SearcharxivSearch

arXiv subjects

Dennis Hong

Publications and source records attributed to Dennis Hong.

At least 19 recordsLinked to original sources

MIDAS Hand: Modular low-Impedance Direct-drive Anthropomorphic Sensing Hand

Dexterous manipulation is limited not only by algorithms but by a shortage of accessible hand hardware that combines human-scale morphology, ease of manufacturing or maintenance, tactile sensing, and practical cost. Existing dexterous hands tend to optimize some of these properties at the expense of others. We present MIDAS Hand, a low-cost, open-source, human-scale dexterous hand with integrated tactile sensing for manipulation research. MIDAS Hand provides 16 total degrees of freedom (DoF) with 13 active DoF, directly driven actuation with measurably low backdrive torque, and 283 three-axis tactile taxels in a compact 700 g package with a bill of materials under 3,000 USD. Built from 3D-printed components, it assembles in under three hours while providing the strength, repeatability, and maintainability needed for repeated real-world experiments. Alongside the hardware, we release a full stack: design files, build documentation, control and tactile Python APIs, simulation models, and retargeting and teleoperation pipelines. We characterize MIDAS Hand through workspace and grasp-taxonomy analysis, payload and reliability tests, backdrivability measurements, and teleoperation demonstrations with tactile sensing, showing that it offers a balanced, reproducible platform for tactile dexterous manipulation and human-to-robot data collection. Project page: https://midas-hand.com

cs.RO

Rapid co-design of Buoyancy-assisted robots for Challenging Locomotion using Gaussian Evolutionary Specialists

Designing high-performance legged robots requires jointly optimizing morphology and control. Model-free Reinforcement Learning (RL) offers an alternative to model-predictive control for developing robust controllers without explicitly specifying robot dynamics. Thus, we have seen theuse of RL to train controllers and evaluate designs for robot morphology optimization. While RL has shown success inlocomotion, using it in the co-design inner loop is expensive due to repeated policy training. Universal policies conditioned on morphology offer a promising alternative, but suffer from behavioral diversity collapse, converging to a single strategy that performs sub-optimally across designs. On the other hand, end-to-end Mixture-of-Experts (MoE) architectures fail due to a collapse in its representation. We propose Gaussian Evolutionary Specialists (GES), a framework that decouples design-space partitioning from policy learning to capture diverse behaviors explicitly. GES assigns specialist policies to evolving Gaussian regions and iteratively refines them via training, probing, and territory expansion. The resulting specialists are integrated into a design sampling loop, replacing costly re-training with direct evaluation. When tested on the Buoyancy-Assisted Light Legged Unit (BALLU), GES discovers designs with 5 - 25% higher performance than naive universal policies. On hardware, a GES optimized design overcomes a 24 cm tall obstacle - 3x improvement over the baseline BALLU design. Moreover, GES curtails design optimization time by 37%.

cs.RO

Adapt as You Say: Online Interactive Bimanual Skill Adaptation via Human Language Feedback

Developing general-purpose robots capable of autonomously operating in human living environments requires the ability to adapt to continuously evolving task conditions. However, adapting high-dimensional coordinated bimanual skills to novel task variations at deployment remains a fundamental challenge. In this work, we present BiSAIL (Bimanual Skill Adaptation via Interactive Language), a novel framework that enables zero-shot online adaptation of offline-learned bimanual skills through interactive language feedback. The key idea of BiSAIL is to adopt a hierarchical reason-then-modulate paradigm, which first infers generalized adaptation objectives from multimodal task variations, and then adapts bimanual motions via diffusion modulation to achieve the inferred objectives. Extensive real-robot experiments across six bimanual tasks and two dual-arm platforms demonstrate that BiSAIL significantly outperforms existing methods in human-in-the-loop adaptability, task generalization and cross-embodiment scalability. This work enables the development of adaptive bimanual assistants that can be flexibly customized by non-expert users via intuitive verbal corrections. Experimental videos and code are available at https://rip4kobe.github.io/BiSAIL/.

cs.RO

MiNI-Q: A Miniature, Wire-Free Quadruped with Unbounded, Independently Actuated Leg Joints

Physical joint limits are common in legged robots and can restrict workspace, constrain gait design, and increase the risk of hardware damage. This paper introduces MiNI-Q^2, a miniature, wire-free quadruped robot with independently actuated, mechanically unbounded 2-DOF leg joints. We present the mechanical design, kinematic analysis, and experimental validation of the proposed robot. The leg mechanism enables both oscillatory gaits and rotary locomotion while allowing the robot to fold to a minimum height of 2.5 cm. Experimentally, MiNI-Q achieves speeds up to 0.46 m/s and demonstrates low-clearance crawling, stair climbing, inverted locomotion, jumping, and backflipping. The wire-free architecture extends our previous Q8bot design, improving assembly reliability at miniature scale. All mechanical and electrical design files are released open source to support reproducibility and further research.

