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Dhruv Shah

Publications and source records attributed to Dhruv Shah.

At least 37 records · Page 2Linked to original sources

A Unified Algebraic Framework for Subspace Pruning in Koopman Operator Approximation via Principal Vectors

Finite-dimensional approximations of the Koopman operator rely critically on identifying nearly invariant subspaces. This invariance proximity can be rigorously quantified via the principal angles between a candidate subspace and its image under the operator. To systematically minimize this error, we propose an algebraic framework for subspace pruning utilizing principal vectors. We establish the equivalence of this approach to existing consistency-based methods while providing a foundation for broader generalizations. To ensure scalability, we introduce an efficient numerical update scheme based on rank-one modifications, reducing the computational complexity of tracking principal angles by an order of magnitude. Finally, we demonstrate the effectiveness of our framework through numerical simulations.

eess.SY↗

Koopman Subspace Pruning in Reproducing Kernel Hilbert Spaces via Principal Vectors

Data-driven approximations of the infinite-dimensional Koopman operator rely on finite-dimensional projections, where the predictive accuracy of the resulting models hinges heavily on the invariance of the chosen subspace. Subspace pruning systematically discards geometrically misaligned directions to enhance this invariance proximity, which formally corresponds to the largest principal angle between the subspace and its image under the operator. Yet, existing techniques are largely restricted to Euclidean settings. To bridge this gap, this paper presents an approach for computing principal angles and vectors to enable Koopman subspace pruning within a Reproducing Kernel Hilbert Space (RKHS) geometry. We first outline an exact computational routine, which is subsequently scaled for large datasets using randomized Nystrom approximations. Based on these foundations, we introduce the Kernel-SPV and Approximate Kernel-SPV algorithms for targeted subspace refinement via principal vectors. Simulation results validate our approach.

eess.SY↗

Subspace Pruning via Principal Vectors for Accurate Koopman-Based Approximations

The accuracy of Koopman operator approximations over finite-dimensional spaces relies critically on their invariance properties. These can be rigorously quantified via the principal angles between a candidate subspace and its image under the Koopman operator. This paper proposes a unified algebraic framework for subspace pruning designed to systematically refine the invariance error. We establish the geometric equivalence between consistency-based methods and principal-vector pruning, and build on this insight to introduce a hybrid strategy that balances between multiple and single principal vector pruning for improved numerical stability and scalability. We derive error bounds for the retention of approximate and external eigenfunctions, demonstrating that the multi-vector approach mitigates the numerical drift inherent to sequential pruning. To ensure scalability, we develop an efficient numerical update scheme based on rank-one modifications that reduces the computational complexity of tracking principal angles by an order of magnitude. Finally, we exploit the subspace obtained from the pruning algorithms to build a lifted linear model for state prediction that accounts for the trade-offs between improving invariance and minimizing state reconstruction error. Simulations demonstrate the effectiveness of our approach.

eess.SY↗

WorldArena 2.0: Extending Embodied World Model Benchmarking on Modality, Functionality and Platform

World models have emerged as a central paradigm for embodied intelligence, enabling agents to predict action-conditioned future and reason about environmental dynamics. However, existing embodied world model benchmarks are still largely confined to vision-only prediction, offline embodied applications, and simulator-based evaluation, making them insufficient for assessing increasingly comprehensive world models. In this work, we introduce WorldArena 2.0, an expanded benchmark that systematically broadens embodied world model evaluation along three dimensions: modality, functionality, and platform. Along the modality dimension, WorldArena 2.0 extends evaluation from vision-only to visuotactile modalities, enabling assessment of multimodal perception and prediction. Along the functionality dimension, it extends beyond policy evaluation and planning to assess world models as interactive RL environments for policy optimization. Along the platform dimension, it moves beyond simulator-only evaluation to a diverse suite of simulated and real-world robotic settings across multiple embodiments. Under a standardized protocol, WorldArena 2.0 comprehensively evaluates perceptual quality, interactive utility, and cross-platform performance, providing a comprehensive testbed for tracking progress toward embodied world models. The benchmark is available at: https://world-arena.ai.

