SearcharxivSearch

arXiv subjects

Di Hu

Publications and source records attributed to Di Hu.

At least 19 recordsLinked to original sources

Robo-ValueRL: Reliable Value Estimation for Offline-to-Online Reinforcement Learning

Offline-to-online reinforcement learning is promising for generalizable robotic manipulation, yet its full-stack complexity obscures reproduction and diagnosis. Within such systems, value estimation plays a central role in prioritizing heterogeneous data for policy improvement. Despite its importance, the central question remains underexplored: how value-function reliability shapes policy optimization in offline-to-online reinforcement learning. To answer this question, we propose Robo-ValueRL, a unified framework that enables reliable value estimation and systematically traces its downstream effects on policy pretraining and online improvement. Concretely, Robo-ValueRL learns a history-conditioned value estimator and evaluates its reliability through global-progress and local-preference metrics. These resulting value estimates are propagated into quality-conditioned consistency-policy pretraining and a residual adaptation module on online rollouts, providing a unified testbed for analyzing how value reliability shapes downstream policy performance. Across 240 hours of offline demonstrations and over 3,000 online rollout trajectories, our extensive experiments show that downstream performance is strongly associated with value reliability. Reliable value functions provide better action-quality estimates, allowing value-guided offline RL to scale more effectively than quality-agnostic behavior cloning, and stabilize online improvement by prioritizing high-quality rollout data. Integrating reliable value guidance through offline pretraining with online improvement, our system achieves 86% success on millimeter-level precise chip insertion and 84% on generalizable block disassembly. We hope these findings highlight the importance of value-guided data utilization for effective policy improvement from heterogeneous robotic experience.

cs.RO

Segmentation before Answering: Pixel Grounding for MLLM Visual Reasoning

Recent advancements in Multimodal Large Language Models (MLLMs) have evolved from static perception to interleaved visual-language reasoning, often referred to as ``thinking with images''. A basic operation in this reasoning process is to zoom in on regions of interest (often represented with bounding boxes) to acquire finer visual details. In this paper, we propose \textbf{Seg}mentation before \textbf{Answer}ing (SegAnswer), which shifts the unit of zoom-in from the popular bounding box to pixel-level segmentation mask. By employing fine-grained masks to isolate the target area from cluttered environments, segmented visual input yields a more precise region of interest, effectively filtering out redundant background and interfering objects. Furthermore, the discrete patches of segmented visual input align more seamlessly with how MLLMs structure visual tokens via positional embeddings. In experiments, we evaluate SegAnswer across diverse benchmarks, including high-resolution perception, general perception, and hallucination. It achieves consistent improvements and also exhibits considerable performance on segmentation tasks, validating its capability for reliable pixel grounding.

cs.CV

GeoISF: Instance Semantic Forest Inspired Large-Scale Cross-View Geo-Localization via Ground LiDAR-to-Satellite Image

The problem of localization on a large-scale satellite image given a frame of query ground view point clouds remains challenging. Existing LiDAR-to-image cross-view localization methods struggle in large-scale scenarios due to limited semantic alignment and the modality gap between point clouds and satellite images. This paper introduces the large-scale LiDAR-to-image geo-localization pipeline called GeoISF. GeoISF introduces an instance semantic forest constructed using WordNet, which enhances temporal semantic representation and discriminative power by integrating semantic trees from multiple frames. By leveraging environmental semantic representation as a shared medium, GeoISF effectively bridges the modality gap and improves semantic matching accuracy. Extensive experiments demonstrate the superior performance of GeoISF in large-scale cross-view localization, 13.22 times better than the parallel LiDAR-to-image method in the R@10 metric on the KITTI dataset. The proposed method addresses the existing gap in large-scale LiDAR-to-image cross-view localization, offering a robust solution to the computational and accuracy challenges inherent in such scenarios. We will release the code as an open-source resource available online for the broader research community.

cs.CV

Information-Theoretic Decomposition for Multimodal Interaction Learning

Multimodal learning hinges on capturing redundant, unique, and synergistic information across modalities, which collectively constitute multimodal interactions. A critical yet underexplored challenge is that these implicit interactions vary dynamically across samples. In this work, we present the first systematic, information-theoretic analysis highlighting why learning these dynamic, sample-specific interactions is critical for effective multimodal learning. Our analysis further reveals deficits in conventional paradigms at learning these distinct interaction types: modality ensemble approaches struggle to capture synergy, while joint learning paradigms often under-utilize redundant information. This highlights the need for an approach that can adaptively learn from different interaction types on a per-sample basis. To this end, we propose Decomposition-based Multimodal Interaction Learning (DMIL), a novel paradigm that explicitly models and learns from sample-specific interactions. First, we design a variational decomposition architecture to isolate the constituent interaction components. Second, we employ a new learning strategy that leverages these explicit interaction components in a fine-tuning process to achieve comprehensive interaction learning. Extensive experiments across diverse tasks and architectures demonstrate that DMIL consistently achieves superior performance by adapting to holistic sample-specific interactions. Our framework is flexible and broadly applicable, establishing an interaction-centric paradigm for multimodal learning. The code is available at https://github.com/GeWu-Lab/DMIL.

