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Deva Ramanan

Publications and source records attributed to Deva Ramanan.

At least 181 records · Page 10Linked to original sources

Cross-Domain Image Matching with Deep Feature Maps

We investigate the problem of automatically determining what type of shoe left an impression found at a crime scene. This recognition problem is made difficult by the variability in types of crime scene evidence (ranging from traces of dust or oil on hard surfaces to impressions made in soil) and the lack of comprehensive databases of shoe outsole tread patterns. We find that mid-level features extracted by pre-trained convolutional neural nets are surprisingly effective descriptors for this specialized domains. However, the choice of similarity measure for matching exemplars to a query image is essential to good performance. For matching multi-channel deep features, we propose the use of multi-channel normalized cross-correlation and analyze its effectiveness. Our proposed metric significantly improves performance in matching crime scene shoeprints to laboratory test impressions. We also show its effectiveness in other cross-domain image retrieval problems: matching facade images to segmentation labels and aerial photos to map images. Finally, we introduce a discriminatively trained variant and fine-tune our system through our proposed metric, obtaining state-of-the-art performance.

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Unconstrained Face Detection and Open-Set Face Recognition Challenge

Face detection and recognition benchmarks have shifted toward more difficult environments. The challenge presented in this paper addresses the next step in the direction of automatic detection and identification of people from outdoor surveillance cameras. While face detection has shown remarkable success in images collected from the web, surveillance cameras include more diverse occlusions, poses, weather conditions and image blur. Although face verification or closed-set face identification have surpassed human capabilities on some datasets, open-set identification is much more complex as it needs to reject both unknown identities and false accepts from the face detector. We show that unconstrained face detection can approach high detection rates albeit with moderate false accept rates. By contrast, open-set face recognition is currently weak and requires much more attention.

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Patch Correspondences for Interpreting Pixel-level CNNs

We present compositional nearest neighbors (CompNN), a simple approach to visually interpreting distributed representations learned by a convolutional neural network (CNN) for pixel-level tasks (e.g., image synthesis and segmentation). It does so by reconstructing both a CNN's input and output image by copy-pasting corresponding patches from the training set with similar feature embeddings. To do so efficiently, it makes of a patch-match-based algorithm that exploits the fact that the patch representations learned by a CNN for pixel level tasks vary smoothly. Finally, we show that CompNN can be used to establish semantic correspondences between two images and control properties of the output image by modifying the images contained in the training set. We present qualitative and quantitative experiments for semantic segmentation and image-to-image translation that demonstrate that CompNN is a good tool for interpreting the embeddings learned by pixel-level CNNs.

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Recycle-GAN: Unsupervised Video Retargeting

We introduce a data-driven approach for unsupervised video retargeting that translates content from one domain to another while preserving the style native to a domain, i.e., if contents of John Oliver's speech were to be transferred to Stephen Colbert, then the generated content/speech should be in Stephen Colbert's style. Our approach combines both spatial and temporal information along with adversarial losses for content translation and style preservation. In this work, we first study the advantages of using spatiotemporal constraints over spatial constraints for effective retargeting. We then demonstrate the proposed approach for the problems where information in both space and time matters such as face-to-face translation, flower-to-flower, wind and cloud synthesis, sunrise and sunset.

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Active Testing: An Efficient and Robust Framework for Estimating Accuracy

Much recent work on visual recognition aims to scale up learning to massive, noisily-annotated datasets. We address the problem of scaling- up the evaluation of such models to large-scale datasets with noisy labels. Current protocols for doing so require a human user to either vet (re-annotate) a small fraction of the test set and ignore the rest, or else correct errors in annotation as they are found through manual inspection of results. In this work, we re-formulate the problem as one of active testing, and examine strategies for efficiently querying a user so as to obtain an accu- rate performance estimate with minimal vetting. We demonstrate the effectiveness of our proposed active testing framework on estimating two performance metrics, Precision@K and mean Average Precision, for two popular computer vision tasks, multi-label classification and instance segmentation. We further show that our approach is able to save significant human annotation effort and is more robust than alternative evaluation protocols.