cs.RO↗

CricBench: A Multilingual Benchmark for Evaluating LLMs in Cricket Analytics

Cricket is the second most popular sport worldwide, with billions of fans seeking advanced statistical insights unavailable through standard web searches. Although LLMs have advanced significantly in Text-to-SQL tasks, their capability to handle domain-specific nuances and multilingual requirements in sports analytics remains under-explored. We present CricBench, a benchmark suite evaluating the intrinsic SQL generation abilities of LLMs on cricket data across four formats: Test, ODI, T20I, and IPL. We curate a Gold-Standard dataset of 2,654 evaluation instances across four languages (English, Hindi, Punjabi, and Telugu). We evaluate seven models, GPT-5 Mini, Claude Sonnet 4, DeepSeek R1 and V3, Qwen 235B, Llama 3.1, and Gemma 2, using schema-only prompting. No single model dominates across all formats: GPT-5 Mini leads on Test cricket (12.4% DMA), Qwen 235B leads on IPL (28.7%) and T20I (17.5%), and all models score 0% on hard ODI queries. All models show a stark disconnect between syntactic validity (>98% execution accuracy) and semantic correctness (<29% DMA), with a domain gap of 37-55 percentage points versus BIRD. To our knowledge, CricBench is the first Text-to-SQL benchmark for cricket analytics.

cs.CL↗

MolmoB0T: Large-Scale Simulation Enables Zero-Shot Manipulation

A prevailing view in robot learning is that simulation alone is not enough; effective sim-to-real transfer is widely believed to require at least some real-world data collection or task-specific fine-tuning to bridge the gap between simulated and physical environments. We challenge that assumption. With sufficiently large-scale and diverse simulated synthetic training data, we show that zero-shot transfer to the real world is not only possible, but effective for both static and mobile manipulation. We introduce MolmoBot-Engine, a fully open-source pipeline for procedural data generation across robots, tasks, and diverse simulated environments in MolmoSpaces. With it, we release MolmoBot-Data, a dataset of 1.8 million expert trajectories for articulated object manipulation and pick-and-place tasks. We train three policy classes: MolmoBot, a Molmo2-based multi-frame vision-language model with a flow-matching action head; MolmoBot-Pi0, which replicates the $π_0$ architecture to enable direct comparison; and MolmoBot-SPOC, a lightweight policy suitable for edge deployment and amenable to RL fine-tuning. We evaluate on two robotic platforms: the Franka FR3 for tabletop manipulation tasks and the Rainbow Robotics RB-Y1 mobile manipulator for door opening, drawer manipulation, cabinet interaction, and mobile pick-and-place. Without any real-world fine-tuning, our policies achieve zero-shot transfer to unseen objects and environments. On tabletop pick-and-place, MolmoBot achieves a success rate of 79.2% in real world evaluations across 4 settings, outperforming $π_{0.5}$ at 39.2%. Our results demonstrate that procedural environment generation combined with diverse articulated assets can produce robust manipulation policies that generalize broadly to the real world. Technical website: https://allenai.github.io/MolmoBot

cs.RO↗

BPP: Long-Context Robot Imitation Learning by Focusing on Key History Frames

Many robot tasks require attending to the history of past observations. For example, finding an item in a room requires remembering which places have already been searched. However, the best-performing robot policies typically condition only on the current observation, limiting their applicability to such tasks. Naively conditioning on past observations often fails due to spurious correlations: policies latch onto incidental features of training histories that do not generalize to out-of-distribution trajectories upon deployment. We analyze why policies latch onto these spurious correlations and find that this problem stems from limited coverage over the space of possible histories during training, which grows exponentially with horizon. Existing regularization techniques provide inconsistent benefits across tasks, as they do not fundamentally address this coverage problem. Motivated by these findings, we propose Big Picture Policies (BPP), an approach that conditions on a minimal set of meaningful keyframes detected by a vision-language model. By projecting diverse rollouts onto a compact set of task-relevant events, BPP substantially reduces distribution shift between training and deployment, without sacrificing expressivity. We evaluate BPP on four challenging real-world manipulation tasks and three simulation tasks, all requiring history conditioning. BPP achieves 70% higher success rates than the best comparison on real-world evaluations. Videos are available at https://bigpicturepolicies.github.io/

