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Dawei Du

Publications and source records attributed to Dawei Du.

At least 19 recordsLinked to original sources

VEBench:Benchmarking Large Multimodal Models for Real-World Video Editing

Real-world video editing demands not only expert knowledge of cinematic techniques but also multimodal reasoning to select, align, and combine footage into coherent narratives. While recent Large Multimodal Models (LMMs) have shown remarkable progress in general video understanding, their abilities in multi-video reasoning and operational editing workflows remain largely unexplored. We introduce VEBENCH, the first comprehensive benchmark designed to evaluate both editing knowledge understanding and operational reasoning in realistic video editing scenarios. VEBENCH contains 3.9K high-quality edited videos (over 257 hours) and 3,080 human-verified QA pairs, built through a three-round human-AI collaborative annotation pipeline that ensures precise temporal labeling and semantic consistency. It features two complementary QA tasks: 1) Video Editing Technique Recognition, assessing models' ability to identify 7 editing techniques using multimodal cues; and 2) Video Editing Operation Simulation, modeling real-world editing workflows by requiring the selection and temporal localization of relevant clips from multiple candidates. Extensive experiments across proprietary (e.g., Gemini-2.5-Pro) and open-source LMMs reveal a large gap between current model performance and human-level editing cognition. These results highlight the urgent need for bridging video understanding with creative operational reasoning. We envision VEBENCH as a foundation for advancing intelligent video editing systems and driving future research on complex reasoning.

cs.CV

Vidi2.5: Large Multimodal Models for Video Understanding and Creation

Video has emerged as the primary medium for communication and creativity on the Internet, driving strong demand for scalable, high-quality video production. Vidi models continue to evolve toward next-generation video creation and have achieved state-of-the-art performance in multimodal temporal retrieval (TR). In its second release, Vidi2 advances video understanding with fine-grained spatio-temporal grounding (STG) and extends its capability to video question answering (Video QA), enabling comprehensive multimodal reasoning. Given a text query, Vidi2 can identify not only the corresponding timestamps but also the bounding boxes of target objects within the output time ranges. To enable comprehensive evaluation of STG, we introduce a new benchmark, VUE-STG, which offers critical improvements over existing STG datasets. In addition, we upgrade the previous VUE-TR benchmark to VUE-TR-V2, achieving a more balanced duration and query distribution. Remarkably, the Vidi2 model substantially outperforms leading proprietary systems, such as Gemini 3 Pro Preview and GPT-5, on both VUE-TR-V2 and VUE-STG, while achieving competitive results with popular open-source models with similar scale on video QA benchmarks. The latest Vidi2.5 offers significantly stronger STG capability and slightly better TR and Video QA performance over Vidi2. This update also introduces a Vidi2.5-Think model to handle plot understanding with complex plot reasoning. To comprehensively evaluate the performance of plot understanding, we propose VUE-PLOT benchmark with two tracks, Character and Reasoning. Notably, Vidi2.5-Think outperforms Gemini 3 Pro Preview on fine-grained character understanding with comparable performance on complex plot reasoning. Furthermore, we demonstrate the effectiveness of Vidi2.5 on a challenging real-world application, video editing planning.

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Vidi: Large Multimodal Models for Video Understanding and Editing

Humans naturally share information with those they are connected to, and video has become one of the dominant mediums for communication and expression on the Internet. To support the creation of high-quality large-scale video content, a modern pipeline requires a comprehensive understanding of both the raw input materials (e.g., the unedited footage captured by cameras) and the editing components (e.g., visual effects). In video editing scenarios, models must process multiple modalities (e.g., vision, audio, text) with strong background knowledge and handle flexible input lengths (e.g., hour-long raw videos), which poses significant challenges for traditional models. In this report, we introduce Vidi, a family of Large Multimodal Models (LMMs) for a wide range of video understand editing scenarios. The first release focuses on temporal retrieval, i.e., identifying the time ranges within the input videos corresponding to a given text query, which plays a critical role in intelligent editing. The model is capable of processing hour-long videos with strong temporal understanding capability, e.g., retrieve time ranges for certain queries. To support a comprehensive evaluation in real-world scenarios, we also present the VUE-TR benchmark, which introduces five key advancements. 1) Video duration: significantly longer than videos of existing temporal retrival datasets, 2) Audio support: includes audio-based queries, 3) Query format: diverse query lengths/formats, 4) Annotation quality: ground-truth time ranges are manually annotated. 5) Evaluation metric: a refined IoU metric to support evaluation over multiple time ranges. Remarkably, Vidi significantly outperforms leading proprietary models, e.g., GPT-4o and Gemini, on the temporal retrieval task, indicating its superiority in video editing scenarios.

