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Deva Ramanan

Publications and source records attributed to Deva Ramanan.

At least 163 records · Page 9Linked to original sources

Towards Segmenting Anything That Moves

Detecting and segmenting individual objects, regardless of their category, is crucial for many applications such as action detection or robotic interaction. While this problem has been well-studied under the classic formulation of spatio-temporal grouping, state-of-the-art approaches do not make use of learning-based methods. To bridge this gap, we propose a simple learning-based approach for spatio-temporal grouping. Our approach leverages motion cues from optical flow as a bottom-up signal for separating objects from each other. Motion cues are then combined with appearance cues that provide a generic objectness prior for capturing the full extent of objects. We show that our approach outperforms all prior work on the benchmark FBMS dataset. One potential worry with learning-based methods is that they might overfit to the particular type of objects that they have been trained on. To address this concern, we propose two new benchmarks for generic, moving object detection, and show that our model matches top-down methods on common categories, while significantly out-performing both top-down and bottom-up methods on never-before-seen categories.

cs.CV↗

Learning Generative Models of Tissue Organization with Supervised GANs

A key step in understanding the spatial organization of cells and tissues is the ability to construct generative models that accurately reflect that organization. In this paper, we focus on building generative models of electron microscope (EM) images in which the positions of cell membranes and mitochondria have been densely annotated, and propose a two-stage procedure that produces realistic images using Generative Adversarial Networks (or GANs) in a supervised way. In the first stage, we synthesize a label "image" given a noise "image" as input, which then provides supervision for EM image synthesis in the second stage. The full model naturally generates label-image pairs. We show that accurate synthetic EM images are produced using assessment via (1) shape features and global statistics, (2) segmentation accuracies, and (3) user studies. We also demonstrate further improvements by enforcing a reconstruction loss on intermediate synthetic labels and thus unifying the two stages into one single end-to-end framework.

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MetaPix: Few-Shot Video Retargeting

We address the task of unsupervised retargeting of human actions from one video to another. We consider the challenging setting where only a few frames of the target is available. The core of our approach is a conditional generative model that can transcode input skeletal poses (automatically extracted with an off-the-shelf pose estimator) to output target frames. However, it is challenging to build a universal transcoder because humans can appear wildly different due to clothing and background scene geometry. Instead, we learn to adapt - or personalize - a universal generator to the particular human and background in the target. To do so, we make use of meta-learning to discover effective strategies for on-the-fly personalization. One significant benefit of meta-learning is that the personalized transcoder naturally enforces temporal coherence across its generated frames; all frames contain consistent clothing and background geometry of the target. We experiment on in-the-wild internet videos and images and show our approach improves over widely-used baselines for the task.

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Learning to Move with Affordance Maps

The ability to autonomously explore and navigate a physical space is a fundamental requirement for virtually any mobile autonomous agent, from household robotic vacuums to autonomous vehicles. Traditional SLAM-based approaches for exploration and navigation largely focus on leveraging scene geometry, but fail to model dynamic objects (such as other agents) or semantic constraints (such as wet floors or doorways). Learning-based RL agents are an attractive alternative because they can incorporate both semantic and geometric information, but are notoriously sample inefficient, difficult to generalize to novel settings, and are difficult to interpret. In this paper, we combine the best of both worlds with a modular approach that learns a spatial representation of a scene that is trained to be effective when coupled with traditional geometric planners. Specifically, we design an agent that learns to predict a spatial affordance map that elucidates what parts of a scene are navigable through active self-supervised experience gathering. In contrast to most simulation environments that assume a static world, we evaluate our approach in the VizDoom simulator, using large-scale randomly-generated maps containing a variety of dynamic actors and hazards. We show that learned affordance maps can be used to augment traditional approaches for both exploration and navigation, providing significant improvements in performance.

cs.RO↗

Online Model Distillation for Efficient Video Inference

High-quality computer vision models typically address the problem of understanding the general distribution of real-world images. However, most cameras observe only a very small fraction of this distribution. This offers the possibility of achieving more efficient inference by specializing compact, low-cost models to the specific distribution of frames observed by a single camera. In this paper, we employ the technique of model distillation (supervising a low-cost student model using the output of a high-cost teacher) to specialize accurate, low-cost semantic segmentation models to a target video stream. Rather than learn a specialized student model on offline data from the video stream, we train the student in an online fashion on the live video, intermittently running the teacher to provide a target for learning. Online model distillation yields semantic segmentation models that closely approximate their Mask R-CNN teacher with 7 to 17$\times$ lower inference runtime cost (11 to 26$\times$ in FLOPs), even when the target video's distribution is non-stationary. Our method requires no offline pretraining on the target video stream, achieves higher accuracy and lower cost than solutions based on flow or video object segmentation, and can exhibit better temporal stability than the original teacher. We also provide a new video dataset for evaluating the efficiency of inference over long running video streams.