cs.RO

MOBIUS: A Multi-Modal Bipedal Robot that can Walk, Crawl, Climb, and Roll

This paper presents the MOBIUS platform, a bipedal robot capable of walking, crawling, climbing, and rolling. MOBIUS features four limbs, two 6-DoF arms with two-finger grippers for manipulation and climbing, and two 4-DoF legs for locomotion--enabling smooth transitions across diverse terrains without reconfiguration. A hybrid control architecture combines reinforcement learning for locomotion and force control for compliant contact interactions during manipulation. A high-level MIQCP planner autonomously selects locomotion modes to balance stability and energy efficiency. Hardware experiments demonstrate robust gait transitions, dynamic climbing, and full-body load support via pinch grasp. Overall, MOBIUS demonstrates the importance of tight integration between morphology, high-level planning, and control to enable mobile loco-manipulation and grasping, substantially expanding its interaction capabilities, workspace, and traversability.

cs.RO

Design of Q8bot: A Miniature, Low-Cost, Dynamic Quadruped Built with Zero Wires

This paper introduces Q8bot, an open-source, miniature quadruped designed for robotics research and education. We present the robot's novel zero-wire design methodology, which leads to its superior form factor, robustness, replicability, and high performance. With a size and weight similar to a modern smartphone, this standalone robot can walk for over an hour on a single battery charge and survive meter-high drops with simple repairs. Its 300-dollar bill of materials includes minimal off-the-shelf components, readily available custom electronics from online vendors, and structural parts that can be manufactured on hobbyist 3D printers. A preliminary user assembly study confirms that Q8bot can be easily replicated, with an average assembly time of under one hour by a single person. With heuristic open-loop control, Q8bot achieves a stable walking speed of 5.4 body lengths per second and a turning speed of 5 radians per second, along with other dynamic movements such as jumping and climbing moderate slopes.

cs.RO

Mechanical Intelligence-Aware Curriculum Reinforcement Learning for Humanoids with Parallel Actuation

Reinforcement learning (RL) has enabled advances in humanoid robot locomotion, yet most learning frameworks do not account for mechanical intelligence embedded in parallel actuation mechanisms due to limitations in simulator support for closed kinematic chains. This omission can lead to inaccurate motion modeling and suboptimal policies, particularly for robots with high actuation complexity. This paper presents general formulations and simulation methods for three types of parallel mechanisms: a differential pulley, a five-bar linkage, and a four-bar linkage, and trains a parallel-mechanism aware policy through an end-to-end curriculum RL framework for BRUCE, a kid-sized humanoid robot. Unlike prior approaches that rely on simplified serial approximations, we simulate all closed-chain constraints natively using GPU-accelerated MuJoCo (MJX), preserving the hardware's mechanical nonlinear properties during training. We benchmark our RL approach against a model predictive controller (MPC), demonstrating better surface generalization and performance in real-world zero-shot deployment. This work highlights the computational approaches and performance benefits of fully simulating parallel mechanisms in end-to-end learning pipelines for legged humanoids. Project codes with parallel mechanisms: https://github.com/alvister88/og_bruce

cs.RO

AURA: Autonomous Upskilling with Retrieval-Augmented Agents

Designing reinforcement learning curricula for agile robots traditionally requires extensive manual tuning of reward functions, environment randomizations, and training configurations. We introduce AURA (Autonomous Upskilling with Retrieval-Augmented Agents), a schema-validated curriculum reinforcement learning (RL) framework that leverages Large Language Models (LLMs) as autonomous designers of multi-stage curricula. AURA transforms user prompts into YAML workflows that encode full reward functions, domain randomization strategies, and training configurations. All files are statically validated before any GPU time is used, ensuring efficient and reliable execution. A retrieval-augmented feedback loop allows specialized LLM agents to design, execute, and refine curriculum stages based on prior training results stored in a vector database, enabling continual improvement over time. Quantitative experiments show that AURA consistently outperforms LLM-guided baselines in generation success rate, humanoid locomotion, and manipulation tasks. Ablation studies highlight the importance of schema validation and retrieval for curriculum quality. AURA successfully trains end-to-end policies directly from user prompts and deploys them zero-shot on a custom humanoid robot in multiple environments - capabilities that did not exist previously with manually designed controllers. By abstracting the complexity of curriculum design, AURA enables scalable and adaptive policy learning pipelines that would be complex to construct by hand. Project page: https://aura-research.org/

cs.RO

Buoyant Choreographies: Harmonies of Light, Sound, and Human Connection

BALLU, the Buoyancy Assisted Lightweight Legged Unit, is a unique legged robot with a helium balloon body and articulated legs \fig{fig:fig1}. Since it is buoyant-assisted, BALLU is inherently stable, never falling over, while being able to walk, jump, and interact safely with people. The BALLU art installation builds on this playful platform to express fluidity, serendipity, and connection. It transforms robotic motion into an artistic visual and acoustic experience, merging technology and creativity into a dynamic, interactive display. This exhibition intentionally does not have a physical boundary for the robots, emphasizing the harmony of the technologies and humanity. This work significantly extends BALLU's existing permanent exhibition in the Seoul Robotics & Artificial Intelligence Museum, Seoul RAIM (https://anc.masilwide.com/2261), emphasizing the harmony of robotics and humanity through visual, acoustic, and physical expression.