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LEARN: A Unified Framework for Multi-Task Domain Adapt Few-Shot Learning

Both few-shot learning and domain adaptation sub-fields in Computer Vision have seen significant recent progress in terms of the availability of state-of-the-art algorithms and datasets. Frameworks have been developed for each sub-field; however, building a common system or framework that combines both is something that has not been explored. As part of our research, we present the first unified framework that combines domain adaptation for the few-shot learning setting across 3 different tasks - image classification, object detection and video classification. Our framework is highly modular with the capability to support few-shot learning with/without the inclusion of domain adaptation depending on the algorithm. Furthermore, the most important configurable feature of our framework is the on-the-fly setup for incremental $n$-shot tasks with the optional capability to configure the system to scale to a traditional many-shot task. With more focus on Self-Supervised Learning (SSL) for current few-shot learning approaches, our system also supports multiple SSL pre-training configurations. To test our framework's capabilities, we provide benchmarks on a wide range of algorithms and datasets across different task and problem settings. The code is open source has been made publicly available here: https://gitlab.kitware.com/darpa_learn/learn

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Beyond Raw Videos: Understanding Edited Videos with Large Multimodal Model

The emerging video LMMs (Large Multimodal Models) have achieved significant improvements on generic video understanding in the form of VQA (Visual Question Answering), where the raw videos are captured by cameras. However, a large portion of videos in real-world applications are edited videos, \textit{e.g.}, users usually cut and add effects/modifications to the raw video before publishing it on social media platforms. The edited videos usually have high view counts but they are not covered in existing benchmarks of video LMMs, \textit{i.e.}, ActivityNet-QA, or VideoChatGPT benchmark. In this paper, we leverage the edited videos on a popular short video platform, \textit{i.e.}, TikTok, and build a video VQA benchmark (named EditVid-QA) covering four typical editing categories, i.e., effect, funny, meme, and game. Funny and meme videos benchmark nuanced understanding and high-level reasoning, while effect and game evaluate the understanding capability of artificial design. Most of the open-source video LMMs perform poorly on the EditVid-QA benchmark, indicating a huge domain gap between edited short videos on social media and regular raw videos. To improve the generalization ability of LMMs, we collect a training set for the proposed benchmark based on both Panda-70M/WebVid raw videos and small-scale TikTok/CapCut edited videos, which boosts the performance on the proposed EditVid-QA benchmark, indicating the effectiveness of high-quality training data. We also identified a serious issue in the existing evaluation protocol using the GPT-3.5 judge, namely a "sorry" attack, where a sorry-style naive answer can achieve an extremely high rating from the GPT judge, e.g., over 4.3 for correctness score on VideoChatGPT evaluation protocol. To avoid the "sorry" attacks, we evaluate results with GPT-4 judge and keyword filtering. The dataset is released at https://github.com/XenonLamb/EditVid-QA.

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Open Set Action Recognition via Multi-Label Evidential Learning

Existing methods for open-set action recognition focus on novelty detection that assumes video clips show a single action, which is unrealistic in the real world. We propose a new method for open set action recognition and novelty detection via MUlti-Label Evidential learning (MULE), that goes beyond previous novel action detection methods by addressing the more general problems of single or multiple actors in the same scene, with simultaneous action(s) by any actor. Our Beta Evidential Neural Network estimates multi-action uncertainty with Beta densities based on actor-context-object relation representations. An evidence debiasing constraint is added to the objective function for optimization to reduce the static bias of video representations, which can incorrectly correlate predictions and static cues. We develop a learning algorithm based on a primal-dual average scheme update to optimize the proposed problem. Theoretical analysis of the optimization algorithm demonstrates the convergence of the primal solution sequence and bounds for both the loss function and the debiasing constraint. Uncertainty and belief-based novelty estimation mechanisms are formulated to detect novel actions. Extensive experiments on two real-world video datasets show that our proposed approach achieves promising performance in single/multi-actor, single/multi-action settings.

