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Dhruv Shah

Publications and source records attributed to Dhruv Shah.

At least 19 recordsLinked to original sources

RAFT: Reasoning-Aligned Fine-Tuning Improves Robustness of VLA Post-Training

Adapting a generalist vision-language-action (VLA) policy to a target task with limited demonstrations can improve nominal task success while reducing robustness to variations in appearance, objects, and instructions. We introduce reasoning-aligned fine-tuning (RAFT), a two-stage post-training procedure: RAFT first trains low-rank adapters on task-relevant reasoning annotations, then freezes them while fine-tuning the policy on action demonstrations. On a physical DROID robot, RAFT achieves $75.0\%$ out-of-distribution success, compared with $27.9\%$ for plain fine-tuning; on a multi-stage bimanual YAM task, it reaches $70.0\%$ mean success, compared with $36.0\%$ for the strongest baseline. RAFT also improves success under visual, object, and instruction shifts in simulated pick-and-place and open-drawer tasks. Compared with plain fine-tuning, RAFT policies place more attention on annotated task regions and yield higher linear-probe accuracy for object identity in later layers. A broader reasoning-data mixture further improves downstream success across demonstration budgets.

cs.RO↗

Learning the Omega-Limit Partition from Approximate Koopman Invariants

Nonlinear dynamical systems with multiple omega-limit sets pose a fundamental challenge for global finite-dimensional Koopman modeling with continuous observables. A natural way to address this challenge is to decompose the state space into forward-invariant regions associated with distinct asymptotic behaviors and to learn a separate Koopman model for each region. This paper studies how to compute such partitions from data. We establish conditions under which Koopman-invariant observables, namely eigenfunctions associated with the unit eigenvalue, characterize the stationary partition induced by omega-limit sets. Building on this characterization, we develop OPAL (Omega-limit Partitions from Approximate invariants Learned from data), an algorithm that extracts partitions from approximate invariant observables. Numerical examples show that the recovered partitions capture the relevant asymptotic regions and support multiple regional linear Koopman models with significantly improved long-horizon prediction capabilities.

eess.SY↗

WorldArena 2.0: Extending Embodied World Model Benchmarking on Modality, Functionality and Platform

World models have emerged as a central paradigm for embodied intelligence, enabling agents to predict action-conditioned future and reason about environmental dynamics. However, existing embodied world model benchmarks are still largely confined to vision-only prediction, offline embodied applications, and simulator-based evaluation, making them insufficient for assessing increasingly comprehensive world models. In this work, we introduce WorldArena 2.0, an expanded benchmark that systematically broadens embodied world model evaluation along three dimensions: modality, functionality, and platform. Along the modality dimension, WorldArena 2.0 extends evaluation from vision-only to visuotactile modalities, enabling assessment of multimodal perception and prediction. Along the functionality dimension, it extends beyond policy evaluation and planning to assess world models as interactive RL environments for policy optimization. Along the platform dimension, it moves beyond simulator-only evaluation to a diverse suite of simulated and real-world robotic settings across multiple embodiments. Under a standardized protocol, WorldArena 2.0 comprehensively evaluates perceptual quality, interactive utility, and cross-platform performance, providing a comprehensive testbed for tracking progress toward embodied world models. The project page including codes and demos is available at: https://world-arena.ai/.

cs.RO↗

WorldOracle: Benchmarking Action-Conditioned World Models against Real-World Executions

We introduce WorldOracle, a benchmark specifically designed to evaluate action-conditioned world models (ACWMs) against paired real-world executions. Given the same initial observation and low-level action sequence, WorldOracle asks whether a predicted rollout reproduces what happens in the real world, including physical consequences and task-state transitions. We evaluate models along four complementary dimensions: physical state correctness, interaction spatial alignment, key interaction area fidelity, and multi-view action coherence. To support this evaluation, we curate real-world training and evaluation suites that cover different interaction dynamics and embodiments. The evaluation suite contains long, multi-segment episodes with both successful and failed executions, enabling evaluation across varied action outcomes and behavior distributions. Experiments on seven representative ACWMs reveal distinct model strengths and failure modes. WorldOracle provides a systematic foundation for measuring and advancing action-conditioned world modeling for manipulation. We release the datasets, evaluation code, and leaderboard: https://worldoracle-benchmark.github.io/.