cs.RO

Latent Adaptive Planner for Dynamic Manipulation

We present the Latent Adaptive Planner (LAP), a trajectory-level latent-variable policy for dynamic nonprehensile manipulation (e.g., box catching) that formulates planning as inference in a low-dimensional latent space and is learned effectively from human demonstration videos. During execution, LAP achieves real-time adaptation by maintaining a posterior over the latent plan and performing variational replanning as new observations arrive. To bridge the embodiment gap between humans and robots, we introduce a model-based proportional mapping that regenerates accurate kinematic-dynamic joint states and object positions from human demonstrations. Through challenging box catching experiments with varying object properties, LAP demonstrates superior success rates, trajectory smoothness, and energy efficiency by learning human-like compliant motions and adaptive behaviors. Overall, LAP enables dynamic manipulation with real-time adaptation and successfully transfer across heterogeneous robot platforms using the same human demonstration videos.

cs.RO

Tethered Variable Inertial Attitude Control Mechanisms through a Modular Jumping Limbed Robot

This paper presents the concept of a tethered variable inertial attitude control mechanism for a modular jumping-limbed robot designed for planetary exploration in low-gravity environments. The system, named SPLITTER, comprises two sub-10 kg quadrupedal robots connected by a tether, capable of executing successive jumping gaits and stabilizing in-flight using inertial morphing technology. Through model predictive control (MPC), attitude control was demonstrated by adjusting the limbs and tether length to modulate the system's principal moments of inertia. Our results indicate that this control strategy allows the robot to stabilize during flight phases without needing traditional flywheel-based systems or relying on aerodynamics, making the approach mass-efficient and ideal for small-scale planetary robots' successive jumps. The paper outlines the dynamics, MPC formulation for inertial morphing, actuator requirements, and simulation results, illustrating the potential of agile exploration for small-scale rovers in low-gravity environments like the Moon or asteroids.

cs.RO

Mechanisms and Computational Design of Multi-Modal End-Effector with Force Sensing using Gated Networks

In limbed robotics, end-effectors must serve dual functions, such as both feet for locomotion and grippers for grasping, which presents design challenges. This paper introduces a multi-modal end-effector capable of transitioning between flat and line foot configurations while providing grasping capabilities. MAGPIE integrates 8-axis force sensing using proposed mechanisms with hall effect sensors, enabling both contact and tactile force measurements. We present a computational design framework for our sensing mechanism that accounts for noise and interference, allowing for desired sensitivity and force ranges and generating ideal inverse models. The hardware implementation of MAGPIE is validated through experiments, demonstrating its capability as a foot and verifying the performance of the sensing mechanisms, ideal models, and gated network-based models.

cs.RO

Cycloidal Quasi-Direct Drive Actuator Designs with Learning-based Torque Estimation for Legged Robotics

This paper presents a novel approach through the design and implementation of Cycloidal Quasi-Direct Drive actuators for legged robotics. The cycloidal gear mechanism, with its inherent high torque density and mechanical robustness, offers significant advantages over conventional designs. By integrating cycloidal gears into the Quasi-Direct Drive framework, we aim to enhance the performance of legged robots, particularly in tasks demanding high torque and dynamic loads, while still keeping them lightweight. Additionally, we develop a torque estimation framework for the actuator using an Actuator Network, which effectively reduces the sim-to-real gap introduced by the cycloidal drive's complex dynamics. This integration is crucial for capturing the complex dynamics of a cycloidal drive, which contributes to improved learning efficiency, agility, and adaptability for reinforcement learning.

cs.RO

Evaluating Data-driven Performances of Mixed Integer Bilinear Formulations for Book Placement Planning

Mixed integer bilinear programs (MIBLPs) offer tools to resolve robotics motion planning problems with orthogonal rotation matrices or static moment balance, but require long solving times. Recent work utilizing data-driven methods has shown potential to overcome this issue allowing for applications on larger scale problems. To solve mixed-integer bilinear programs online with data-driven methods, several re-formulations exist including mathematical programming with complementary constraints (MPCC), and mixed-integer programming (MIP). In this work, we compare the data-driven performances of various MIBLP reformulations using a book placement problem that has discrete configuration switches and bilinear constraints. The success rate, cost, and solving time are compared along with non-data-driven methods. Our results demonstrate the advantage of using data-driven methods to accelerate the solving speed of MIBLPs, and provide references for users to choose the suitable re-formulation.