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Brute-Force Facial Landmark Analysis With A 140,000-Way Classifier

We propose a simple approach to visual alignment, focusing on the illustrative task of facial landmark estimation. While most prior work treats this as a regression problem, we instead formulate it as a discrete $K$-way classification task, where a classifier is trained to return one of $K$ discrete alignments. One crucial benefit of a classifier is the ability to report back a (softmax) distribution over putative alignments. We demonstrate that this distribution is a rich representation that can be marginalized (to generate uncertainty estimates over groups of landmarks) and conditioned on (to incorporate top-down context, provided by temporal constraints in a video stream or an interactive human user). Such capabilities are difficult to integrate into classic regression-based approaches. We study performance as a function of the number of classes $K$, including the extreme "exemplar class" setting where $K$ is equal to the number of training examples (140K in our setting). Perhaps surprisingly, we show that classifiers can still be learned in this setting. When compared to prior work in classification, our $K$ is unprecedentedly large, including many "fine-grained" classes that are very similar. We address these issues by using a multi-label loss function that allows for training examples to be non-uniformly shared across discrete classes. We perform a comprehensive experimental analysis of our method on standard benchmarks, demonstrating state-of-the-art results for facial alignment in videos.

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Attentional Pooling for Action Recognition

We introduce a simple yet surprisingly powerful model to incorporate attention in action recognition and human object interaction tasks. Our proposed attention module can be trained with or without extra supervision, and gives a sizable boost in accuracy while keeping the network size and computational cost nearly the same. It leads to significant improvements over state of the art base architecture on three standard action recognition benchmarks across still images and videos, and establishes new state of the art on MPII dataset with 12.5% relative improvement. We also perform an extensive analysis of our attention module both empirically and analytically. In terms of the latter, we introduce a novel derivation of bottom-up and top-down attention as low-rank approximations of bilinear pooling methods (typically used for fine-grained classification). From this perspective, our attention formulation suggests a novel characterization of action recognition as a fine-grained recognition problem.

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Predictive-Corrective Networks for Action Detection

While deep feature learning has revolutionized techniques for static-image understanding, the same does not quite hold for video processing. Architectures and optimization techniques used for video are largely based off those for static images, potentially underutilizing rich video information. In this work, we rethink both the underlying network architecture and the stochastic learning paradigm for temporal data. To do so, we draw inspiration from classic theory on linear dynamic systems for modeling time series. By extending such models to include nonlinear mappings, we derive a series of novel recurrent neural networks that sequentially make top-down predictions about the future and then correct those predictions with bottom-up observations. Predictive-corrective networks have a number of desirable properties: (1) they can adaptively focus computation on "surprising" frames where predictions require large corrections, (2) they simplify learning in that only "residual-like" corrective terms need to be learned over time and (3) they naturally decorrelate an input data stream in a hierarchical fashion, producing a more reliable signal for learning at each layer of a network. We provide an extensive analysis of our lightweight and interpretable framework, and demonstrate that our model is competitive with the two-stream network on three challenging datasets without the need for computationally expensive optical flow.

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Comparing Apples and Oranges: Off-Road Pedestrian Detection on the NREC Agricultural Person-Detection Dataset

Person detection from vehicles has made rapid progress recently with the advent of multiple highquality datasets of urban and highway driving, yet no large-scale benchmark is available for the same problem in off-road or agricultural environments. Here we present the NREC Agricultural Person-Detection Dataset to spur research in these environments. It consists of labeled stereo video of people in orange and apple orchards taken from two perception platforms (a tractor and a pickup truck), along with vehicle position data from RTK GPS. We define a benchmark on part of the dataset that combines a total of 76k labeled person images and 19k sampled person-free images. The dataset highlights several key challenges of the domain, including varying environment, substantial occlusion by vegetation, people in motion and in non-standard poses, and people seen from a variety of distances; meta-data are included to allow targeted evaluation of each of these effects. Finally, we present baseline detection performance results for three leading approaches from urban pedestrian detection and our own convolutional neural network approach that benefits from the incorporation of additional image context. We show that the success of existing approaches on urban data does not transfer directly to this domain.