cs.RO↗

Training Controllable World Models via Action Influence Maximization

Action-conditioned video generative models trained on successful, goal-directed demonstrations tend to ignore the commanded action, rendering a plausible expert-like future regardless of what is asked of them. We trace this failure to training data that lack sufficient action influence. We analyze this metric and prove that it upper bounds the action influence that any model trained on that data can express. Expert demonstrations, whose narrow action distributions let next states be predicted without attending to the action, set a low ceiling that no amount of model capacity alone can raise. Raising it requires collecting different data. We introduce Action Influence Maximization (AIM), an algorithm for actively collecting training data for improving dataset action influence. We compare the performance and data-efficiency of AIM against exploration heuristics and intrinsic-motivation methods on simulated navigation and manipulation tasks. In pixel-based manipulation, AIM is the only method that consistently improves controllability: 500 actively collected episodes added to 3k demonstrations match a world model trained on 300k expert episodes on end-effector controllability, an $85\times$ reduction in data.

cs.RO↗

Training Generalist Navigation Policies via Action Self-Distillation

Language provides a natural interface for humans to specify and reason about goals, but training language-conditioned robotic policies and reasoning typically requires expensive manual annotations. We propose Action Self-Distillation (ASD), a method for learning language-conditioned reasoning for robotic navigation without human-annotated language or reasoning labels. ASD uses an open-source VLM, which contains broad world knowledge and reasoning capabilities, as both a teacher network and a student policy. During training, the self-teacher receives privileged trajectory feedback and infers the underlying navigation goal together with goal-oriented reasoning. The student is then trained to condition on the inferred navigation goal, predict future ego-frame trajectory, and provide a description of the scene semantics, plan, and reasoning, from onboard observations alone. Across 13 challenging indoor and outdoor real-world navigation tasks, our method improves success rate over the strongest baseline by $30\%$ in indoor settings, $30\%$ on multi-stage tasks, and achieves $95\%$ success rate on outdoor tasks, validating that privileged trajectory feedback can enable self-distillation for scalable generalist navigation policies without human annotations.

cs.RO↗

EgoLAP: Learning from Egocentric Human Data through Language-Action Reasoning

Egocentric human data offer a path to scaling robot learning beyond costly robot demonstrations, yet the embodiment gap makes raw human trajectories a poor supervisory target for control. Our key insight is that, although low-level actions are embodiment-specific, their underlying motion intent can capture task-relevant structure that transfers across humans and robots. We introduce EgoLAP, a VLA pre-training framework that jointly learns from human and robot trajectories through a shared language-based action chain-of-thought. EgoLAP expresses motion intent as structured, temporally abstracted language actions and pairs them with motion-level reasoning grounded in scene geometry, physics, and object affordances. Across extensive real-world and simulated experiments, EgoLAP transfers human experience to robot control more effectively than alternative action representations and reaches 80.1% mean real-world task progress, a 2.3x performance gain over alternative action representations. Motion-level reasoning also outperforms a composite reasoning format that combines subtask, object-box, and visual-trace reasoning.

cs.RO↗

TANGO: Humanoid Navigation in Cluttered Environments with a Whole-Body Vision-Language-Action Model