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Human Activity Recognition in an Open World

Managing novelty in perception-based human activity recognition (HAR) is critical in realistic settings to improve task performance over time and ensure solution generalization outside of prior seen samples. Novelty manifests in HAR as unseen samples, activities, objects, environments, and sensor changes, among other ways. Novelty may be task-relevant, such as a new class or new features, or task-irrelevant resulting in nuisance novelty, such as never before seen noise, blur, or distorted video recordings. To perform HAR optimally, algorithmic solutions must be tolerant to nuisance novelty, and learn over time in the face of novelty. This paper 1) formalizes the definition of novelty in HAR building upon the prior definition of novelty in classification tasks, 2) proposes an incremental open world learning (OWL) protocol and applies it to the Kinetics datasets to generate a new benchmark KOWL-718, 3) analyzes the performance of current state-of-the-art HAR models when novelty is introduced over time, 4) provides a containerized and packaged pipeline for reproducing the OWL protocol and for modifying for any future updates to Kinetics. The experimental analysis includes an ablation study of how the different models perform under various conditions as annotated by Kinetics-AVA. The protocol as an algorithm for reproducing experiments using the KOWL-718 benchmark will be publicly released with code and containers at https://github.com/prijatelj/human-activity-recognition-in-an-open-world. The code may be used to analyze different annotations and subsets of the Kinetics datasets in an incremental open world fashion, as well as be extended as further updates to Kinetics are released.

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Reconstructing Humpty Dumpty: Multi-feature Graph Autoencoder for Open Set Action Recognition

Most action recognition datasets and algorithms assume a closed world, where all test samples are instances of the known classes. In open set problems, test samples may be drawn from either known or unknown classes. Existing open set action recognition methods are typically based on extending closed set methods by adding post hoc analysis of classification scores or feature distances and do not capture the relations among all the video clip elements. Our approach uses the reconstruction error to determine the novelty of the video since unknown classes are harder to put back together and thus have a higher reconstruction error than videos from known classes. We refer to our solution to the open set action recognition problem as "Humpty Dumpty", due to its reconstruction abilities. Humpty Dumpty is a novel graph-based autoencoder that accounts for contextual and semantic relations among the clip pieces for improved reconstruction. A larger reconstruction error leads to an increased likelihood that the action can not be reconstructed, i.e., can not put Humpty Dumpty back together again, indicating that the action has never been seen before and is novel/unknown. Extensive experiments are performed on two publicly available action recognition datasets including HMDB-51 and UCF-101, showing the state-of-the-art performance for open set action recognition.

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MEVID: Multi-view Extended Videos with Identities for Video Person Re-Identification

In this paper, we present the Multi-view Extended Videos with Identities (MEVID) dataset for large-scale, video person re-identification (ReID) in the wild. To our knowledge, MEVID represents the most-varied video person ReID dataset, spanning an extensive indoor and outdoor environment across nine unique dates in a 73-day window, various camera viewpoints, and entity clothing changes. Specifically, we label the identities of 158 unique people wearing 598 outfits taken from 8, 092 tracklets, average length of about 590 frames, seen in 33 camera views from the very large-scale MEVA person activities dataset. While other datasets have more unique identities, MEVID emphasizes a richer set of information about each individual, such as: 4 outfits/identity vs. 2 outfits/identity in CCVID, 33 viewpoints across 17 locations vs. 6 in 5 simulated locations for MTA, and 10 million frames vs. 3 million for LS-VID. Being based on the MEVA video dataset, we also inherit data that is intentionally demographically balanced to the continental United States. To accelerate the annotation process, we developed a semi-automatic annotation framework and GUI that combines state-of-the-art real-time models for object detection, pose estimation, person ReID, and multi-object tracking. We evaluate several state-of-the-art methods on MEVID challenge problems and comprehensively quantify their robustness in terms of changes of outfit, scale, and background location. Our quantitative analysis on the realistic, unique aspects of MEVID shows that there are significant remaining challenges in video person ReID and indicates important directions for future research.

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Unbiased Multi-Modality Guidance for Image Inpainting

Image inpainting is an ill-posed problem to recover missing or damaged image content based on incomplete images with masks. Previous works usually predict the auxiliary structures (e.g., edges, segmentation and contours) to help fill visually realistic patches in a multi-stage fashion. However, imprecise auxiliary priors may yield biased inpainted results. Besides, it is time-consuming for some methods to be implemented by multiple stages of complex neural networks. To solve this issue, we develop an end-to-end multi-modality guided transformer network, including one inpainting branch and two auxiliary branches for semantic segmentation and edge textures. Within each transformer block, the proposed multi-scale spatial-aware attention module can learn the multi-modal structural features efficiently via auxiliary denormalization. Different from previous methods relying on direct guidance from biased priors, our method enriches semantically consistent context in an image based on discriminative interplay information from multiple modalities. Comprehensive experiments on several challenging image inpainting datasets show that our method achieves state-of-the-art performance to deal with various regular/irregular masks efficiently.

