this survey, we interpret Grice's maxims of cooperative conversation from the perspective of this specific research area and systematize the literature under the aspect of what makes a contribution appropriate: A neural conversation model has to be fluent, informative, consistent, coherent, and follow social norms. In order to ensure these qualities, recent approaches try to tame the underlying language models at various intervention points, such as data, training regime or decoding. Sorted by these categories and intervention points, we discuss promising attempts and suggest novel ways for future research.

cs.CL↗

The Road to Quality is Paved with Good Revisions: A Detailed Evaluation Methodology for Revision Policies in Incremental Sequence Labelling

Incremental dialogue model components produce a sequence of output prefixes based on incoming input. Mistakes can occur due to local ambiguities or to wrong hypotheses, making the ability to revise past outputs a desirable property that can be governed by a policy. In this work, we formalise and characterise edits and revisions in incremental sequence labelling and propose metrics to evaluate revision policies. We then apply our methodology to profile the incremental behaviour of three Transformer-based encoders in various tasks, paving the road for better revision policies.

cs.CL↗

"Are you telling me to put glasses on the dog?'' Content-Grounded Annotation of Instruction Clarification Requests in the CoDraw Dataset

Instruction Clarification Requests are a mechanism to solve communication problems, which is very functional in instruction-following interactions. Recent work has argued that the CoDraw dataset is a valuable source of naturally occurring iCRs. Beyond identifying when iCRs should be made, dialogue models should also be able to generate them with suitable form and content. In this work, we introduce CoDraw-iCR (v2), extending the existing iCR identifiers with fine-grained information grounded in the underlying dialogue game items and possible actions. Our annotation can serve to model and evaluate repair capabilities of dialogue agents.

cs.CL↗

Pento-DIARef: A Diagnostic Dataset for Learning the Incremental Algorithm for Referring Expression Generation from Examples

NLP tasks are typically defined extensionally through datasets containing example instantiations (e.g., pairs of image i and text t), but motivated intensionally through capabilities invoked in verbal descriptions of the task (e.g., "t is a description of i, for which the content of i needs to be recognised and understood"). We present Pento-DIARef, a diagnostic dataset in a visual domain of puzzle pieces where referring expressions are generated by a well-known symbolic algorithm (the "Incremental Algorithm"), which itself is motivated by appeal to a hypothesised capability (eliminating distractors through application of Gricean maxims). Our question then is whether the extensional description (the dataset) is sufficient for a neural model to pick up the underlying regularity and exhibit this capability given the simple task definition of producing expressions from visual inputs. We find that a model supported by a vision detection step and a targeted data generation scheme achieves an almost perfect BLEU@1 score and sentence accuracy, whereas simpler baselines do not.

cs.CL↗

Images in Language Space: Exploring the Suitability of Large Language Models for Vision & Language Tasks

Large language models have demonstrated robust performance on various language tasks using zero-shot or few-shot learning paradigms. While being actively researched, multimodal models that can additionally handle images as input have yet to catch up in size and generality with language-only models. In this work, we ask whether language-only models can be utilised for tasks that require visual input -- but also, as we argue, often require a strong reasoning component. Similar to some recent related work, we make visual information accessible to the language model using separate verbalisation models. Specifically, we investigate the performance of open-source, open-access language models against GPT-3 on five vision-language tasks when given textually-encoded visual information. Our results suggest that language models are effective for solving vision-language tasks even with limited samples. This approach also enhances the interpretability of a model's output by providing a means of tracing the output back through the verbalised image content.

cs.CL↗

Yes, this Way! Learning to Ground Referring Expressions into Actions with Intra-episodic Feedback from Supportive Teachers

The ability to pick up on language signals in an ongoing interaction is crucial for future machine learning models to collaborate and interact with humans naturally. In this paper, we present an initial study that evaluates intra-episodic feedback given in a collaborative setting. We use a referential language game as a controllable example of a task-oriented collaborative joint activity. A teacher utters a referring expression generated by a well-known symbolic algorithm (the "Incremental Algorithm") as an initial instruction and then monitors the follower's actions to possibly intervene with intra-episodic feedback (which does not explicitly have to be requested). We frame this task as a reinforcement learning problem with sparse rewards and learn a follower policy for a heuristic teacher. Our results show that intra-episodic feedback allows the follower to generalize on aspects of scene complexity and performs better than providing only the initial statement.

cs.CV↗

TAPIR: Learning Adaptive Revision for Incremental Natural Language Understanding with a Two-Pass Model