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Learning Policies for Adaptive Tracking with Deep Feature Cascades

Visual object tracking is a fundamental and time-critical vision task. Recent years have seen many shallow tracking methods based on real-time pixel-based correlation filters, as well as deep methods that have top performance but need a high-end GPU. In this paper, we learn to improve the speed of deep trackers without losing accuracy. Our fundamental insight is to take an adaptive approach, where easy frames are processed with cheap features (such as pixel values), while challenging frames are processed with invariant but expensive deep features. We formulate the adaptive tracking problem as a decision-making process, and learn an agent to decide whether to locate objects with high confidence on an early layer, or continue processing subsequent layers of a network. This significantly reduces the feed-forward cost for easy frames with distinct or slow-moving objects. We train the agent offline in a reinforcement learning fashion, and further demonstrate that learning all deep layers (so as to provide good features for adaptive tracking) can lead to near real-time average tracking speed of 23 fps on a single CPU while achieving state-of-the-art performance. Perhaps most tellingly, our approach provides a 100X speedup for almost 50% of the time, indicating the power of an adaptive approach.

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PixelNN: Example-based Image Synthesis

We present a simple nearest-neighbor (NN) approach that synthesizes high-frequency photorealistic images from an "incomplete" signal such as a low-resolution image, a surface normal map, or edges. Current state-of-the-art deep generative models designed for such conditional image synthesis lack two important things: (1) they are unable to generate a large set of diverse outputs, due to the mode collapse problem. (2) they are not interpretable, making it difficult to control the synthesized output. We demonstrate that NN approaches potentially address such limitations, but suffer in accuracy on small datasets. We design a simple pipeline that combines the best of both worlds: the first stage uses a convolutional neural network (CNN) to maps the input to a (overly-smoothed) image, and the second stage uses a pixel-wise nearest neighbor method to map the smoothed output to multiple high-quality, high-frequency outputs in a controllable manner. We demonstrate our approach for various input modalities, and for various domains ranging from human faces to cats-and-dogs to shoes and handbags.

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Tracking as Online Decision-Making: Learning a Policy from Streaming Videos with Reinforcement Learning

We formulate tracking as an online decision-making process, where a tracking agent must follow an object despite ambiguous image frames and a limited computational budget. Crucially, the agent must decide where to look in the upcoming frames, when to reinitialize because it believes the target has been lost, and when to update its appearance model for the tracked object. Such decisions are typically made heuristically. Instead, we propose to learn an optimal decision-making policy by formulating tracking as a partially observable decision-making process (POMDP). We learn policies with deep reinforcement learning algorithms that need supervision (a reward signal) only when the track has gone awry. We demonstrate that sparse rewards allow us to quickly train on massive datasets, several orders of magnitude more than past work. Interestingly, by treating the data source of Internet videos as unlimited streams, we both learn and evaluate our trackers in a single, unified computational stream.

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Finding Tiny Faces

Though tremendous strides have been made in object recognition, one of the remaining open challenges is detecting small objects. We explore three aspects of the problem in the context of finding small faces: the role of scale invariance, image resolution, and contextual reasoning. While most recognition approaches aim to be scale-invariant, the cues for recognizing a 3px tall face are fundamentally different than those for recognizing a 300px tall face. We take a different approach and train separate detectors for different scales. To maintain efficiency, detectors are trained in a multi-task fashion: they make use of features extracted from multiple layers of single (deep) feature hierarchy. While training detectors for large objects is straightforward, the crucial challenge remains training detectors for small objects. We show that context is crucial, and define templates that make use of massively-large receptive fields (where 99% of the template extends beyond the object of interest). Finally, we explore the role of scale in pre-trained deep networks, providing ways to extrapolate networks tuned for limited scales to rather extreme ranges. We demonstrate state-of-the-art results on massively-benchmarked face datasets (FDDB and WIDER FACE). In particular, when compared to prior art on WIDER FACE, our results reduce error by a factor of 2 (our models produce an AP of 82% while prior art ranges from 29-64%).

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3D Human Pose Estimation = 2D Pose Estimation + Matching

We explore 3D human pose estimation from a single RGB image. While many approaches try to directly predict 3D pose from image measurements, we explore a simple architecture that reasons through intermediate 2D pose predictions. Our approach is based on two key observations (1) Deep neural nets have revolutionized 2D pose estimation, producing accurate 2D predictions even for poses with self occlusions. (2) Big-data sets of 3D mocap data are now readily available, making it tempting to lift predicted 2D poses to 3D through simple memorization (e.g., nearest neighbors). The resulting architecture is trivial to implement with off-the-shelf 2D pose estimation systems and 3D mocap libraries. Importantly, we demonstrate that such methods outperform almost all state-of-the-art 3D pose estimation systems, most of which directly try to regress 3D pose from 2D measurements.