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Hierarchical Deep Stereo Matching on High-resolution Images

We explore the problem of real-time stereo matching on high-res imagery. Many state-of-the-art (SOTA) methods struggle to process high-res imagery because of memory constraints or speed limitations. To address this issue, we propose an end-to-end framework that searches for correspondences incrementally over a coarse-to-fine hierarchy. Because high-res stereo datasets are relatively rare, we introduce a dataset with high-res stereo pairs for both training and evaluation. Our approach achieved SOTA performance on Middlebury-v3 and KITTI-15 while running significantly faster than its competitors. The hierarchical design also naturally allows for anytime on-demand reports of disparity by capping intermediate coarse results, allowing us to accurately predict disparity for near-range structures with low latency (30ms). We demonstrate that the performance-vs-speed trade-off afforded by on-demand hierarchies may address sensing needs for time-critical applications such as autonomous driving.

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Inferring Distributions Over Depth from a Single Image

When building a geometric scene understanding system for autonomous vehicles, it is crucial to know when the system might fail. Most contemporary approaches cast the problem as depth regression, whose output is a depth value for each pixel. Such approaches cannot diagnose when failures might occur. One attractive alternative is a deep Bayesian network, which captures uncertainty in both model parameters and ambiguous sensor measurements. However, estimating uncertainties is often slow and the distributions are often limited to be uni-modal. In this paper, we recast the continuous problem of depth regression as discrete binary classification, whose output is an un-normalized distribution over possible depths for each pixel. Such output allows one to reliably and efficiently capture multi-modal depth distributions in ambiguous cases, such as depth discontinuities and reflective surfaces. Results on standard benchmarks show that our method produces accurate depth predictions and significantly better uncertainty estimations than prior art while running near real-time. Finally, by making use of uncertainties of the predicted distribution, we significantly reduce streak-like artifacts and improves accuracy as well as memory efficiency in 3D map reconstruction.

cs.CV↗

Learning to Optimally Segment Point Clouds

We focus on the problem of class-agnostic instance segmentation of LiDAR point clouds. We propose an approach that combines graph-theoretic search with data-driven learning: it searches over a set of candidate segmentations and returns one where individual segments score well according to a data-driven point-based model of "objectness". We prove that if we score a segmentation by the worst objectness among its individual segments, there is an efficient algorithm that finds the optimal worst-case segmentation among an exponentially large number of candidate segmentations. We also present an efficient algorithm for the average-case. For evaluation, we repurpose KITTI 3D detection as a segmentation benchmark and empirically demonstrate that our algorithms significantly outperform past bottom-up segmentation approaches and top-down object-based algorithms on segmenting point clouds.

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Do Image Classifiers Generalize Across Time?

We study the robustness of image classifiers to temporal perturbations derived from videos. As part of this study, we construct two datasets, ImageNet-Vid-Robust and YTBB-Robust , containing a total 57,897 images grouped into 3,139 sets of perceptually similar images. Our datasets were derived from ImageNet-Vid and Youtube-BB respectively and thoroughly re-annotated by human experts for image similarity. We evaluate a diverse array of classifiers pre-trained on ImageNet and show a median classification accuracy drop of 16 and 10 on our two datasets. Additionally, we evaluate three detection models and show that natural perturbations induce both classification as well as localization errors, leading to a median drop in detection mAP of 14 points. Our analysis demonstrates that perturbations occurring naturally in videos pose a substantial and realistic challenge to deploying convolutional neural networks in environments that require both reliable and low-latency predictions

cs.LG↗

Are we asking the right questions in MovieQA?