cs.LG

When Molecular Similarity Works: Property Cliffs Reveal Hidden Errors

Accurate prediction of molecular properties underpins drug discovery and material design, yet even state-of-the-art models remain vulnerable to localized failure modes that aggregate metrics cannot detect. The places where molecular similarity should be most helpful are also places where standard evaluation can be most misleading. Property cliffs expose this gap: structurally similar molecules can still differ sharply in target property, so models with competitive overall performance may fail in high-risk local neighborhoods. To expose and mitigate this failure mode, CliffSplit, a cliff-aware evaluation protocol that constructs locally supported, cliff-exposed test cases, and CliffLoss, a model-agnostic train-only mitigation mechanism for cliff-sensitive errors, are introduced. Experiments on three QM9 targets and three MoleculeNet tasks across five backbones show that CliffSplit reveals at least 15% higher error in cliff-heavy QM9 regions, while CliffLoss reduces the cliff-to-smooth error gap by up to 30% on Lipophilicity and improves overall MAE by 9.7%. Together, these results turn molecular similarity failure from a descriptive anomaly into a benchmarked evaluation problem for molecular machine learning. The code is available at https://anonymous.4open.science/r/Cliff_Loss.

cs.LG

Examine Clinicians' Modification of Hedging Language in Ambient AI Documentation: A Comparative Study of AI Drafts and Final Notes

Ambient AI documentation systems generate clinical note drafts that clinicians frequently revise before signing off into electronic health records, yet how these edits alter hedging language remains unclear. We conducted paired analysis of clinician-edited portions of ambient AI drafts and final notes to examine (1) whether these edits change the prevalence of hedging language, (2) whether these edits exhibit a systematic shift toward greater certainty or uncertainty, and (3) whether these changes in hedging prevalence and directionality differ by ambient AI vendors and clinical specialties. Among 62,811 paired note sections, hedging terms were more often introduced into previously non-hedged text than removed from previously hedged text, and post-edit text contained more hedging mentions than pre-edit text. Directionality analyses showed a significant overall tendency toward greater uncertainty in hedging-related replacement edits. Vendor and specialty analyses revealed substantial heterogeneity in hedging prevalence, pre-to-post changes in hedging mentions, and directionality.

cs.HC

We Need Granular Sharing of De-Identified Data-But Will Patients Engage? Investigating Health System Leaders' and Patients' Perspectives on A Patient-Controlled Data-Sharing Platform

Patient-controlled data-sharing systems are increasingly promoted as a way to empower patients with greater autonomy over their health data. Yet it remains unclear how different stakeholders, especially patients and health system leaders, perceive the benefits and challenges of enabling granular control over the sharing of de-identified medical data for research. To address this gap, we developed a high-fidelity prototype of a patient-controlled, web-based consent platform and conducted a two-phase mixed-methods study:semi-structured interviews with 16 health system leaders and a survey with 523 patient participants. While both groups appreciated the potential of such a platform to enhance transparency and autonomy, their views diverged in meaningful ways. Leaders viewed transparency and granular control through the lens of informed consent and institutional ethics, whereas patients interpreted these factors as safeguards against potential risks and uncertainties. Our findings underscore critical tensions such as individual control and research integrity. We offer design implications for building trustworthy, context-aware systems that support flexible granularity, provide ongoing benefit-centered transparency, and adapt to diverse literacy and privacy needs.