We study the problem of navigating cluttered indoor environments with a humanoid robot. Unlike conventional methods that model navigation as a 2D path planning problem, humanoid traversal in cluttered environments requires continuous geometry-aware whole-body adaptation, including coordinated arm placement, torso adjustment, and gait modulation for collision-free movement through complex 3D spaces. We introduce TANGO, the first whole-body vision-language navigation framework for language-conditioned humanoid traversal in cluttered environments. Given a natural-language instruction and egocentric RGB observations, TANGO directly predicts 29-DoF joint-space actions for downstream whole-body control. We train TANGO entirely in simulation by synthesizing diverse collision-free traversal behaviors via global path planning, kinematic whole-body motion generation, obstacle-aware motion editing, and RL-based tracking. This pipeline provides dynamically feasible action supervision for learning language-conditioned whole-body policies. In extensive simulation experiments, TANGO demonstrates state-of-the-art performance in vision-language navigation, while outperforming strong modular baselines in navigating challenging scenes requiring obstacle negotiation. Lastly, we deploy TANGO zero-shot on a Unitree G1 humanoid robot, and observe robust language-guided traversal in cluttered real-world scenes without training on any real-world navigation data.

cs.RO↗

EmbodiedSWE: Coding Agents for Long Horizon Dexterous Robotics

We study coding agents for long-horizon, dexterous robotics and ask whether their solutions can provide scalable supervision for learning general robot policies. To test this, we develop EMBODIEDSWE-BENCH, a simulation benchmark for coding agents spanning contact-rich manipulation, deformable objects, and long-horizon tasks requiring up to half an hour of continuous interaction. We find that frontier coding agents can solve complex long-horizon tasks and transfer prior solutions across both tasks and embodiments. We also design supporting tools that help agents more effectively solve these tasks. However, the resulting solutions require substantial iterative interaction and are typically specialized to individual task instances. We therefore introduce EMBODIEDSWE-GEN, which expands a single solution from coding agent into large diverse trajectories for training a VLA. VLA performance improves with more generated demonstrations, and agent-aided diversification improves generalization to held-out task variations. We also show that a VLA finetuned solely on coding-agent-generated simulation demonstrations completes a long-horizon task on real robot. Together, our framework uses coding agents to solve complex robotics tasks and turn verified solutions into scalable supervision for robot policies.

cs.RO↗

What Matters in Orchestrating Robot Policies: A Systematic Study of Hierarchical VLA Agents

Hierarchical vision-language-action (Hi-VLA) systems have emerged as a promising paradigm for complex robot manipulation, by using high-level VLM planners to decompose tasks into language subgoals executed by low-level VLA controllers. Despite recent empirical progress, there is a lack of unified design principles for these systems: existing Hi-VLA systems differ in how they choose and connect planners, controllers, mechanisms to switch between the two, and how observations and memory are represented in the planner. In this paper, we present a systematic study of Hi-VLA design for robot manipulation. We unify representative Hi-VLA agents under an options-style control framework and benchmark core design choices across short-horizon, long-horizon, and reasoning-intensive tasks. Our analysis distills practical principles for building Hi-VLA systems, showing how model choices and interface mechanisms jointly shape performance. Applying these principles yields a substantially stronger system than either flat VLA control or a naively designed hierarchy, across experiments both in simulation and on a real ALOHA robot. Overall, our results provide a foundation for building more capable, robust, and principled hierarchical VLA agents. More information and video at jiahenghu.github.io/hi-vla.

cs.RO↗

Heat Transfer and Torque in Enclosing Cylindrical Configurations with Nonreciprocal Materials

Electromagnetic fluctuations can transfer not only energy but also angular momentum, leading to forces, torques, heat currents, and friction in out-of-equilibrium setups. In enclosing configurations, we show that if at least one of two objects is rotationally symmetric, the torque is bounded by heat transfer, since both arise from photon transfers with angular momentum $\hbar n$ and energy $\hbarω$. With only one object assumed to be rotationally symmetric, it may be possible to obtain a nonzero torque with reciprocal media, but nonreciprocal media are required to break the symmetry between $n$ and $-n$ and produce a nonzero torque if both objects are rotationally symmetric. We then specialize to concentric cylinders with a nonreciprocal dielectric response and use Rytov fluctuational electrodynamics to express heat transfer and torque in terms of an angular-momentum-resolved flux density, $Φ_n(ω)$. We also analyze the conditions for stable levitation of the inner cylinder using the proximity force approximation, in the process obtaining a new analytic formula for the normal Casimir force between dilute plates at different temperatures. Finally, to find the extracted work in a contactless engine setup, we compute the fluctuation-induced friction for a slowly rotating inner cylinder, and we find a bound between torque, friction, and heat transfer. Due to this bound, the efficiency of the heat engine remains bounded by the Carnot limit.