Joint vision and language tasks like visual question answering are fascinating because they explore high-level understanding, but at the same time, can be more prone to language biases. In this paper, we explore the biases in the MovieQA dataset and propose a strikingly simple model which can exploit them. We find that using the right word embedding is of utmost importance. By using an appropriately trained word embedding, about half the Question-Answers (QAs) can be answered by looking at the questions and answers alone, completely ignoring narrative context from video clips, subtitles, and movie scripts. Compared to the best published papers on the leaderboard, our simple question + answer only model improves accuracy by 5% for video + subtitle category, 5% for subtitle, 15% for DVS and 6% higher for scripts.

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Argoverse: 3D Tracking and Forecasting with Rich Maps

We present Argoverse -- two datasets designed to support autonomous vehicle machine learning tasks such as 3D tracking and motion forecasting. Argoverse was collected by a fleet of autonomous vehicles in Pittsburgh and Miami. The Argoverse 3D Tracking dataset includes 360 degree images from 7 cameras with overlapping fields of view, 3D point clouds from long range LiDAR, 6-DOF pose, and 3D track annotations. Notably, it is the only modern AV dataset that provides forward-facing stereo imagery. The Argoverse Motion Forecasting dataset includes more than 300,000 5-second tracked scenarios with a particular vehicle identified for trajectory forecasting. Argoverse is the first autonomous vehicle dataset to include "HD maps" with 290 km of mapped lanes with geometric and semantic metadata. All data is released under a Creative Commons license at www.argoverse.org. In our baseline experiments, we illustrate how detailed map information such as lane direction, driveable area, and ground height improves the accuracy of 3D object tracking and motion forecasting. Our tracking and forecasting experiments represent only an initial exploration of the use of rich maps in robotic perception. We hope that Argoverse will enable the research community to explore these problems in greater depth.

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Learning to Track Any Object

Object tracking can be formulated as "finding the right object in a video". We observe that recent approaches for class-agnostic tracking tend to focus on the "finding" part, but largely overlook the "object" part of the task, essentially doing a template matching over a frame in a sliding-window. In contrast, class-specific trackers heavily rely on object priors in the form of category-specific object detectors. In this work, we re-purpose category-specific appearance models into a generic objectness prior. Our approach converts a category-specific object detector into a category-agnostic, object-specific detector (i.e. a tracker) efficiently, on the fly. Moreover, at test time the same network can be applied to detection and tracking, resulting in a unified approach for the two tasks. We achieve state-of-the-art results on two recent large-scale tracking benchmarks (OxUvA and GOT, using external data). By simply adding a mask prediction branch, our approach is able to produce instance segmentation masks for the tracked object. Despite only using box-level information on the first frame, our method outputs high-quality masks, as evaluated on the DAVIS '17 video object segmentation benchmark.

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DistInit: Learning Video Representations Without a Single Labeled Video

Video recognition models have progressed significantly over the past few years, evolving from shallow classifiers trained on hand-crafted features to deep spatiotemporal networks. However, labeled video data required to train such models have not been able to keep up with the ever-increasing depth and sophistication of these networks. In this work, we propose an alternative approach to learning video representations that require no semantically labeled videos and instead leverages the years of effort in collecting and labeling large and clean still-image datasets. We do so by using state-of-the-art models pre-trained on image datasets as "teachers" to train video models in a distillation framework. We demonstrate that our method learns truly spatiotemporal features, despite being trained only using supervision from still-image networks. Moreover, it learns good representations across different input modalities, using completely uncurated raw video data sources and with different 2D teacher models. Our method obtains strong transfer performance, outperforming standard techniques for bootstrapping video architectures with image-based models by 16%. We believe that our approach opens up new approaches for learning spatiotemporal representations from unlabeled video data.

cs.CV↗

Weakly-supervised Action Localization with Background Modeling

We describe a latent approach that learns to detect actions in long sequences given training videos with only whole-video class labels. Our approach makes use of two innovations to attention-modeling in weakly-supervised learning. First, and most notably, our framework uses an attention model to extract both foreground and background frames whose appearance is explicitly modeled. Most prior works ignore the background, but we show that modeling it allows our system to learn a richer notion of actions and their temporal extents. Second, we combine bottom-up, class-agnostic attention modules with top-down, class-specific activation maps, using the latter as form of self-supervision for the former. Doing so allows our model to learn a more accurate model of attention without explicit temporal supervision. These modifications lead to 10% AP@IoU=0.5 improvement over existing systems on THUMOS14. Our proposed weaklysupervised system outperforms recent state-of-the-arts by at least 4.3% AP@IoU=0.5. Finally, we demonstrate that weakly-supervised learning can be used to aggressively scale-up learning to in-the-wild, uncurated Instagram videos. The addition of these videos significantly improves localization performance of our weakly-supervised model