cs.HC

MIBench: Evaluating LMMs on Multimodal Interaction

In different multimodal scenarios, it needs to integrate and utilize information across modalities in a specific way based on the demands of the task. Different integration ways between modalities are referred to as "multimodal interaction". How well a model handles various multimodal interactions largely characterizes its multimodal ability. In this paper, we introduce MIBench, a comprehensive benchmark designed to evaluate the multimodal interaction capabilities of Large Multimodal Models (LMMs), which formulates each instance as a (con_v , con_t, task) triplet with contexts from vision and text, necessitating that LMMs employ correct forms of multimodal interaction to effectively complete the task. MIBench assesses models from three key aspects: the ability to source information from vision-centric or text-centric cues, and the ability to generate new information from their joint synergy. Each interaction capability is evaluated hierarchically across three cognitive levels: Recognition, Understanding, and Reasoning. MIBench comprises over 10,000 vision-text context pairs spanning 32 distinct tasks. Evaluation of state-of-the-art LMMs show that: (1) LMMs' ability on multimodal interaction remains constrained, despite the scaling of model parameters and training data; (2) they are easily distracted by textual modalities when processing vision information; (3) they mostly possess a basic capacity for multimodal synergy; and (4) natively trained multimodal models show noticeable deficits in fundamental interaction ability. We expect that these observations can serve as a reference for developing LMMs with more enhanced multimodal ability in the future.

cs.CV

Crab$^{+}$: A Scalable and Unified Audio-Visual Scene Understanding Model with Explicit Cooperation

Developing Audio-Visual Large Language Models (AV-LLMs) for unified scene understanding is pivotal in multimodal intelligence. While instruction tuning enables pre-trained models with multi-task abilities, we observe that conventional multi-task unification methods often suffer from severe negative transfer, where nearly 55% of tasks degrade compared to single-task training. We attribute this phenomenon to audio-visual task heterogeneity, characterized by disparate task granularity and divergent capability demands, which lead to negative interference under joint training. To tackle this, we present Crab$^{+}$, a scalable and unified audio-visual scene understanding model that addresses task heterogeneity through explicit cooperation from both data and model perspectives. On the data side, we introduce AV-UIE v2, a comprehensive Audio-Visual Unified Instruction-tuning dataset with Explicit reasoning processes. It contains approximately 222K samples spanning 17 datasets and 7 tasks, enabling the model to capture cross-task relationships at different levels of granularity. On the model side, we design a unified interface to align heterogeneous task formulations, and propose Interaction-aware LoRA (I-LoRA), which explicitly models inter-task relationships via dynamic routing to coordinate distinct audio-visual interaction patterns, mitigating parameter interference. Extensive experiments show Crab$^{+}$ covers broader tasks than existing unified models while outperforming specialized models on various benchmarks. We successfully reverse the negative transfer trend, achieving positive transfer where multi-task learning surpasses single-task baselines in nearly 88% of tasks. These results hold across diverse AV-LLM paradigms and are validated through in-depth visualization, positioning Crab$^{+}$ as a robust step towards holistic audio-visual scene understanding.

cs.CV

APPO: Attention-guided Perception Policy Optimization for Video Reasoning

Complex video reasoning, actually, relies excessively on fine-grained perception rather than on expert (e.g., Ph.D, Science)-level reasoning. Through extensive empirical observation, we have recognized the critical impact of perception. In particular, when perception ability is almost fixed, enhancing reasoning from Qwen3-8B to OpenAI-o3 yields only 0.7% performance improvement. Conversely, even minimal change in perception model scale (from 7B to 32B) boosts performance by 1.4%, indicating enhancing perception, rather than reasoning, is more critical to improve performance. Therefore, exploring how to enhance perception ability through reasoning without the need for expensive fine-grained annotation information is worthwhile. To achieve this goal, we specially propose APPO, the Attention-guided Perception Policy Optimization algorithm that leverages token-level dense rewards to improve model's fine-grained perception. The core idea behind APPO is to optimize those tokens from different responses that primarily focus on the same crucial video frame (called intra-group perception tokens). Experimental results on diverse video benchmarks and models with different scales (3/7B) demonstrate APPO consistently outperforms GRPO and DAPO (0.5%~4%). We hope our work provides a promising approach to effectively enhance model's perception abilities through reasoning in a low-cost manner, serving diverse scenarios and demands.

cs.CV

GeCo-SRT: Geometry-aware Continual Adaptation for Robotic Cross-Task Sim-to-Real Transfer

Bridging the sim-to-real gap is important for applying low-cost simulation data to real-world robotic systems. However, previous methods are severely limited by treating each transfer as an isolated endeavor, demanding repeated, costly tuning and wasting prior transfer experience. To move beyond isolated sim-to-real, we build a continual cross-task sim-to-real transfer paradigm centered on knowledge accumulation across iterative transfers, thereby enabling effective and efficient adaptation to novel tasks. Thus, we propose GeCo-SRT, a geometry-aware continual adaptation method. It utilizes domain-invariant and task-invariant knowledge from local geometric features as a transferable foundation to accelerate adaptation during subsequent sim-to-real transfers. This method starts with a geometry-aware mixture-of-experts module, which dynamically activates experts to specialize in distinct geometric knowledge to bridge observation sim-to-real gap. Further, the geometry-expert-guided prioritized experience replay module preferentially samples from underutilized experts, refreshing specialized knowledge to combat forgetting and maintain robust cross-task performance. Leveraging knowledge accumulated during iterative transfer, GeCo-SRT method not only achieves 52% average performance improvement over the baseline, but also demonstrates significant data efficiency for new task adaptation with only 1/6 data. We hope this work inspires approaches for efficient, low-cost cross-task sim-to-real transfer.

cs.RO

When would Vision-Proprioception Policies Fail in Robotic Manipulation?