cs.RO↗

LAP: Language-Action Pre-Training Enables Zero-shot Cross-Embodiment Transfer

A long-standing goal in robotics is a generalist policy that can be deployed zero-shot on new robot embodiments without per-embodiment adaptation. Despite large-scale multi-embodiment pre-training, existing Vision-Language-Action models (VLAs) remain tightly coupled to their training embodiments and typically require costly fine-tuning. We introduce Language-Action Pre-training (LAP), a simple recipe that represents low-level robot actions directly in natural language, aligning action supervision with the pre-trained vision-language model's input-output distribution. LAP requires no learned tokenizer, no costly annotation, and no embodiment-specific architectural design. Based on LAP, we present LAP-3B, which to the best of our knowledge is the first VLA to achieve substantial zero-shot transfer to previously unseen robot embodiments without any embodiment-specific fine-tuning. Across multiple novel robots and manipulation tasks, LAP-3B attains over 50% average zero-shot success, delivering roughly a 2x improvement over the strongest prior VLAs. We further show that LAP enables efficient adaptation and favorable scaling, while unifying action prediction and VQA in a shared language-action format that yields additional gains through co-training.

cs.RO↗

AsyncVLA: An Asynchronous VLA for Fast and Robust Navigation on the Edge

Robotic foundation models achieve strong generalization by leveraging internet-scale vision-language representations, but their massive computational cost creates a fundamental bottleneck: high inference latency. In dynamic environments, this latency breaks the control loop, rendering powerful models unsafe for real-time deployment. We propose AsyncVLA, an asynchronous control framework that decouples semantic reasoning from reactive execution. Inspired by hierarchical control, AsyncVLA runs a large foundation model on a remote workstation to provide high-level guidance, while a lightweight, onboard Edge Adapter continuously refines actions at high frequency. To bridge the domain gap between these asynchronous streams, we introduce an end-to-end finetuning protocol and a trajectory re-weighting strategy that prioritizes dynamic interactions. We evaluate our approach on real-world vision-based navigation tasks with communication delays up to 6 seconds. AsyncVLA achieves a 40% higher success rate than state-of-the-art baselines, effectively bridging the gap between the semantic intelligence of large models and the reactivity required for edge robotics.

cs.RO↗

WorldArena: A Unified Benchmark for Evaluating Perception and Functional Utility of Embodied World Models

While world models have emerged as a cornerstone of embodied intelligence by enabling agents to reason about environmental dynamics through action-conditioned prediction, their evaluation remains fragmented. Current evaluation of embodied world models has largely focused on perceptual fidelity (e.g., video generation quality), overlooking the functional utility of these models in downstream decision-making tasks. In this work, we introduce WorldArena, a unified benchmark designed to systematically evaluate embodied world models across both perceptual and functional dimensions. WorldArena assesses models through three dimensions: video perception quality, measured with 16 metrics across six sub-dimensions; embodied task functionality, which evaluates world models as data engines, policy evaluators, and action planners integrating with subjective human evaluation. Furthermore, we propose EWMScore, a holistic metric integrating multi-dimensional performance into a single interpretable index. Through extensive experiments on 14 representative models, we reveal a significant perception-functionality gap, showing that high visual quality does not necessarily translate into strong embodied task capability. WorldArena benchmark with the public leaderboard is released at https://world-arena.ai, providing a framework for tracking progress toward truly functional world models in embodied AI.

cs.CV↗

A Taxonomy for Evaluating Generalist Robot Manipulation Policies

Machine learning for robot manipulation promises to unlock generalization to novel tasks and environments. But how should we measure the progress of these policies towards generalization? Evaluating and quantifying generalization is the Wild West of modern robotics, with each work proposing and measuring different types of generalization in their own, often difficult to reproduce settings. In this work, our goal is (1) to outline the forms of generalization we believe are important for robot manipulation in a comprehensive and fine-grained manner, and (2) to provide reproducible guidelines for measuring these notions of generalization. We first propose STAR-Gen, a taxonomy of generalization for robot manipulation structured around visual, semantic, and behavioral generalization. Next, we instantiate STAR-Gen with two case studies on real-world benchmarking: one based on open-source models and the Bridge V2 dataset, and another based on the bimanual ALOHA 2 platform that covers more dexterous and longer horizon tasks. Our case studies reveal many interesting insights: for example, we observe that open-source vision-language-action models often struggle with semantic generalization, despite pre-training on internet-scale language datasets. We provide videos and other supplementary material at stargen-taxonomy.github.io.