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Growing a Brain: Fine-Tuning by Increasing Model Capacity

CNNs have made an undeniable impact on computer vision through the ability to learn high-capacity models with large annotated training sets. One of their remarkable properties is the ability to transfer knowledge from a large source dataset to a (typically smaller) target dataset. This is usually accomplished through fine-tuning a fixed-size network on new target data. Indeed, virtually every contemporary visual recognition system makes use of fine-tuning to transfer knowledge from ImageNet. In this work, we analyze what components and parameters change during fine-tuning, and discover that increasing model capacity allows for more natural model adaptation through fine-tuning. By making an analogy to developmental learning, we demonstrate that "growing" a CNN with additional units, either by widening existing layers or deepening the overall network, significantly outperforms classic fine-tuning approaches. But in order to properly grow a network, we show that newly-added units must be appropriately normalized to allow for a pace of learning that is consistent with existing units. We empirically validate our approach on several benchmark datasets, producing state-of-the-art results.

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Active Learning with Partial Feedback

While many active learning papers assume that the learner can simply ask for a label and receive it, real annotation often presents a mismatch between the form of a label (say, one among many classes), and the form of an annotation (typically yes/no binary feedback). To annotate examples corpora for multiclass classification, we might need to ask multiple yes/no questions, exploiting a label hierarchy if one is available. To address this more realistic setting, we propose active learning with partial feedback (ALPF), where the learner must actively choose both which example to label and which binary question to ask. At each step, the learner selects an example, asking if it belongs to a chosen (possibly composite) class. Each answer eliminates some classes, leaving the learner with a partial label. The learner may then either ask more questions about the same example (until an exact label is uncovered) or move on immediately, leaving the first example partially labeled. Active learning with partial labels requires (i) a sampling strategy to choose (example, class) pairs, and (ii) learning from partial labels between rounds. Experiments on Tiny ImageNet demonstrate that our most effective method improves 26% (relative) in top-1 classification accuracy compared to i.i.d. baselines and standard active learners given 30% of the annotation budget that would be required (naively) to annotate the dataset. Moreover, ALPF-learners fully annotate TinyImageNet at 42% lower cost. Surprisingly, we observe that accounting for per-example annotation costs can alter the conventional wisdom that active learners should solicit labels for hard examples.

cs.LG↗

Shapes and Context: In-the-Wild Image Synthesis & Manipulation

We introduce a data-driven approach for interactively synthesizing in-the-wild images from semantic label maps. Our approach is dramatically different from recent work in this space, in that we make use of no learning. Instead, our approach uses simple but classic tools for matching scene context, shapes, and parts to a stored library of exemplars. Though simple, this approach has several notable advantages over recent work: (1) because nothing is learned, it is not limited to specific training data distributions (such as cityscapes, facades, or faces); (2) it can synthesize arbitrarily high-resolution images, limited only by the resolution of the exemplar library; (3) by appropriately composing shapes and parts, it can generate an exponentially large set of viable candidate output images (that can say, be interactively searched by a user). We present results on the diverse COCO dataset, significantly outperforming learning-based approaches on standard image synthesis metrics. Finally, we explore user-interaction and user-controllability, demonstrating that our system can be used as a platform for user-driven content creation.

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Photo-Sketching: Inferring Contour Drawings from Images

Edges, boundaries and contours are important subjects of study in both computer graphics and computer vision. On one hand, they are the 2D elements that convey 3D shapes, on the other hand, they are indicative of occlusion events and thus separation of objects or semantic concepts. In this paper, we aim to generate contour drawings, boundary-like drawings that capture the outline of the visual scene. Prior art often cast this problem as boundary detection. However, the set of visual cues presented in the boundary detection output are different from the ones in contour drawings, and also the artistic style is ignored. We address these issues by collecting a new dataset of contour drawings and proposing a learning-based method that resolves diversity in the annotation and, unlike boundary detectors, can work with imperfect alignment of the annotation and the actual ground truth. Our method surpasses previous methods quantitatively and qualitatively. Surprisingly, when our model fine-tunes on BSDS500, we achieve the state-of-the-art performance in salient boundary detection, suggesting contour drawing might be a scalable alternative to boundary annotation, which at the same time is easier and more interesting for annotators to draw.

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