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Multi-Granularity Alignment Domain Adaptation for Object Detection

Domain adaptive object detection is challenging due to distinctive data distribution between source domain and target domain. In this paper, we propose a unified multi-granularity alignment based object detection framework towards domain-invariant feature learning. To this end, we encode the dependencies across different granularity perspectives including pixel-, instance-, and category-levels simultaneously to align two domains. Based on pixel-level feature maps from the backbone network, we first develop the omni-scale gated fusion module to aggregate discriminative representations of instances by scale-aware convolutions, leading to robust multi-scale object detection. Meanwhile, the multi-granularity discriminators are proposed to identify which domain different granularities of samples(i.e., pixels, instances, and categories) come from. Notably, we leverage not only the instance discriminability in different categories but also the category consistency between two domains. Extensive experiments are carried out on multiple domain adaptation scenarios, demonstrating the effectiveness of our framework over state-of-the-art algorithms on top of anchor-free FCOS and anchor-based Faster RCNN detectors with different backbones.

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Cascade Transformers for End-to-End Person Search

The goal of person search is to localize a target person from a gallery set of scene images, which is extremely challenging due to large scale variations, pose/viewpoint changes, and occlusions. In this paper, we propose the Cascade Occluded Attention Transformer (COAT) for end-to-end person search. Our three-stage cascade design focuses on detecting people in the first stage, while later stages simultaneously and progressively refine the representation for person detection and re-identification. At each stage the occluded attention transformer applies tighter intersection over union thresholds, forcing the network to learn coarse-to-fine pose/scale invariant features. Meanwhile, we calculate each detection's occluded attention to differentiate a person's tokens from other people or the background. In this way, we simulate the effect of other objects occluding a person of interest at the token-level. Through comprehensive experiments, we demonstrate the benefits of our method by achieving state-of-the-art performance on two benchmark datasets.

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VisDrone-CC2020: The Vision Meets Drone Crowd Counting Challenge Results

Crowd counting on the drone platform is an interesting topic in computer vision, which brings new challenges such as small object inference, background clutter and wide viewpoint. However, there are few algorithms focusing on crowd counting on the drone-captured data due to the lack of comprehensive datasets. To this end, we collect a large-scale dataset and organize the Vision Meets Drone Crowd Counting Challenge (VisDrone-CC2020) in conjunction with the 16th European Conference on Computer Vision (ECCV 2020) to promote the developments in the related fields. The collected dataset is formed by $3,360$ images, including $2,460$ images for training, and $900$ images for testing. Specifically, we manually annotate persons with points in each video frame. There are $14$ algorithms from $15$ institutes submitted to the VisDrone-CC2020 Challenge. We provide a detailed analysis of the evaluation results and conclude the challenge. More information can be found at the website: \url{http://www.aiskyeye.com/}.

cs.CV

Detection, Tracking, and Counting Meets Drones in Crowds: A Benchmark

To promote the developments of object detection, tracking and counting algorithms in drone-captured videos, we construct a benchmark with a new drone-captured largescale dataset, named as DroneCrowd, formed by 112 video clips with 33,600 HD frames in various scenarios. Notably, we annotate 20,800 people trajectories with 4.8 million heads and several video-level attributes. Meanwhile, we design the Space-Time Neighbor-Aware Network (STNNet) as a strong baseline to solve object detection, tracking and counting jointly in dense crowds. STNNet is formed by the feature extraction module, followed by the density map estimation heads, and localization and association subnets. To exploit the context information of neighboring objects, we design the neighboring context loss to guide the association subnet training, which enforces consistent relative position of nearby objects in temporal domain. Extensive experiments on our DroneCrowd dataset demonstrate that STNNet performs favorably against the state-of-the-arts.