cs.RO↗

Evaluating Gemini Robotics Policies in a Veo World Simulator

Generative world models hold significant potential for simulating interactions with visuomotor policies in varied environments. Frontier video models can enable generation of realistic observations and environment interactions in a scalable and general manner. However, the use of video models in robotics has been limited primarily to in-distribution evaluations, i.e., scenarios that are similar to ones used to train the policy or fine-tune the base video model. In this report, we demonstrate that video models can be used for the entire spectrum of policy evaluation use cases in robotics: from assessing nominal performance to out-of-distribution (OOD) generalization, and probing physical and semantic safety. We introduce a generative evaluation system built upon a frontier video foundation model (Veo). The system is optimized to support robot action conditioning and multi-view consistency, while integrating generative image-editing and multi-view completion to synthesize realistic variations of real-world scenes along multiple axes of generalization. We demonstrate that the system preserves the base capabilities of the video model to enable accurate simulation of scenes that have been edited to include novel interaction objects, novel visual backgrounds, and novel distractor objects. This fidelity enables accurately predicting the relative performance of different policies in both nominal and OOD conditions, determining the relative impact of different axes of generalization on policy performance, and performing red teaming of policies to expose behaviors that violate physical or semantic safety constraints. We validate these capabilities through 1600+ real-world evaluations of eight Gemini Robotics policy checkpoints and five tasks for a bimanual manipulator.

cs.RO↗

PolaRiS: Scalable Real-to-Sim Evaluations for Generalist Robot Policies

A significant challenge for robot learning research is our ability to accurately measure and compare the performance of robot policies. Benchmarking in robotics is historically challenging due to the stochasticity, reproducibility, and time-consuming nature of real-world rollouts. This challenge is exacerbated for recent generalist policies, which has to be evaluated across a wide variety of scenes and tasks. Evaluation in simulation offers a scalable complement to real world evaluations, but the visual and physical domain gap between existing simulation benchmarks and the real world has made them an unreliable signal for policy improvement. Furthermore, building realistic and diverse simulated environments has traditionally required significant human effort and expertise. To bridge the gap, we introduce Policy Evaluation and Environment Reconstruction in Simulation (PolaRiS), a scalable real-to-sim framework for high-fidelity simulated robot evaluation. PolaRiS utilizes neural reconstruction methods to turn short video scans of real-world scenes into interactive simulation environments. Additionally, we develop a simple simulation data co-training recipe that bridges remaining real-to-sim gaps and enables zero-shot evaluation in unseen simulation environments. Through extensive paired evaluations between simulation and the real world, we demonstrate that PolaRiS evaluations provide a much stronger correlation to real world generalist policy performance than existing simulated benchmarks. Its simplicity also enables rapid creation of diverse simulated environments. As such, this work takes a step towards distributed and democratized evaluation for the next generation of robotic foundation models.

cs.RO↗

Text to Robotic Assembly of Multi Component Objects using 3D Generative AI and Vision Language Models

Advances in 3D generative AI have enabled the creation of physical objects from text prompts, but challenges remain in creating objects involving multiple component types. We present a pipeline that integrates 3D generative AI with vision-language models (VLMs) to enable the robotic assembly of multi-component objects from natural language. Our method leverages VLMs for zero-shot, multi-modal reasoning about geometry and functionality to decompose AI-generated meshes into multi-component 3D models using predefined structural and panel components. We demonstrate that a VLM is capable of determining which mesh regions need panel components in addition to structural components, based on the object's geometry and functionality. Evaluation across test objects shows that users preferred the VLM-generated assignments 90.6% of the time, compared to 59.4% for rule-based and 2.5% for random assignment. Lastly, the system allows users to refine component assignments through conversational feedback, enabling greater human control and agency in making physical objects with generative AI and robotics.