cond-mat.stat-mech↗

Grounding Robot Generalization in Training Data via Retrieval-Augmented VLMs

Recent work on robot manipulation has advanced policy generalization to novel scenarios. However, it is often difficult to characterize how different evaluation settings actually represent generalization from the training distribution of a given policy. To work towards more precise evaluation of generalization in robotics, we propose RADAR, a scalable framework for directly comparing test-time evaluation tasks to policy training data, to determine what form of policy generalization is required. RADAR consists of a two-stage pipeline: first, retrieval using generalist policy embeddings identifies which training examples are relevant for a given evaluation task. Next, vision-language models (VLMs) analyze the evaluation task against the retrieved data, outputting interpretable analysis on how they compare along a variety of axes, and an overall classification of what type of policy generalization is required. Through controlled experiments, we demonstrate that VLMs are effective at analyzing data for generalization, and that our retrieval step effectively identifies examples needed to make accurate classifications with respect to the training data. Furthermore, we scale RADAR to large-scale datasets, where we observe agreement with human-defined benchmark conditions from prior work. We provide demonstrations at radar-analysis.github.io.

cs.RO↗

Emergent Compositional Skills in Mixture-of-Experts VLAs

We consider the problem of learning compositional robot policies end-to-end from expert demonstrations, without any pre-specified notion of task decomposition or hierarchy. We ask whether a VLA trained with a simplified Mixture-of-Experts (MoE) action head can emergently learn to decompose tasks into reusable, interpretable primitives. We find that learned experts are heavily reused across tasks and consistently correspond to qualitatively distinct low-level behaviors, suggesting that the router implicitly learns to perform high-level sequencing while experts serve as compositional primitives. Our MoE matches the task performance of a monolithic baseline while demonstrating meaningful expert specialization, a step toward modular, interpretable robot policies that emerge from data alone.

cs.RO↗

Addressing the Orchestration Gap in Generalist Robots via Physical Agency

General-purpose robots need to reason about their actions, combining perception, world knowledge, planning, success detection, recovery, and low-level control. Today's state-of-the-art models attempt to combine all these capabilities into the learned policy via large-scale pre-training. Instead, we show that these capabilities can be decomposed into a general language-conditioned policy/control agent and a high-level agent manager/orchestrator. Rather than training policies to reason via pre-training, we build a closed-loop physical agent orchestrator that can do high-level planning, decompose the goal into achievable subgoals, command low-level motor commands, track and verify the outcome from low-level observations, and recover from failures. Our Physical Agency orchestrator (Pigey) can control existing vision-language-action (VLA) policies as well as parametrized skills to solve complex reasoning tasks in the real world, without any additional data collection or post-training. We evaluate Pigey extensively across simulation benchmarks and challenging real-world robotic manipulation tasks, and demonstrate significant performance improvements over existing generalist policies. On LIBERO-PRO, Pigey advances the state-of-the-art by over 4x (12.8% -> 53.3%) with no task-specific fine-tuning. On a real robot, Pigey lifts the frozen policy from near-zero to over 90% on reasoning-limited tasks. We call the difference between what frozen motor skills achieve alone and inside the agentic loop the orchestration gap.

cs.RO↗

What Matters in RL-Based Methods for Object-Goal Navigation? An Empirical Study and A Unified Framework