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Spatial Attention Pyramid Network for Unsupervised Domain Adaptation

Unsupervised domain adaptation is critical in various computer vision tasks, such as object detection, instance segmentation, and semantic segmentation, which aims to alleviate performance degradation caused by domain-shift. Most of previous methods rely on a single-mode distribution of source and target domains to align them with adversarial learning, leading to inferior results in various scenarios. To that end, in this paper, we design a new spatial attention pyramid network for unsupervised domain adaptation. Specifically, we first build the spatial pyramid representation to capture context information of objects at different scales. Guided by the task-specific information, we combine the dense global structure representation and local texture patterns at each spatial location effectively using the spatial attention mechanism. In this way, the network is enforced to focus on the discriminative regions with context information for domain adaption. We conduct extensive experiments on various challenging datasets for unsupervised domain adaptation on object detection, instance segmentation, and semantic segmentation, which demonstrates that our method performs favorably against the state-of-the-art methods by a large margin. Our source code is available at https://isrc.iscas.ac.cn/gitlab/research/domain-adaption.

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Rethinking Object Detection in Retail Stores

The convention standard for object detection uses a bounding box to represent each individual object instance. However, it is not practical in the industry-relevant applications in the context of warehouses due to severe occlusions among groups of instances of the same categories. In this paper, we propose a new task, ie, simultaneously object localization and counting, abbreviated as Locount, which requires algorithms to localize groups of objects of interest with the number of instances. However, there does not exist a dataset or benchmark designed for such a task. To this end, we collect a large-scale object localization and counting dataset with rich annotations in retail stores, which consists of 50,394 images with more than 1.9 million object instances in 140 categories. Together with this dataset, we provide a new evaluation protocol and divide the training and testing subsets to fairly evaluate the performance of algorithms for Locount, developing a new benchmark for the Locount task. Moreover, we present a cascaded localization and counting network as a strong baseline, which gradually classifies and regresses the bounding boxes of objects with the predicted numbers of instances enclosed in the bounding boxes, trained in an end-to-end manner. Extensive experiments are conducted on the proposed dataset to demonstrate its significance and the analysis discussions on failure cases are provided to indicate future directions. Dataset is available at https://isrc.iscas.ac.cn/gitlab/research/locount-dataset.

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Multi-Drone based Single Object Tracking with Agent Sharing Network

Drone equipped with cameras can dynamically track the target in the air from a broader view compared with static cameras or moving sensors over the ground. However, it is still challenging to accurately track the target using a single drone due to several factors such as appearance variations and severe occlusions. In this paper, we collect a new Multi-Drone single Object Tracking (MDOT) dataset that consists of 92 groups of video clips with 113,918 high resolution frames taken by two drones and 63 groups of video clips with 145,875 high resolution frames taken by three drones. Besides, two evaluation metrics are specially designed for multi-drone single object tracking, i.e. automatic fusion score (AFS) and ideal fusion score (IFS). Moreover, an agent sharing network (ASNet) is proposed by self-supervised template sharing and view-aware fusion of the target from multiple drones, which can improve the tracking accuracy significantly compared with single drone tracking. Extensive experiments on MDOT show that our ASNet significantly outperforms recent state-of-the-art trackers.

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Detection and Tracking Meet Drones Challenge

Drones, or general UAVs, equipped with cameras have been fast deployed with a wide range of applications, including agriculture, aerial photography, and surveillance. Consequently, automatic understanding of visual data collected from drones becomes highly demanding, bringing computer vision and drones more and more closely. To promote and track the developments of object detection and tracking algorithms, we have organized three challenge workshops in conjunction with ECCV 2018, ICCV 2019 and ECCV 2020, attracting more than 100 teams around the world. We provide a large-scale drone captured dataset, VisDrone, which includes four tracks, i.e., (1) image object detection, (2) video object detection, (3) single object tracking, and (4) multi-object tracking. In this paper, we first present a thorough review of object detection and tracking datasets and benchmarks, and discuss the challenges of collecting large-scale drone-based object detection and tracking datasets with fully manual annotations. After that, we describe our VisDrone dataset, which is captured over various urban/suburban areas of 14 different cities across China from North to South. Being the largest such dataset ever published, VisDrone enables extensive evaluation and investigation of visual analysis algorithms for the drone platform. We provide a detailed analysis of the current state of the field of large-scale object detection and tracking on drones, and conclude the challenge as well as propose future directions. We expect the benchmark largely boost the research and development in video analysis on drone platforms. All the datasets and experimental results can be downloaded from https://github.com/VisDrone/VisDrone-Dataset.

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