cs.RO

Yummy Operations Robot Initiative: Autonomous Cooking System Utilizing a Modular Robotic Kitchen and a Dual-Arm Proprioceptive Manipulator

This paper presents Yummy Operations Robot Initiative (YORI), a proprioceptive dual-arm robotic system that demonstrates autonomous multi-dish cooking for scalable food service applications. YORI integrates a dual-arm manipulator equipped with proprioceptive actuators, custom-designed tools, appliances, and a structured kitchen environment to address the complexities of cooking tasks. The proprioceptive actuators enable fast, precise, force-controlled movements while mitigating the risks associated with cooking-related impacts. The system's modular kitchen design and flexible tool-changing mechanism support simultaneous multi-dish preparation through torque control and optimization-based motion planning and scheduling. A comprehensive scheduling framework with dynamic rescheduling ensures reliable adaptation to new orders and delays. The system was publicly validated through live demonstrations, reliably preparing steak-frites across multiple convention sessions. This paper details YORI's design and explores future directions in kitchen optimization, task planning, and food quality control, demonstrating its potential as a scalable robotic cooking solution. A system introduction and cooking videos are available online.

cs.RO

OptiState: State Estimation of Legged Robots using Gated Networks with Transformer-based Vision and Kalman Filtering

State estimation for legged robots is challenging due to their highly dynamic motion and limitations imposed by sensor accuracy. By integrating Kalman filtering, optimization, and learning-based modalities, we propose a hybrid solution that combines proprioception and exteroceptive information for estimating the state of the robot's trunk. Leveraging joint encoder and IMU measurements, our Kalman filter is enhanced through a single-rigid body model that incorporates ground reaction force control outputs from convex Model Predictive Control optimization. The estimation is further refined through Gated Recurrent Units, which also considers semantic insights and robot height from a Vision Transformer autoencoder applied on depth images. This framework not only furnishes accurate robot state estimates, including uncertainty evaluations, but can minimize the nonlinear errors that arise from sensor measurements and model simplifications through learning. The proposed methodology is evaluated in hardware using a quadruped robot on various terrains, yielding a 65% improvement on the Root Mean Squared Error compared to our VIO SLAM baseline. Code example: https://github.com/AlexS28/OptiState

cs.RO

SCALER: Versatile Multi-Limbed Robot for Free-Climbing in Extreme Terrains

This paper presents SCALER, a versatile free-climbing multi-limbed robot that is designed to achieve tightly coupled simultaneous locomotion and dexterous grasping. While existing quadrupedal-limbed robots have demonstrated impressive dexterous capabilities, achieving a balance between power-demanding locomotion and precise grasping remains a critical challenge. We design a torso mechanism and a parallel-serial limb to meet the conflicting requirements that pose unique challenges in hardware design. SCALER employs underactuated two-fingered GOAT grippers that can mechanically adapt and offer seven modes of grasping, enabling SCALER to traverse extreme terrains with multi-modal grasping strategies. We study the whole-body approach, where SCALER utilizes its body and limbs to generate additional forces for stable grasping in various environments, thereby further enhancing its versatility. Furthermore, we improve the GOAT gripper actuation speed to realize more dynamic climbing in a closed-loop control fashion. With these proposed technologies, SCALER can traverse vertical, overhanging, upside-down, slippery terrains and bouldering walls with non-convex-shaped climbing holds under the Earth's gravity.

cs.RO

Tactile Tool Manipulation

Humans can effortlessly perform very complex, dexterous manipulation tasks by reacting to sensor observations. In contrast, robots can not perform reactive manipulation and they mostly operate in open-loop while interacting with their environment. Consequently, the current manipulation algorithms either are inefficient in performance or can only work in highly structured environments. In this paper, we present closed-loop control of a complex manipulation task where a robot uses a tool to interact with objects. Manipulation using a tool leads to complex kinematics and contact constraints that need to be satisfied for generating feasible manipulation trajectories. We first present an open-loop controller design using Non-Linear Programming (NLP) that satisfies these constraints. In order to design a closed-loop controller, we present a pose estimator of objects and tools using tactile sensors. Using our tactile estimator, we design a closed-loop controller based on Model Predictive Control (MPC). The proposed algorithm is verified using a 6 DoF manipulator on tasks using a variety of objects and tools. We verify that our closed-loop controller can successfully perform tool manipulation under several unexpected contacts. Video summarizing this work and hardware experiments are found https://youtu.be/VsClK04qDhk.

cs.RO