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Expecting the Unexpected: Training Detectors for Unusual Pedestrians with Adversarial Imposters

As autonomous vehicles become an every-day reality, high-accuracy pedestrian detection is of paramount practical importance. Pedestrian detection is a highly researched topic with mature methods, but most datasets focus on common scenes of people engaged in typical walking poses on sidewalks. But performance is most crucial for dangerous scenarios, such as children playing in the street or people using bicycles/skateboards in unexpected ways. Such "in-the-tail" data is notoriously hard to observe, making both training and testing difficult. To analyze this problem, we have collected a novel annotated dataset of dangerous scenarios called the Precarious Pedestrian dataset. Even given a dedicated collection effort, it is relatively small by contemporary standards (around 1000 images). To allow for large-scale data-driven learning, we explore the use of synthetic data generated by a game engine. A significant challenge is selected the right "priors" or parameters for synthesis: we would like realistic data with poses and object configurations that mimic true Precarious Pedestrians. Inspired by Generative Adversarial Networks (GANs), we generate a massive amount of synthetic data and train a discriminative classifier to select a realistic subset, which we deem the Adversarial Imposters. We demonstrate that this simple pipeline allows one to synthesize realistic training data by making use of rendering/animation engines within a GAN framework. Interestingly, we also demonstrate that such data can be used to rank algorithms, suggesting that Adversarial Imposters can also be used for "in-the-tail" validation at test-time, a notoriously difficult challenge for real-world deployment.

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ActionVLAD: Learning spatio-temporal aggregation for action classification

In this work, we introduce a new video representation for action classification that aggregates local convolutional features across the entire spatio-temporal extent of the video. We do so by integrating state-of-the-art two-stream networks with learnable spatio-temporal feature aggregation. The resulting architecture is end-to-end trainable for whole-video classification. We investigate different strategies for pooling across space and time and combining signals from the different streams. We find that: (i) it is important to pool jointly across space and time, but (ii) appearance and motion streams are best aggregated into their own separate representations. Finally, we show that our representation outperforms the two-stream base architecture by a large margin (13% relative) as well as out-performs other baselines with comparable base architectures on HMDB51, UCF101, and Charades video classification benchmarks.

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Need for Speed: A Benchmark for Higher Frame Rate Object Tracking

In this paper, we propose the first higher frame rate video dataset (called Need for Speed - NfS) and benchmark for visual object tracking. The dataset consists of 100 videos (380K frames) captured with now commonly available higher frame rate (240 FPS) cameras from real world scenarios. All frames are annotated with axis aligned bounding boxes and all sequences are manually labelled with nine visual attributes - such as occlusion, fast motion, background clutter, etc. Our benchmark provides an extensive evaluation of many recent and state-of-the-art trackers on higher frame rate sequences. We ranked each of these trackers according to their tracking accuracy and real-time performance. One of our surprising conclusions is that at higher frame rates, simple trackers such as correlation filters outperform complex methods based on deep networks. This suggests that for practical applications (such as in robotics or embedded vision), one needs to carefully tradeoff bandwidth constraints associated with higher frame rate acquisition, computational costs of real-time analysis, and the required application accuracy. Our dataset and benchmark allows for the first time (to our knowledge) systematic exploration of such issues, and will be made available to allow for further research in this space.

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PixelNet: Representation of the pixels, by the pixels, and for the pixels

We explore design principles for general pixel-level prediction problems, from low-level edge detection to mid-level surface normal estimation to high-level semantic segmentation. Convolutional predictors, such as the fully-convolutional network (FCN), have achieved remarkable success by exploiting the spatial redundancy of neighboring pixels through convolutional processing. Though computationally efficient, we point out that such approaches are not statistically efficient during learning precisely because spatial redundancy limits the information learned from neighboring pixels. We demonstrate that stratified sampling of pixels allows one to (1) add diversity during batch updates, speeding up learning; (2) explore complex nonlinear predictors, improving accuracy; and (3) efficiently train state-of-the-art models tabula rasa (i.e., "from scratch") for diverse pixel-labeling tasks. Our single architecture produces state-of-the-art results for semantic segmentation on PASCAL-Context dataset, surface normal estimation on NYUDv2 depth dataset, and edge detection on BSDS.

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