Language is by its very nature incremental in how it is produced and processed. This property can be exploited by NLP systems to produce fast responses, which has been shown to be beneficial for real-time interactive applications. Recent neural network-based approaches for incremental processing mainly use RNNs or Transformers. RNNs are fast but monotonic (cannot correct earlier output, which can be necessary in incremental processing). Transformers, on the other hand, consume whole sequences, and hence are by nature non-incremental. A restart-incremental interface that repeatedly passes longer input prefixes can be used to obtain partial outputs, while providing the ability to revise. However, this method becomes costly as the sentence grows longer. In this work, we propose the Two-pass model for AdaPtIve Revision (TAPIR) and introduce a method to obtain an incremental supervision signal for learning an adaptive revision policy. Experimental results on sequence labelling show that our model has better incremental performance and faster inference speed compared to restart-incremental Transformers, while showing little degradation on full sequences.

cs.CL↗

Dialogue Games for Benchmarking Language Understanding: Motivation, Taxonomy, Strategy

How does one measure "ability to understand language"? If it is a person's ability that is being measured, this is a question that almost never poses itself in an unqualified manner: Whatever formal test is applied, it takes place on the background of the person's language use in daily social practice, and what is measured is a specialised variety of language understanding (e.g., of a second language; or of written, technical language). Computer programs do not have this background. What does that mean for the applicability of formal tests of language understanding? I argue that such tests need to be complemented with tests of language use embedded in a practice, to arrive at a more comprehensive evaluation of "artificial language understanding". To do such tests systematically, I propose to use "Dialogue Games" -- constructed activities that provide a situational embedding for language use. I describe a taxonomy of Dialogue Game types, linked to a model of underlying capabilites that are tested, and thereby giving an argument for the \emph{construct validity} of the test. I close with showing how the internal structure of the taxonomy suggests an ordering from more specialised to more general situational language understanding, which potentially can provide some strategic guidance for development in this field.

cs.CL↗

Instruction Clarification Requests in Multimodal Collaborative Dialogue Games: Tasks, and an Analysis of the CoDraw Dataset

In visual instruction-following dialogue games, players can engage in repair mechanisms in face of an ambiguous or underspecified instruction that cannot be fully mapped to actions in the world. In this work, we annotate Instruction Clarification Requests (iCRs) in CoDraw, an existing dataset of interactions in a multimodal collaborative dialogue game. We show that it contains lexically and semantically diverse iCRs being produced self-motivatedly by players deciding to clarify in order to solve the task successfully. With 8.8k iCRs found in 9.9k dialogues, CoDraw-iCR (v1) is a large spontaneous iCR corpus, making it a valuable resource for data-driven research on clarification in dialogue. We then formalise and provide baseline models for two tasks: Determining when to make an iCR and how to recognise them, in order to investigate to what extent these tasks are learnable from data.

cs.CL↗

What A Situated Language-Using Agent Must be Able to Do: A Top-Down Analysis

Even in our increasingly text-intensive times, the primary site of language use is situated, co-present interaction. It is primary ontogenetically and phylogenetically, and it is arguably also still primary in negotiating everyday social situations. Situated interaction is also the final frontier of Natural Language Processing, where, compared to the area of text processing, very little progress has been made in the past decade, and where a myriad of practical applications is waiting to be unlocked. While the usual approach in the field is to reach, bottom-up, for the ever next "adjacent possible", in this paper I attempt a top-down analysis of what the demands are that unrestricted situated interaction makes on the participating agent, and suggest ways in which this analysis can structure computational models and research on them. Specifically, I discuss representational demands (the building up and application of world model, language model, situation model, discourse model, and agent model) and what I call anchoring processes (incremental processing, incremental learning, conversational grounding, multimodal grounding) that bind the agent to the here, now, and us.

cs.CL↗

Norm Participation Grounds Language

The striking recent advances in eliciting seemingly meaningful language behaviour from language-only machine learning models have only made more apparent, through the surfacing of clear limitations, the need to go beyond the language-only mode and to ground these models "in the world". Proposals for doing so vary in the details, but what unites them is that the solution is sought in the addition of non-linguistic data types such as images or video streams, while largely keeping the mode of learning constant. I propose a different, and more wide-ranging conception of how grounding should be understood: What grounds language is its normative nature. There are standards for doing things right, these standards are public and authoritative, while at the same time acceptance of authority can and must be disputed and negotiated, in interactions in which only bearers of normative status can rightfully participate. What grounds language, then, is the determined use that language users make of it, and what it is grounded in is the community of language users. I sketch this idea, and draw some conclusions for work on computational modelling of meaningful language use.