cs.RO↗

Learning to Drive Anywhere with Model-Based Reannotation

Developing broadly generalizable visual navigation policies for robots is a significant challenge, primarily constrained by the availability of large-scale, diverse training data. While curated datasets collected by researchers offer high quality, their limited size restricts policy generalization. To overcome this, we explore leveraging abundant, passively collected data sources, including large volumes of crowd-sourced teleoperation data and unlabeled YouTube videos, despite their potential for lower quality or missing action labels. We propose Model-Based ReAnnotation (MBRA), a framework that utilizes a learned short-horizon, model-based expert model to relabel or generate high-quality actions for these passive datasets. This relabeled data is then distilled into LogoNav, a long-horizon navigation policy conditioned on visual goals or GPS waypoints. We demonstrate that LogoNav, trained using MBRA-processed data, achieves state-of-the-art performance, enabling robust navigation over distances exceeding 300 meters in previously unseen indoor and outdoor environments. Our extensive real-world evaluations, conducted across a fleet of robots (including quadrupeds) in six cities on three continents, validate the policy's ability to generalize and navigate effectively even amidst pedestrians in crowded settings.

cs.RO↗

Declarative Techniques for NL Queries over Heterogeneous Data

In many industrial settings, users wish to ask questions in natural language, the answers to which require assembling information from diverse structured data sources. With the advent of Large Language Models (LLMs), applications can now translate natural language questions into a set of API calls or database calls, execute them, and combine the results into an appropriate natural language response. However, these applications remain impractical in realistic industrial settings because they do not cope with the data source heterogeneity that typifies such environments. In this work, we simulate the heterogeneity of real industry settings by introducing two extensions of the popular Spider benchmark dataset that require a combination of database and API calls. Then, we introduce a declarative approach to handling such data heterogeneity and demonstrate that it copes with data source heterogeneity significantly better than state-of-the-art LLM-based agentic or imperative code generation systems. Our augmented benchmarks are available to the research community.

cs.DB↗

OmniVLA: An Omni-Modal Vision-Language-Action Model for Robot Navigation

Humans can flexibly interpret and compose different goal specifications, such as language instructions, spatial coordinates, or visual references, when navigating to a destination. In contrast, most existing robotic navigation policies are trained on a single modality, limiting their adaptability to real-world scenarios where different forms of goal specification are natural and complementary. In this work, we present a training framework for robotic foundation models that enables omni-modal goal conditioning for vision-based navigation. Our approach leverages a high-capacity vision-language-action (VLA) backbone and trains with three primary goal modalities: 2D poses, egocentric images, and natural language, as well as their combinations, through a randomized modality fusion strategy. This design not only expands the pool of usable datasets but also encourages the policy to develop richer geometric, semantic, and visual representations. The resulting model, OmniVLA, achieves strong generalization to unseen environments, robustness to scarce modalities, and the ability to follow novel natural language instructions. We demonstrate that OmniVLA outperforms specialist baselines across modalities and offers a flexible foundation for fine-tuning to new modalities and tasks. We believe OmniVLA provides a step toward broadly generalizable and flexible navigation policies, and a scalable path for building omni-modal robotic foundation models. We present videos showcasing OmniVLA performance and will release its checkpoints and training code on our project page.

cs.RO↗

Prediction of Large Events in Directed Sandpiles

The degree of predictability of large avalanche events in the directed sandpile model is studied. A waiting time based prediction strategy which exploits the local anticorrelation of large events is discussed. With this strategy we show analytically and numerically that large events are predictable to some extent, and that this predictability persists in the thermodynamic limit. We introduce another strategy which predicts large avalanches in the future based on the present excess density in the sandpile. We obtain the exact conditional probabilities for large events given an excess density, and use this to determine the exact form of the ROC predictability curves. We show that for this strategy, the model is predictable only for finite lattice sizes, and unpredictable in the thermodynamic limit. This behaviour is to be contrasted with previously established numerical studies carried out for Manna sandpiles.

cond-mat.stat-mech↗