Proprioceptive information is critical for precise servo control by providing real-time robotic states. Its collaboration with vision is highly expected to enhance performances of the manipulation policy in complex tasks. However, recent studies have reported inconsistent observations on the generalization of vision-proprioception policies. In this work, we investigate this by conducting temporally controlled experiments. We found that during task sub-phases that robot's motion transitions, which require target localization, the vision modality of the vision-proprioception policy plays a limited role. Further analysis reveals that the policy naturally gravitates toward concise proprioceptive signals that offer faster loss reduction when training, thereby dominating the optimization and suppressing the learning of the visual modality during motion-transition phases. To alleviate this, we propose the Gradient Adjustment with Phase-guidance (GAP) algorithm that adaptively modulates the optimization of proprioception, enabling dynamic collaboration within the vision-proprioception policy. Specifically, we leverage proprioception to capture robotic states and estimate the probability of each timestep in the trajectory belonging to motion-transition phases. During policy learning, we apply fine-grained adjustment that reduces the magnitude of proprioception's gradient based on estimated probabilities, leading to robust and generalizable vision-proprioception policies. The comprehensive experiments demonstrate GAP is applicable in both simulated and real-world environments, across one-arm and dual-arm setups, and compatible with both conventional and Vision-Language-Action models. We believe this work can offer valuable insights into the development of vision-proprioception policies in robotic manipulation.

cs.RO

AnyTouch 2: General Optical Tactile Representation Learning For Dynamic Tactile Perception

Real-world contact-rich manipulation demands robots to perceive temporal tactile feedback, capture subtle surface deformations, and reason about object properties as well as force dynamics. Although optical tactile sensors are uniquely capable of providing such rich information, existing tactile datasets and models remain limited. These resources primarily focus on object-level attributes (e.g., material) while largely overlooking fine-grained tactile temporal dynamics during physical interactions. We consider that advancing dynamic tactile perception requires a systematic hierarchy of dynamic perception capabilities to guide both data collection and model design. To address the lack of tactile data with rich dynamic information, we present ToucHD, a large-scale hierarchical tactile dataset spanning tactile atomic actions, real-world manipulations, and touch-force paired data. Beyond scale, ToucHD establishes a comprehensive tactile dynamic data ecosystem that explicitly supports hierarchical perception capabilities from the data perspective. Building on it, we propose AnyTouch 2, a general tactile representation learning framework for diverse optical tactile sensors that unifies object-level understanding with fine-grained, force-aware dynamic perception. The framework captures both pixel-level and action-specific deformations across frames, while explicitly modeling physical force dynamics, thereby learning multi-level dynamic perception capabilities from the model perspective. We evaluate our model on benchmarks that covers static object properties and dynamic physical attributes, as well as real-world manipulation tasks spanning multiple tiers of dynamic perception capabilities-from basic object-level understanding to force-aware dexterous manipulation. Experimental results demonstrate consistent and strong performance across sensors and tasks.

cs.RO

Video Detective: Seek Critical Clues Recurrently to Answer Question from Long Videos

Long Video Question-Answering (LVQA) presents a significant challenge for Multi-modal Large Language Models (MLLMs) due to immense context and overloaded information, which could also lead to prohibitive memory consumption. While existing methods attempt to address these issues by reducing visual tokens or extending model's context length, they may miss useful information or take considerable computation. In fact, when answering given questions, only a small amount of crucial information is required. Therefore, we propose an efficient question-aware memory mechanism, enabling MLLMs to recurrently seek these critical clues. Our approach, named VideoDetective, simplifies this task by iteratively processing video sub-segments. For each sub-segment, a question-aware compression strategy is employed by introducing a few special memory tokens to achieve purposefully compression. This allows models to effectively seek critical clues while reducing visual tokens. Then, due to history context could have a significant impact, we recurrently aggregate and store these memory tokens to update history context, which would be reused for subsequent sub-segments. Furthermore, to more effectively measure model's long video understanding ability, we introduce GLVC (Grounding Long Video Clues), a long video question-answering dataset, which features grounding critical and concrete clues scattered throughout entire videos. Experimental results demonstrate our method enables MLLMs with limited context length of 32K to efficiently process 100K tokens (3600 frames, an hour-long video sampled at 1fps), requiring only 2 minutes and 37GB GPU memory usage. Evaluation results across multiple long video benchmarks illustrate our method can more effectively seek critical clues from massive information.