cs.CL↗

The slurk Interaction Server Framework: Better Data for Better Dialog Models

This paper presents the slurk software, a lightweight interaction server for setting up dialog data collections and running experiments. Slurk enables a multitude of settings including text-based, speech and video interaction between two or more humans or humans and bots, and a multimodal display area for presenting shared or private interactive context. The software is implemented in Python with an HTML and JS frontend that can easily be adapted to individual needs. It also provides a setup for pairing participants on common crowdworking platforms such as Amazon Mechanical Turk and some example bot scripts for common interaction scenarios.

cs.CL↗

Is Incoherence Surprising? Targeted Evaluation of Coherence Prediction from Language Models

Coherent discourse is distinguished from a mere collection of utterances by the satisfaction of a diverse set of constraints, for example choice of expression, logical relation between denoted events, and implicit compatibility with world-knowledge. Do neural language models encode such constraints? We design an extendable set of test suites addressing different aspects of discourse and dialogue coherence. Unlike most previous coherence evaluation studies, we address specific linguistic devices beyond sentence order perturbations, allowing for a more fine-grained analysis of what constitutes coherence and what neural models trained on a language modelling objective do encode. Extending the targeted evaluation paradigm for neural language models (Marvin and Linzen, 2018) to phenomena beyond syntax, we show that this paradigm is equally suited to evaluate linguistic qualities that contribute to the notion of coherence.

cs.CL↗

An Overview of Natural Language State Representation for Reinforcement Learning

A suitable state representation is a fundamental part of the learning process in Reinforcement Learning. In various tasks, the state can either be described by natural language or be natural language itself. This survey outlines the strategies used in the literature to build natural language state representations. We appeal for more linguistically interpretable and grounded representations, careful justification of design decisions and evaluation of the effectiveness of different approaches.

cs.CL↗

Targeting the Benchmark: On Methodology in Current Natural Language Processing Research

It has become a common pattern in our field: One group introduces a language task, exemplified by a dataset, which they argue is challenging enough to serve as a benchmark. They also provide a baseline model for it, which then soon is improved upon by other groups. Often, research efforts then move on, and the pattern repeats itself. What is typically left implicit is the argumentation for why this constitutes progress, and progress towards what. In this paper, we try to step back for a moment from this pattern and work out possible argumentations and their parts.

cs.CL↗

A Corpus of Controlled Opinionated and Knowledgeable Movie Discussions for Training Neural Conversation Models

Fully data driven Chatbots for non-goal oriented dialogues are known to suffer from inconsistent behaviour across their turns, stemming from a general difficulty in controlling parameters like their assumed background personality and knowledge of facts. One reason for this is the relative lack of labeled data from which personality consistency and fact usage could be learned together with dialogue behaviour. To address this, we introduce a new labeled dialogue dataset in the domain of movie discussions, where every dialogue is based on pre-specified facts and opinions. We thoroughly validate the collected dialogue for adherence of the participants to their given fact and opinion profile, and find that the general quality in this respect is high. This process also gives us an additional layer of annotation that is potentially useful for training models. We introduce as a baseline an end-to-end trained self-attention decoder model trained on this data and show that it is able to generate opinionated responses that are judged to be natural and knowledgeable and show attentiveness.

cs.CL↗

Can Neural Image Captioning be Controlled via Forced Attention?

Learned dynamic weighting of the conditioning signal (attention) has been shown to improve neural language generation in a variety of settings. The weights applied when generating a particular output sequence have also been viewed as providing a potentially explanatory insight into the internal workings of the generator. In this paper, we reverse the direction of this connection and ask whether through the control of the attention of the model we can control its output. Specifically, we take a standard neural image captioning model that uses attention, and fix the attention to pre-determined areas in the image. We evaluate whether the resulting output is more likely to mention the class of the object in that area than the normally generated caption. We introduce three effective methods to control the attention and find that these are producing expected results in up to 28.56% of the cases.

cs.CL↗

Grounded Agreement Games: Emphasizing Conversational Grounding in Visual Dialogue Settings

Where early work on dialogue in Computational Linguistics put much emphasis on dialogue structure and its relation to the mental states of the dialogue participants (e.g., Allen 1979, Grosz & Sidner 1986), current work mostly reduces dialogue to the task of producing at any one time a next utterance; e.g. in neural chatbot or Visual Dialogue settings. As a methodological decision, this is sound: Even the longest journey is a sequence of steps. It becomes detrimental, however, when the tasks and datasets from which dialogue behaviour is to be learned are tailored too much to this framing of the problem. In this short note, we describe a family of settings which still allow to keep dialogues simple, but add a constraint that makes participants care about reaching mutual understanding. In such agreement games, there is a secondary, but explicit goal besides the task level goal, and that is to reach mutual understanding about whether the task level goal has been reached. As we argue, this naturally triggers meta-semantic interaction and mutual engagement, and hence leads to richer data from which to induce models.

cs.CL↗