Object-Goal Navigation (ObjectNav) is a key capability for deploying mobile robots in everyday environments such as homes, schools, and workplaces. In this task, an agent must locate an instance of a target object category in previously unseen environments using only onboard perception, requiring the integration of semantic understanding, spatial reasoning, and long-horizon planning. Reinforcement learning (RL) has become a dominant paradigm for ObjectNav, yet modern systems involve numerous design choices across perception modules, policy architectures, and inference-time strategies. The relative impact of these components, however, remains poorly understood. In this work, we present a large-scale empirical study of modular RL-based ObjectNav systems. We decompose the navigation pipeline into three key components: perception, policy, and test-time enhancement, and conduct extensive controlled experiments to analyze their individual contributions. Our results suggest that improvements in perception quality and test-time strategies often yield larger performance gains than policy improvements alone, highlighting the importance of understanding how different components interact within modular navigation systems. Motivated by these findings, we introduce a unified framework for systematically studying modular ObjectNav systems. Guided by our analysis, we build an enhanced system that achieves state-of-the-art performance on the Gibson benchmark, improving SPL by 6.6% and success rate by 2.7% over prior methods. We also introduce a human expert baseline, achieving 98% success, highlighting the significant gap between current RL agents and human-level navigation. Finally, we provide practical insights and design recommendations for each module to help guide future research. Project page: https://honwang0054.github.io/What-matters-in-RL-ObjNav-web/.

cs.RO↗

RoboVista: Evaluating Vision Language Models for Diverse Robot Applications

Diverse applications for robotics, such as industry and agriculture, require robots to operate across various embodiments, changing visual conditions, and complex planning. Vision-Language Models (VLMs) offer a promising foundation for general-purpose and interpretable robotic reasoning. Aligning VLMs with diverse robot applications requires a modular understanding of the individual decision components that underlie robotic behavior. Capturing such structure is challenging for conventional robot benchmarks that are primarily based on teleoperated, end-to-end datasets. We propose Robot Question Answering (RQA), a modular evaluation framework and RoboVista, a benchmark curated from real robotic systems, research papers, and expert annotations. RoboVista contains 474 Visual Question Answering (VQA) instances with human annotated reasoning and covers 39 unique task types in agricultural, industrial, domestic, surgical robotics, autonomous driving, and open robot datasets. Experiments on RoboVista show that state-of-the-art VLMs exhibit substantial gaps. Physical robot experiments suggest strong correlation between RoboVista performance and real-world task execution.

cs.RO↗

Towards Data-Driven Metrics for Social Robot Navigation Benchmarking

This paper presents a joint effort towards the development of a data-driven Social Robot Navigation metric to facilitate benchmarking and policy optimization for ground robots. We provide the motivations for our approach and describe our proposal to format and store rated social navigation trajectory datasets. Following these guidelines, we compiled a first version of the proposed dataset with 4427 trajectories -- 182 real and 4245 simulated -- and presented it to human raters, yielding a total of 4402 rated trajectories after data quality assurance. Notably, we provide the first all-encompassing learned social robot navigation metric (SN26), along qualitative and quantitative results, including the test loss achieved, a comparison against hand-crafted metrics, and an ablation study. All data, software, and model weights are publicly available.

cs.RO↗

A Contactless Heat Engine Driven by Nonreciprocal Fluctuation-Induced Torques

We describe a contactless heat engine in which quantum and thermal electromagnetic fluctuations act as the working medium. The setup consists of two concentric cylinders held at different temperatures. The inner cylinder stably levitates within the outer one due to repulsive nonequilibrium Casimir forces. The chirality of the setup is broken by using nonreciprocal dielectric materials, akin to application of a magnetic field along the common cylinder axis. Using Rytov fluctuational electrodynamics, we show that heat transfer and torque can be expressed in terms of an angular-momentum-resolved heat flux density, $Φ_n(ω)$: each exchanged photon carries energy $\hbar ω$ and angular momentum $\hbar n$. In reciprocal media contributions from modes $n$ and $-n$ cancel and there is no net torque; nonreciprocity breaks this symmetry and powers rotation of the inner cylinder. Even in the absence of contact, electromagnetic fluctuations produce a frictional torque opposing rotation that we compute. This enables computation of characteristic steady state rotations, and estimation of the engine efficiency (which remains bounded by the Carnot limit). The cylindrical setup provides a natural realization of fluctuation-induced angular-momentum transfer and a possible route toward nanoscale contactless engines.

quant-ph↗