cs.CV

RoboCOIN: An Open-Sourced Bimanual Robotic Data Collection for Integrated Manipulation

Despite the critical role of bimanual manipulation in endowing robots with human-like dexterity, large-scale and diverse datasets remain scarce due to the significant hardware heterogeneity across bimanual robotic platforms. To bridge this gap, we introduce RoboCOIN, a large-scale multi-embodiment bimanual manipulation dataset comprising over 180,000 demonstrations collected from 15 distinct robotic platforms. Spanning 16 diverse environments-including residential, commercial, and industrial settings-the dataset features 421 bimanual tasks systematically categorized by 39 bimanual collaboration actions and 432 objects. A key innovation of our work is the hierarchical capability pyramid, which provides granular annotations ranging from trajectory-level concepts to segment-level subtasks and frame-level kinematics. Furthermore, we present CoRobot, an efficient data processing pipeline powered by the Robot Trajectory Markup Language (RTML), designed to facilitate quality assessment, automated annotation, and unified multi-embodiment and data management. Extensive experiments demonstrate the effectiveness of RoboCOIN in enhancing the performance of various bimanual manipulation models across a wide spectrum of robotic embodiments. The entire dataset and codebase are fully open-sourced, providing a valuable resource for advancing research in bimanual and multi-embodiment manipulation.

cs.RO

Supporting Patients in Managing Electronic Health Records and Biospecimens Consent for Research: Insights from a Mixed-Methods Usability Evaluation of the iAGREE Portal

De-identified health data are frequently used in research. As AI advances heighten the risk of re-identification, it is important to respond to concerns about transparency, data privacy, and patient preferences. However, few practical and user-friendly solutions exist. We developed iAGREE, a patient-centered electronic consent management portal that allows patients to set granular preferences for sharing electronic health records and biospecimens with researchers. To refine the iAGREE portal, we conducted a mixed-methods usability evaluation with 40 participants from three U.S. health systems. Our results show that the portal received highly positive usability feedback. Moreover, participants identified areas for improvement, suggested actionable enhancements, and proposed additional features to better support informed granular consent while reducing patient burden. Insights from this study may inform further improvements to iAGREE and provide practical guidance for designing patient-centered consent management tools.

cs.HC

Object-AVEdit: An Object-level Audio-Visual Editing Model

There is a high demand for audio-visual editing in video post-production and the film making field. While numerous models have explored audio and video editing, they struggle with object-level audio-visual operations. Specifically, object-level audio-visual editing requires the ability to perform object addition, replacement, and removal across both audio and visual modalities, while preserving the structural information of the source instances during the editing process. In this paper, we present \textbf{Object-AVEdit}, achieving the object-level audio-visual editing based on the inversion-regeneration paradigm. To achieve the object-level controllability during editing, we develop a word-to-sounding-object well-aligned audio generation model, bridging the gap in object-controllability between audio and current video generation models. Meanwhile, to achieve the better structural information preservation and object-level editing effect, we propose an inversion-regeneration holistically-optimized editing algorithm, ensuring both information retention during the inversion and better regeneration effect. Extensive experiments demonstrate that our editing model achieved advanced results in both audio-video object-level editing tasks with fine audio-visual semantic alignment. In addition, our developed audio generation model also achieved advanced performance. More results on our project page: https://gewu-lab.github.io/Object_AVEdit-website/.

cs.MM

Understanding Stigmatizing Language Lexicons: A Comparative Analysis in Clinical Contexts

Stigmatizing language results in healthcare inequities, yet there is no universally accepted or standardized lexicon defining which words, terms, or phrases constitute stigmatizing language in healthcare. We conducted a systematic search of the literature to identify existing stigmatizing language lexicons and then analyzed them comparatively to examine: 1) similarities and discrepancies between these lexicons, and 2) the distribution of positive, negative, or neutral terms based on an established sentiment dataset. Our search identified four lexicons. The analysis results revealed moderate semantic similarity among them, and that most stigmatizing terms are related to judgmental expressions by clinicians to describe perceived negative behaviors. Sentiment analysis showed a predominant proportion of negatively classified terms, though variations exist across lexicons. Our findings underscore the need for a standardized lexicon and highlight challenges in defining stigmatizing language in clinical texts.

cs.CL