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David Schlangen

Publications and source records attributed to David Schlangen.

59 records · Page 4Linked to original sources

Language Tasks and Language Games: On Methodology in Current Natural Language Processing Research

"This paper introduces a new task and a new dataset", "we improve the state of the art in X by Y" -- it is rare to find a current natural language processing paper (or AI paper more generally) that does not contain such statements. What is mostly left implicit, however, is the assumption that this necessarily constitutes progress, and what it constitutes progress towards. Here, we make more precise the normally impressionistically used notions of language task and language game and ask how a research programme built on these might make progress towards the goal of modelling general language competence.

cs.CL↗

MeetUp! A Corpus of Joint Activity Dialogues in a Visual Environment

Building computer systems that can converse about their visual environment is one of the oldest concerns of research in Artificial Intelligence and Computational Linguistics (see, for example, Winograd's 1972 SHRDLU system). Only recently, however, have methods from computer vision and natural language processing become powerful enough to make this vision seem more attainable. Pushed especially by developments in computer vision, many data sets and collection environments have recently been published that bring together verbal interaction and visual processing. Here, we argue that these datasets tend to oversimplify the dialogue part, and we propose a task---MeetUp!---that requires both visual and conversational grounding, and that makes stronger demands on representations of the discourse. MeetUp! is a two-player coordination game where players move in a visual environment, with the objective of finding each other. To do so, they must talk about what they see, and achieve mutual understanding. We describe a data collection and show that the resulting dialogues indeed exhibit the dialogue phenomena of interest, while also challenging the language & vision aspect.

cs.CL↗

Know What You Don't Know: Modeling a Pragmatic Speaker that Refers to Objects of Unknown Categories

Zero-shot learning in Language & Vision is the task of correctly labelling (or naming) objects of novel categories. Another strand of work in L&V aims at pragmatically informative rather than ``correct'' object descriptions, e.g. in reference games. We combine these lines of research and model zero-shot reference games, where a speaker needs to successfully refer to a novel object in an image. Inspired by models of "rational speech acts", we extend a neural generator to become a pragmatic speaker reasoning about uncertain object categories. As a result of this reasoning, the generator produces fewer nouns and names of distractor categories as compared to a literal speaker. We show that this conversational strategy for dealing with novel objects often improves communicative success, in terms of resolution accuracy of an automatic listener.

cs.CL↗

Natural Language Semantics With Pictures: Some Language & Vision Datasets and Potential Uses for Computational Semantics

Propelling, and propelled by, the "deep learning revolution", recent years have seen the introduction of ever larger corpora of images annotated with natural language expressions. We survey some of these corpora, taking a perspective that reverses the usual directionality, as it were, by viewing the images as semantic annotation of the natural language expressions. We discuss datasets that can be derived from the corpora, and tasks of potential interest for computational semanticists that can be defined on those. In this, we make use of relations provided by the corpora (namely, the link between expression and image, and that between two expressions linked to the same image) and relations that we can add (similarity relations between expressions, or between images). Specifically, we show that in this way we can create data that can be used to learn and evaluate lexical and compositional grounded semantics, and we show that the "linked to same image" relation tracks a semantic implication relation that is recognisable to annotators even in the absence of the linking image as evidence. Finally, as an example of possible benefits of this approach, we show that an exemplar-model-based approach to implication beats a (simple) distributional space-based one on some derived datasets, while lending itself to explainability.

cs.CL↗

Resolving References to Objects in Photographs using the Words-As-Classifiers Model

A common use of language is to refer to visually present objects. Modelling it in computers requires modelling the link between language and perception. The "words as classifiers" model of grounded semantics views words as classifiers of perceptual contexts, and composes the meaning of a phrase through composition of the denotations of its component words. It was recently shown to perform well in a game-playing scenario with a small number of object types. We apply it to two large sets of real-world photographs that contain a much larger variety of types and for which referring expressions are available. Using a pre-trained convolutional neural network to extract image features, and augmenting these with in-picture positional information, we show that the model achieves performance competitive with the state of the art in a reference resolution task (given expression, find bounding box of its referent), while, as we argue, being conceptually simpler and more flexible.

cs.CL↗